历史 - net.minecraft.client.resources.sounds.AbstractSoundInstance

1.21.11

名称

ifq

ios

字段

ResourceLocation: c, location, field_5448, id, f_119572_

Identifier: c, identifier, field_5448, id, f_434359_

构造函数

方法

ResourceLocation (): a, getLocation, method_4775, getId, m_7904_

Identifier (): a, getIdentifier, method_4775, getId, m_7904_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

huy

ifq

字段

构造函数

方法

1.21.8

名称

hux

huy

字段

构造函数

方法

1.21.7

名称

huw

hux

字段

构造函数

方法

1.21.6

名称

hnv

huw

字段

构造函数

方法

1.21.5

名称

hhy

hnv

字段

构造函数

方法

1.21.4

名称

heq

hhy

字段

构造函数

方法

1.21.3

名称

gti

heq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

grx

gti

字段

构造函数

方法

1.20.6

名称

ghi

grx

字段

构造函数

方法

1.20.4

名称

gbu

ghi

字段

构造函数

方法

1.20.2

名称

fxg

gbu

字段

构造函数

方法

1.20.1

名称

fvn

fxg

字段

构造函数

方法

1.19.4

名称

fqw

fvn

字段

构造函数

方法

1.19.3

名称

fme

fqw

字段

构造函数

方法

1.19.2

名称

字段

RandomSource: m, random, field_38800, field_38800, f_235066_

RandomSource: m, random, field_38800, random, f_235066_

构造函数

方法

1.19.1

名称

fkg

fme

字段

构造函数

方法

1.19

名称

fcy

fkg

字段

RandomSource: m, random, field_38800, field_38800, f_235066_

构造函数

(SoundEvent, SoundSource)

(ResourceLocation, SoundSource)

(SoundEvent, SoundSource, RandomSource)

(ResourceLocation, SoundSource, RandomSource)

方法

1.18.2

名称

fbr

fcy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ezm

fbr

字段

构造函数

方法

1.17.1

名称

ezl

ezm

字段

boolean: l, relative, field_18936, looping, f_119582_

boolean: l, relative, field_18936, relative, f_119582_

构造函数

方法

boolean (): l, isRelative, method_4787, isLooping, m_7796_

boolean (): l, isRelative, method_4787, isRelative, m_7796_

1.17

名称

emc

ezl

net.minecraft.client.audio.LocatableSound

net.minecraft.src.C_4547_

字段

Sound: a, sound, field_5444, sound, field_184367_a

Sound: a, sound, field_5444, sound, f_119570_

SoundSource: b, source, field_5447, category, field_184368_b

SoundSource: b, source, field_5447, category, f_119571_

ResourceLocation: c, location, field_5448, id, field_147664_a

ResourceLocation: c, location, field_5448, id, f_119572_

float: d, volume, field_5442, volume, field_147662_b

float: d, volume, field_5442, volume, f_119573_

float: e, pitch, field_5441, pitch, field_147663_c

float: e, pitch, field_5441, pitch, f_119574_

boolean: i, looping, field_5446, repeat, field_147659_g

boolean: i, looping, field_5446, repeat, f_119578_

int: j, delay, field_5451, repeatDelay, field_147665_h

int: j, delay, field_5451, repeatDelay, f_119579_

SoundInstance$Attenuation: k, attenuation, field_5440, attenuationType, field_147666_i

SoundInstance$Attenuation: k, attenuation, field_5440, attenuationType, f_119580_

boolean: l, priority, field_18935, field_18935, field_204201_l

boolean: m, relative, field_18936, looping, field_217862_m

boolean: l, relative, field_18936, looping, f_119582_

double: f, x, field_5439, x, field_147660_d

double: f, x, field_5439, x, f_119575_

double: g, y, field_5450, y, field_147661_e

double: g, y, field_5450, y, f_119576_

double: h, z, field_5449, z, field_147658_f

double: h, z, field_5449, z, f_119577_

构造函数

方法

ResourceLocation (): a, getLocation, method_4775, getId, func_147650_b

ResourceLocation (): a, getLocation, method_4775, getId, m_7904_

WeighedSoundEvents (SoundManager): a, resolve, method_4783, getSoundSet, func_184366_a

WeighedSoundEvents (SoundManager): a, resolve, method_4783, getSoundSet, m_6775_

Sound (): b, getSound, method_4776, getSound, func_184364_b

Sound (): b, getSound, method_4776, getSound, m_5891_

SoundSource (): c, getSource, method_4774, getCategory, func_184365_d

SoundSource (): c, getSource, method_4774, getCategory, m_8070_

boolean (): d, isLooping, method_4786, isRepeatable, func_147657_c

boolean (): d, isLooping, method_4786, isRepeatable, m_7775_

int (): e, getDelay, method_4780, getRepeatDelay, func_147652_d

int (): e, getDelay, method_4780, getRepeatDelay, m_7766_

float (): f, getVolume, method_4781, getVolume, func_147653_e

float (): f, getVolume, method_4781, getVolume, m_7769_

float (): g, getPitch, method_4782, getPitch, func_147655_f

float (): g, getPitch, method_4782, getPitch, m_7783_

SoundInstance$Attenuation (): k, getAttenuation, method_4777, getAttenuationType, func_147656_j

SoundInstance$Attenuation (): k, getAttenuation, method_4777, getAttenuationType, m_7438_

boolean (): m, isRelative, method_4787, isLooping, func_217861_m

boolean (): l, isRelative, method_4787, isLooping, m_7796_

double (): h, getX, method_4784, getX, func_147649_g

double (): h, getX, method_4784, getX, m_7772_

double (): i, getY, method_4779, getY, func_147654_h

double (): i, getY, method_4779, getY, m_7780_

double (): j, getZ, method_4778, getZ, func_147651_i

double (): j, getZ, method_4778, getZ, m_7778_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

elu

emc

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

env

elu

字段

构造函数

方法

1.16.1

名称

ecj

env

字段

WeighedSoundEvents: n, soundEvent, field_5443, soundSet, field_184369_l

float: f, x, field_5439, x, field_147660_d

float: g, y, field_5450, y, field_147661_e

float: h, z, field_5449, z, field_147658_f

boolean: l, priority, field_18935, field_204201_l

boolean: l, priority, field_18935, field_18935, field_204201_l

double: f, x, field_5439, x, field_147660_d

double: g, y, field_5450, y, field_147661_e

double: h, z, field_5449, z, field_147658_f

构造函数

方法

float (): h, getX, method_4784, getX, func_147649_g

float (): i, getY, method_4779, getY, func_147654_h

float (): j, getZ, method_4778, getZ, func_147651_i

double (): h, getX, method_4784, getX, func_147649_g

double (): i, getY, method_4779, getY, func_147654_h

double (): j, getZ, method_4778, getZ, func_147651_i

1.15.2

名称

ecg

ecj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dzc

ecg

字段

构造函数

方法

1.14.4

名称

dwo

dzc

net.minecraft.client.resources.sounds.AbstractSoundInstance

字段

Sound: a, field_5444, sound, field_184367_a

Sound: a, sound, field_5444, sound, field_184367_a

WeightedSoundSet: n, field_5443, soundSet, field_184369_l

WeighedSoundEvents: n, soundEvent, field_5443, soundSet, field_184369_l

SoundCategory: b, field_5447, category, field_184368_b

SoundSource: b, source, field_5447, category, field_184368_b

MinecraftKey: c, field_5448, id, field_147664_a

ResourceLocation: c, location, field_5448, id, field_147664_a

float: d, field_5442, volume, field_147662_b

float: d, volume, field_5442, volume, field_147662_b

float: e, field_5441, pitch, field_147663_c

float: e, pitch, field_5441, pitch, field_147663_c

float: f, field_5439, x, field_147660_d

float: f, x, field_5439, x, field_147660_d

float: g, field_5450, y, field_147661_e

float: g, y, field_5450, y, field_147661_e

float: h, field_5449, z, field_147658_f

float: h, z, field_5449, z, field_147658_f

boolean: i, field_5446, repeat, field_147659_g

boolean: i, looping, field_5446, repeat, field_147659_g

int: j, field_5451, repeatDelay, field_147665_h

int: j, delay, field_5451, repeatDelay, field_147665_h

SoundInstance$AttenuationType: k, field_5440, attenuationType, field_147666_i

SoundInstance$Attenuation: k, attenuation, field_5440, attenuationType, field_147666_i

boolean: l, field_18935, field_18935, field_204201_l

boolean: l, priority, field_18935, field_204201_l

boolean: m, field_18936, looping, field_217862_m

boolean: m, relative, field_18936, looping, field_217862_m

构造函数

方法

MinecraftKey (): a, method_4775, getId, func_147650_b

ResourceLocation (): a, getLocation, method_4775, getId, func_147650_b

WeightedSoundSet (SoundManager): a, method_4783, getSoundSet, func_184366_a

WeighedSoundEvents (SoundManager): a, resolve, method_4783, getSoundSet, func_184366_a

Sound (): b, method_4776, getSound, func_184364_b

Sound (): b, getSound, method_4776, getSound, func_184364_b

SoundCategory (): c, method_4774, getCategory, func_184365_d

SoundSource (): c, getSource, method_4774, getCategory, func_184365_d

boolean (): d, method_4786, isRepeatable, func_147657_c

boolean (): d, isLooping, method_4786, isRepeatable, func_147657_c

int (): e, method_4780, getRepeatDelay, func_147652_d

int (): e, getDelay, method_4780, getRepeatDelay, func_147652_d

float (): f, method_4781, getVolume, func_147653_e

float (): f, getVolume, method_4781, getVolume, func_147653_e

float (): g, method_4782, getPitch, func_147655_f

float (): g, getPitch, method_4782, getPitch, func_147655_f

float (): h, method_4784, getX, func_147649_g

float (): h, getX, method_4784, getX, func_147649_g

float (): i, method_4779, getY, func_147654_h

float (): i, getY, method_4779, getY, func_147654_h

float (): j, method_4778, getZ, func_147651_i

float (): j, getZ, method_4778, getZ, func_147651_i

SoundInstance$AttenuationType (): k, method_4777, getAttenuationType, func_147656_j

SoundInstance$Attenuation (): k, getAttenuation, method_4777, getAttenuationType, func_147656_j

boolean (): m, method_4787, isLooping, func_217861_m

boolean (): m, isRelative, method_4787, isLooping, func_217861_m

1.14.3

名称

dwk

dwo

net.minecraft.client.sound.AbstractSoundInstance

字段

Sound: a, field_5444, field_184367_a

Sound: a, field_5444, sound, field_184367_a

SoundEventAccessor: n, field_5443, field_184369_l

WeightedSoundSet: n, field_5443, soundSet, field_184369_l

SoundCategory: b, field_5447, field_184368_b

SoundCategory: b, field_5447, category, field_184368_b

MinecraftKey: c, field_5448, field_147664_a

MinecraftKey: c, field_5448, id, field_147664_a

float: d, field_5442, field_147662_b

float: d, field_5442, volume, field_147662_b

float: e, field_5441, field_147663_c

float: e, field_5441, pitch, field_147663_c

float: f, field_5439, field_147660_d

float: f, field_5439, x, field_147660_d

float: g, field_5450, field_147661_e

float: g, field_5450, y, field_147661_e

float: h, field_5449, field_147658_f

float: h, field_5449, z, field_147658_f

boolean: i, field_5446, field_147659_g

boolean: i, field_5446, repeat, field_147659_g

int: j, field_5451, field_147665_h

int: j, field_5451, repeatDelay, field_147665_h

ISound$AttenuationType: k, field_5440, field_147666_i

SoundInstance$AttenuationType: k, field_5440, attenuationType, field_147666_i

boolean: l, field_18935, field_204201_l

boolean: l, field_18935, field_18935, field_204201_l

boolean: m, field_18936, field_217862_m

boolean: m, field_18936, looping, field_217862_m

构造函数

方法

MinecraftKey (): a, method_4775, func_147650_b

MinecraftKey (): a, method_4775, getId, func_147650_b

SoundEventAccessor (SoundHandler): a, method_4783, func_184366_a

WeightedSoundSet (SoundManager): a, method_4783, getSoundSet, func_184366_a

Sound (): b, method_4776, func_184364_b

Sound (): b, method_4776, getSound, func_184364_b

SoundCategory (): c, method_4774, func_184365_d

SoundCategory (): c, method_4774, getCategory, func_184365_d

boolean (): d, method_4786, func_147657_c

boolean (): d, method_4786, isRepeatable, func_147657_c

int (): e, method_4780, func_147652_d

int (): e, method_4780, getRepeatDelay, func_147652_d

float (): f, method_4781, func_147653_e

float (): f, method_4781, getVolume, func_147653_e

float (): g, method_4782, func_147655_f

float (): g, method_4782, getPitch, func_147655_f

float (): h, method_4784, func_147649_g

float (): h, method_4784, getX, func_147649_g

float (): i, method_4779, func_147654_h

float (): i, method_4779, getY, func_147654_h

float (): j, method_4778, func_147651_i

float (): j, method_4778, getZ, func_147651_i

ISound$AttenuationType (): k, method_4777, func_147656_j

SoundInstance$AttenuationType (): k, method_4777, getAttenuationType, func_147656_j

boolean (): m, method_4787, func_217861_m

boolean (): m, method_4787, isLooping, func_217861_m

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dwh

dwk

字段

构造函数

方法

1.14

名称

dwh

net.minecraft.class_1102

net.minecraft.client.audio.LocatableSound

字段

Sound: a, field_5444, field_184367_a

SoundEventAccessor: n, field_5443, field_184369_l

SoundCategory: b, field_5447, field_184368_b

MinecraftKey: c, field_5448, field_147664_a

float: d, field_5442, field_147662_b

float: e, field_5441, field_147663_c

float: f, field_5439, field_147660_d

float: g, field_5450, field_147661_e

float: h, field_5449, field_147658_f

boolean: i, field_5446, field_147659_g

int: j, field_5451, field_147665_h

ISound$AttenuationType: k, field_5440, field_147666_i

boolean: l, field_18935, field_204201_l

boolean: m, field_18936, field_217862_m

构造函数

(SoundEffect, SoundCategory)

(MinecraftKey, SoundCategory)

方法

MinecraftKey (): a, method_4775, func_147650_b

SoundEventAccessor (SoundHandler): a, method_4783, func_184366_a

Sound (): b, method_4776, func_184364_b

SoundCategory (): c, method_4774, func_184365_d

boolean (): d, method_4786, func_147657_c

int (): e, method_4780, func_147652_d

float (): f, method_4781, func_147653_e

float (): g, method_4782, func_147655_f

float (): h, method_4784, func_147649_g

float (): i, method_4779, func_147654_h

float (): j, method_4778, func_147651_i

ISound$AttenuationType (): k, method_4777, func_147656_j

boolean (): m, method_4787, func_217861_m