历史 - net.minecraft.world.level.levelgen.structure.structures.JungleTemplePiece
1.21.11
名称
fcp
fhq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exa
fcp
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eup
exa
字段
构造函数
方法
1.21.5
名称
epp
eup
字段
构造函数
方法
1.21.4
名称
eqm
epp
字段
构造函数
方法
1.21.3
名称
elt
eqm
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ekn
elt
字段
构造函数
方法
1.20.6
名称
ebh
ekn
字段
构造函数
方法
1.20.4
名称
dxc
ebh
字段
构造函数
方法
1.20.2
名称
dtu
dxc
字段
构造函数
方法
1.20.1
名称
dtj
dtu
字段
构造函数
方法
1.19.4
名称
dqj
dtj
字段
构造函数
方法
1.19.3
名称
dmv
dqj
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dly
dmv
net.minecraft.world.level.levelgen.structure.structures.JungleTemplePiece
字段
构造函数
方法
1.19
名称
dev
dly
net.minecraft.world.level.levelgen.structure.JunglePyramidPiece
net.minecraft.world.level.levelgen.structure.structures.JungleTemplePiece
net.minecraft.src.C_2492_
net.minecraft.src.C_213195_
net.minecraft.world.level.levelgen.structure.WorldGenJunglePyramidPiece
字段
boolean: g, placedMainChest, field_14402, placedMainChest, f_71267_
boolean: j, placedMainChest, field_14402, placedMainChest, f_227661_
boolean: h, placedHiddenChest, field_14401, placedHiddenChest, f_71268_
boolean: k, placedHiddenChest, field_14401, placedHiddenChest, f_227662_
boolean: i, placedTrap1, field_14400, placedTrap1, f_71269_
boolean: l, placedTrap1, field_14400, placedTrap1, f_227663_
boolean: j, placedTrap2, field_14399, placedTrap2, f_71270_
boolean: m, placedTrap2, field_14399, placedTrap2, f_227664_
JunglePyramidPiece$MossStoneSelector: k, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_
JungleTemplePiece$MossStoneSelector: n, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_227665_
int: a, WIDTH, field_34727, field_34727, f_192011_
int: h, WIDTH, field_34727, field_34727, f_227659_
int: b, DEPTH, field_34728, DEPTH, f_192012_
int: i, DEPTH, field_34728, DEPTH, f_227660_
构造函数
(Random, int, int)
(RandomSource, int, int)
方法
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
1.18.2
名称
dem
dev
字段
int: b, DEPTH, field_34728, field_34728, f_192012_
int: b, DEPTH, field_34728, DEPTH, f_192012_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
daw
dem
字段
boolean: e, placedMainChest, field_14402, placedMainChest, f_71267_
boolean: g, placedMainChest, field_14402, placedMainChest, f_71267_
boolean: f, placedHiddenChest, field_14401, placedHiddenChest, f_71268_
boolean: h, placedHiddenChest, field_14401, placedHiddenChest, f_71268_
boolean: g, placedTrap1, field_14400, placedTrap1, f_71269_
boolean: i, placedTrap1, field_14400, placedTrap1, f_71269_
boolean: h, placedTrap2, field_14399, placedTrap2, f_71270_
boolean: j, placedTrap2, field_14399, placedTrap2, f_71270_
JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_
JunglePyramidPiece$MossStoneSelector: k, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_
int: a, WIDTH, field_34727, field_34727, f_192011_
int: b, DEPTH, field_34728, field_34728, f_192012_
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
1.17.1
名称
dav
daw
字段
构造函数
方法
1.17
名称
crf
dav
net.minecraft.world.gen.feature.structure.JunglePyramidPiece
net.minecraft.src.C_2492_
net.minecraft.server.v1_16_R3.WorldGenJunglePyramidPiece
net.minecraft.world.level.levelgen.structure.WorldGenJunglePyramidPiece
字段
boolean: e, placedMainChest, field_14402, placedMainChest, field_202586_e
boolean: e, placedMainChest, field_14402, placedMainChest, f_71267_
boolean: f, placedHiddenChest, field_14401, placedHiddenChest, field_202587_f
boolean: f, placedHiddenChest, field_14401, placedHiddenChest, f_71268_
boolean: g, placedTrap1, field_14400, placedTrap1, field_202588_g
boolean: g, placedTrap1, field_14400, placedTrap1, f_71269_
boolean: h, placedTrap2, field_14399, placedTrap2, field_202589_h
boolean: h, placedTrap2, field_14399, placedTrap2, f_71270_
JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i
JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, f_71271_
构造函数
(StructureManager, CompoundTag)
方法
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crc
crf
net.minecraft.server.v1_16_R2.WorldGenJunglePyramidPiece
net.minecraft.server.v1_16_R3.WorldGenJunglePyramidPiece
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cti
crc
net.minecraft.server.v1_16_R1.WorldGenJunglePyramidPiece
net.minecraft.server.v1_16_R2.WorldGenJunglePyramidPiece
字段
构造函数
方法
1.16.1
名称
clg
cti
net.minecraft.server.v1_15_R1.WorldGenJunglePyramidPiece
net.minecraft.server.v1_16_R1.WorldGenJunglePyramidPiece
字段
构造函数
方法
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
cld
clg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cih
cld
net.minecraft.server.v1_14_R1.WorldGenJunglePyramidPiece
net.minecraft.server.v1_15_R1.WorldGenJunglePyramidPiece
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
cic
cih
net.minecraft.world.level.levelgen.structure.JunglePyramidPiece
字段
boolean: e, field_14402, placedMainChest, field_202586_e
boolean: e, placedMainChest, field_14402, placedMainChest, field_202586_e
boolean: f, field_14401, placedHiddenChest, field_202587_f
boolean: f, placedHiddenChest, field_14401, placedHiddenChest, field_202587_f
boolean: g, field_14400, placedTrap1, field_202588_g
boolean: g, placedTrap1, field_14400, placedTrap1, field_202588_g
boolean: h, field_14399, placedTrap2, field_202589_h
boolean: h, placedTrap2, field_14399, placedTrap2, field_202589_h
WorldGenJunglePyramidPiece$a: i, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i
JunglePyramidPiece$MossStoneSelector: i, STONE_SELECTOR, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i
构造函数
方法
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
1.14.3
名称
chy
cic
net.minecraft.structure.JungleTempleGenerator
字段
boolean: e, field_14402, field_202586_e
boolean: e, field_14402, placedMainChest, field_202586_e
boolean: f, field_14401, field_202587_f
boolean: f, field_14401, placedHiddenChest, field_202587_f
boolean: g, field_14400, field_202588_g
boolean: g, field_14400, placedTrap1, field_202588_g
boolean: h, field_14399, field_202589_h
boolean: h, field_14399, placedTrap2, field_202589_h
WorldGenJunglePyramidPiece$a: i, field_14403, field_202590_i
WorldGenJunglePyramidPiece$a: i, field_14403, COBBLESTONE_RANDOMIZER, field_202590_i
构造函数
方法
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
chw
chy
字段
构造函数
方法
1.14
名称
bwo
chw
net.minecraft.class_3348
net.minecraft.server.v1_13_R2.WorldGenJunglePyramidPiece
net.minecraft.server.v1_14_R1.WorldGenJunglePyramidPiece
字段
boolean: e, field_202586_e
boolean: e, field_14402, field_202586_e
boolean: f, field_202587_f
boolean: f, field_14401, field_202587_f
boolean: g, field_202588_g
boolean: g, field_14400, field_202588_g
boolean: h, field_202589_h
boolean: h, field_14399, field_202589_h
WorldGenJunglePyramidPiece$a: i, field_202590_i
WorldGenJunglePyramidPiece$a: i, field_14403, field_202590_i
构造函数
()
(DefinedStructureManager, NBTTagCompound)
方法
void (): ad_, func_202585_af_
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
void (NBTTagCompound): a, method_14943, func_143011_b
1.13.2
名称
bwn
bwo
字段
构造函数
方法
1.13.1
名称
bwf
bwn
net.minecraft.server.v1_13_R1.WorldGenJunglePyramidPiece
net.minecraft.server.v1_13_R2.WorldGenJunglePyramidPiece
字段
构造函数
方法
1.13
名称
bwf
net.minecraft.world.gen.feature.structure.JunglePyramidPiece
net.minecraft.server.v1_13_R1.WorldGenJunglePyramidPiece
字段
boolean: e, field_202586_e
boolean: f, field_202587_f
boolean: g, field_202588_g
boolean: h, field_202589_h
WorldGenJunglePyramidPiece$a: i, field_202590_i
构造函数
()
(Random, int, int)
方法
void (): ad_, func_202585_af_
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a