历史 - net.minecraft.world.entity.monster.breeze.LongJump
1.21.11
名称
cxm
dao
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
csu
cxm
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cqj
csu
字段
构造函数
方法
1.21.5
名称
cmy
cqj
字段
构造函数
方法
1.21.4
名称
cnw
cmy
字段
构造函数
方法
1.21.3
名称
clc
cnw
字段
float: g, MAX_JUMP_VELOCITY, field_47294, MAX_JUMP_VELOCITY, f_303309_
float: h, DEFAULT_MAX_JUMP_VELOCITY, field_47294, MAX_JUMP_VELOCITY, f_346363_
it.unimi.dsi.fastutil.objects.ObjectArrayList<Integer>: h, ALLOWED_ANGLES, field_47295, POSSIBLE_JUMP_ANGLES, f_303569_
it.unimi.dsi.fastutil.objects.ObjectArrayList<Integer>: j, ALLOWED_ANGLES, field_47295, POSSIBLE_JUMP_ANGLES, f_303569_
float: g, DEFAULT_FOLLOW_RANGE, field_52499, field_52499, f_348092_
float: i, MAX_JUMP_VELOCITY_MULTIPLIER, field_52500, FOLLOW_RANGE_MULTIPLIER_FOR_VELOCITY, f_347791_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cle
clc
字段
构造函数
方法
1.20.6
名称
cdn
cle
字段
double: d, MAX_LINE_OF_SIGHT_TEST_RANGE, field_47290, MAX_JUMP_DISTANCE, f_302559_
int: e, JUMP_COOLDOWN_TICKS, field_47291, JUMP_COOLDOWN_EXPIRY, f_302830_
int: d, JUMP_COOLDOWN_TICKS, field_47291, JUMP_COOLDOWN_EXPIRY, f_302830_
int: f, JUMP_COOLDOWN_WHEN_HURT_TICKS, field_47292, JUMP_COOLDOWN_EXPIRY_WHEN_HURT, f_303106_
int: e, JUMP_COOLDOWN_WHEN_HURT_TICKS, field_47292, JUMP_COOLDOWN_EXPIRY_WHEN_HURT, f_303106_
int: g, INHALING_DURATION_TICKS, field_47293, JUMP_INHALING_EXPIRY, f_302385_
int: f, INHALING_DURATION_TICKS, field_47293, JUMP_INHALING_EXPIRY, f_302385_
float: h, MAX_JUMP_VELOCITY, field_47294, MAX_JUMP_VELOCITY, f_303309_
float: g, MAX_JUMP_VELOCITY, field_47294, MAX_JUMP_VELOCITY, f_303309_
it.unimi.dsi.fastutil.objects.ObjectArrayList<Integer>: i, ALLOWED_ANGLES, field_47295, POSSIBLE_JUMP_ANGLES, f_303569_
it.unimi.dsi.fastutil.objects.ObjectArrayList<Integer>: h, ALLOWED_ANGLES, field_47295, POSSIBLE_JUMP_ANGLES, f_303569_
构造函数
方法
boolean (ServerLevel, Breeze): a, checkExtraStartConditions, method_55020, shouldRun, m_6114_
boolean (ServerLevel, Breeze): b, checkExtraStartConditions, method_55020, shouldRun, m_6114_
boolean (Breeze): a, finishedInhaling, method_55024, shouldStopInhalingPose, m_305405_
boolean (Breeze): a, isFinishedInhaling, method_55024, shouldStopInhalingPose, m_322162_
boolean (Breeze): b, finishedJumping, method_55031, shouldStopLongJumpingPose, m_305967_
boolean (Breeze): b, isFinishedJumping, method_55031, shouldStopLongJumpingPose, m_321687_
Vec3 (LivingEntity, RandomSource): a, randomPointBehindTarget, method_55022, getRandomPosBehindTarget, m_306980_
boolean (Breeze, Vec3): a, hasLineOfSight, method_55027, canJumpTo, m_305511_
boolean (ServerLevel, Breeze): b, canJumpFromCurrentPosition, method_55029, hasRoomToJump, m_306406_
boolean (ServerLevel, Breeze): c, canJumpFromCurrentPosition, method_55029, hasRoomToJump, m_306406_
boolean (ServerLevel, Breeze): a, canRun, method_58644, shouldJump, m_322743_
1.20.4
名称
cdn
net.minecraft.world.entity.monster.breeze.LongJump
net.minecraft.class_8952
net.minecraft.entity.ai.brain.task.BreezeJumpTask
net.minecraft.src.C_301980_
net.minecraft.world.entity.monster.breeze.LongJump
字段
int: c, REQUIRED_AIR_BLOCKS_ABOVE, field_47289, REQUIRED_SPACE_ABOVE, f_302520_
double: d, MAX_LINE_OF_SIGHT_TEST_RANGE, field_47290, MAX_JUMP_DISTANCE, f_302559_
int: e, JUMP_COOLDOWN_TICKS, field_47291, JUMP_COOLDOWN_EXPIRY, f_302830_
int: f, JUMP_COOLDOWN_WHEN_HURT_TICKS, field_47292, JUMP_COOLDOWN_EXPIRY_WHEN_HURT, f_303106_
int: g, INHALING_DURATION_TICKS, field_47293, JUMP_INHALING_EXPIRY, f_302385_
float: h, MAX_JUMP_VELOCITY, field_47294, MAX_JUMP_VELOCITY, f_303309_
it.unimi.dsi.fastutil.objects.ObjectArrayList<Integer>: i, ALLOWED_ANGLES, field_47295, POSSIBLE_JUMP_ANGLES, f_303569_
构造函数
()
方法
boolean (ServerLevel, Breeze): a, checkExtraStartConditions, method_55020, shouldRun, m_6114_
boolean (ServerLevel, Breeze, long): a, canStillUse, method_55021, shouldKeepRunning, m_6737_
void (ServerLevel, Breeze, long): b, start, method_55030, run, m_6735_
void (ServerLevel, Breeze, long): c, tick, method_55034, keepRunning, m_6725_
void (ServerLevel, Breeze, long): d, stop, method_55035, finishRunning, m_6732_
boolean (Breeze): a, finishedInhaling, method_55024, shouldStopInhalingPose, m_305405_
boolean (Breeze): b, finishedJumping, method_55031, shouldStopLongJumpingPose, m_305967_
Vec3 (LivingEntity, RandomSource): a, randomPointBehindTarget, method_55022, getRandomPosBehindTarget, m_306980_
BlockPos (LivingEntity, Vec3): a, snapToSurface, method_55023, getPosToJumpTo, m_307423_
boolean (Breeze, Vec3): a, hasLineOfSight, method_55027, canJumpTo, m_305511_
boolean (Breeze, LivingEntity): a, outOfAggroRange, method_55026, isTargetOutOfRange, m_305810_
boolean (Breeze, LivingEntity): b, tooCloseForJump, method_55032, isTargetTooClose, m_305854_
boolean (ServerLevel, Breeze): b, canJumpFromCurrentPosition, method_55029, hasRoomToJump, m_306406_
Optional<Vec3> (Breeze, RandomSource, Vec3): a, calculateOptimalJumpVector, method_55025, getJumpingVelocity, m_307982_