历史 - net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer

1.21.11

名称

hta

ibv

字段

构造函数

方法

ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, getTexture, m_117668_

Identifier (String, Identifier): a, getIdentifier, method_17155, getTexture, m_445113_

ResourceLocation (String, Holder<?>): a, getResourceLocation, method_66858, getTexture, m_384132_

Identifier (String, Holder<?>): a, getIdentifier, method_66858, getTexture, m_440868_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hjf

hta

字段

M: f, noHatModel, field_61809, field_61809, f_414060_

M: g, noHatBabyModel, field_61810, field_61810, f_413442_

构造函数

(RenderLayerParent<S, M>, ResourceManager, String)

(RenderLayerParent<S, M>, ResourceManager, String, M, M)

方法

void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17151, render, m_6494_

void (PoseStack, SubmitNodeCollector, int, S, float, float): a, submit, method_17151, render, m_6494_

1.21.8

名称

hje

hjf

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hcu

hje

字段

构造函数

方法

1.21.5

名称

gxe

hcu

字段

构造函数

方法

<K> VillagerMetadataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetadataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, m_117658_

ResourceLocation (String, Holder<?>): a, getResourceLocation, method_66858, getTexture, m_384132_

<K> VillagerMetadataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceKey<K>, VillagerMetadataSection$Hat>, String, Holder<K>): a, getHatData, method_17153, getHatType, m_117658_

1.21.4

名称

gwp

gxe

字段

构造函数

方法

1.21.3

名称

gpg

gwp

字段

构造函数

方法

ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, m_117668_

ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, getTexture, m_117668_

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, m_6494_

void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17151, render, m_6494_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gnw

gpg

字段

构造函数

方法

1.20.6

名称

gdj

gnw

字段

构造函数

方法

1.20.4

名称

fya

gdj

字段

构造函数

方法

1.20.2

名称

ftr

fya

字段

构造函数

方法

1.20.1

名称

fry

ftr

字段

构造函数

方法

1.19.4

名称

fni

fry

字段

构造函数

方法

1.19.3

名称

fjd

fni

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fhf

fjd

字段

构造函数

方法

1.19

名称

ezz

fhf

字段

构造函数

方法

1.18.2

名称

eys

ezz

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ewn

eys

字段

构造函数

方法

1.17.1

名称

ewm

ewn

字段

构造函数

方法

1.17

名称

eje

ewm

net.minecraft.client.renderer.entity.layers.VillagerLevelPendantLayer

net.minecraft.src.C_4458_

字段

it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>: a, LEVEL_LOCATIONS, field_17148, LEVEL_TO_ID, field_215352_a

it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>: a, LEVEL_LOCATIONS, field_17148, LEVEL_TO_ID, f_117622_

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetaDataSection$Hat>: b, typeHatCache, field_17149, villagerTypeToHat, field_215353_b

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetaDataSection$Hat>: b, typeHatCache, field_17149, villagerTypeToHat, f_117623_

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetaDataSection$Hat>: c, professionHatCache, field_17150, professionToHat, field_215354_c

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetaDataSection$Hat>: c, professionHatCache, field_17150, professionToHat, f_117624_

ReloadableResourceManager: d, resourceManager, field_17151, resourceManager, field_215355_d

String: e, path, field_17152, entityType, field_215356_e

String: e, path, field_17152, entityType, f_117626_

ResourceManager: d, resourceManager, field_17151, resourceManager, f_117625_

构造函数

(RenderLayerParent<T, M>, ReloadableResourceManager, String)

(RenderLayerParent<T, M>, ResourceManager, String)

方法

ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, func_215351_a

ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, m_117668_

<K> VillagerMetaDataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, func_215350_a

<K> VillagerMetaDataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, m_117658_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, func_225628_a_

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, m_6494_

1.16.5

名称

字段

构造函数

方法

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

1.16.4

名称

eiw

eje

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ekx

eiw

字段

构造函数

方法

1.16.1

名称

dzn

ekx

字段

构造函数

方法

1.15.2

名称

dzk

dzn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

duo

dzk

net.minecraft.client.renderer.entity.VillagerProfessionLayer

net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer

字段

构造函数

方法

void (T, float, float, float, float, float, float, float): a, render, method_17151, render, func_212842_a_

boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17151, render, func_225628_a_

1.14.4

名称

dsa

duo

net.minecraft.client.renderer.entity.VillagerProfessionLayer

字段

it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, LEVEL_TO_ID, field_215352_a

it.unimi.dsi.fastutil.ints.Int2ObjectMap<ResourceLocation>: a, LEVEL_LOCATIONS, field_17148, LEVEL_TO_ID, field_215352_a

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerResourceMetadata$HatType>: b, field_17149, villagerTypeToHat, field_215353_b

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetaDataSection$Hat>: b, typeHatCache, field_17149, villagerTypeToHat, field_215353_b

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerResourceMetadata$HatType>: c, field_17150, professionToHat, field_215354_c

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetaDataSection$Hat>: c, professionHatCache, field_17150, professionToHat, field_215354_c

IReloadableResourceManager: d, field_17151, resourceManager, field_215355_d

ReloadableResourceManager: d, resourceManager, field_17151, resourceManager, field_215355_d

String: e, field_17152, entityType, field_215356_e

String: e, path, field_17152, entityType, field_215356_e

构造函数

方法

void (T, float, float, float, float, float, float, float): a, method_17151, method_17151, func_212842_a_

void (T, float, float, float, float, float, float, float): a, render, method_17151, render, func_212842_a_

boolean (): a, method_4200, hasHurtOverlay, func_177142_b

boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b

MinecraftKey (String, MinecraftKey): a, method_17155, findTexture, func_215351_a

ResourceLocation (String, ResourceLocation): a, getResourceLocation, method_17155, findTexture, func_215351_a

<K> VillagerResourceMetadata$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerResourceMetadata$HatType>, String, RegistryBlocks<K>, K): a, method_17153, getHatType, func_215350_a

<K> VillagerMetaDataSection$Hat (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetaDataSection$Hat>, String, DefaultedRegistry<K>, K): a, getHatData, method_17153, getHatType, func_215350_a

void (IResourceManager): a, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

1.14.3

名称

drw

dsa

net.minecraft.client.render.entity.feature.VillagerClothingFeatureRenderer

字段

it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, field_215352_a

it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, LEVEL_TO_ID, field_215352_a

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetadataSection$HatType>: b, field_17149, field_215353_b

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerResourceMetadata$HatType>: b, field_17149, villagerTypeToHat, field_215353_b

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetadataSection$HatType>: c, field_17150, field_215354_c

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerResourceMetadata$HatType>: c, field_17150, professionToHat, field_215354_c

IReloadableResourceManager: d, field_17151, field_215355_d

IReloadableResourceManager: d, field_17151, resourceManager, field_215355_d

String: e, field_17152, field_215356_e

String: e, field_17152, entityType, field_215356_e

构造函数

方法

void (T, float, float, float, float, float, float, float): a, method_17151, func_212842_a_

void (T, float, float, float, float, float, float, float): a, method_17151, method_17151, func_212842_a_

boolean (): a, method_4200, func_177142_b

boolean (): a, method_4200, hasHurtOverlay, func_177142_b

MinecraftKey (String, MinecraftKey): a, method_17155, func_215351_a

MinecraftKey (String, MinecraftKey): a, method_17155, findTexture, func_215351_a

<K> VillagerMetadataSection$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetadataSection$HatType>, String, RegistryBlocks<K>, K): a, method_17153, func_215350_a

<K> VillagerResourceMetadata$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerResourceMetadata$HatType>, String, RegistryBlocks<K>, K): a, method_17153, getHatType, func_215350_a

void (IResourceManager): a, method_14491, func_195410_a

void (IResourceManager): a, method_14491, apply, func_195410_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

drt

drw

字段

构造函数

方法

1.14

名称

drt

net.minecraft.class_3885

net.minecraft.client.renderer.entity.layers.VillagerLevelPendantLayer

字段

it.unimi.dsi.fastutil.ints.Int2ObjectMap<MinecraftKey>: a, field_17148, field_215352_a

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerType, VillagerMetadataSection$HatType>: b, field_17149, field_215353_b

it.unimi.dsi.fastutil.objects.Object2ObjectMap<VillagerProfession, VillagerMetadataSection$HatType>: c, field_17150, field_215354_c

IReloadableResourceManager: d, field_17151, field_215355_d

String: e, field_17152, field_215356_e

构造函数

(IEntityRenderer<T, M>, IReloadableResourceManager, String)

方法

void (T, float, float, float, float, float, float, float): a, method_17151, func_212842_a_

boolean (): a, method_4200, func_177142_b

MinecraftKey (String, MinecraftKey): a, method_17155, func_215351_a

<K> VillagerMetadataSection$HatType (it.unimi.dsi.fastutil.objects.Object2ObjectMap<K, VillagerMetadataSection$HatType>, String, RegistryBlocks<K>, K): a, method_17153, func_215350_a

void (IResourceManager): a, method_14491, func_195410_a