历史 - net.minecraft.world.level.block.DryVegetationBlock
1.21.11
名称
dxl
ecg
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsn
dxl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqb
dsn
字段
int: c, IDLE_SOUND_CHANCE, field_56458, IDLE_SOUND_CHANCE, f_380960_
int: d, IDLE_SOUND_BADLANDS_DECREASED_CHANCE, field_56459, IDLE_SOUND_BADLANDS_CHANCE_PENALTY, f_379835_
构造函数
方法
1.21.5
名称
dln
dqb
net.minecraft.world.level.block.DeadBushBlock
net.minecraft.world.level.block.DryVegetationBlock
net.minecraft.block.DeadBushBlock
net.minecraft.block.DryVegetationBlock
net.minecraft.src.C_1756_
net.minecraft.src.C_379088_
net.minecraft.world.level.block.BlockDeadBush
net.minecraft.world.level.block.DryVegetationBlock
字段
VoxelShape: c, SHAPE, field_10910, SHAPE, f_52414_
VoxelShape: b, SHAPE, field_10910, SHAPE, f_379923_
float: b, AABB_OFFSET, field_31080, field_31080, f_153120_
com.mojang.serialization.MapCodec<DeadBushBlock>: a, CODEC, field_46332, CODEC, f_302232_
com.mojang.serialization.MapCodec<DryVegetationBlock>: a, CODEC, field_46332, CODEC, f_382317_
int: c, IDLE_SOUND_CHANCE, field_56458, IDLE_SOUND_CHANCE, f_380960_
int: d, IDLE_SOUND_BADLANDS_DECREASED_CHANCE, field_56459, IDLE_SOUND_BADLANDS_CHANCE_PENALTY, f_379835_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_
boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_48862_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.21.4
名称
dmn
dln
字段
构造函数
方法
1.21.3
名称
dhx
dmn
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dha
dhx
字段
构造函数
方法
1.20.6
名称
cyp
dha
字段
构造函数
方法
1.20.4
名称
cuq
cyp
字段
VoxelShape: b, SHAPE, field_10910, SHAPE, f_52414_
VoxelShape: c, SHAPE, field_10910, SHAPE, f_52414_
float: a, AABB_OFFSET, field_31080, field_31080, f_153120_
float: b, AABB_OFFSET, field_31080, field_31080, f_153120_
com.mojang.serialization.MapCodec<DeadBushBlock>: a, CODEC, field_46332, CODEC, f_302232_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_
boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_
com.mojang.serialization.MapCodec<DeadBushBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cri
cuq
字段
构造函数
方法
1.20.1
名称
crb
cri
字段
构造函数
方法
1.19.4
名称
col
crb
字段
构造函数
方法
1.19.3
名称
clj
col
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ckm
clj
net.minecraft.world.level.block.BlockDeadBush
字段
构造函数
方法
1.19
名称
cfg
ckm
net.minecraft.world.level.block.BlockDeadBush
字段
构造函数
方法
1.18.2
名称
ceo
cfg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbf
ceo
字段
构造函数
方法
1.17.1
名称
cbe
cbf
字段
构造函数
方法
1.17
名称
bvw
cbe
net.minecraft.block.DeadBushBlock
net.minecraft.src.C_1756_
net.minecraft.server.v1_16_R3.BlockDeadBush
net.minecraft.world.level.block.BlockDeadBush
字段
VoxelShape: a, SHAPE, field_10910, SHAPE, field_196397_a
VoxelShape: b, SHAPE, field_10910, SHAPE, f_52414_
float: a, AABB_OFFSET, field_31080, field_31080, f_153120_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_
boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvt
bvw
net.minecraft.server.v1_16_R2.BlockDeadBush
net.minecraft.server.v1_16_R3.BlockDeadBush
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwz
bvt
net.minecraft.server.v1_16_R1.BlockDeadBush
net.minecraft.server.v1_16_R2.BlockDeadBush
字段
构造函数
方法
1.16.1
名称
bqn
bwz
net.minecraft.server.v1_15_R1.BlockDeadBush
net.minecraft.server.v1_16_R1.BlockDeadBush
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_
boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bqk
bqn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bob
bqk
net.minecraft.server.v1_14_R1.BlockDeadBush
net.minecraft.server.v1_15_R1.BlockDeadBush
字段
构造函数
方法
1.14.4
名称
bnw
bob
net.minecraft.world.level.block.DeadBushBlock
字段
VoxelShape: a, field_10910, SHAPE, field_196397_a
VoxelShape: a, SHAPE, field_10910, SHAPE, field_196397_a
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_
boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bns
bnw
net.minecraft.block.DeadBushBlock
字段
VoxelShape: a, field_10910, field_196397_a
VoxelShape: a, field_10910, SHAPE, field_196397_a
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_
boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnr
bns
字段
构造函数
方法
1.14
名称
bdy
bnr
net.minecraft.class_2311
net.minecraft.block.BlockDeadBush
net.minecraft.block.DeadBushBlock
net.minecraft.server.v1_13_R2.BlockDeadBush
net.minecraft.server.v1_14_R1.BlockDeadBush
字段
VoxelShape: a, field_196397_a
VoxelShape: a, field_10910, field_196397_a
构造函数
方法
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_
boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_
int (IBlockData, Random): a, func_196264_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bdx
bdy
字段
构造函数
方法
1.13.1
名称
bdp
bdx
net.minecraft.server.v1_13_R1.BlockDeadBush
net.minecraft.server.v1_13_R2.BlockDeadBush
字段
构造函数
方法
1.13
名称
apu
bdp
net.minecraft.server.v1_12_R1.BlockDeadBush
net.minecraft.server.v1_13_R1.BlockDeadBush
字段
AxisAlignedBB: a, field_185516_a
VoxelShape: a, field_196397_a
构造函数
()
方法
Item (IBlockData, Random, int): a, func_180660_a, getDropType
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): x, func_185514_i
boolean (IBlockAccess, BlockPosition): a, func_176200_f
int (Random): a, func_149745_a
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_
int (IBlockData, Random): a, func_196264_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aps
apu
字段
构造函数
方法
1.12
名称
amr
aps
net.minecraft.server.v1_11_R1.BlockDeadBush
net.minecraft.server.v1_12_R1.BlockDeadBush
字段
构造函数
方法
MaterialMapColor (IBlockData): r, func_180659_g
boolean (IBlockData): i, func_185514_i
boolean (IBlockData): x, func_185514_i
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amp
amr
字段
构造函数
方法
1.11
名称
alc
amp
net.minecraft.server.v1_10_R1.BlockDeadBush
net.minecraft.server.v1_11_R1.BlockDeadBush
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
akp
alc
net.minecraft.server.v1_9_R2.BlockDeadBush
net.minecraft.server.v1_10_R1.BlockDeadBush
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockDeadBush
net.minecraft.server.v1_9_R2.BlockDeadBush
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
agb
akp
net.minecraft.server.v1_8_R3.BlockDeadBush
net.minecraft.server.v1_9_R1.BlockDeadBush
字段
AxisAlignedBB: a, field_185516_a
构造函数
方法
MaterialMapColor (IBlockData): g, func_180659_g
MaterialMapColor (IBlockData): r, func_180659_g
boolean (Block): c, func_149854_a
boolean (World, BlockPosition): a, func_176200_f
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): i, func_185514_i
boolean (IBlockAccess, BlockPosition): a, func_176200_f
int (Random): a, func_149745_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
1.8.8
名称
agb
net.minecraft.block.BlockDeadBush
net.minecraft.server.v1_8_R3.BlockDeadBush
字段
构造函数
()
方法
MaterialMapColor (IBlockData): g, func_180659_g
boolean (Block): c, func_149854_a
boolean (World, BlockPosition): a, func_176200_f
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a