历史 - net.minecraft.world.level.block.DryVegetationBlock

1.21.11

名称

dxl

ecg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsn

dxl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqb

dsn

字段

int: c, IDLE_SOUND_CHANCE, field_56458, IDLE_SOUND_CHANCE, f_380960_

int: d, IDLE_SOUND_BADLANDS_DECREASED_CHANCE, field_56459, IDLE_SOUND_BADLANDS_CHANCE_PENALTY, f_379835_

构造函数

方法

1.21.5

名称

dln

dqb

net.minecraft.world.level.block.DeadBushBlock

net.minecraft.world.level.block.DryVegetationBlock

net.minecraft.block.DeadBushBlock

net.minecraft.block.DryVegetationBlock

net.minecraft.src.C_1756_

net.minecraft.src.C_379088_

net.minecraft.world.level.block.BlockDeadBush

net.minecraft.world.level.block.DryVegetationBlock

字段

VoxelShape: c, SHAPE, field_10910, SHAPE, f_52414_

VoxelShape: b, SHAPE, field_10910, SHAPE, f_379923_

float: b, AABB_OFFSET, field_31080, field_31080, f_153120_

com.mojang.serialization.MapCodec<DeadBushBlock>: a, CODEC, field_46332, CODEC, f_302232_

com.mojang.serialization.MapCodec<DryVegetationBlock>: a, CODEC, field_46332, CODEC, f_382317_

int: c, IDLE_SOUND_CHANCE, field_56458, IDLE_SOUND_CHANCE, f_380960_

int: d, IDLE_SOUND_BADLANDS_DECREASED_CHANCE, field_56459, IDLE_SOUND_BADLANDS_CHANCE_PENALTY, f_379835_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_48862_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.21.4

名称

dmn

dln

字段

构造函数

方法

1.21.3

名称

dhx

dmn

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dha

dhx

字段

构造函数

方法

1.20.6

名称

cyp

dha

字段

构造函数

方法

1.20.4

名称

cuq

cyp

字段

VoxelShape: b, SHAPE, field_10910, SHAPE, f_52414_

VoxelShape: c, SHAPE, field_10910, SHAPE, f_52414_

float: a, AABB_OFFSET, field_31080, field_31080, f_153120_

float: b, AABB_OFFSET, field_31080, field_31080, f_153120_

com.mojang.serialization.MapCodec<DeadBushBlock>: a, CODEC, field_46332, CODEC, f_302232_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

com.mojang.serialization.MapCodec<DeadBushBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cri

cuq

字段

构造函数

方法

1.20.1

名称

crb

cri

字段

构造函数

方法

1.19.4

名称

col

crb

字段

构造函数

方法

1.19.3

名称

clj

col

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckm

clj

net.minecraft.world.level.block.BlockDeadBush

字段

构造函数

方法

1.19

名称

cfg

ckm

net.minecraft.world.level.block.BlockDeadBush

字段

构造函数

方法

1.18.2

名称

ceo

cfg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbf

ceo

字段

构造函数

方法

1.17.1

名称

cbe

cbf

字段

构造函数

方法

1.17

名称

bvw

cbe

net.minecraft.block.DeadBushBlock

net.minecraft.src.C_1756_

net.minecraft.server.v1_16_R3.BlockDeadBush

net.minecraft.world.level.block.BlockDeadBush

字段

VoxelShape: a, SHAPE, field_10910, SHAPE, field_196397_a

VoxelShape: b, SHAPE, field_10910, SHAPE, f_52414_

float: a, AABB_OFFSET, field_31080, field_31080, f_153120_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvt

bvw

net.minecraft.server.v1_16_R2.BlockDeadBush

net.minecraft.server.v1_16_R3.BlockDeadBush

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwz

bvt

net.minecraft.server.v1_16_R1.BlockDeadBush

net.minecraft.server.v1_16_R2.BlockDeadBush

字段

构造函数

方法

1.16.1

名称

bqn

bwz

net.minecraft.server.v1_15_R1.BlockDeadBush

net.minecraft.server.v1_16_R1.BlockDeadBush

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bqk

bqn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bob

bqk

net.minecraft.server.v1_14_R1.BlockDeadBush

net.minecraft.server.v1_15_R1.BlockDeadBush

字段

构造函数

方法

1.14.4

名称

bnw

bob

net.minecraft.world.level.block.DeadBushBlock

字段

VoxelShape: a, field_10910, SHAPE, field_196397_a

VoxelShape: a, SHAPE, field_10910, SHAPE, field_196397_a

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bns

bnw

net.minecraft.block.DeadBushBlock

字段

VoxelShape: a, field_10910, field_196397_a

VoxelShape: a, field_10910, SHAPE, field_196397_a

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnr

bns

字段

构造函数

方法

1.14

名称

bdy

bnr

net.minecraft.class_2311

net.minecraft.block.BlockDeadBush

net.minecraft.block.DeadBushBlock

net.minecraft.server.v1_13_R2.BlockDeadBush

net.minecraft.server.v1_14_R1.BlockDeadBush

字段

VoxelShape: a, field_196397_a

VoxelShape: a, field_10910, field_196397_a

构造函数

方法

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_

int (IBlockData, Random): a, func_196264_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bdx

bdy

字段

构造函数

方法

1.13.1

名称

bdp

bdx

net.minecraft.server.v1_13_R1.BlockDeadBush

net.minecraft.server.v1_13_R2.BlockDeadBush

字段

构造函数

方法

1.13

名称

apu

bdp

net.minecraft.server.v1_12_R1.BlockDeadBush

net.minecraft.server.v1_13_R1.BlockDeadBush

字段

AxisAlignedBB: a, field_185516_a

VoxelShape: a, field_196397_a

构造函数

()

(Block$Info)

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): x, func_185514_i

boolean (IBlockAccess, BlockPosition): a, func_176200_f

int (Random): a, func_149745_a

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_

int (IBlockData, Random): a, func_196264_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aps

apu

字段

构造函数

方法

1.12

名称

amr

aps

net.minecraft.server.v1_11_R1.BlockDeadBush

net.minecraft.server.v1_12_R1.BlockDeadBush

字段

构造函数

方法

MaterialMapColor (IBlockData): r, func_180659_g

boolean (IBlockData): i, func_185514_i

boolean (IBlockData): x, func_185514_i

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amp

amr

字段

构造函数

方法

1.11

名称

alc

amp

net.minecraft.server.v1_10_R1.BlockDeadBush

net.minecraft.server.v1_11_R1.BlockDeadBush

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

akp

alc

net.minecraft.server.v1_9_R2.BlockDeadBush

net.minecraft.server.v1_10_R1.BlockDeadBush

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockDeadBush

net.minecraft.server.v1_9_R2.BlockDeadBush

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

agb

akp

net.minecraft.server.v1_8_R3.BlockDeadBush

net.minecraft.server.v1_9_R1.BlockDeadBush

字段

AxisAlignedBB: a, field_185516_a

构造函数

方法

MaterialMapColor (IBlockData): g, func_180659_g

MaterialMapColor (IBlockData): r, func_180659_g

boolean (Block): c, func_149854_a

boolean (World, BlockPosition): a, func_176200_f

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): i, func_185514_i

boolean (IBlockAccess, BlockPosition): a, func_176200_f

int (Random): a, func_149745_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

1.8.8

名称

agb

net.minecraft.block.BlockDeadBush

net.minecraft.server.v1_8_R3.BlockDeadBush

字段

构造函数

()

方法

MaterialMapColor (IBlockData): g, func_180659_g

boolean (Block): c, func_149854_a

boolean (World, BlockPosition): a, func_176200_f

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a