历史 - net.minecraft.world.level.block.TrapDoorBlock
1.21.11
名称
eeb
eiw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dzb
eeb
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwq
dzb
字段
BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
构造函数
方法
1.21.5
名称
dsf
dwq
字段
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_
BlockSetType: m, type, field_42779, blockSetType, f_271458_
BlockSetType: h, type, field_42779, blockSetType, f_271458_
Map<Direction, VoxelShape>: g, SHAPES, field_55805, shapeByDirection, f_380621_
构造函数
方法
1.21.4
名称
dtc
dsf
字段
构造函数
方法
1.21.3
名称
dom
dtc
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): q, getType, method_54766, getBlockSetType, m_306287_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dno
dom
字段
构造函数
方法
1.20.6
名称
dfc
dno
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_
BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
dbi
dfc
字段
BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_
BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_
EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_
EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_
BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_
int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_
BlockSetType: l, type, field_42779, blockSetType, f_271458_
BlockSetType: m, type, field_42779, blockSetType, f_271458_
com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_
构造函数
(BlockBehaviour$Properties, BlockSetType)
(BlockSetType, BlockBehaviour$Properties)
方法
com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_
BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_
1.20.2
名称
cya
dbi
字段
构造函数
方法
1.20.1
名称
cxr
cya
字段
构造函数
方法
1.19.4
名称
cuy
cxr
字段
SoundEvent: l, closeSound, field_40317, closeSound, f_243947_
SoundEvent: m, openSound, field_40318, openSound, f_243729_
BlockSetType: l, type, field_42779, blockSetType, f_271458_
构造函数
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType)
方法
1.19.3
名称
crv
cuy
字段
SoundEvent: l, closeSound, field_40317, closeSound, f_243947_
SoundEvent: m, openSound, field_40318, openSound, f_243729_
构造函数
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqy
crv
net.minecraft.world.level.block.BlockTrapdoor
字段
构造函数
方法
1.19
名称
clf
cqy
net.minecraft.world.level.block.BlockTrapdoor
字段
构造函数
方法
1.18.2
名称
ckn
clf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
che
ckn
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
chd
che
字段
构造函数
方法
1.17
名称
cbb
chd
net.minecraft.block.TrapDoorBlock
net.minecraft.src.C_1943_
net.minecraft.server.v1_16_R3.BlockTrapdoor
net.minecraft.world.level.block.BlockTrapdoor
字段
BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN
BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_
EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF
EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_
BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c
BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_
VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_
VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_
VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_
VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_
VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_
VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C
VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_
int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_
构造函数
方法
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cay
cbb
net.minecraft.server.v1_16_R2.BlockTrapdoor
net.minecraft.server.v1_16_R3.BlockTrapdoor
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ccd
cay
net.minecraft.server.v1_16_R1.BlockTrapdoor
net.minecraft.server.v1_16_R2.BlockTrapdoor
字段
构造函数
方法
1.16.1
名称
bvh
ccd
net.minecraft.server.v1_15_R1.BlockTrapdoor
net.minecraft.server.v1_16_R1.BlockTrapdoor
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.15.2
名称
bve
bvh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bst
bve
net.minecraft.server.v1_14_R1.BlockTrapdoor
net.minecraft.server.v1_15_R1.BlockTrapdoor
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bso
bst
net.minecraft.world.level.block.TrapDoorBlock
字段
BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN
BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN
BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF
EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF
BlockStateBoolean: c, field_11629, POWERED, field_196381_c
BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c
BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t
BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t
VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C
VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C
构造函数
方法
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a
void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.14.3
名称
bsk
bso
net.minecraft.block.TrapdoorBlock
字段
BlockStateBoolean: a, field_11631, field_176283_b, OPEN
BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN
BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF
BlockStateBoolean: c, field_11629, field_196381_c
BlockStateBoolean: c, field_11629, POWERED, field_196381_c
BlockStateBoolean: d, field_11626, field_204614_t
BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t
VoxelShape: e, field_11627, field_185734_d
VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d
VoxelShape: f, field_11630, field_185735_e
VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e
VoxelShape: g, field_11624, field_185736_f
VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f
VoxelShape: h, field_11633, field_185737_g
VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g
VoxelShape: i, field_11632, field_185732_B
VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B
VoxelShape: j, field_11628, field_185733_C
VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C
构造函数
方法
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsj
bsk
字段
构造函数
方法
1.14
名称
bil
bsj
net.minecraft.class_2533
net.minecraft.block.BlockTrapDoor
net.minecraft.block.TrapDoorBlock
net.minecraft.server.v1_13_R2.BlockTrapdoor
net.minecraft.server.v1_14_R1.BlockTrapdoor
字段
BlockStateBoolean: a, field_176283_b, OPEN
BlockStateBoolean: a, field_11631, field_176283_b, OPEN
BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF
BlockStateBoolean: c, field_196381_c
BlockStateBoolean: c, field_11629, field_196381_c
BlockStateBoolean: o, field_204614_t
BlockStateBoolean: d, field_11626, field_204614_t
VoxelShape: p, field_185734_d
VoxelShape: e, field_11627, field_185734_d
VoxelShape: q, field_185735_e
VoxelShape: f, field_11630, field_185735_e
VoxelShape: r, field_185736_f
VoxelShape: g, field_11624, field_185736_f
VoxelShape: s, field_185737_g
VoxelShape: h, field_11633, field_185737_g
VoxelShape: t, field_185732_B
VoxelShape: i, field_11632, field_185732_B
VoxelShape: u, field_185733_C
VoxelShape: j, field_11628, field_185733_C
构造函数
方法
boolean (IBlockData): a, func_149686_d
void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a
void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
名称
bik
bil
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bic
bik
net.minecraft.server.v1_13_R1.BlockTrapdoor
net.minecraft.server.v1_13_R2.BlockTrapdoor
字段
BlockStateBoolean: p, field_204614_t
BlockStateBoolean: o, field_204614_t
VoxelShape: q, field_185734_d
VoxelShape: p, field_185734_d
VoxelShape: r, field_185735_e
VoxelShape: q, field_185735_e
VoxelShape: s, field_185736_f
VoxelShape: r, field_185736_f
VoxelShape: t, field_185737_g
VoxelShape: s, field_185737_g
VoxelShape: u, field_185732_B
VoxelShape: t, field_185732_B
VoxelShape: v, field_185733_C
VoxelShape: u, field_185733_C
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
aur
bic
net.minecraft.server.v1_12_R1.BlockTrapdoor
net.minecraft.server.v1_13_R1.BlockTrapdoor
字段
BlockStateDirection: a, field_176284_a, FACING
BlockStateBoolean: b, field_176283_b, OPEN
BlockStateBoolean: a, field_176283_b, OPEN
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF
AxisAlignedBB: d, field_185734_d
AxisAlignedBB: e, field_185735_e
AxisAlignedBB: f, field_185736_f
AxisAlignedBB: g, field_185737_g
AxisAlignedBB: B, field_185732_B
AxisAlignedBB: C, field_185733_C
BlockStateBoolean: c, field_196381_c
BlockStateBoolean: p, field_204614_t
VoxelShape: q, field_185734_d
VoxelShape: r, field_185735_e
VoxelShape: s, field_185736_f
VoxelShape: t, field_185737_g
VoxelShape: u, field_185732_B
VoxelShape: v, field_185733_C
构造函数
(Material)
方法
boolean (IBlockAccess, BlockPosition): b, func_176205_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
EnumDirection (int): b, func_176281_b
int (EnumDirection): a, func_176282_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aup
aur
字段
构造函数
方法
1.12
名称
arm
aup
net.minecraft.server.v1_11_R1.BlockTrapdoor
net.minecraft.server.v1_12_R1.BlockTrapdoor
字段
构造函数
方法
EnumDirection (int): e, func_176281_b
EnumDirection (int): b, func_176281_b
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ark
arm
字段
构造函数
方法
1.11
名称
apv
ark
net.minecraft.server.v1_10_R1.BlockTrapdoor
net.minecraft.server.v1_11_R1.BlockTrapdoor
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
apg
apv
net.minecraft.server.v1_9_R2.BlockTrapdoor
net.minecraft.server.v1_10_R1.BlockTrapdoor
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockTrapdoor
net.minecraft.server.v1_9_R2.BlockTrapdoor
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
akh
apg
net.minecraft.server.v1_8_R3.BlockTrapdoor
net.minecraft.server.v1_9_R1.BlockTrapdoor
字段
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF
AxisAlignedBB: d, field_185734_d
AxisAlignedBB: e, field_185735_e
AxisAlignedBB: f, field_185736_f
AxisAlignedBB: g, field_185737_g
AxisAlignedBB: B, field_185732_B
AxisAlignedBB: C, field_185733_C
构造函数
方法
boolean (): c, func_149662_c
boolean (): d, func_149686_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
void (IBlockData): d, func_180693_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
EnumDirection (int): b, func_176281_b
EnumDirection (int): e, func_176281_b
boolean (Block): c, func_150119_a
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
akh
net.minecraft.block.BlockTrapDoor
net.minecraft.server.v1_8_R3.BlockTrapdoor
字段
BlockStateDirection: a, field_176284_a, FACING
BlockStateBoolean: b, field_176283_b, OPEN
BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF
构造函数
(Material)
方法
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
void (IBlockData): d, func_180693_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
EnumDirection (int): b, func_176281_b
int (EnumDirection): a, func_176282_a
boolean (Block): c, func_150119_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k