历史 - net.minecraft.world.entity.player.PlayerSkin$Patch

1.21.11

名称

czp$a

ddq$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

czp$a

net.minecraft.world.entity.player.PlayerSkin$Patch

net.minecraft.class_8685$class_11892

net.minecraft.entity.player.SkinTextures$SkinOverride

net.minecraft.src.C_411088_$C_410915_

net.minecraft.world.entity.player.PlayerSkin$Patch

字段

Optional<ClientAsset$ResourceTexture>: d, body, comp_4765, body, f_413019_

Optional<ClientAsset$ResourceTexture>: e, cape, comp_4766, cape, f_411651_

Optional<ClientAsset$ResourceTexture>: f, elytra, comp_4767, elytra, f_413174_

Optional<PlayerModelType>: g, model, comp_4768, model, f_412848_

PlayerSkin$Patch: a, EMPTY, field_63029, EMPTY, f_412887_

com.mojang.serialization.MapCodec<PlayerSkin$Patch>: b, MAP_CODEC, field_62523, CODEC, f_411656_

StreamCodec<io.netty.buffer.ByteBuf, PlayerSkin$Patch>: c, STREAM_CODEC, field_62524, PACKET_CODEC, f_412677_

构造函数

(Optional<ClientAsset$ResourceTexture>, Optional<ClientAsset$ResourceTexture>, Optional<ClientAsset$ResourceTexture>, Optional<PlayerModelType>)

方法

PlayerSkin$Patch (Optional<ClientAsset$ResourceTexture>, Optional<ClientAsset$ResourceTexture>, Optional<ClientAsset$ResourceTexture>, Optional<PlayerModelType>): a, create, method_74885, create, m_417943_

Optional<ClientAsset$ResourceTexture> (): a, body, comp_4765, body, f_413019_

Optional<ClientAsset$ResourceTexture> (): b, cape, comp_4766, cape, f_411651_

Optional<ClientAsset$ResourceTexture> (): c, elytra, comp_4767, elytra, f_413174_

Optional<PlayerModelType> (): d, model, comp_4768, model, f_412848_