历史 - net.minecraft.world.level.levelgen.feature.VillageFeature$FeatureStart
1.16.1
名称
cfq$a
cmr$a
net.minecraft.server.v1_15_R1.WorldGenVillage$a
net.minecraft.server.v1_16_R1.WorldGenVillage$a
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (ChunkGenerator, StructureManager, int, int, Biome, JigsawConfiguration): a, generatePieces, method_28667, init, func_230364_a_
1.15.2
名称
cfn$a
cfq$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cfd$a
cfn$a
net.minecraft.server.v1_14_R1.WorldGenVillage$a
net.minecraft.server.v1_15_R1.WorldGenVillage$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
1.14.4
名称
cey$a
cfd$a
net.minecraft.world.level.levelgen.feature.VillageFeature$FeatureStart
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
ceu$a
cey$a
net.minecraft.world.gen.feature.VillageFeature$Start
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ces$a
ceu$a
字段
构造函数
方法
1.14
名称
btv$a
ces$a
net.minecraft.class_3211$class_3212
net.minecraft.server.v1_13_R2.WorldGenVillage$a
net.minecraft.server.v1_14_R1.WorldGenVillage$a
字段
boolean: e, field_75076_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
boolean (): b, func_75069_d
void (NBTTagCompound): a, func_143022_a
void (NBTTagCompound): b, func_143017_b
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
btu$a
btv$a
字段
构造函数
方法
1.13.1
名称
btm$a
btu$a
net.minecraft.server.v1_13_R1.WorldGenVillage$a
net.minecraft.server.v1_13_R2.WorldGenVillage$a
字段
构造函数
方法
1.13
名称
btm$a
net.minecraft.world.gen.feature.structure.VillageStructure$Start
net.minecraft.server.v1_13_R1.WorldGenVillage$a
字段
boolean: e, field_75076_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
方法
boolean (): b, func_75069_d
void (NBTTagCompound): a, func_143022_a
void (NBTTagCompound): b, func_143017_b