历史 - net.minecraft.client.gui.screens.worldselection.WorldPreset$6

1.18.2

名称

egn$6

ehu$6

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eek$6

egn$6

字段

构造函数

方法

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_7012_

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, m_7474_

ChunkGenerator (RegistryAccess, long): a, generator, method_29076, getChunkGenerator, m_183349_

1.17.1

名称

eej$6

eek$6

字段

构造函数

方法

1.17

名称

dsl$6

eej$6

net.minecraft.client.gui.screen.BiomeGeneratorTypeScreens$6

net.minecraft.src.C_3762_$6

字段

构造函数

方法

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, func_241220_a_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_7012_

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, func_241869_a

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, m_7474_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dsd$6

dsl$6

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

due$6

dsd$6

字段

构造函数

方法

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, method_29077, func_241220_a_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, func_241220_a_

ChunkGenerator (long): a, generator, method_29076, method_29076, func_230484_a_

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, func_241869_a

1.16.1

名称

due$6

net.minecraft.client.gui.screens.worldselection.WorldPreset$6

net.minecraft.class_5317$6

net.minecraft.client.world.GeneratorType$6

net.minecraft.client.gui.screen.BiomeGeneratorTypeScreens$6

字段

构造函数

(String)

方法

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, method_29077, func_241220_a_

ChunkGenerator (long): a, generator, method_29076, method_29076, func_230484_a_