历史 - net.minecraft.world.level.block.CactusBlock
1.21.11
名称
dvh
eac
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dql
dvh
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
doa
dql
字段
构造函数
方法
1.21.5
名称
djz
doa
字段
VoxelShape: e, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_
VoxelShape: e, SHAPE_COLLISION, field_10711, COLLISION_SHAPE, f_381239_
VoxelShape: f, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_
VoxelShape: d, SHAPE, field_10710, OUTLINE_SHAPE, f_381508_
int: d, AABB_OFFSET, field_31045, field_31045, f_152741_
int: f, MAX_CACTUS_GROWING_HEIGHT, field_56565, TALL_THRESHOLD, f_380310_
int: g, ATTEMPT_GROW_CACTUS_FLOWER_AGE, field_56566, FLOWER_GROWTH_AGE, f_380970_
double: h, ATTEMPT_GROW_CACTUS_FLOWER_SMALL_CACTUS_CHANCE, field_56567, FLOWER_CHANCE_WHEN_SHORT, f_382231_
double: i, ATTEMPT_GROW_CACTUS_FLOWER_TALL_CACTUS_CHANCE, field_56568, FLOWER_CHANCE_WHEN_TALL, f_380357_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
dky
djz
字段
构造函数
方法
1.21.3
名称
dgj
dky
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dfm
dgj
字段
构造函数
方法
1.20.6
名称
cxb
dfm
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
ctf
cxb
字段
IntegerProperty: a, AGE, field_10709, AGE, f_51131_
IntegerProperty: b, AGE, field_10709, AGE, f_51131_
VoxelShape: d, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_
VoxelShape: e, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_
VoxelShape: e, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_
VoxelShape: f, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_
int: b, MAX_AGE, field_31044, MAX_AGE, f_152740_
int: c, MAX_AGE, field_31044, MAX_AGE, f_152740_
int: c, AABB_OFFSET, field_31045, field_31045, f_152741_
int: d, AABB_OFFSET, field_31045, field_31045, f_152741_
com.mojang.serialization.MapCodec<CactusBlock>: a, CODEC, field_46294, CODEC, f_303320_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<CactusBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cpx
ctf
字段
构造函数
方法
1.20.1
名称
cpr
cpx
字段
构造函数
方法
1.19.4
名称
cnc
cpr
字段
构造函数
方法
1.19.3
名称
ckc
cnc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjf
ckc
net.minecraft.world.level.block.BlockCactus
字段
构造函数
方法
1.19
名称
cdz
cjf
net.minecraft.world.level.block.BlockCactus
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
名称
cdh
cdz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzy
cdh
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
1.17.1
名称
bzx
bzy
字段
构造函数
方法
1.17
名称
buw
bzx
net.minecraft.block.CactusBlock
net.minecraft.src.C_1718_
net.minecraft.server.v1_16_R3.BlockCactus
net.minecraft.world.level.block.BlockCactus
字段
IntegerProperty: a, AGE, field_10709, AGE, field_176587_a, AGE
IntegerProperty: a, AGE, field_10709, AGE, f_51131_
VoxelShape: b, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, field_196400_b
VoxelShape: d, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, f_51132_
VoxelShape: c, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, field_196401_c
VoxelShape: e, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, f_51133_
int: b, MAX_AGE, field_31044, MAX_AGE, f_152740_
int: c, AABB_OFFSET, field_31045, field_31045, f_152741_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
but
buw
net.minecraft.server.v1_16_R2.BlockCactus
net.minecraft.server.v1_16_R3.BlockCactus
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvz
but
net.minecraft.server.v1_16_R1.BlockCactus
net.minecraft.server.v1_16_R2.BlockCactus
字段
构造函数
方法
1.16.1
名称
bpp
bvz
net.minecraft.server.v1_15_R1.BlockCactus
net.minecraft.server.v1_16_R1.BlockCactus
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
名称
bpm
bpp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnd
bpm
net.minecraft.server.v1_14_R1.BlockCactus
net.minecraft.server.v1_15_R1.BlockCactus
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bmy
bnd
net.minecraft.world.level.block.CactusBlock
字段
BlockStateInteger: a, field_10709, AGE, field_176587_a, AGE
IntegerProperty: a, AGE, field_10709, AGE, field_176587_a, AGE
VoxelShape: b, field_10711, COLLISION_SHAPE, field_196400_b
VoxelShape: b, COLLISION_SHAPE, field_10711, COLLISION_SHAPE, field_196400_b
VoxelShape: c, field_10710, OUTLINE_SHAPE, field_196401_c
VoxelShape: c, OUTLINE_SHAPE, field_10710, OUTLINE_SHAPE, field_196401_c
构造函数
方法
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bmu
bmy
net.minecraft.block.CactusBlock
字段
BlockStateInteger: a, field_10709, field_176587_a, AGE
BlockStateInteger: a, field_10709, AGE, field_176587_a, AGE
VoxelShape: b, field_10711, field_196400_b
VoxelShape: b, field_10711, COLLISION_SHAPE, field_196400_b
VoxelShape: c, field_10710, field_196401_c
VoxelShape: c, field_10710, OUTLINE_SHAPE, field_196401_c
构造函数
方法
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmt
bmu
字段
构造函数
方法
1.14
名称
bdc
bmt
net.minecraft.class_2266
net.minecraft.block.BlockCactus
net.minecraft.block.CactusBlock
net.minecraft.server.v1_13_R2.BlockCactus
net.minecraft.server.v1_14_R1.BlockCactus
字段
BlockStateInteger: a, field_176587_a, AGE
BlockStateInteger: a, field_10709, field_176587_a, AGE
VoxelShape: b, field_196400_b
VoxelShape: b, field_10711, field_196400_b
VoxelShape: c, field_196401_c
VoxelShape: c, field_10710, field_196401_c
构造函数
方法
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData): f, func_200124_e
boolean (IBlockData): f, method_9601, func_200124_e
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bdb
bdc
字段
构造函数
方法
1.13.1
名称
bct
bdb
net.minecraft.server.v1_13_R1.BlockCactus
net.minecraft.server.v1_13_R2.BlockCactus
字段
构造函数
方法
1.13
名称
ape
bct
net.minecraft.server.v1_12_R1.BlockCactus
net.minecraft.server.v1_13_R1.BlockCactus
字段
AxisAlignedBB: b, field_185593_b
AxisAlignedBB: c, field_185594_c
VoxelShape: b, field_196400_b
VoxelShape: c, field_196401_c
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): b, func_176586_d
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, World, BlockPosition): b, func_180640_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData): f, func_200124_e
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apc
ape
字段
构造函数
方法
1.12
名称
amc
apc
net.minecraft.server.v1_11_R1.BlockCactus
net.minecraft.server.v1_12_R1.BlockCactus
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ama
amc
字段
构造函数
方法
1.11
名称
akn
ama
net.minecraft.server.v1_10_R1.BlockCactus
net.minecraft.server.v1_11_R1.BlockCactus
字段
构造函数
方法
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a
AxisAlignedBB (IBlockData, World, BlockPosition): b, func_180640_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aka
akn
net.minecraft.server.v1_9_R2.BlockCactus
net.minecraft.server.v1_10_R1.BlockCactus
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockCactus
net.minecraft.server.v1_9_R2.BlockCactus
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
afo
aka
net.minecraft.server.v1_8_R3.BlockCactus
net.minecraft.server.v1_9_R1.BlockCactus
字段
AxisAlignedBB: b, field_185593_b
AxisAlignedBB: c, field_185594_c
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): e, func_176586_d
boolean (World, BlockPosition): b, func_176586_d
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
afo
net.minecraft.block.BlockCactus
net.minecraft.server.v1_8_R3.BlockCactus
字段
BlockStateInteger: a, field_176587_a, AGE
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition): e, func_176586_d
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
EnumWorldBlockLayer (): m, func_180664_k