历史 - net.minecraft.world.level.levelgen.structure.structures.JungleTemplePiece

1.21.11

名称

fcp

fhq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exa

fcp

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eup

exa

字段

构造函数

方法

1.21.5

名称

epp

eup

字段

构造函数

方法

1.21.4

名称

eqm

epp

字段

构造函数

方法

1.21.3

名称

elt

eqm

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekn

elt

字段

构造函数

方法

1.20.6

名称

ebh

ekn

字段

构造函数

方法

1.20.4

名称

dxc

ebh

字段

构造函数

方法

1.20.2

名称

dtu

dxc

字段

构造函数

方法

1.20.1

名称

dtj

dtu

字段

构造函数

方法

1.19.4

名称

dqj

dtj

字段

构造函数

方法

1.19.3

名称

dmv

dqj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dly

dmv

net.minecraft.world.level.levelgen.structure.structures.JungleTemplePiece

字段

构造函数

方法

1.19

名称

dev

dly

net.minecraft.world.level.levelgen.structure.JunglePyramidPiece

net.minecraft.world.level.levelgen.structure.structures.JungleTemplePiece

net.minecraft.src.C_2492_

net.minecraft.src.C_213195_

net.minecraft.world.level.levelgen.structure.WorldGenJunglePyramidPiece

字段

boolean: g, placedMainChest, field_14402, placedMainChest, f_71267_

boolean: j, placedMainChest, field_14402, placedMainChest, f_227661_

boolean: h, placedHiddenChest, field_14401, placedHiddenChest, f_71268_

boolean: k, placedHiddenChest, field_14401, placedHiddenChest, f_227662_

boolean: i, placedTrap1, field_14400, placedTrap1, f_71269_

boolean: l, placedTrap1, field_14400, placedTrap1, f_227663_

boolean: j, placedTrap2, field_14399, placedTrap2, f_71270_

boolean: m, placedTrap2, field_14399, placedTrap2, f_227664_

JunglePyramidPiece$MossStoneSelector: k, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_

JungleTemplePiece$MossStoneSelector: n, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_227665_

int: a, WIDTH, field_34727, field_34727, f_192011_

int: h, WIDTH, field_34727, field_34727, f_227659_

int: b, DEPTH, field_34728, DEPTH, f_192012_

int: i, DEPTH, field_34728, DEPTH, f_227660_

构造函数

(Random, int, int)

(RandomSource, int, int)

方法

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dem

dev

字段

int: b, DEPTH, field_34728, field_34728, f_192012_

int: b, DEPTH, field_34728, DEPTH, f_192012_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

daw

dem

字段

boolean: e, placedMainChest, field_14402, placedMainChest, f_71267_

boolean: g, placedMainChest, field_14402, placedMainChest, f_71267_

boolean: f, placedHiddenChest, field_14401, placedHiddenChest, f_71268_

boolean: h, placedHiddenChest, field_14401, placedHiddenChest, f_71268_

boolean: g, placedTrap1, field_14400, placedTrap1, f_71269_

boolean: i, placedTrap1, field_14400, placedTrap1, f_71269_

boolean: h, placedTrap2, field_14399, placedTrap2, f_71270_

boolean: j, placedTrap2, field_14399, placedTrap2, f_71270_

JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_

JunglePyramidPiece$MossStoneSelector: k, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_

int: a, WIDTH, field_34727, field_34727, f_192011_

int: b, DEPTH, field_34728, field_34728, f_192012_

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dav

daw

字段

构造函数

方法

1.17

名称

crf

dav

net.minecraft.world.gen.feature.structure.JunglePyramidPiece

net.minecraft.src.C_2492_

net.minecraft.server.v1_16_R3.WorldGenJunglePyramidPiece

net.minecraft.world.level.levelgen.structure.WorldGenJunglePyramidPiece

字段

boolean: e, placedMainChest, field_14402, placedMainChest, field_202586_e

boolean: e, placedMainChest, field_14402, placedMainChest, f_71267_

boolean: f, placedHiddenChest, field_14401, placedHiddenChest, field_202587_f

boolean: f, placedHiddenChest, field_14401, placedHiddenChest, f_71268_

boolean: g, placedTrap1, field_14400, placedTrap1, field_202588_g

boolean: g, placedTrap1, field_14400, placedTrap1, f_71269_

boolean: h, placedTrap2, field_14399, placedTrap2, field_202589_h

boolean: h, placedTrap2, field_14399, placedTrap2, f_71270_

JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i

JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crc

crf

net.minecraft.server.v1_16_R2.WorldGenJunglePyramidPiece

net.minecraft.server.v1_16_R3.WorldGenJunglePyramidPiece

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cti

crc

net.minecraft.server.v1_16_R1.WorldGenJunglePyramidPiece

net.minecraft.server.v1_16_R2.WorldGenJunglePyramidPiece

字段

构造函数

方法

1.16.1

名称

clg

cti

net.minecraft.server.v1_15_R1.WorldGenJunglePyramidPiece

net.minecraft.server.v1_16_R1.WorldGenJunglePyramidPiece

字段

构造函数

方法

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

cld

clg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cih

cld

net.minecraft.server.v1_14_R1.WorldGenJunglePyramidPiece

net.minecraft.server.v1_15_R1.WorldGenJunglePyramidPiece

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cic

cih

net.minecraft.world.level.levelgen.structure.JunglePyramidPiece

字段

boolean: e, field_14402, placedMainChest, field_202586_e

boolean: e, placedMainChest, field_14402, placedMainChest, field_202586_e

boolean: f, field_14401, placedHiddenChest, field_202587_f

boolean: f, placedHiddenChest, field_14401, placedHiddenChest, field_202587_f

boolean: g, field_14400, placedTrap1, field_202588_g

boolean: g, placedTrap1, field_14400, placedTrap1, field_202588_g

boolean: h, field_14399, placedTrap2, field_202589_h

boolean: h, placedTrap2, field_14399, placedTrap2, field_202589_h

WorldGenJunglePyramidPiece$a: i, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i

JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i

构造函数

方法

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

1.14.3

名称

chy

cic

net.minecraft.structure.JungleTempleGenerator

字段

boolean: e, field_14402, field_202586_e

boolean: e, field_14402, placedMainChest, field_202586_e

boolean: f, field_14401, field_202587_f

boolean: f, field_14401, placedHiddenChest, field_202587_f

boolean: g, field_14400, field_202588_g

boolean: g, field_14400, placedTrap1, field_202588_g

boolean: h, field_14399, field_202589_h

boolean: h, field_14399, placedTrap2, field_202589_h

WorldGenJunglePyramidPiece$a: i, field_14403, field_202590_i

WorldGenJunglePyramidPiece$a: i, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i

构造函数

方法

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

chw

chy

字段

构造函数

方法

1.14

名称

bwo

chw

net.minecraft.class_3348

net.minecraft.server.v1_13_R2.WorldGenJunglePyramidPiece

net.minecraft.server.v1_14_R1.WorldGenJunglePyramidPiece

字段

boolean: e, field_202586_e

boolean: e, field_14402, field_202586_e

boolean: f, field_202587_f

boolean: f, field_14401, field_202587_f

boolean: g, field_202588_g

boolean: g, field_14400, field_202588_g

boolean: h, field_202589_h

boolean: h, field_14399, field_202589_h

WorldGenJunglePyramidPiece$a: i, field_202590_i

WorldGenJunglePyramidPiece$a: i, field_14403, field_202590_i

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (): ad_, func_202585_af_

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

void (NBTTagCompound): a, method_14943, func_143011_b

1.13.2

名称

bwn

bwo

字段

构造函数

方法

1.13.1

名称

bwf

bwn

net.minecraft.server.v1_13_R1.WorldGenJunglePyramidPiece

net.minecraft.server.v1_13_R2.WorldGenJunglePyramidPiece

字段

构造函数

方法

1.13

名称

bwf

net.minecraft.world.gen.feature.structure.JunglePyramidPiece

net.minecraft.server.v1_13_R1.WorldGenJunglePyramidPiece

字段

boolean: e, field_202586_e

boolean: f, field_202587_f

boolean: g, field_202588_g

boolean: h, field_202589_h

WorldGenJunglePyramidPiece$a: i, field_202590_i

构造函数

()

(Random, int, int)

方法

void (): ad_, func_202585_af_

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a