历史 - net.minecraft.client.resources.sounds.AbstractSoundInstance
1.21.11
名称
ifq
ios
字段
ResourceLocation: c, location, field_5448, id, f_119572_
Identifier: c, identifier, field_5448, id, f_434359_
构造函数
方法
ResourceLocation (): a, getLocation, method_4775, getId, m_7904_
Identifier (): a, getIdentifier, method_4775, getId, m_7904_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
huy
ifq
字段
构造函数
方法
1.21.8
名称
hux
huy
字段
构造函数
方法
1.21.7
名称
huw
hux
字段
构造函数
方法
1.21.6
名称
hnv
huw
字段
构造函数
方法
1.21.5
名称
hhy
hnv
字段
构造函数
方法
1.21.4
名称
heq
hhy
字段
构造函数
方法
1.21.3
名称
gti
heq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
grx
gti
字段
构造函数
方法
1.20.6
名称
ghi
grx
字段
构造函数
方法
1.20.4
名称
gbu
ghi
字段
构造函数
方法
1.20.2
名称
fxg
gbu
字段
构造函数
方法
1.20.1
名称
fvn
fxg
字段
构造函数
方法
1.19.4
名称
fqw
fvn
字段
构造函数
方法
1.19.3
名称
fme
fqw
字段
构造函数
方法
1.19.2
名称
字段
RandomSource: m, random, field_38800, field_38800, f_235066_
RandomSource: m, random, field_38800, random, f_235066_
构造函数
方法
1.19.1
名称
fkg
fme
字段
构造函数
方法
1.19
名称
fcy
fkg
字段
RandomSource: m, random, field_38800, field_38800, f_235066_
构造函数
(ResourceLocation, SoundSource)
(SoundEvent, SoundSource, RandomSource)
(ResourceLocation, SoundSource, RandomSource)
方法
1.18.2
名称
fbr
fcy
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ezm
fbr
字段
构造函数
方法
1.17.1
名称
ezl
ezm
字段
boolean: l, relative, field_18936, looping, f_119582_
boolean: l, relative, field_18936, relative, f_119582_
构造函数
方法
boolean (): l, isRelative, method_4787, isLooping, m_7796_
boolean (): l, isRelative, method_4787, isRelative, m_7796_
1.17
名称
emc
ezl
net.minecraft.client.audio.LocatableSound
net.minecraft.src.C_4547_
字段
Sound: a, sound, field_5444, sound, field_184367_a
Sound: a, sound, field_5444, sound, f_119570_
SoundSource: b, source, field_5447, category, field_184368_b
SoundSource: b, source, field_5447, category, f_119571_
ResourceLocation: c, location, field_5448, id, field_147664_a
ResourceLocation: c, location, field_5448, id, f_119572_
float: d, volume, field_5442, volume, field_147662_b
float: d, volume, field_5442, volume, f_119573_
float: e, pitch, field_5441, pitch, field_147663_c
float: e, pitch, field_5441, pitch, f_119574_
boolean: i, looping, field_5446, repeat, field_147659_g
boolean: i, looping, field_5446, repeat, f_119578_
int: j, delay, field_5451, repeatDelay, field_147665_h
int: j, delay, field_5451, repeatDelay, f_119579_
SoundInstance$Attenuation: k, attenuation, field_5440, attenuationType, field_147666_i
SoundInstance$Attenuation: k, attenuation, field_5440, attenuationType, f_119580_
boolean: l, priority, field_18935, field_18935, field_204201_l
boolean: m, relative, field_18936, looping, field_217862_m
boolean: l, relative, field_18936, looping, f_119582_
double: f, x, field_5439, x, field_147660_d
double: f, x, field_5439, x, f_119575_
double: g, y, field_5450, y, field_147661_e
double: g, y, field_5450, y, f_119576_
double: h, z, field_5449, z, field_147658_f
double: h, z, field_5449, z, f_119577_
构造函数
方法
ResourceLocation (): a, getLocation, method_4775, getId, func_147650_b
ResourceLocation (): a, getLocation, method_4775, getId, m_7904_
WeighedSoundEvents (SoundManager): a, resolve, method_4783, getSoundSet, func_184366_a
WeighedSoundEvents (SoundManager): a, resolve, method_4783, getSoundSet, m_6775_
Sound (): b, getSound, method_4776, getSound, func_184364_b
Sound (): b, getSound, method_4776, getSound, m_5891_
SoundSource (): c, getSource, method_4774, getCategory, func_184365_d
SoundSource (): c, getSource, method_4774, getCategory, m_8070_
boolean (): d, isLooping, method_4786, isRepeatable, func_147657_c
boolean (): d, isLooping, method_4786, isRepeatable, m_7775_
int (): e, getDelay, method_4780, getRepeatDelay, func_147652_d
int (): e, getDelay, method_4780, getRepeatDelay, m_7766_
float (): f, getVolume, method_4781, getVolume, func_147653_e
float (): f, getVolume, method_4781, getVolume, m_7769_
float (): g, getPitch, method_4782, getPitch, func_147655_f
float (): g, getPitch, method_4782, getPitch, m_7783_
SoundInstance$Attenuation (): k, getAttenuation, method_4777, getAttenuationType, func_147656_j
SoundInstance$Attenuation (): k, getAttenuation, method_4777, getAttenuationType, m_7438_
boolean (): m, isRelative, method_4787, isLooping, func_217861_m
boolean (): l, isRelative, method_4787, isLooping, m_7796_
double (): h, getX, method_4784, getX, func_147649_g
double (): h, getX, method_4784, getX, m_7772_
double (): i, getY, method_4779, getY, func_147654_h
double (): i, getY, method_4779, getY, m_7780_
double (): j, getZ, method_4778, getZ, func_147651_i
double (): j, getZ, method_4778, getZ, m_7778_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
elu
emc
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
env
elu
字段
构造函数
方法
1.16.1
名称
ecj
env
字段
WeighedSoundEvents: n, soundEvent, field_5443, soundSet, field_184369_l
float: f, x, field_5439, x, field_147660_d
float: g, y, field_5450, y, field_147661_e
float: h, z, field_5449, z, field_147658_f
boolean: l, priority, field_18935, field_204201_l
boolean: l, priority, field_18935, field_18935, field_204201_l
double: f, x, field_5439, x, field_147660_d
double: g, y, field_5450, y, field_147661_e
double: h, z, field_5449, z, field_147658_f
构造函数
方法
float (): h, getX, method_4784, getX, func_147649_g
float (): i, getY, method_4779, getY, func_147654_h
float (): j, getZ, method_4778, getZ, func_147651_i
double (): h, getX, method_4784, getX, func_147649_g
double (): i, getY, method_4779, getY, func_147654_h
double (): j, getZ, method_4778, getZ, func_147651_i
1.15.2
名称
ecg
ecj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dzc
ecg
字段
构造函数
方法
1.14.4
名称
dwo
dzc
net.minecraft.client.resources.sounds.AbstractSoundInstance
字段
Sound: a, field_5444, sound, field_184367_a
Sound: a, sound, field_5444, sound, field_184367_a
WeightedSoundSet: n, field_5443, soundSet, field_184369_l
WeighedSoundEvents: n, soundEvent, field_5443, soundSet, field_184369_l
SoundCategory: b, field_5447, category, field_184368_b
SoundSource: b, source, field_5447, category, field_184368_b
MinecraftKey: c, field_5448, id, field_147664_a
ResourceLocation: c, location, field_5448, id, field_147664_a
float: d, field_5442, volume, field_147662_b
float: d, volume, field_5442, volume, field_147662_b
float: e, field_5441, pitch, field_147663_c
float: e, pitch, field_5441, pitch, field_147663_c
float: f, field_5439, x, field_147660_d
float: f, x, field_5439, x, field_147660_d
float: g, field_5450, y, field_147661_e
float: g, y, field_5450, y, field_147661_e
float: h, field_5449, z, field_147658_f
float: h, z, field_5449, z, field_147658_f
boolean: i, field_5446, repeat, field_147659_g
boolean: i, looping, field_5446, repeat, field_147659_g
int: j, field_5451, repeatDelay, field_147665_h
int: j, delay, field_5451, repeatDelay, field_147665_h
SoundInstance$AttenuationType: k, field_5440, attenuationType, field_147666_i
SoundInstance$Attenuation: k, attenuation, field_5440, attenuationType, field_147666_i
boolean: l, field_18935, field_18935, field_204201_l
boolean: l, priority, field_18935, field_204201_l
boolean: m, field_18936, looping, field_217862_m
boolean: m, relative, field_18936, looping, field_217862_m
构造函数
方法
MinecraftKey (): a, method_4775, getId, func_147650_b
ResourceLocation (): a, getLocation, method_4775, getId, func_147650_b
WeightedSoundSet (SoundManager): a, method_4783, getSoundSet, func_184366_a
WeighedSoundEvents (SoundManager): a, resolve, method_4783, getSoundSet, func_184366_a
Sound (): b, method_4776, getSound, func_184364_b
Sound (): b, getSound, method_4776, getSound, func_184364_b
SoundCategory (): c, method_4774, getCategory, func_184365_d
SoundSource (): c, getSource, method_4774, getCategory, func_184365_d
boolean (): d, method_4786, isRepeatable, func_147657_c
boolean (): d, isLooping, method_4786, isRepeatable, func_147657_c
int (): e, method_4780, getRepeatDelay, func_147652_d
int (): e, getDelay, method_4780, getRepeatDelay, func_147652_d
float (): f, method_4781, getVolume, func_147653_e
float (): f, getVolume, method_4781, getVolume, func_147653_e
float (): g, method_4782, getPitch, func_147655_f
float (): g, getPitch, method_4782, getPitch, func_147655_f
float (): h, method_4784, getX, func_147649_g
float (): h, getX, method_4784, getX, func_147649_g
float (): i, method_4779, getY, func_147654_h
float (): i, getY, method_4779, getY, func_147654_h
float (): j, method_4778, getZ, func_147651_i
float (): j, getZ, method_4778, getZ, func_147651_i
SoundInstance$AttenuationType (): k, method_4777, getAttenuationType, func_147656_j
SoundInstance$Attenuation (): k, getAttenuation, method_4777, getAttenuationType, func_147656_j
boolean (): m, method_4787, isLooping, func_217861_m
boolean (): m, isRelative, method_4787, isLooping, func_217861_m
1.14.3
名称
dwk
dwo
net.minecraft.client.sound.AbstractSoundInstance
字段
Sound: a, field_5444, field_184367_a
Sound: a, field_5444, sound, field_184367_a
SoundEventAccessor: n, field_5443, field_184369_l
WeightedSoundSet: n, field_5443, soundSet, field_184369_l
SoundCategory: b, field_5447, field_184368_b
SoundCategory: b, field_5447, category, field_184368_b
MinecraftKey: c, field_5448, field_147664_a
MinecraftKey: c, field_5448, id, field_147664_a
float: d, field_5442, field_147662_b
float: d, field_5442, volume, field_147662_b
float: e, field_5441, field_147663_c
float: e, field_5441, pitch, field_147663_c
float: f, field_5439, field_147660_d
float: f, field_5439, x, field_147660_d
float: g, field_5450, field_147661_e
float: g, field_5450, y, field_147661_e
float: h, field_5449, field_147658_f
float: h, field_5449, z, field_147658_f
boolean: i, field_5446, field_147659_g
boolean: i, field_5446, repeat, field_147659_g
int: j, field_5451, field_147665_h
int: j, field_5451, repeatDelay, field_147665_h
ISound$AttenuationType: k, field_5440, field_147666_i
SoundInstance$AttenuationType: k, field_5440, attenuationType, field_147666_i
boolean: l, field_18935, field_204201_l
boolean: l, field_18935, field_18935, field_204201_l
boolean: m, field_18936, field_217862_m
boolean: m, field_18936, looping, field_217862_m
构造函数
方法
MinecraftKey (): a, method_4775, func_147650_b
MinecraftKey (): a, method_4775, getId, func_147650_b
SoundEventAccessor (SoundHandler): a, method_4783, func_184366_a
WeightedSoundSet (SoundManager): a, method_4783, getSoundSet, func_184366_a
Sound (): b, method_4776, func_184364_b
Sound (): b, method_4776, getSound, func_184364_b
SoundCategory (): c, method_4774, func_184365_d
SoundCategory (): c, method_4774, getCategory, func_184365_d
boolean (): d, method_4786, func_147657_c
boolean (): d, method_4786, isRepeatable, func_147657_c
int (): e, method_4780, func_147652_d
int (): e, method_4780, getRepeatDelay, func_147652_d
float (): f, method_4781, func_147653_e
float (): f, method_4781, getVolume, func_147653_e
float (): g, method_4782, func_147655_f
float (): g, method_4782, getPitch, func_147655_f
float (): h, method_4784, func_147649_g
float (): h, method_4784, getX, func_147649_g
float (): i, method_4779, func_147654_h
float (): i, method_4779, getY, func_147654_h
float (): j, method_4778, func_147651_i
float (): j, method_4778, getZ, func_147651_i
ISound$AttenuationType (): k, method_4777, func_147656_j
SoundInstance$AttenuationType (): k, method_4777, getAttenuationType, func_147656_j
boolean (): m, method_4787, func_217861_m
boolean (): m, method_4787, isLooping, func_217861_m
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dwh
dwk
字段
构造函数
方法
1.14
名称
dwh
net.minecraft.class_1102
net.minecraft.client.audio.LocatableSound
字段
Sound: a, field_5444, field_184367_a
SoundEventAccessor: n, field_5443, field_184369_l
SoundCategory: b, field_5447, field_184368_b
MinecraftKey: c, field_5448, field_147664_a
float: d, field_5442, field_147662_b
float: e, field_5441, field_147663_c
float: f, field_5439, field_147660_d
float: g, field_5450, field_147661_e
float: h, field_5449, field_147658_f
boolean: i, field_5446, field_147659_g
int: j, field_5451, field_147665_h
ISound$AttenuationType: k, field_5440, field_147666_i
boolean: l, field_18935, field_204201_l
boolean: m, field_18936, field_217862_m
构造函数
方法
MinecraftKey (): a, method_4775, func_147650_b
SoundEventAccessor (SoundHandler): a, method_4783, func_184366_a
Sound (): b, method_4776, func_184364_b
SoundCategory (): c, method_4774, func_184365_d
boolean (): d, method_4786, func_147657_c
int (): e, method_4780, func_147652_d
float (): f, method_4781, func_147653_e
float (): g, method_4782, func_147655_f
float (): h, method_4784, func_147649_g
float (): i, method_4779, func_147654_h
float (): j, method_4778, func_147651_i
ISound$AttenuationType (): k, method_4777, func_147656_j
boolean (): m, method_4787, func_217861_m