历史 - net.minecraft.world.level.levelgen.feature.VillageFeature$FeatureStart

1.16.1

名称

cfq$a

cmr$a

net.minecraft.server.v1_15_R1.WorldGenVillage$a

net.minecraft.server.v1_16_R1.WorldGenVillage$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, JigsawConfiguration): a, generatePieces, method_28667, init, func_230364_a_

1.15.2

名称

cfn$a

cfq$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cfd$a

cfn$a

net.minecraft.server.v1_14_R1.WorldGenVillage$a

net.minecraft.server.v1_15_R1.WorldGenVillage$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

cey$a

cfd$a

net.minecraft.world.level.levelgen.feature.VillageFeature$FeatureStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

ceu$a

cey$a

net.minecraft.world.gen.feature.VillageFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ces$a

ceu$a

字段

构造函数

方法

1.14

名称

btv$a

ces$a

net.minecraft.class_3211$class_3212

net.minecraft.server.v1_13_R2.WorldGenVillage$a

net.minecraft.server.v1_14_R1.WorldGenVillage$a

字段

boolean: e, field_75076_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

boolean (): b, func_75069_d

void (NBTTagCompound): a, func_143022_a

void (NBTTagCompound): b, func_143017_b

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

btu$a

btv$a

字段

构造函数

方法

1.13.1

名称

btm$a

btu$a

net.minecraft.server.v1_13_R1.WorldGenVillage$a

net.minecraft.server.v1_13_R2.WorldGenVillage$a

字段

构造函数

方法

1.13

名称

btm$a

net.minecraft.world.gen.feature.structure.VillageStructure$Start

net.minecraft.server.v1_13_R1.WorldGenVillage$a

字段

boolean: e, field_75076_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

方法

boolean (): b, func_75069_d

void (NBTTagCompound): a, func_143022_a

void (NBTTagCompound): b, func_143017_b