历史 - net.minecraft.world.level.redstone.Orientation
1.21.11
名称
fhi
fmj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fbt
fhi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ezi
fbt
字段
构造函数
方法
1.21.5
名称
eui
ezi
字段
构造函数
方法
1.21.4
名称
evf
eui
字段
构造函数
方法
1.21.3
名称
evf
net.minecraft.world.level.redstone.Orientation
net.minecraft.class_9904
net.minecraft.world.block.WireOrientation
net.minecraft.src.C_346043_
net.minecraft.world.level.redstone.Orientation
字段
StreamCodec<io.netty.buffer.ByteBuf, Orientation>: a, STREAM_CODEC, field_52668, PACKET_CODEC, f_347293_
Orientation[]: b, ORIENTATIONS, field_52669, VALUES, f_348993_
Direction: c, up, field_52670, up, f_347760_
Direction: d, front, field_52671, front, f_347199_
Direction: e, side, field_52672, right, f_346687_
Orientation$SideBias: f, sideBias, field_52673, sideBias, f_349509_
int: g, index, field_52674, ordinal, f_349018_
List<Direction>: h, neighbors, field_52675, directionsByPriority, f_346921_
List<Direction>: i, horizontalNeighbors, field_52676, horizontalDirections, f_347237_
List<Direction>: j, verticalNeighbors, field_52677, verticalDirections, f_346429_
Map<Direction, Orientation>: k, withFront, field_52678, siblingsByFront, f_349340_
Map<Direction, Orientation>: l, withUp, field_52679, siblingsByUp, f_347188_
Map<Orientation$SideBias, Orientation>: m, withSideBias, field_52680, siblingsBySideBias, f_347221_
构造函数
(Direction, Direction, Orientation$SideBias)
方法
Orientation (Direction, Direction, Orientation$SideBias): a, of, method_61848, of, m_356979_
Orientation (Direction): a, withUp, method_61847, withUp, m_352095_
Orientation (Direction): b, withFront, method_61850, withFront, m_351812_
Orientation (Direction): c, withFrontPreserveUp, method_62875, withFrontIfNotUp, m_354821_
Orientation (Direction): d, withFrontAdjustSideBias, method_61853, withFrontAndSideBias, m_352047_
Orientation (Orientation$SideBias): a, withSideBias, method_61845, withSideBias, m_356687_
Orientation (): a, withMirror, method_61842, withOppositeSideBias, m_352965_
Direction (): b, getFront, method_61849, getFront, m_353739_
Direction (): c, getUp, method_61852, getUp, m_356347_
Direction (): d, getSide, method_61854, getRight, m_356257_
Orientation$SideBias (): e, getSideBias, method_61856, getSideBias, m_357200_
List<Direction> (): f, getDirections, method_61858, getDirectionsByPriority, m_357386_
List<Direction> (): g, getHorizontalDirections, method_61859, getHorizontalDirections, m_353343_
List<Direction> (): h, getVerticalDirections, method_61860, getVerticalDirections, m_352138_
int (): i, getIndex, method_61861, ordinal, m_352989_
Orientation (int): a, fromIndex, method_61843, fromOrdinal, m_352391_
Orientation (RandomSource): a, random, method_61844, random, m_351974_
Orientation (Orientation, Orientation[]): a, generateContext, method_61846, initializeValuesArray, m_353871_
int (Direction, Direction, Orientation$SideBias): b, generateIndex, method_61851, ordinalFromComponents, m_357048_