历史 - net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer
1.21.11
名称
hta
ibv
字段
构造函数
方法
ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, getTexture, m_117668_
Identifier (String, Identifier): a, getIdentifier, method_17155, getTexture, m_445113_
ResourceLocation (String, Holder<?>): a, getResourceLocation, method_66858, getTexture, m_384132_
Identifier (String, Holder<?>): a, getIdentifier, method_66858, getTexture, m_440868_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hjf
hta
字段
M: f, noHatModel, field_61809, field_61809, f_414060_
M: g, noHatBabyModel, field_61810, field_61810, f_413442_
构造函数
(RenderLayerParent<S, M>, ResourceManager, String)
(RenderLayerParent<S, M>, ResourceManager, String, M, M)
方法
void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17151, render, m_6494_
void (PoseStack, SubmitNodeCollector, int, S, float, float): a, submit, method_17151, render, m_6494_
1.21.8
名称
hje
hjf
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hcu
hje
字段
构造函数
方法
1.21.5
名称
gxe
hcu
字段
构造函数
方法
<K> VillagerMetadataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetadataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, m_117658_
ResourceLocation (String, Holder<?>): a, getResourceLocation, method_66858, getTexture, m_384132_
<K> VillagerMetadataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceKey<K>, VillagerMetadataSection$Hat>, String, Holder<K>): a, getHatData, method_17153, getHatType, m_117658_
1.21.4
名称
gwp
gxe
字段
构造函数
方法
1.21.3
名称
gpg
gwp
字段
构造函数
方法
ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, m_117668_
ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, getTexture, m_117668_
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, m_6494_
void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17151, render, m_6494_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gnw
gpg
字段
构造函数
方法
1.20.6
名称
gdj
gnw
字段
构造函数
方法
1.20.4
名称
fya
gdj
字段
构造函数
方法
1.20.2
名称
ftr
fya
字段
构造函数
方法
1.20.1
名称
fry
ftr
字段
构造函数
方法
1.19.4
名称
fni
fry
字段
构造函数
方法
1.19.3
名称
fjd
fni
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fhf
fjd
字段
构造函数
方法
1.19
名称
ezz
fhf
字段
构造函数
方法
1.18.2
名称
eys
ezz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ewn
eys
字段
构造函数
方法
1.17.1
名称
ewm
ewn
字段
构造函数
方法
1.17
名称
eje
ewm
net.minecraft.client.renderer.entity.layers.VillagerLevelPendantLayer
net.minecraft.src.C_4458_
字段
it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>: a, LEVEL_LOCATIONS, field_17148, LEVEL_TO_ID, field_215352_a
it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>: a, LEVEL_LOCATIONS, field_17148, LEVEL_TO_ID, f_117622_
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetaDataSection$Hat>: b, typeHatCache, field_17149, villagerTypeToHat, field_215353_b
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetaDataSection$Hat>: b, typeHatCache, field_17149, villagerTypeToHat, f_117623_
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetaDataSection$Hat>: c, professionHatCache, field_17150, professionToHat, field_215354_c
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetaDataSection$Hat>: c, professionHatCache, field_17150, professionToHat, f_117624_
ReloadableResourceManager: d, resourceManager, field_17151, resourceManager, field_215355_d
String: e, path, field_17152, entityType, field_215356_e
String: e, path, field_17152, entityType, f_117626_
ResourceManager: d, resourceManager, field_17151, resourceManager, f_117625_
构造函数
(RenderLayerParent<T, M>, ReloadableResourceManager, String)
(RenderLayerParent<T, M>, ResourceManager, String)
方法
ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, func_215351_a
ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, m_117668_
<K> VillagerMetaDataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, func_215350_a
<K> VillagerMetaDataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, m_117658_
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, func_225628_a_
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, m_6494_
1.16.5
名称
字段
构造函数
方法
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
1.16.4
名称
eiw
eje
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ekx
eiw
字段
构造函数
方法
1.16.1
名称
dzn
ekx
字段
构造函数
方法
1.15.2
名称
dzk
dzn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
duo
dzk
net.minecraft.client.renderer.entity.VillagerProfessionLayer
net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer
字段
构造函数
方法
void (T, float, float, float, float, float, float, float): a, render, method_17151, render, func_212842_a_
boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, func_225628_a_
1.14.4
名称
dsa
duo
net.minecraft.client.renderer.entity.VillagerProfessionLayer
字段
it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, LEVEL_TO_ID, field_215352_a
it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>: a, LEVEL_LOCATIONS, field_17148, LEVEL_TO_ID, field_215352_a
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerResourceMetadata$HatType>: b, field_17149, villagerTypeToHat, field_215353_b
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetaDataSection$Hat>: b, typeHatCache, field_17149, villagerTypeToHat, field_215353_b
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerResourceMetadata$HatType>: c, field_17150, professionToHat, field_215354_c
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetaDataSection$Hat>: c, professionHatCache, field_17150, professionToHat, field_215354_c
IReloadableResourceManager: d, field_17151, resourceManager, field_215355_d
ReloadableResourceManager: d, resourceManager, field_17151, resourceManager, field_215355_d
String: e, field_17152, entityType, field_215356_e
String: e, path, field_17152, entityType, field_215356_e
构造函数
方法
void (T, float, float, float, float, float, float, float): a, method_17151, method_17151, func_212842_a_
void (T, float, float, float, float, float, float, float): a, render, method_17151, render, func_212842_a_
boolean (): a, method_4200, hasHurtOverlay, func_177142_b
boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b
MinecraftKey (String, MinecraftKey): a, method_17155, findTexture, func_215351_a
ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, func_215351_a
<K> VillagerResourceMetadata$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerResourceMetadata$HatType>, String, RegistryBlocks<K>, K): a, method_17153, getHatType, func_215350_a
<K> VillagerMetaDataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, func_215350_a
void (IResourceManager): a, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
1.14.3
名称
drw
dsa
net.minecraft.client.render.entity.feature.VillagerClothingFeatureRenderer
字段
it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, field_215352_a
it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, LEVEL_TO_ID, field_215352_a
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetadataSection$HatType>: b, field_17149, field_215353_b
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerResourceMetadata$HatType>: b, field_17149, villagerTypeToHat, field_215353_b
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetadataSection$HatType>: c, field_17150, field_215354_c
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerResourceMetadata$HatType>: c, field_17150, professionToHat, field_215354_c
IReloadableResourceManager: d, field_17151, field_215355_d
IReloadableResourceManager: d, field_17151, resourceManager, field_215355_d
String: e, field_17152, field_215356_e
String: e, field_17152, entityType, field_215356_e
构造函数
方法
void (T, float, float, float, float, float, float, float): a, method_17151, func_212842_a_
void (T, float, float, float, float, float, float, float): a, method_17151, method_17151, func_212842_a_
boolean (): a, method_4200, func_177142_b
boolean (): a, method_4200, hasHurtOverlay, func_177142_b
MinecraftKey (String, MinecraftKey): a, method_17155, func_215351_a
MinecraftKey (String, MinecraftKey): a, method_17155, findTexture, func_215351_a
<K> VillagerMetadataSection$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetadataSection$HatType>, String, RegistryBlocks<K>, K): a, method_17153, func_215350_a
<K> VillagerResourceMetadata$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerResourceMetadata$HatType>, String, RegistryBlocks<K>, K): a, method_17153, getHatType, func_215350_a
void (IResourceManager): a, method_14491, func_195410_a
void (IResourceManager): a, method_14491, apply, func_195410_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
drt
drw
字段
构造函数
方法
1.14
名称
drt
net.minecraft.class_3885
net.minecraft.client.renderer.entity.layers.VillagerLevelPendantLayer
字段
it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, field_215352_a
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetadataSection$HatType>: b, field_17149, field_215353_b
it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetadataSection$HatType>: c, field_17150, field_215354_c
IReloadableResourceManager: d, field_17151, field_215355_d
String: e, field_17152, field_215356_e
构造函数
(IEntityRenderer<T, M>, IReloadableResourceManager, String)
方法
void (T, float, float, float, float, float, float, float): a, method_17151, func_212842_a_
boolean (): a, method_4200, func_177142_b
MinecraftKey (String, MinecraftKey): a, method_17155, func_215351_a
<K> VillagerMetadataSection$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetadataSection$HatType>, String, RegistryBlocks<K>, K): a, method_17153, func_215350_a
void (IResourceManager): a, method_14491, func_195410_a