历史 - net.minecraft.world.level.block.BarrierBlock

1.21.11

名称

duc

dyx

字段

构造函数

方法

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dpg

duc

字段

构造函数

方法

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmv

dpg

字段

构造函数

方法

1.21.5

名称

diu

dmv

字段

构造函数

方法

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.21.4

名称

djt

diu

字段

构造函数

方法

1.21.3

名称

dff

djt

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dei

dff

字段

构造函数

方法

1.20.6

名称

cvx

dei

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

名称

csd

cvx

字段

BooleanProperty: a, WATERLOGGED, field_45144, WATERLOGGED, f_291429_

BooleanProperty: b, WATERLOGGED, field_45144, WATERLOGGED, f_291429_

com.mojang.serialization.MapCodec<BarrierBlock>: a, CODEC, field_46266, CODEC, f_302890_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

com.mojang.serialization.MapCodec<BarrierBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cov

csd

字段

BooleanProperty: a, WATERLOGGED, field_45144, WATERLOGGED, f_291429_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.20.1

名称

coq

cov

字段

构造函数

方法

1.19.4

名称

cmb

coq

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

名称

cjb

cmb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cie

cjb

net.minecraft.world.level.block.BlockBarrier

字段

构造函数

方法

1.19

名称

ccy

cie

net.minecraft.world.level.block.BlockBarrier

字段

构造函数

方法

1.18.2

名称

ccg

ccy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

byx

ccg

字段

构造函数

方法

1.17.1

名称

byw

byx

字段

构造函数

方法

1.17

名称

bty

byw

net.minecraft.block.BarrierBlock

net.minecraft.src.C_1685_

net.minecraft.server.v1_16_R3.BlockBarrier

net.minecraft.world.level.block.BlockBarrier

字段

构造函数

方法

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

btv

bty

net.minecraft.server.v1_16_R2.BlockBarrier

net.minecraft.server.v1_16_R3.BlockBarrier

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bvb

btv

net.minecraft.server.v1_16_R1.BlockBarrier

net.minecraft.server.v1_16_R2.BlockBarrier

字段

构造函数

方法

1.16.1

名称

bor

bvb

net.minecraft.server.v1_15_R1.BlockBarrier

net.minecraft.server.v1_16_R1.BlockBarrier

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.15.2

名称

boo

bor

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bmg

boo

net.minecraft.server.v1_14_R1.BlockBarrier

net.minecraft.server.v1_15_R1.BlockBarrier

字段

构造函数

方法

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

1.14.4

名称

bmb

bmg

net.minecraft.world.level.block.BarrierBlock

字段

构造函数

方法

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, getAmbientOcclusionLightLevel, func_220080_a

float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a

1.14.3

名称

blx

bmb

net.minecraft.block.BarrierBlock

字段

构造函数

方法

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, func_220080_a

float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, getAmbientOcclusionLightLevel, func_220080_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

blw

blx

字段

构造函数

方法

1.14

名称

bch

blw

net.minecraft.class_2213

net.minecraft.block.BlockBarrier

net.minecraft.block.BarrierBlock

net.minecraft.server.v1_13_R2.BlockBarrier

net.minecraft.server.v1_14_R1.BlockBarrier

字段

构造函数

方法

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

float (IBlockData): g, func_185485_f

boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData): f, func_200124_e

boolean (IBlockData): f, method_9601, func_200124_e

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a

float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, func_220080_a

1.13.2

名称

bcg

bch

字段

构造函数

方法

1.13.1

名称

bca

bcg

net.minecraft.server.v1_13_R1.BlockBarrier

net.minecraft.server.v1_13_R2.BlockBarrier

字段

构造函数

方法

1.13

名称

aop

bca

net.minecraft.server.v1_12_R1.BlockBarrier

net.minecraft.server.v1_13_R1.BlockBarrier

字段

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData): b, func_149662_c

float (IBlockData): f, func_185485_f

float (IBlockData): g, func_185485_f

boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i

boolean (IBlockData): f, func_200124_e

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aon

aop

字段

构造函数

方法

1.12

名称

aln

aon

net.minecraft.server.v1_11_R1.BlockBarrier

net.minecraft.server.v1_12_R1.BlockBarrier

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

all

aln

字段

构造函数

方法

1.11

名称

ajy

all

net.minecraft.server.v1_10_R1.BlockBarrier

net.minecraft.server.v1_11_R1.BlockBarrier

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ajm

ajy

net.minecraft.server.v1_9_R2.BlockBarrier

net.minecraft.server.v1_10_R1.BlockBarrier

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockBarrier

net.minecraft.server.v1_9_R2.BlockBarrier

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

afb

ajm

net.minecraft.server.v1_8_R3.BlockBarrier

net.minecraft.server.v1_9_R1.BlockBarrier

字段

构造函数

方法

int (): b, func_149645_b

boolean (): c, func_149662_c

float (): h, func_149685_I

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData): b, func_149662_c

float (IBlockData): f, func_185485_f

1.8.8

名称

afb

net.minecraft.block.BlockBarrier

net.minecraft.server.v1_8_R3.BlockBarrier

字段

构造函数

()

方法

int (): b, func_149645_b

boolean (): c, func_149662_c

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

float (): h, func_149685_I