历史 - net.minecraft.world.level.block.TrapDoorBlock

1.21.11

名称

eeb

eiw

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzb

eeb

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwq

dzb

字段

BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

构造函数

方法

1.21.5

名称

dsf

dwq

字段

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: f, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_

BlockSetType: m, type, field_42779, blockSetType, f_271458_

BlockSetType: h, type, field_42779, blockSetType, f_271458_

Map<Direction, VoxelShape>: g, SHAPES, field_55805, shapeByDirection, f_380621_

构造函数

方法

1.21.4

名称

dtc

dsf

字段

构造函数

方法

1.21.3

名称

dom

dtc

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): q, getType, method_54766, getBlockSetType, m_306287_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dno

dom

字段

构造函数

方法

1.20.6

名称

dfc

dno

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_

BlockSetType (): m, getType, method_54766, getBlockSetType, m_306287_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

dbi

dfc

字段

BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_

BooleanProperty: b, OPEN, field_11631, OPEN, f_57514_

EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_

EnumProperty<Half>: c, HALF, field_11625, HALF, f_57515_

BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

BooleanProperty: e, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

VoxelShape: l, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_

int: f, AABB_THICKNESS, field_31266, field_31266, f_154832_

BlockSetType: l, type, field_42779, blockSetType, f_271458_

BlockSetType: m, type, field_42779, blockSetType, f_271458_

com.mojang.serialization.MapCodec<TrapDoorBlock>: a, CODEC, field_46478, CODEC, f_303469_

构造函数

(BlockBehaviour$Properties, BlockSetType)

(BlockSetType, BlockBehaviour$Properties)

方法

com.mojang.serialization.MapCodec<? extends TrapDoorBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Player): b, toggle, method_55139, flip, m_305890_

BlockSetType (): g, getType, method_54766, getBlockSetType, m_306287_

1.20.2

名称

cya

dbi

字段

构造函数

方法

1.20.1

名称

cxr

cya

字段

构造函数

方法

1.19.4

名称

cuy

cxr

字段

SoundEvent: l, closeSound, field_40317, closeSound, f_243947_

SoundEvent: m, openSound, field_40318, openSound, f_243729_

BlockSetType: l, type, field_42779, blockSetType, f_271458_

构造函数

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType)

方法

1.19.3

名称

crv

cuy

字段

SoundEvent: l, closeSound, field_40317, closeSound, f_243947_

SoundEvent: m, openSound, field_40318, openSound, f_243729_

构造函数

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cqy

crv

net.minecraft.world.level.block.BlockTrapdoor

字段

构造函数

方法

1.19

名称

clf

cqy

net.minecraft.world.level.block.BlockTrapdoor

字段

构造函数

方法

1.18.2

名称

ckn

clf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

che

ckn

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

chd

che

字段

构造函数

方法

1.17

名称

cbb

chd

net.minecraft.block.TrapDoorBlock

net.minecraft.src.C_1943_

net.minecraft.server.v1_16_R3.BlockTrapdoor

net.minecraft.world.level.block.BlockTrapdoor

字段

BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN

BooleanProperty: a, OPEN, field_11631, OPEN, f_57514_

EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF

EnumProperty<Half>: b, HALF, field_11625, HALF, f_57515_

BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c

BooleanProperty: c, POWERED, field_11629, POWERED, f_57516_

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, f_57517_

VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, EAST_OPEN_AABB, field_11627, EAST_SHAPE, f_57518_

VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, WEST_OPEN_AABB, field_11630, WEST_SHAPE, f_57519_

VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, f_57520_

VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, f_57521_

VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, f_57522_

VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C

VoxelShape: k, TOP_AABB, field_11628, OPEN_TOP_SHAPE, f_57523_

int: e, AABB_THICKNESS, field_31266, field_31266, f_154832_

构造函数

方法

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, m_57527_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cay

cbb

net.minecraft.server.v1_16_R2.BlockTrapdoor

net.minecraft.server.v1_16_R3.BlockTrapdoor

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccd

cay

net.minecraft.server.v1_16_R1.BlockTrapdoor

net.minecraft.server.v1_16_R2.BlockTrapdoor

字段

构造函数

方法

1.16.1

名称

bvh

ccd

net.minecraft.server.v1_15_R1.BlockTrapdoor

net.minecraft.server.v1_16_R1.BlockTrapdoor

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.15.2

名称

bve

bvh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bst

bve

net.minecraft.server.v1_14_R1.BlockTrapdoor

net.minecraft.server.v1_15_R1.BlockTrapdoor

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bso

bst

net.minecraft.world.level.block.TrapDoorBlock

字段

BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN

BooleanProperty: a, OPEN, field_11631, OPEN, field_176283_b, OPEN

BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF

EnumProperty<Half>: b, HALF, field_11625, HALF, field_176285_M, HALF

BlockStateBoolean: c, field_11629, POWERED, field_196381_c

BooleanProperty: c, POWERED, field_11629, POWERED, field_196381_c

BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t

BooleanProperty: d, WATERLOGGED, field_11626, WATERLOGGED, field_204614_t

VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: e, EAST_OPEN_AABB, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: f, WEST_OPEN_AABB, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: g, SOUTH_OPEN_AABB, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: h, NORTH_OPEN_AABB, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: i, BOTTOM_AABB, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C

VoxelShape: j, TOP_AABB, field_11628, OPEN_TOP_SHAPE, field_185733_C

构造函数

方法

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a

void (Player, Level, BlockPos, boolean): a, playSound, method_10740, playToggleSound, func_185731_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.14.3

名称

bsk

bso

net.minecraft.block.TrapdoorBlock

字段

BlockStateBoolean: a, field_11631, field_176283_b, OPEN

BlockStateBoolean: a, field_11631, OPEN, field_176283_b, OPEN

BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF

BlockStateEnum<BlockPropertyHalf>: b, field_11625, HALF, field_176285_M, HALF

BlockStateBoolean: c, field_11629, field_196381_c

BlockStateBoolean: c, field_11629, POWERED, field_196381_c

BlockStateBoolean: d, field_11626, field_204614_t

BlockStateBoolean: d, field_11626, WATERLOGGED, field_204614_t

VoxelShape: e, field_11627, field_185734_d

VoxelShape: e, field_11627, EAST_SHAPE, field_185734_d

VoxelShape: f, field_11630, field_185735_e

VoxelShape: f, field_11630, WEST_SHAPE, field_185735_e

VoxelShape: g, field_11624, field_185736_f

VoxelShape: g, field_11624, SOUTH_SHAPE, field_185736_f

VoxelShape: h, field_11633, field_185737_g

VoxelShape: h, field_11633, NORTH_SHAPE, field_185737_g

VoxelShape: i, field_11632, field_185732_B

VoxelShape: i, field_11632, OPEN_BOTTOM_SHAPE, field_185732_B

VoxelShape: j, field_11628, field_185733_C

VoxelShape: j, field_11628, OPEN_TOP_SHAPE, field_185733_C

构造函数

方法

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, playToggleSound, func_185731_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsj

bsk

字段

构造函数

方法

1.14

名称

bil

bsj

net.minecraft.class_2533

net.minecraft.block.BlockTrapDoor

net.minecraft.block.TrapDoorBlock

net.minecraft.server.v1_13_R2.BlockTrapdoor

net.minecraft.server.v1_14_R1.BlockTrapdoor

字段

BlockStateBoolean: a, field_176283_b, OPEN

BlockStateBoolean: a, field_11631, field_176283_b, OPEN

BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF

BlockStateEnum<BlockPropertyHalf>: b, field_11625, field_176285_M, HALF

BlockStateBoolean: c, field_196381_c

BlockStateBoolean: c, field_11629, field_196381_c

BlockStateBoolean: o, field_204614_t

BlockStateBoolean: d, field_11626, field_204614_t

VoxelShape: p, field_185734_d

VoxelShape: e, field_11627, field_185734_d

VoxelShape: q, field_185735_e

VoxelShape: f, field_11630, field_185735_e

VoxelShape: r, field_185736_f

VoxelShape: g, field_11624, field_185736_f

VoxelShape: s, field_185737_g

VoxelShape: h, field_11633, field_185737_g

VoxelShape: t, field_185732_B

VoxelShape: i, field_11632, field_185732_B

VoxelShape: u, field_185733_C

VoxelShape: j, field_11628, field_185733_C

构造函数

方法

boolean (IBlockData): a, func_149686_d

void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a

void (EntityHuman, World, BlockPosition, boolean): a, method_10740, func_185731_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

名称

bik

bil

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bic

bik

net.minecraft.server.v1_13_R1.BlockTrapdoor

net.minecraft.server.v1_13_R2.BlockTrapdoor

字段

BlockStateBoolean: p, field_204614_t

BlockStateBoolean: o, field_204614_t

VoxelShape: q, field_185734_d

VoxelShape: p, field_185734_d

VoxelShape: r, field_185735_e

VoxelShape: q, field_185735_e

VoxelShape: s, field_185736_f

VoxelShape: r, field_185736_f

VoxelShape: t, field_185737_g

VoxelShape: s, field_185737_g

VoxelShape: u, field_185732_B

VoxelShape: t, field_185732_B

VoxelShape: v, field_185733_C

VoxelShape: u, field_185733_C

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

aur

bic

net.minecraft.server.v1_12_R1.BlockTrapdoor

net.minecraft.server.v1_13_R1.BlockTrapdoor

字段

BlockStateDirection: a, field_176284_a, FACING

BlockStateBoolean: b, field_176283_b, OPEN

BlockStateBoolean: a, field_176283_b, OPEN

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF

BlockStateEnum<BlockPropertyHalf>: b, field_176285_M, HALF

AxisAlignedBB: d, field_185734_d

AxisAlignedBB: e, field_185735_e

AxisAlignedBB: f, field_185736_f

AxisAlignedBB: g, field_185737_g

AxisAlignedBB: B, field_185732_B

AxisAlignedBB: C, field_185733_C

BlockStateBoolean: c, field_196381_c

BlockStateBoolean: p, field_204614_t

VoxelShape: q, field_185734_d

VoxelShape: r, field_185735_e

VoxelShape: s, field_185736_f

VoxelShape: t, field_185737_g

VoxelShape: u, field_185732_B

VoxelShape: v, field_185733_C

构造函数

(Material)

(Block$Info)

方法

boolean (IBlockAccess, BlockPosition): b, func_176205_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

EnumDirection (int): b, func_176281_b

int (EnumDirection): a, func_176282_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aup

aur

字段

构造函数

方法

1.12

名称

arm

aup

net.minecraft.server.v1_11_R1.BlockTrapdoor

net.minecraft.server.v1_12_R1.BlockTrapdoor

字段

构造函数

方法

EnumDirection (int): e, func_176281_b

EnumDirection (int): b, func_176281_b

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ark

arm

字段

构造函数

方法

1.11

名称

apv

ark

net.minecraft.server.v1_10_R1.BlockTrapdoor

net.minecraft.server.v1_11_R1.BlockTrapdoor

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apg

apv

net.minecraft.server.v1_9_R2.BlockTrapdoor

net.minecraft.server.v1_10_R1.BlockTrapdoor

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockTrapdoor

net.minecraft.server.v1_9_R2.BlockTrapdoor

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akh

apg

net.minecraft.server.v1_8_R3.BlockTrapdoor

net.minecraft.server.v1_9_R1.BlockTrapdoor

字段

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: c, field_176285_M, HALF

AxisAlignedBB: d, field_185734_d

AxisAlignedBB: e, field_185735_e

AxisAlignedBB: f, field_185736_f

AxisAlignedBB: g, field_185737_g

AxisAlignedBB: B, field_185732_B

AxisAlignedBB: C, field_185733_C

构造函数

方法

boolean (): c, func_149662_c

boolean (): d, func_149686_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (IBlockData): d, func_180693_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

EnumDirection (int): b, func_176281_b

EnumDirection (int): e, func_176281_b

boolean (Block): c, func_150119_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (EntityHuman, World, BlockPosition, boolean): a, func_185731_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

akh

net.minecraft.block.BlockTrapDoor

net.minecraft.server.v1_8_R3.BlockTrapdoor

字段

BlockStateDirection: a, field_176284_a, FACING

BlockStateBoolean: b, field_176283_b, OPEN

BlockStateEnum<BlockTrapdoor$EnumTrapdoorHalf>: N, field_176285_M, HALF

构造函数

(Material)

方法

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

void (IBlockData): d, func_180693_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

EnumDirection (int): b, func_176281_b

int (EnumDirection): a, func_176282_a

boolean (Block): c, func_150119_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k