历史 - net.minecraft.world.entity.monster.warden.WardenAi
1.21.11
名称
cyp
dci
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ctx
cyp
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
crm
ctx
字段
构造函数
方法
1.21.5
名称
cob
crm
字段
构造函数
方法
1.21.4
名称
cpb
cob
字段
构造函数
方法
1.21.3
名称
cmc
cpb
字段
构造函数
方法
void (Warden, LivingEntity): b, onTargetInvalid, method_42235, removeDeadSuspect, m_219528_
void (ServerLevel, Warden, LivingEntity): a, onTargetInvalid, method_42235, removeDeadSuspect, m_219528_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cme
cmc
字段
构造函数
方法
1.20.6
名称
cen
cme
字段
构造函数
方法
1.20.4
名称
caz
cen
字段
构造函数
方法
1.20.2
名称
bxt
caz
字段
构造函数
方法
1.20.1
名称
bxr
bxt
字段
构造函数
方法
1.19.4
名称
bvu
bxr
字段
构造函数
方法
1.19.3
名称
bth
bvu
字段
Behavior<Warden>: m, DIG_COOLDOWN_SETTER, field_38182, RESET_DIG_COOLDOWN_TASK, f_219502_
BehaviorControl<Warden>: m, DIG_COOLDOWN_SETTER, field_38182, RESET_DIG_COOLDOWN_TASK, f_219502_
构造函数
方法
1.19.2
名称
字段
float: d, SPEED_MULTIPLIER_WHEN_IDLING, field_38175, field_38175, f_219493_
float: d, SPEED_MULTIPLIER_WHEN_IDLING, field_38175, STROLL_SPEED, f_219493_
float: e, SPEED_MULTIPLIER_WHEN_INVESTIGATING, field_38176, field_38176, f_219494_
float: e, SPEED_MULTIPLIER_WHEN_INVESTIGATING, field_38176, CELEBRATE_TIME, f_219494_
float: f, SPEED_MULTIPLIER_WHEN_FIGHTING, field_38177, field_38177, f_219495_
float: f, SPEED_MULTIPLIER_WHEN_FIGHTING, field_38177, RANGED_APPROACH_SPEED, f_219495_
int: g, MELEE_ATTACK_COOLDOWN, field_38178, field_38178, f_219496_
int: g, MELEE_ATTACK_COOLDOWN, field_38178, MELEE_ATTACK_INTERVAL, f_219496_
构造函数
方法
1.19.1
名称
bsk
bth
字段
构造函数
方法
1.19
名称
bsk
net.minecraft.world.entity.monster.warden.WardenAi
net.minecraft.class_7261
net.minecraft.entity.mob.WardenBrain
net.minecraft.src.C_213065_
net.minecraft.world.entity.monster.warden.WardenAi
字段
float: d, SPEED_MULTIPLIER_WHEN_IDLING, field_38175, field_38175, f_219493_
float: e, SPEED_MULTIPLIER_WHEN_INVESTIGATING, field_38176, field_38176, f_219494_
float: f, SPEED_MULTIPLIER_WHEN_FIGHTING, field_38177, field_38177, f_219495_
int: g, MELEE_ATTACK_COOLDOWN, field_38178, field_38178, f_219496_
int: h, DIGGING_DURATION, field_38179, DIG_DURATION, f_219497_
int: a, EMERGE_DURATION, field_38171, EMERGE_DURATION, f_219490_
int: b, ROAR_DURATION, field_38172, ROAR_DURATION, f_219491_
int: i, SNIFFING_DURATION, field_38180, SNIFF_DURATION, f_219498_
int: c, DIGGING_COOLDOWN, field_38173, DIG_COOLDOWN, f_219492_
int: j, DISTURBANCE_LOCATION_EXPIRY_TIME, field_38181, field_38181, f_219499_
List<SensorType<? extends Sensor<? super Warden>>>: k, SENSOR_TYPES, field_38416, SENSORS, f_219500_
List<MemoryModuleType<?>>: l, MEMORY_TYPES, field_38417, MEMORY_MODULES, f_219501_
Behavior<Warden>: m, DIG_COOLDOWN_SETTER, field_38182, RESET_DIG_COOLDOWN_TASK, f_219502_
构造函数
()
方法
void (Warden): a, updateActivity, method_42228, updateActivities, m_219512_
Brain<?> (Warden, com.mojang.serialization.Dynamic<?>): a, makeBrain, method_42230, create, m_219520_
void (Brain<Warden>): a, initCoreActivity, method_42227, addCoreActivities, m_219510_
void (Brain<Warden>): b, initEmergeActivity, method_42233, addEmergeActivities, m_219526_
void (Brain<Warden>): c, initDiggingActivity, method_42237, addDigActivities, m_219531_
void (Brain<Warden>): d, initIdleActivity, method_42240, addIdleActivities, m_219536_
void (Brain<Warden>): e, initInvestigateActivity, method_42242, addInvestigateActivities, m_219541_
void (Brain<Warden>): f, initSniffingActivity, method_42244, addSniffActivities, m_219543_
void (Brain<Warden>): g, initRoarActivity, method_42245, addRoarActivities, m_219545_
void (Warden, Brain<Warden>): a, initFightActivity, method_42236, addFightActivities, m_219517_
boolean (Warden, LivingEntity): a, isTarget, method_42229, isTargeting, m_219514_
void (Warden, LivingEntity): b, onTargetInvalid, method_42235, removeDeadSuspect, m_219528_
void (LivingEntity): a, setDigCooldown, method_42225, resetDigCooldown, m_219505_
void (Warden, BlockPos): a, setDisturbanceLocation, method_42231, lookAtDisturbance, m_219523_