历史 - net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal

1.21.11

名称

cmu

cpq

字段

构造函数

方法

boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cij

cmu

字段

构造函数

方法

boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cgc

cij

字段

构造函数

方法

boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.5

名称

cdh

cgc

字段

构造函数

方法

boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.4

名称

cef

cdh

字段

构造函数

方法

1.21.3

名称

cbn

cef

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cbq

cbn

字段

构造函数

方法

boolean (): a, canUse, method_6264, canStart, m_8036_

boolean (): b, canUse, method_6264, canStart, m_8036_

boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_

boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_

void (): d, stop, method_6270, stop, m_8041_

void (): e, stop, method_6270, stop, m_8041_

void (): e, tick, method_6268, tick, m_8037_

void (): a, tick, method_6268, tick, m_8037_

boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.6

名称

bui

cbq

字段

构造函数

方法

boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.4

名称

brc

bui

字段

构造函数

方法

boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.2

名称

bnw

brc

字段

构造函数

方法

boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.1

名称

bnu

bnw

字段

构造函数

方法

boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.19.4

名称

blz

bnu

字段

构造函数

方法

boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.19.3

名称

bjp

blz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bis

bjp

字段

构造函数

方法

1.19

名称

bet

bis

字段

构造函数

方法

1.18.2

名称

beb

bet

字段

构造函数

方法

boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, m_25821_

boolean (): h, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, m_25821_

boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bap

beb

字段

构造函数

方法

boolean (): h, isValidTarget, method_19996, hasAliveTarget, m_25822_

boolean (): i, isValidTarget, method_19996, hasAliveTarget, m_25822_

boolean (): j, canRun, method_16352, isUncharged, m_25823_

boolean (): k, canRun, method_16352, isUncharged, m_25823_

boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.17.1

名称

bao

bap

字段

构造函数

方法

1.17

名称

awx

bao

net.minecraft.entity.ai.goal.RangedCrossbowAttackGoal

net.minecraft.src.C_719_

net.minecraft.server.v1_16_R3.PathfinderGoalCrossbowAttack

net.minecraft.world.entity.ai.goal.PathfinderGoalCrossbowAttack

字段

T: b, mob, field_6593, actor, field_220748_a

T: b, mob, field_6593, actor, f_25805_

RangedCrossbowAttackGoal$CrossbowState: c, crossbowState, field_16528, stage, field_220749_b

RangedCrossbowAttackGoal$CrossbowState: c, crossbowState, field_16528, stage, f_25806_

double: d, speedModifier, field_6590, speed, field_220750_c

double: d, speedModifier, field_6590, speed, f_25807_

float: e, attackRadiusSqr, field_6591, squaredRange, field_220751_d

float: e, attackRadiusSqr, field_6591, squaredRange, f_25808_

int: f, seeTime, field_6592, seeingTargetTicker, field_220752_e

int: f, seeTime, field_6592, seeingTargetTicker, f_25809_

int: g, attackDelay, field_16529, chargedTicksLeft, field_220753_f

int: g, attackDelay, field_16529, chargedTicksLeft, f_25810_

IntRange: a, PATHFINDING_DELAY_RANGE, field_25696, field_25696, field_241381_a_

int: h, updatePathDelay, field_25697, field_25697, field_241382_h_

int: h, updatePathDelay, field_25697, cooldown, f_25811_

UniformInt: a, PATHFINDING_DELAY_RANGE, field_25696, COOLDOWN_RANGE, f_25804_

构造函数

方法

boolean (): a, canUse, method_6264, canStart, func_75250_a

boolean (): a, canUse, method_6264, canStart, m_8036_

boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, func_220745_g

boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, m_25821_

boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b

boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_

boolean (): h, isValidTarget, method_19996, hasAliveTarget, func_220746_h

boolean (): h, isValidTarget, method_19996, hasAliveTarget, m_25822_

void (): d, stop, method_6270, stop, func_75251_c

void (): d, stop, method_6270, stop, m_8041_

void (): e, tick, method_6268, tick, func_75246_d

void (): e, tick, method_6268, tick, m_8037_

boolean (): j, canRun, method_16352, isUncharged, func_220747_j

boolean (): j, canRun, method_16352, isUncharged, m_25823_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

awu

awx

net.minecraft.server.v1_16_R2.PathfinderGoalCrossbowAttack

net.minecraft.server.v1_16_R3.PathfinderGoalCrossbowAttack

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

avj

awu

net.minecraft.server.v1_16_R1.PathfinderGoalCrossbowAttack

net.minecraft.server.v1_16_R2.PathfinderGoalCrossbowAttack

字段

构造函数

方法

1.16.1

名称

aqh

avj

net.minecraft.server.v1_15_R1.PathfinderGoalCrossbowAttack

net.minecraft.server.v1_16_R1.PathfinderGoalCrossbowAttack

字段

T: a, mob, field_6593, actor, field_220748_a

T: b, mob, field_6593, actor, field_220748_a

RangedCrossbowAttackGoal$CrossbowState: b, crossbowState, field_16528, stage, field_220749_b

RangedCrossbowAttackGoal$CrossbowState: c, crossbowState, field_16528, stage, field_220749_b

double: c, speedModifier, field_6590, speed, field_220750_c

double: d, speedModifier, field_6590, speed, field_220750_c

float: d, attackRadiusSqr, field_6591, squaredRange, field_220751_d

float: e, attackRadiusSqr, field_6591, squaredRange, field_220751_d

int: e, seeTime, field_6592, seeingTargetTicker, field_220752_e

int: f, seeTime, field_6592, seeingTargetTicker, field_220752_e

int: f, attackDelay, field_16529, chargedTicksLeft, field_220753_f

int: g, attackDelay, field_16529, chargedTicksLeft, field_220753_f

IntRange: a, PATHFINDING_DELAY_RANGE, field_25696, field_25696, field_241381_a_

int: h, updatePathDelay, field_25697, field_25697, field_241382_h_

构造函数

方法

1.15.2

名称

aqe

aqh

字段

构造函数

方法

1.15.1

名称

字段

int: e, seeTime, field_6592, field_220752_e

int: e, seeTime, field_6592, seeingTargetTicker, field_220752_e

int: f, attackDelay, field_16529, field_220753_f

int: f, attackDelay, field_16529, chargedTicksLeft, field_220753_f

构造函数

方法

boolean (): h, isValidTarget, method_19996, func_220746_h

boolean (): h, isValidTarget, method_19996, hasAliveTarget, func_220746_h

1.15

名称

aof

aqe

net.minecraft.server.v1_14_R1.PathfinderGoalCrossbowAttack

net.minecraft.server.v1_15_R1.PathfinderGoalCrossbowAttack

字段

构造函数

方法

1.14.4

名称

aoa

aof

net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal

字段

T: a, field_6593, actor, field_220748_a

T: a, mob, field_6593, actor, field_220748_a

PathfinderGoalCrossbowAttack$State: b, field_16528, stage, field_220749_b

RangedCrossbowAttackGoal$CrossbowState: b, crossbowState, field_16528, stage, field_220749_b

double: c, field_6590, speed, field_220750_c

double: c, speedModifier, field_6590, speed, field_220750_c

float: d, field_6591, squaredRange, field_220751_d

float: d, attackRadiusSqr, field_6591, squaredRange, field_220751_d

int: e, field_6592, field_6592, field_220752_e

int: e, seeTime, field_6592, field_220752_e

int: f, field_16529, field_16529, field_220753_f

int: f, attackDelay, field_16529, field_220753_f

构造函数

方法

boolean (): a, method_6264, canStart, func_75250_a

boolean (): a, canUse, method_6264, canStart, func_75250_a

boolean (): g, method_6310, isEntityHoldingCrossbow, func_220745_g

boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, func_220745_g

boolean (): b, method_6266, shouldContinue, func_75253_b

boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b

boolean (): h, method_19996, method_19996, func_220746_h

boolean (): h, isValidTarget, method_19996, func_220746_h

void (): d, method_6270, stop, func_75251_c

void (): d, stop, method_6270, stop, func_75251_c

void (): e, method_6268, tick, func_75246_d

void (): e, tick, method_6268, tick, func_75246_d

boolean (): j, method_16352, isUncharged, func_220747_j

boolean (): j, canRun, method_16352, isUncharged, func_220747_j

1.14.3

名称

any

aoa

net.minecraft.entity.ai.goal.CrossbowAttackGoal

字段

T: a, field_6593, field_220748_a

T: a, field_6593, actor, field_220748_a

PathfinderGoalCrossbowAttack$State: b, field_16528, field_220749_b

PathfinderGoalCrossbowAttack$State: b, field_16528, stage, field_220749_b

double: c, field_6590, field_220750_c

double: c, field_6590, speed, field_220750_c

float: d, field_6591, field_220751_d

float: d, field_6591, squaredRange, field_220751_d

int: e, field_6592, field_220752_e

int: e, field_6592, field_6592, field_220752_e

int: f, field_16529, field_220753_f

int: f, field_16529, field_16529, field_220753_f

构造函数

方法

boolean (): a, method_6264, func_75250_a

boolean (): a, method_6264, canStart, func_75250_a

boolean (): g, method_6310, func_220745_g

boolean (): g, method_6310, isEntityHoldingCrossbow, func_220745_g

boolean (): b, method_6266, func_75253_b

boolean (): b, method_6266, shouldContinue, func_75253_b

boolean (): h, method_19996, func_220746_h

boolean (): h, method_19996, method_19996, func_220746_h

void (): d, method_6270, func_75251_c

void (): d, method_6270, stop, func_75251_c

void (): e, method_6268, func_75246_d

void (): e, method_6268, tick, func_75246_d

boolean (): j, method_16352, func_220747_j

boolean (): j, method_16352, isUncharged, func_220747_j

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

anx

any

字段

构造函数

方法

1.14

名称

anx

net.minecraft.class_1383

net.minecraft.entity.ai.goal.RangedCrossbowAttackGoal

net.minecraft.server.v1_14_R1.PathfinderGoalCrossbowAttack

字段

T: a, field_6593, field_220748_a

PathfinderGoalCrossbowAttack$State: b, field_16528, field_220749_b

double: c, field_6590, field_220750_c

float: d, field_6591, field_220751_d

int: e, field_6592, field_220752_e

int: f, field_16529, field_220753_f

构造函数

(T, double, float)

方法

boolean (): a, method_6264, func_75250_a

boolean (): g, method_6310, func_220745_g

boolean (): b, method_6266, func_75253_b

boolean (): h, method_19996, func_220746_h

void (): d, method_6270, func_75251_c

void (): e, method_6268, func_75246_d

boolean (): j, method_16352, func_220747_j