历史 - net.minecraft.world.level.block.CactusBlock

1.21.11

名称

dvh

eac

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dql

dvh

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

doa

dql

字段

构造函数

方法

1.21.5

名称

djz

doa

字段

VoxelShape: e, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_

VoxelShape: e, SHAPE_COLLISION, field_10711, COLLISION_SHAPE, f_381239_

VoxelShape: f, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_

VoxelShape: d, SHAPE, field_10710, OUTLINE_SHAPE, f_381508_

int: d, AABB_OFFSET, field_31045, field_31045, f_152741_

int: f, MAX_CACTUS_GROWING_HEIGHT, field_56565, TALL_THRESHOLD, f_380310_

int: g, ATTEMPT_GROW_CACTUS_FLOWER_AGE, field_56566, FLOWER_GROWTH_AGE, f_380970_

double: h, ATTEMPT_GROW_CACTUS_FLOWER_SMALL_CACTUS_CHANCE, field_56567, FLOWER_CHANCE_WHEN_SHORT, f_382231_

double: i, ATTEMPT_GROW_CACTUS_FLOWER_TALL_CACTUS_CHANCE, field_56568, FLOWER_CHANCE_WHEN_TALL, f_380357_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

dky

djz

字段

构造函数

方法

1.21.3

名称

dgj

dky

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dfm

dgj

字段

构造函数

方法

1.20.6

名称

cxb

dfm

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

ctf

cxb

字段

IntegerProperty: a, AGE, field_10709, AGE, f_51131_

IntegerProperty: b, AGE, field_10709, AGE, f_51131_

VoxelShape: d, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_

VoxelShape: e, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_

VoxelShape: e, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_

VoxelShape: f, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_

int: b, MAX_AGE, field_31044, MAX_AGE, f_152740_

int: c, MAX_AGE, field_31044, MAX_AGE, f_152740_

int: c, AABB_OFFSET, field_31045, field_31045, f_152741_

int: d, AABB_OFFSET, field_31045, field_31045, f_152741_

com.mojang.serialization.MapCodec<CactusBlock>: a, CODEC, field_46294, CODEC, f_303320_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<CactusBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cpx

ctf

字段

构造函数

方法

1.20.1

名称

cpr

cpx

字段

构造函数

方法

1.19.4

名称

cnc

cpr

字段

构造函数

方法

1.19.3

名称

ckc

cnc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjf

ckc

net.minecraft.world.level.block.BlockCactus

字段

构造函数

方法

1.19

名称

cdz

cjf

net.minecraft.world.level.block.BlockCactus

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

名称

cdh

cdz

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bzy

cdh

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

名称

bzx

bzy

字段

构造函数

方法

1.17

名称

buw

bzx

net.minecraft.block.CactusBlock

net.minecraft.src.C_1718_

net.minecraft.server.v1_16_R3.BlockCactus

net.minecraft.world.level.block.BlockCactus

字段

IntegerProperty: a, AGE, field_10709, AGE, field_176587_a, AGE

IntegerProperty: a, AGE, field_10709, AGE, f_51131_

VoxelShape: b, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, field_196400_b

VoxelShape: d, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_

VoxelShape: c, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, field_196401_c

VoxelShape: e, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_

int: b, MAX_AGE, field_31044, MAX_AGE, f_152740_

int: c, AABB_OFFSET, field_31045, field_31045, f_152741_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

but

buw

net.minecraft.server.v1_16_R2.BlockCactus

net.minecraft.server.v1_16_R3.BlockCactus

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bvz

but

net.minecraft.server.v1_16_R1.BlockCactus

net.minecraft.server.v1_16_R2.BlockCactus

字段

构造函数

方法

1.16.1

名称

bpp

bvz

net.minecraft.server.v1_15_R1.BlockCactus

net.minecraft.server.v1_16_R1.BlockCactus

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

名称

bpm

bpp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnd

bpm

net.minecraft.server.v1_14_R1.BlockCactus

net.minecraft.server.v1_15_R1.BlockCactus

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bmy

bnd

net.minecraft.world.level.block.CactusBlock

字段

BlockStateInteger: a, field_10709, AGE, field_176587_a, AGE

IntegerProperty: a, AGE, field_10709, AGE, field_176587_a, AGE

VoxelShape: b, field_10711, COLLISION_SHAPE, field_196400_b

VoxelShape: b, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, field_196400_b

VoxelShape: c, field_10710, OUTLINE_SHAPE, field_196401_c

VoxelShape: c, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, field_196401_c

构造函数

方法

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bmu

bmy

net.minecraft.block.CactusBlock

字段

BlockStateInteger: a, field_10709, field_176587_a, AGE

BlockStateInteger: a, field_10709, AGE, field_176587_a, AGE

VoxelShape: b, field_10711, field_196400_b

VoxelShape: b, field_10711, COLLISION_SHAPE, field_196400_b

VoxelShape: c, field_10710, field_196401_c

VoxelShape: c, field_10710, OUTLINE_SHAPE, field_196401_c

构造函数

方法

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmt

bmu

字段

构造函数

方法

1.14

名称

bdc

bmt

net.minecraft.class_2266

net.minecraft.block.BlockCactus

net.minecraft.block.CactusBlock

net.minecraft.server.v1_13_R2.BlockCactus

net.minecraft.server.v1_14_R1.BlockCactus

字段

BlockStateInteger: a, field_176587_a, AGE

BlockStateInteger: a, field_10709, field_176587_a, AGE

VoxelShape: b, field_196400_b

VoxelShape: b, field_10711, field_196400_b

VoxelShape: c, field_196401_c

VoxelShape: c, field_10710, field_196401_c

构造函数

方法

boolean (IBlockData): a, func_149686_d

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData): f, func_200124_e

boolean (IBlockData): f, method_9601, func_200124_e

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bdb

bdc

字段

构造函数

方法

1.13.1

名称

bct

bdb

net.minecraft.server.v1_13_R1.BlockCactus

net.minecraft.server.v1_13_R2.BlockCactus

字段

构造函数

方法

1.13

名称

ape

bct

net.minecraft.server.v1_12_R1.BlockCactus

net.minecraft.server.v1_13_R1.BlockCactus

字段

AxisAlignedBB: b, field_185593_b

AxisAlignedBB: c, field_185594_c

VoxelShape: b, field_196400_b

VoxelShape: c, field_196401_c

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): b, func_176586_d

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, World, BlockPosition): b, func_180640_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData): f, func_200124_e

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apc

ape

字段

构造函数

方法

1.12

名称

amc

apc

net.minecraft.server.v1_11_R1.BlockCactus

net.minecraft.server.v1_12_R1.BlockCactus

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ama

amc

字段

构造函数

方法

1.11

名称

akn

ama

net.minecraft.server.v1_10_R1.BlockCactus

net.minecraft.server.v1_11_R1.BlockCactus

字段

构造函数

方法

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a

AxisAlignedBB (IBlockData, World, BlockPosition): b, func_180640_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aka

akn

net.minecraft.server.v1_9_R2.BlockCactus

net.minecraft.server.v1_10_R1.BlockCactus

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockCactus

net.minecraft.server.v1_9_R2.BlockCactus

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

afo

aka

net.minecraft.server.v1_8_R3.BlockCactus

net.minecraft.server.v1_9_R1.BlockCactus

字段

AxisAlignedBB: b, field_185593_b

AxisAlignedBB: c, field_185594_c

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): e, func_176586_d

boolean (World, BlockPosition): b, func_176586_d

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

afo

net.minecraft.block.BlockCactus

net.minecraft.server.v1_8_R3.BlockCactus

字段

BlockStateInteger: a, field_176587_a, AGE

构造函数

()

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition): e, func_176586_d

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k