历史 - net.minecraft.world.level.block.CampfireBlock

1.21.11

名称

dvl

eag

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dqp

dvl

字段

构造函数

方法

boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): p, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

doe

dqp

字段

构造函数

方法

1.21.5

名称

dkc

doe

字段

VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: f, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: c, LIT, field_17352, LIT, f_51227_

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580, SMOKEY_SHAPE, f_380218_

int: j, fireDamage, field_25182, fireDamage, f_51233_

int: D, fireDamage, field_25182, fireDamage, f_51233_

EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_

EnumProperty<Direction>: e, FACING, field_17564, FACING, f_51230_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

dlb

dkc

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dgm

dlb

字段

DirectionProperty: f, FACING, field_17564, FACING, f_51230_

EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_

boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire, m_51319_

boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_

boolean (BlockState): i, canLight, method_30035, canBeLit, m_51321_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dfp

dgm

字段

构造函数

方法

1.20.6

名称

cxe

dfp

字段

构造函数

方法

boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cti

cxe

字段

VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

DirectionProperty: e, FACING, field_17564, FACING, f_51230_

DirectionProperty: f, FACING, field_17564, FACING, f_51230_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_

boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_

int: i, fireDamage, field_25182, fireDamage, f_51233_

int: j, fireDamage, field_25182, fireDamage, f_51233_

int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_

构造函数

方法

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqa

cti

字段

构造函数

方法

1.20.1

名称

cpt

cqa

字段

构造函数

方法

1.19.4

名称

cne

cpt

字段

构造函数

方法

1.19.3

名称

cke

cne

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjh

cke

net.minecraft.world.level.block.BlockCampfire

字段

构造函数

方法

1.19

名称

ceb

cjh

net.minecraft.world.level.block.BlockCampfire

字段

构造函数

方法

boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_

boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cdj

ceb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

caa

cdj

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

bzz

caa

字段

构造函数

方法

1.17

名称

buy

bzz

net.minecraft.block.CampfireBlock

net.minecraft.src.C_1720_

net.minecraft.server.v1_16_R3.BlockCampfire

net.minecraft.world.level.block.BlockCampfire

字段

VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a

VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b, LIT

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

DirectionProperty: e, FACING, field_17564, FACING, field_220104_e

DirectionProperty: e, FACING, field_17564, FACING, f_51230_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_

boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_

int: h, fireDamage, field_25182, fireDamage, field_235473_h_

int: i, fireDamage, field_25182, fireDamage, f_51233_

int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_

void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_

boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_

boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b, LIT

构造函数

方法

1.16.4

名称

buv

buy

net.minecraft.server.v1_16_R2.BlockCampfire

net.minecraft.server.v1_16_R3.BlockCampfire

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwb

buv

net.minecraft.server.v1_16_R1.BlockCampfire

net.minecraft.server.v1_16_R2.BlockCampfire

字段

构造函数

方法

1.16.1

名称

bpr

bwb

net.minecraft.server.v1_15_R1.BlockCampfire

net.minecraft.server.v1_16_R1.BlockCampfire

字段

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_

boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_

int: h, fireDamage, field_25182, fireDamage, field_235473_h_

构造函数

(Block$Properties)

(boolean, int, BlockBehaviour$Properties)

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

Entity (Entity): a, getShooter, method_23756, func_226913_a_

boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_

boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_

boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_

1.15.2

名称

bpo

bpr

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnf

bpo

net.minecraft.server.v1_14_R1.BlockCampfire

net.minecraft.server.v1_15_R1.BlockCampfire

字段

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

Entity (Entity): a, getShooter, method_23756, func_226913_a_

boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_

boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

1.14.4

名称

bna

bnf

net.minecraft.world.level.block.CampfireBlock

字段

VoxelShape: a, field_17351, SHAPE, field_220100_a

VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a

BlockStateBoolean: b, field_17352, LIT, field_220101_b

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b

BlockStateBoolean: c, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c

BlockStateBoolean: d, field_17354, WATERLOGGED, field_220103_d

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d

BlockStateDirection: e, field_17564, FACING, field_220104_e

DirectionProperty: e, FACING, field_17564, FACING, field_220104_e

构造函数

方法

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData): j, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

int (IBlockData): a, method_9593, getLuminance, func_149750_m

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

void (World, BlockPosition, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.14.3

名称

bmw

bna

net.minecraft.block.CampfireBlock

字段

VoxelShape: a, field_17351, field_220100_a

VoxelShape: a, field_17351, SHAPE, field_220100_a

BlockStateBoolean: b, field_17352, field_220101_b

BlockStateBoolean: b, field_17352, LIT, field_220101_b

BlockStateBoolean: c, field_17353, field_220102_c

BlockStateBoolean: c, field_17353, SIGNAL_FIRE, field_220102_c

BlockStateBoolean: d, field_17354, field_220103_d

BlockStateBoolean: d, field_17354, WATERLOGGED, field_220103_d

BlockStateDirection: e, field_17564, field_220104_e

BlockStateDirection: e, field_17564, FACING, field_220104_e

构造函数

方法

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData): j, method_17456, func_220099_j

boolean (IBlockData): j, method_17456, doesBlockCauseSignalFire, func_220099_j

int (IBlockData): a, method_9593, func_149750_m

int (IBlockData): a, method_9593, getLuminance, func_149750_m

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

void (World, BlockPosition, boolean, boolean): a, method_17455, func_220098_a

void (World, BlockPosition, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmv

bmw

字段

构造函数

方法

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

1.14

名称

bmv

net.minecraft.class_3922

net.minecraft.block.CampfireBlock

net.minecraft.server.v1_14_R1.BlockCampfire

字段

VoxelShape: a, field_17351, field_220100_a

BlockStateBoolean: b, field_17352, field_220101_b

BlockStateBoolean: c, field_17353, field_220102_c

BlockStateBoolean: d, field_17354, field_220103_d

BlockStateDirection: e, field_17564, field_220104_e

构造函数

(Block$Info)

方法

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData): j, method_17456, func_220099_j

int (IBlockData): a, method_9593, func_149750_m

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

TextureType (): c, method_9551, func_180664_k

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

void (World, BlockPosition, boolean, boolean): a, method_17455, func_220098_a

Fluid (IBlockData): g, method_9545, func_204507_t

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c