历史 - net.minecraft.world.level.block.CampfireBlock
1.21.11
名称
dvl
eag
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dqp
dvl
字段
构造函数
方法
boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): p, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
doe
dqp
字段
构造函数
方法
1.21.5
名称
dkc
doe
字段
VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_
VoxelShape: f, SHAPE, field_17351, SHAPE, f_51226_
BooleanProperty: c, LIT, field_17352, LIT, f_51227_
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580, SMOKEY_SHAPE, f_380218_
int: j, fireDamage, field_25182, fireDamage, f_51233_
int: D, fireDamage, field_25182, fireDamage, f_51233_
EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_
EnumProperty<Direction>: e, FACING, field_17564, FACING, f_51230_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
dlb
dkc
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dgm
dlb
字段
DirectionProperty: f, FACING, field_17564, FACING, f_51230_
EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_
boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire, m_51319_
boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_
boolean (BlockState): i, canLight, method_30035, canBeLit, m_51321_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dfp
dgm
字段
构造函数
方法
1.20.6
名称
cxe
dfp
字段
构造函数
方法
boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cti
cxe
字段
VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_
VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: c, LIT, field_17352, LIT, f_51227_
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
DirectionProperty: e, FACING, field_17564, FACING, f_51230_
DirectionProperty: f, FACING, field_17564, FACING, f_51230_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_
boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_
int: i, fireDamage, field_25182, fireDamage, f_51233_
int: j, fireDamage, field_25182, fireDamage, f_51233_
int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_
构造函数
方法
com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqa
cti
字段
构造函数
方法
1.20.1
名称
cpt
cqa
字段
构造函数
方法
1.19.4
名称
cne
cpt
字段
构造函数
方法
1.19.3
名称
cke
cne
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjh
cke
net.minecraft.world.level.block.BlockCampfire
字段
构造函数
方法
1.19
名称
ceb
cjh
net.minecraft.world.level.block.BlockCampfire
字段
构造函数
方法
boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_
boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cdj
ceb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
caa
cdj
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
bzz
caa
字段
构造函数
方法
1.17
名称
buy
bzz
net.minecraft.block.CampfireBlock
net.minecraft.src.C_1720_
net.minecraft.server.v1_16_R3.BlockCampfire
net.minecraft.world.level.block.BlockCampfire
字段
VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a
VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_
BooleanProperty: b, LIT, field_17352, LIT, field_220101_b, LIT
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
DirectionProperty: e, FACING, field_17564, FACING, field_220104_e
DirectionProperty: e, FACING, field_17564, FACING, f_51230_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_
boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_
int: h, fireDamage, field_25182, fireDamage, field_235473_h_
int: i, fireDamage, field_25182, fireDamage, f_51233_
int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_
void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_
boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_
boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_
void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
BooleanProperty: b, LIT, field_17352, LIT, field_220101_b
BooleanProperty: b, LIT, field_17352, LIT, field_220101_b, LIT
构造函数
方法
1.16.4
名称
buv
buy
net.minecraft.server.v1_16_R2.BlockCampfire
net.minecraft.server.v1_16_R3.BlockCampfire
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwb
buv
net.minecraft.server.v1_16_R1.BlockCampfire
net.minecraft.server.v1_16_R2.BlockCampfire
字段
构造函数
方法
1.16.1
名称
bpr
bwb
net.minecraft.server.v1_15_R1.BlockCampfire
net.minecraft.server.v1_16_R1.BlockCampfire
字段
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_
boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_
int: h, fireDamage, field_25182, fireDamage, field_235473_h_
构造函数
(boolean, int, BlockBehaviour$Properties)
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
Entity (Entity): a, getShooter, method_23756, func_226913_a_
boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_
boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_
boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_
1.15.2
名称
bpo
bpr
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnf
bpo
net.minecraft.server.v1_14_R1.BlockCampfire
net.minecraft.server.v1_15_R1.BlockCampfire
字段
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
Entity (Entity): a, getShooter, method_23756, func_226913_a_
boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_
boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
1.14.4
名称
bna
bnf
net.minecraft.world.level.block.CampfireBlock
字段
VoxelShape: a, field_17351, SHAPE, field_220100_a
VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a
BlockStateBoolean: b, field_17352, LIT, field_220101_b
BooleanProperty: b, LIT, field_17352, LIT, field_220101_b
BlockStateBoolean: c, field_17353, SIGNAL_FIRE, field_220102_c
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c
BlockStateBoolean: d, field_17354, WATERLOGGED, field_220103_d
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d
BlockStateDirection: e, field_17564, FACING, field_220104_e
DirectionProperty: e, FACING, field_17564, FACING, field_220104_e
构造函数
方法
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData): j, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
int (IBlockData): a, method_9593, getLuminance, func_149750_m
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place
void (World, BlockPosition, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.14.3
名称
bmw
bna
net.minecraft.block.CampfireBlock
字段
VoxelShape: a, field_17351, field_220100_a
VoxelShape: a, field_17351, SHAPE, field_220100_a
BlockStateBoolean: b, field_17352, field_220101_b
BlockStateBoolean: b, field_17352, LIT, field_220101_b
BlockStateBoolean: c, field_17353, field_220102_c
BlockStateBoolean: c, field_17353, SIGNAL_FIRE, field_220102_c
BlockStateBoolean: d, field_17354, field_220103_d
BlockStateBoolean: d, field_17354, WATERLOGGED, field_220103_d
BlockStateDirection: e, field_17564, field_220104_e
BlockStateDirection: e, field_17564, FACING, field_220104_e
构造函数
方法
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData): j, method_17456, func_220099_j
boolean (IBlockData): j, method_17456, doesBlockCauseSignalFire, func_220099_j
int (IBlockData): a, method_9593, func_149750_m
int (IBlockData): a, method_9593, getLuminance, func_149750_m
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place
void (World, BlockPosition, boolean, boolean): a, method_17455, func_220098_a
void (World, BlockPosition, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmv
bmw
字段
构造函数
方法
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
1.14
名称
bmv
net.minecraft.class_3922
net.minecraft.block.CampfireBlock
net.minecraft.server.v1_14_R1.BlockCampfire
字段
VoxelShape: a, field_17351, field_220100_a
BlockStateBoolean: b, field_17352, field_220101_b
BlockStateBoolean: c, field_17353, field_220102_c
BlockStateBoolean: d, field_17354, field_220103_d
BlockStateDirection: e, field_17564, field_220104_e
构造函数
方法
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData): j, method_17456, func_220099_j
int (IBlockData): a, method_9593, func_149750_m
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
EnumRenderType (IBlockData): c, method_9604, func_149645_b
TextureType (): c, method_9551, func_180664_k
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place
void (World, BlockPosition, boolean, boolean): a, method_17455, func_220098_a
Fluid (IBlockData): g, method_9545, func_204507_t
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c