历史 - net.minecraft.network.protocol.game.CommonPlayerSpawnInfo
1.21.11
名称
ahn
ahx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ahh
ahn
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
agv
ahh
字段
构造函数
方法
1.21.5
名称
agb
agv
字段
GameType: e, previousGameType, comp_1557, prevGameMode, f_290730_
GameType: e, previousGameType, comp_1557, lastGameMode, f_290730_
构造函数
方法
GameType (): e, previousGameType, comp_1557, prevGameMode, f_290730_
GameType (): e, previousGameType, comp_1557, lastGameMode, f_290730_
1.21.4
名称
ahh
agb
字段
构造函数
方法
1.21.3
名称
agd
ahh
字段
int: j, seaLevel, comp_2893, seaLevel, f_348292_
构造函数
(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)
(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int, int)
方法
int (): j, seaLevel, comp_2893, seaLevel, f_348292_
1.21.1
名称
字段
构造函数
方法
1.21
名称
agr
agd
字段
StreamCodec<RegistryFriendlyByteBuf, Holder<DimensionType>>: j, DIMENSION_TYPE_ID_STREAM_CODEC, field_48708, DIMENSION_TYPE_PACKET_CODEC, f_314070_
构造函数
方法
1.20.6
名称
adg
agr
字段
ResourceKey<DimensionType>: a, dimensionType, comp_1553, dimensionType, f_291865_
Holder<DimensionType>: a, dimensionType, comp_1553, dimensionType, f_291865_
StreamCodec<RegistryFriendlyByteBuf, Holder<DimensionType>>: j, DIMENSION_TYPE_ID_STREAM_CODEC, field_48708, DIMENSION_TYPE_PACKET_CODEC, f_314070_
构造函数
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)
(Holder<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)
方法
void (FriendlyByteBuf): a, write, method_52274, write, m_294483_
ResourceKey<DimensionType> (): a, dimensionType, comp_1553, dimensionType, f_291865_
void (RegistryFriendlyByteBuf): a, write, method_52274, write, m_294483_
Holder<DimensionType> (): a, dimensionType, comp_1553, dimensionType, f_291865_
1.20.4
名称
aaz
adg
字段
构造函数
方法
1.20.2
名称
aaz
net.minecraft.network.protocol.game.CommonPlayerSpawnInfo
net.minecraft.class_8589
net.minecraft.network.packet.s2c.play.CommonPlayerSpawnInfo
net.minecraft.src.C_290299_
net.minecraft.network.protocol.game.CommonPlayerSpawnInfo
字段
ResourceKey<DimensionType>: a, dimensionType, comp_1553, dimensionType, f_291865_
ResourceKey<Level>: b, dimension, comp_1554, dimension, f_290731_
long: c, seed, comp_1555, seed, f_290589_
GameType: d, gameType, comp_1556, gameMode, f_291098_
GameType: e, previousGameType, comp_1557, prevGameMode, f_290730_
boolean: f, isDebug, comp_1558, isDebug, f_290330_
boolean: g, isFlat, comp_1559, isFlat, f_290486_
Optional<GlobalPos>: h, lastDeathLocation, comp_1560, lastDeathLocation, f_290601_
int: i, portalCooldown, comp_1561, portalCooldown, f_291470_
构造函数
(ResourceKey<DimensionType>, ResourceKey<Level>, long, GameType, GameType, boolean, boolean, Optional<GlobalPos>, int)
方法
void (FriendlyByteBuf): a, write, method_52274, write, m_294483_
ResourceKey<DimensionType> (): a, dimensionType, comp_1553, dimensionType, f_291865_
ResourceKey<Level> (): b, dimension, comp_1554, dimension, f_290731_
long (): c, seed, comp_1555, seed, f_290589_
GameType (): d, gameType, comp_1556, gameMode, f_291098_
GameType (): e, previousGameType, comp_1557, prevGameMode, f_290730_
boolean (): f, isDebug, comp_1558, isDebug, f_290330_
boolean (): g, isFlat, comp_1559, isFlat, f_290486_
Optional<GlobalPos> (): h, lastDeathLocation, comp_1560, lastDeathLocation, f_290601_
int (): i, portalCooldown, comp_1561, portalCooldown, f_291470_