历史 - net.minecraft.world.level.block.EnderChestBlock

1.21.11

名称

dxr

ecm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dst

dxr

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqh

dst

字段

构造函数

方法

1.21.5

名称

dmf

dqh

字段

构造函数

方法

1.21.4

名称

dnf

dmf

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dip

dnf

字段

DirectionProperty: c, FACING, field_10966, FACING, f_53115_

EnumProperty<Direction>: c, FACING, field_10966, FACING, f_53115_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhs

dip

字段

构造函数

方法

1.20.6

名称

czh

dhs

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cvi

czh

字段

DirectionProperty: b, FACING, field_10966, FACING, f_53115_

DirectionProperty: c, FACING, field_10966, FACING, f_53115_

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

BooleanProperty: d, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

VoxelShape: d, SHAPE, field_10967, SHAPE, f_53117_

VoxelShape: e, SHAPE, field_10967, SHAPE, f_53117_

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

Component: f, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

com.mojang.serialization.MapCodec<EnderChestBlock>: b, CODEC, field_46347, CODEC, f_303592_

构造函数

方法

com.mojang.serialization.MapCodec<EnderChestBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

csa

cvi

字段

构造函数

方法

1.20.1

名称

crt

csa

字段

构造函数

方法

1.19.4

名称

cpd

crt

字段

构造函数

方法

1.19.3

名称

cma

cpd

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cld

cma

net.minecraft.world.level.block.BlockEnderChest

字段

构造函数

方法

1.19

名称

cfw

cld

net.minecraft.world.level.block.BlockEnderChest

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cfe

cfw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbv

cfe

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cbu

cbv

字段

构造函数

方法

1.17

名称

bwl

cbu

net.minecraft.block.EnderChestBlock

net.minecraft.src.C_1781_

net.minecraft.server.v1_16_R3.BlockEnderChest

net.minecraft.world.level.block.BlockEnderChest

字段

DirectionProperty: b, FACING, field_10966, FACING, field_176437_a, FACING

DirectionProperty: b, FACING, field_10966, FACING, f_53115_

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, f_53116_

VoxelShape: d, SHAPE, field_10967, SHAPE, field_196324_b

VoxelShape: d, SHAPE, field_10967, SHAPE, f_53117_

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, f_53118_

构造函数

方法

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, m_5641_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwi

bwl

net.minecraft.server.v1_16_R2.BlockEnderChest

net.minecraft.server.v1_16_R3.BlockEnderChest

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxo

bwi

net.minecraft.server.v1_16_R1.BlockEnderChest

net.minecraft.server.v1_16_R2.BlockEnderChest

字段

TranslatableComponent: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

Component: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

构造函数

方法

1.16.1

名称

brc

bxo

net.minecraft.server.v1_15_R1.BlockEnderChest

net.minecraft.server.v1_16_R1.BlockEnderChest

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bqz

brc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bop

bqz

net.minecraft.server.v1_14_R1.BlockEnderChest

net.minecraft.server.v1_15_R1.BlockEnderChest

字段

DirectionProperty: a, FACING, field_10966, FACING, field_176437_a, FACING

DirectionProperty: b, FACING, field_10966, FACING, field_176437_a, FACING

BooleanProperty: b, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

BooleanProperty: c, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

VoxelShape: c, SHAPE, field_10967, SHAPE, field_196324_b

VoxelShape: d, SHAPE, field_10967, SHAPE, field_196324_b

TranslatableComponent: d, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

TranslatableComponent: e, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

构造函数

方法

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_

1.14.4

名称

bok

bop

net.minecraft.world.level.block.EnderChestBlock

字段

BlockStateDirection: a, field_10966, FACING, field_176437_a, FACING

DirectionProperty: a, FACING, field_10966, FACING, field_176437_a, FACING

BlockStateBoolean: b, field_10968, WATERLOGGED, field_204615_b

BooleanProperty: b, WATERLOGGED, field_10968, WATERLOGGED, field_204615_b

VoxelShape: c, field_10967, SHAPE, field_196324_b

VoxelShape: c, SHAPE, field_10967, SHAPE, field_196324_b

ChatMessage: d, field_17363, CONTAINER_NAME, field_220115_d

TranslatableComponent: d, CONTAINER_TITLE, field_17363, CONTAINER_NAME, field_220115_d

构造函数

方法

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bog

bok

net.minecraft.block.EnderChestBlock

字段

BlockStateDirection: a, field_10966, field_176437_a, FACING

BlockStateDirection: a, field_10966, FACING, field_176437_a, FACING

BlockStateBoolean: b, field_10968, field_204615_b

BlockStateBoolean: b, field_10968, WATERLOGGED, field_204615_b

VoxelShape: c, field_10967, field_196324_b

VoxelShape: c, field_10967, SHAPE, field_196324_b

ChatMessage: d, field_17363, field_220115_d

ChatMessage: d, field_17363, CONTAINER_NAME, field_220115_d

构造函数

方法

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

boolean (IBlockData): d, method_9589, func_190946_v

boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bof

bog

字段

构造函数

方法

1.14

名称

bem

bof

net.minecraft.class_2336

net.minecraft.block.BlockEnderChest

net.minecraft.block.EnderChestBlock

net.minecraft.server.v1_13_R2.BlockEnderChest

net.minecraft.server.v1_14_R1.BlockEnderChest

字段

BlockStateDirection: a, field_176437_a, FACING

BlockStateDirection: a, field_10966, field_176437_a, FACING

BlockStateBoolean: b, field_204615_b

BlockStateBoolean: b, field_10968, field_204615_b

VoxelShape: c, field_196324_b

VoxelShape: c, field_10967, field_196324_b

ChatMessage: d, field_17363, field_220115_d

构造函数

方法

boolean (): X_, func_149700_E

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

boolean (IBlockData): b, func_190946_v

boolean (IBlockData): d, method_9589, func_190946_v

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IBlockData, Random): a, func_196264_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bel

bem

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bed

bel

net.minecraft.server.v1_13_R1.BlockEnderChest

net.minecraft.server.v1_13_R2.BlockEnderChest

字段

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

aqk

bed

net.minecraft.server.v1_12_R1.BlockEnderChest

net.minecraft.server.v1_13_R1.BlockEnderChest

字段

AxisAlignedBB: b, field_185569_b

BlockStateBoolean: b, field_204615_b

VoxelShape: c, field_196324_b

构造函数

()

(Block$Info)

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

boolean (): n, func_149700_E

boolean (): X_, func_149700_E

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): a_, func_190946_v

boolean (IBlockData): b, func_190946_v

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IBlockData, Random): a, func_196264_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqi

aqk

字段

构造函数

方法

1.12

名称

anh

aqi

net.minecraft.server.v1_11_R1.BlockEnderChest

net.minecraft.server.v1_12_R1.BlockEnderChest

字段

构造函数

方法

boolean (IBlockData): v, func_190946_v

boolean (IBlockData): a_, func_190946_v

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

anf

anh

字段

构造函数

方法

1.11

名称

als

anf

net.minecraft.server.v1_10_R1.BlockEnderChest

net.minecraft.server.v1_11_R1.BlockEnderChest

字段

构造函数

方法

boolean (): o, func_149700_E

boolean (): n, func_149700_E

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_190946_v

1.10.2

名称

字段

构造函数

方法

1.10

名称

alf

als

net.minecraft.server.v1_9_R2.BlockEnderChest

net.minecraft.server.v1_10_R1.BlockEnderChest

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockEnderChest

net.minecraft.server.v1_9_R2.BlockEnderChest

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

agp

alf

net.minecraft.server.v1_8_R3.BlockEnderChest

net.minecraft.server.v1_9_R1.BlockEnderChest

字段

AxisAlignedBB: b, field_185569_b

构造函数

方法

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

boolean (): I, func_149700_E

boolean (): o, func_149700_E

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

EnumRenderType (IBlockData): a, func_149645_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

1.8.8

名称

agp

net.minecraft.block.BlockEnderChest

net.minecraft.server.v1_8_R3.BlockEnderChest

字段

BlockStateDirection: a, field_176437_a, FACING

构造函数

()

方法

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

boolean (): I, func_149700_E

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c