历史 - net.minecraft.network.protocol.game.CommonPlayerSpawnInfo

1.21.11

名称

ahn

ahx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ahh

ahn

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

agv

ahh

字段

构造函数

方法

1.21.5

名称

agb

agv

字段

GameType: e, previousGameType, comp_1557, prevGameMode, f_290730_

GameType: e, previousGameType, comp_1557, lastGameMode, f_290730_

构造函数

方法

GameType (): e, previousGameType, comp_1557, prevGameMode, f_290730_

GameType (): e, previousGameType, comp_1557, lastGameMode, f_290730_

1.21.4

名称

ahh

agb

字段

构造函数

方法

1.21.3

名称

agd

ahh

字段

int: j, seaLevel, comp_2893, seaLevel, f_348292_

构造函数

(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)

(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int, int)

方法

int (): j, seaLevel, comp_2893, seaLevel, f_348292_

1.21.1

名称

字段

构造函数

方法

1.21

名称

agr

agd

字段

StreamCodec<RegistryFriendlyByteBuf, Holder<DimensionType>>: j, DIMENSION_TYPE_ID_STREAM_CODEC, field_48708, DIMENSION_TYPE_PACKET_CODEC, f_314070_

构造函数

方法

1.20.6

名称

adg

agr

字段

ResourceKey<DimensionType>: a, dimensionType, comp_1553, dimensionType, f_291865_

Holder<DimensionType>: a, dimensionType, comp_1553, dimensionType, f_291865_

StreamCodec<RegistryFriendlyByteBuf, Holder<DimensionType>>: j, DIMENSION_TYPE_ID_STREAM_CODEC, field_48708, DIMENSION_TYPE_PACKET_CODEC, f_314070_

构造函数

(FriendlyByteBuf)

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)

(RegistryFriendlyByteBuf)

(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)

方法

void (FriendlyByteBuf): a, write, method_52274, write, m_294483_

ResourceKey<DimensionType> (): a, dimensionType, comp_1553, dimensionType, f_291865_

void (RegistryFriendlyByteBuf): a, write, method_52274, write, m_294483_

Holder<DimensionType> (): a, dimensionType, comp_1553, dimensionType, f_291865_

1.20.4

名称

aaz

adg

字段

构造函数

方法

1.20.2

名称

aaz

net.minecraft.network.protocol.game.CommonPlayerSpawnInfo

net.minecraft.class_8589

net.minecraft.network.packet.s2c.play.CommonPlayerSpawnInfo

net.minecraft.src.C_290299_

net.minecraft.network.protocol.game.CommonPlayerSpawnInfo

字段

ResourceKey<DimensionType>: a, dimensionType, comp_1553, dimensionType, f_291865_

ResourceKey<Level>: b, dimension, comp_1554, dimension, f_290731_

long: c, seed, comp_1555, seed, f_290589_

GameType: d, gameType, comp_1556, gameMode, f_291098_

GameType: e, previousGameType, comp_1557, prevGameMode, f_290730_

boolean: f, isDebug, comp_1558, isDebug, f_290330_

boolean: g, isFlat, comp_1559, isFlat, f_290486_

Optional<GlobalPos>: h, lastDeathLocation, comp_1560, lastDeathLocation, f_290601_

int: i, portalCooldown, comp_1561, portalCooldown, f_291470_

构造函数

(FriendlyByteBuf)

(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)

方法

void (FriendlyByteBuf): a, write, method_52274, write, m_294483_

ResourceKey<DimensionType> (): a, dimensionType, comp_1553, dimensionType, f_291865_

ResourceKey<Level> (): b, dimension, comp_1554, dimension, f_290731_

long (): c, seed, comp_1555, seed, f_290589_

GameType (): d, gameType, comp_1556, gameMode, f_291098_

GameType (): e, previousGameType, comp_1557, prevGameMode, f_290730_

boolean (): f, isDebug, comp_1558, isDebug, f_290330_

boolean (): g, isFlat, comp_1559, isFlat, f_290486_

Optional<GlobalPos> (): h, lastDeathLocation, comp_1560, lastDeathLocation, f_290601_

int (): i, portalCooldown, comp_1561, portalCooldown, f_291470_