历史 - net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal
1.21.11
名称
cmu
cpq
字段
构造函数
方法
boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cij
cmu
字段
构造函数
方法
boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cgc
cij
字段
构造函数
方法
boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.5
名称
cdh
cgc
字段
构造函数
方法
boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.4
名称
cef
cdh
字段
构造函数
方法
1.21.3
名称
cbn
cef
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cbq
cbn
字段
构造函数
方法
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): b, canUse, method_6264, canStart, m_8036_
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): d, stop, method_6270, stop, m_8041_
void (): e, stop, method_6270, stop, m_8041_
void (): e, tick, method_6268, tick, m_8037_
void (): a, tick, method_6268, tick, m_8037_
boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.6
名称
bui
cbq
字段
构造函数
方法
boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.4
名称
brc
bui
字段
构造函数
方法
boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.2
名称
bnw
brc
字段
构造函数
方法
boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.1
名称
bnu
bnw
字段
构造函数
方法
boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.19.4
名称
blz
bnu
字段
构造函数
方法
boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.19.3
名称
bjp
blz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bis
bjp
字段
构造函数
方法
1.19
名称
bet
bis
字段
构造函数
方法
1.18.2
名称
beb
bet
字段
构造函数
方法
boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, m_25821_
boolean (): h, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, m_25821_
boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bap
beb
字段
构造函数
方法
boolean (): h, isValidTarget, method_19996, hasAliveTarget, m_25822_
boolean (): i, isValidTarget, method_19996, hasAliveTarget, m_25822_
boolean (): j, canRun, method_16352, isUncharged, m_25823_
boolean (): k, canRun, method_16352, isUncharged, m_25823_
boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.17.1
名称
bao
bap
字段
构造函数
方法
1.17
名称
awx
bao
net.minecraft.entity.ai.goal.RangedCrossbowAttackGoal
net.minecraft.src.C_719_
net.minecraft.server.v1_16_R3.PathfinderGoalCrossbowAttack
net.minecraft.world.entity.ai.goal.PathfinderGoalCrossbowAttack
字段
T: b, mob, field_6593, actor, field_220748_a
T: b, mob, field_6593, actor, f_25805_
RangedCrossbowAttackGoal$CrossbowState: c, crossbowState, field_16528, stage, field_220749_b
RangedCrossbowAttackGoal$CrossbowState: c, crossbowState, field_16528, stage, f_25806_
double: d, speedModifier, field_6590, speed, field_220750_c
double: d, speedModifier, field_6590, speed, f_25807_
float: e, attackRadiusSqr, field_6591, squaredRange, field_220751_d
float: e, attackRadiusSqr, field_6591, squaredRange, f_25808_
int: f, seeTime, field_6592, seeingTargetTicker, field_220752_e
int: f, seeTime, field_6592, seeingTargetTicker, f_25809_
int: g, attackDelay, field_16529, chargedTicksLeft, field_220753_f
int: g, attackDelay, field_16529, chargedTicksLeft, f_25810_
IntRange: a, PATHFINDING_DELAY_RANGE, field_25696, field_25696, field_241381_a_
int: h, updatePathDelay, field_25697, field_25697, field_241382_h_
int: h, updatePathDelay, field_25697, cooldown, f_25811_
UniformInt: a, PATHFINDING_DELAY_RANGE, field_25696, COOLDOWN_RANGE, f_25804_
构造函数
方法
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, func_220745_g
boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, m_25821_
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
boolean (): h, isValidTarget, method_19996, hasAliveTarget, func_220746_h
boolean (): h, isValidTarget, method_19996, hasAliveTarget, m_25822_
void (): d, stop, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, m_8041_
void (): e, tick, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, m_8037_
boolean (): j, canRun, method_16352, isUncharged, func_220747_j
boolean (): j, canRun, method_16352, isUncharged, m_25823_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
awu
awx
net.minecraft.server.v1_16_R2.PathfinderGoalCrossbowAttack
net.minecraft.server.v1_16_R3.PathfinderGoalCrossbowAttack
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
avj
awu
net.minecraft.server.v1_16_R1.PathfinderGoalCrossbowAttack
net.minecraft.server.v1_16_R2.PathfinderGoalCrossbowAttack
字段
构造函数
方法
1.16.1
名称
aqh
avj
net.minecraft.server.v1_15_R1.PathfinderGoalCrossbowAttack
net.minecraft.server.v1_16_R1.PathfinderGoalCrossbowAttack
字段
T: a, mob, field_6593, actor, field_220748_a
T: b, mob, field_6593, actor, field_220748_a
RangedCrossbowAttackGoal$CrossbowState: b, crossbowState, field_16528, stage, field_220749_b
RangedCrossbowAttackGoal$CrossbowState: c, crossbowState, field_16528, stage, field_220749_b
double: c, speedModifier, field_6590, speed, field_220750_c
double: d, speedModifier, field_6590, speed, field_220750_c
float: d, attackRadiusSqr, field_6591, squaredRange, field_220751_d
float: e, attackRadiusSqr, field_6591, squaredRange, field_220751_d
int: e, seeTime, field_6592, seeingTargetTicker, field_220752_e
int: f, seeTime, field_6592, seeingTargetTicker, field_220752_e
int: f, attackDelay, field_16529, chargedTicksLeft, field_220753_f
int: g, attackDelay, field_16529, chargedTicksLeft, field_220753_f
IntRange: a, PATHFINDING_DELAY_RANGE, field_25696, field_25696, field_241381_a_
int: h, updatePathDelay, field_25697, field_25697, field_241382_h_
构造函数
方法
1.15.2
名称
aqe
aqh
字段
构造函数
方法
1.15.1
名称
字段
int: e, seeTime, field_6592, field_220752_e
int: e, seeTime, field_6592, seeingTargetTicker, field_220752_e
int: f, attackDelay, field_16529, field_220753_f
int: f, attackDelay, field_16529, chargedTicksLeft, field_220753_f
构造函数
方法
boolean (): h, isValidTarget, method_19996, func_220746_h
boolean (): h, isValidTarget, method_19996, hasAliveTarget, func_220746_h
1.15
名称
aof
aqe
net.minecraft.server.v1_14_R1.PathfinderGoalCrossbowAttack
net.minecraft.server.v1_15_R1.PathfinderGoalCrossbowAttack
字段
构造函数
方法
1.14.4
名称
aoa
aof
net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal
字段
T: a, field_6593, actor, field_220748_a
T: a, mob, field_6593, actor, field_220748_a
PathfinderGoalCrossbowAttack$State: b, field_16528, stage, field_220749_b
RangedCrossbowAttackGoal$CrossbowState: b, crossbowState, field_16528, stage, field_220749_b
double: c, field_6590, speed, field_220750_c
double: c, speedModifier, field_6590, speed, field_220750_c
float: d, field_6591, squaredRange, field_220751_d
float: d, attackRadiusSqr, field_6591, squaredRange, field_220751_d
int: e, field_6592, field_6592, field_220752_e
int: e, seeTime, field_6592, field_220752_e
int: f, field_16529, field_16529, field_220753_f
int: f, attackDelay, field_16529, field_220753_f
构造函数
方法
boolean (): a, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): g, method_6310, isEntityHoldingCrossbow, func_220745_g
boolean (): g, isHoldingCrossbow, method_6310, isEntityHoldingCrossbow, func_220745_g
boolean (): b, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
boolean (): h, method_19996, method_19996, func_220746_h
boolean (): h, isValidTarget, method_19996, func_220746_h
void (): d, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, func_75251_c
void (): e, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, func_75246_d
boolean (): j, method_16352, isUncharged, func_220747_j
boolean (): j, canRun, method_16352, isUncharged, func_220747_j
1.14.3
名称
any
aoa
net.minecraft.entity.ai.goal.CrossbowAttackGoal
字段
T: a, field_6593, field_220748_a
T: a, field_6593, actor, field_220748_a
PathfinderGoalCrossbowAttack$State: b, field_16528, field_220749_b
PathfinderGoalCrossbowAttack$State: b, field_16528, stage, field_220749_b
double: c, field_6590, field_220750_c
double: c, field_6590, speed, field_220750_c
float: d, field_6591, field_220751_d
float: d, field_6591, squaredRange, field_220751_d
int: e, field_6592, field_220752_e
int: e, field_6592, field_6592, field_220752_e
int: f, field_16529, field_220753_f
int: f, field_16529, field_16529, field_220753_f
构造函数
方法
boolean (): a, method_6264, func_75250_a
boolean (): a, method_6264, canStart, func_75250_a
boolean (): g, method_6310, func_220745_g
boolean (): g, method_6310, isEntityHoldingCrossbow, func_220745_g
boolean (): b, method_6266, func_75253_b
boolean (): b, method_6266, shouldContinue, func_75253_b
boolean (): h, method_19996, func_220746_h
boolean (): h, method_19996, method_19996, func_220746_h
void (): d, method_6270, func_75251_c
void (): d, method_6270, stop, func_75251_c
void (): e, method_6268, func_75246_d
void (): e, method_6268, tick, func_75246_d
boolean (): j, method_16352, func_220747_j
boolean (): j, method_16352, isUncharged, func_220747_j
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
anx
any
字段
构造函数
方法
1.14
名称
anx
net.minecraft.class_1383
net.minecraft.entity.ai.goal.RangedCrossbowAttackGoal
net.minecraft.server.v1_14_R1.PathfinderGoalCrossbowAttack
字段
T: a, field_6593, field_220748_a
PathfinderGoalCrossbowAttack$State: b, field_16528, field_220749_b
double: c, field_6590, field_220750_c
float: d, field_6591, field_220751_d
int: e, field_6592, field_220752_e
int: f, field_16529, field_220753_f
构造函数
(T, double, float)
方法
boolean (): a, method_6264, func_75250_a
boolean (): g, method_6310, func_220745_g
boolean (): b, method_6266, func_75253_b
boolean (): h, method_19996, func_220746_h
void (): d, method_6270, func_75251_c
void (): e, method_6268, func_75246_d
boolean (): j, method_16352, func_220747_j