历史 - net.minecraft.world.level.block.BarrierBlock
1.21.11
名称
duc
dyx
字段
构造函数
方法
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpg
duc
字段
构造函数
方法
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmv
dpg
字段
构造函数
方法
1.21.5
名称
diu
dmv
字段
构造函数
方法
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
1.21.4
名称
djt
diu
字段
构造函数
方法
1.21.3
名称
dff
djt
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dei
dff
字段
构造函数
方法
1.20.6
名称
cvx
dei
字段
构造函数
方法
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
名称
csd
cvx
字段
BooleanProperty: a, WATERLOGGED, field_45144, WATERLOGGED, f_291429_
BooleanProperty: b, WATERLOGGED, field_45144, WATERLOGGED, f_291429_
com.mojang.serialization.MapCodec<BarrierBlock>: a, CODEC, field_46266, CODEC, f_302890_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
com.mojang.serialization.MapCodec<BarrierBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cov
csd
字段
BooleanProperty: a, WATERLOGGED, field_45144, WATERLOGGED, f_291429_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
1.20.1
名称
coq
cov
字段
构造函数
方法
1.19.4
名称
cmb
coq
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
名称
cjb
cmb
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cie
cjb
net.minecraft.world.level.block.BlockBarrier
字段
构造函数
方法
1.19
名称
ccy
cie
net.minecraft.world.level.block.BlockBarrier
字段
构造函数
方法
1.18.2
名称
ccg
ccy
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
byx
ccg
字段
构造函数
方法
1.17.1
名称
byw
byx
字段
构造函数
方法
1.17
名称
bty
byw
net.minecraft.block.BarrierBlock
net.minecraft.src.C_1685_
net.minecraft.server.v1_16_R3.BlockBarrier
net.minecraft.world.level.block.BlockBarrier
字段
构造函数
方法
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
btv
bty
net.minecraft.server.v1_16_R2.BlockBarrier
net.minecraft.server.v1_16_R3.BlockBarrier
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvb
btv
net.minecraft.server.v1_16_R1.BlockBarrier
net.minecraft.server.v1_16_R2.BlockBarrier
字段
构造函数
方法
1.16.1
名称
bor
bvb
net.minecraft.server.v1_15_R1.BlockBarrier
net.minecraft.server.v1_16_R1.BlockBarrier
字段
构造函数
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.15.2
名称
boo
bor
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmg
boo
net.minecraft.server.v1_14_R1.BlockBarrier
net.minecraft.server.v1_15_R1.BlockBarrier
字段
构造函数
方法
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
1.14.4
名称
bmb
bmg
net.minecraft.world.level.block.BarrierBlock
字段
构造函数
方法
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, getAmbientOcclusionLightLevel, func_220080_a
float (BlockState, BlockGetter, BlockPos): a, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, func_220080_a
1.14.3
名称
blx
bmb
net.minecraft.block.BarrierBlock
字段
构造函数
方法
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, func_220080_a
float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, getAmbientOcclusionLightLevel, func_220080_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blw
blx
字段
构造函数
方法
1.14
名称
bch
blw
net.minecraft.class_2213
net.minecraft.block.BlockBarrier
net.minecraft.block.BarrierBlock
net.minecraft.server.v1_13_R2.BlockBarrier
net.minecraft.server.v1_14_R1.BlockBarrier
字段
构造函数
方法
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
float (IBlockData): g, func_185485_f
boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
boolean (IBlockData): f, func_200124_e
boolean (IBlockData): f, method_9601, func_200124_e
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a
float (IBlockData, IBlockAccess, BlockPosition): a, method_9575, func_220080_a
1.13.2
名称
bcg
bch
字段
构造函数
方法
1.13.1
名称
bca
bcg
net.minecraft.server.v1_13_R1.BlockBarrier
net.minecraft.server.v1_13_R2.BlockBarrier
字段
构造函数
方法
1.13
名称
aop
bca
net.minecraft.server.v1_12_R1.BlockBarrier
net.minecraft.server.v1_13_R1.BlockBarrier
字段
构造函数
()
方法
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
boolean (IBlockData): b, func_149662_c
float (IBlockData): f, func_185485_f
float (IBlockData): g, func_185485_f
boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i
boolean (IBlockData): f, func_200124_e
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aon
aop
字段
构造函数
方法
1.12
名称
aln
aon
net.minecraft.server.v1_11_R1.BlockBarrier
net.minecraft.server.v1_12_R1.BlockBarrier
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
all
aln
字段
构造函数
方法
1.11
名称
ajy
all
net.minecraft.server.v1_10_R1.BlockBarrier
net.minecraft.server.v1_11_R1.BlockBarrier
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ajm
ajy
net.minecraft.server.v1_9_R2.BlockBarrier
net.minecraft.server.v1_10_R1.BlockBarrier
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockBarrier
net.minecraft.server.v1_9_R2.BlockBarrier
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
afb
ajm
net.minecraft.server.v1_8_R3.BlockBarrier
net.minecraft.server.v1_9_R1.BlockBarrier
字段
构造函数
方法
int (): b, func_149645_b
boolean (): c, func_149662_c
float (): h, func_149685_I
EnumRenderType (IBlockData): a, func_149645_b
boolean (IBlockData): b, func_149662_c
float (IBlockData): f, func_185485_f
1.8.8
名称
afb
net.minecraft.block.BlockBarrier
net.minecraft.server.v1_8_R3.BlockBarrier
字段
构造函数
()
方法
int (): b, func_149645_b
boolean (): c, func_149662_c
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
float (): h, func_149685_I