历史 - net.minecraft.client.renderer.block.ModelBlockRenderer
1.21.11
名称
hhi
hpy
字段
构造函数
方法
void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, ModelBlockRenderer$CommonRenderStorage): a, calculateShape, method_3364, getQuadDimensions, m_111039_
void (BlockAndTintGetter, BlockState, BlockPos, BakedQuad, ModelBlockRenderer$CommonRenderStorage): a, calculateShape, method_3364, getQuadDimensions, m_111039_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyu
hhi
字段
构造函数
方法
1.21.8
名称
gyt
gyu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gss
gyt
字段
构造函数
方法
1.21.5
名称
gnf
gss
字段
BlockColors: d, blockColors, field_4178, colors, f_110995_
BlockColors: b, blockColors, field_4178, colors, f_110995_
ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, BRIGHTNESS_CACHE, f_110996_
ThreadLocal<ModelBlockRenderer$Cache>: d, CACHE, field_4179, BRIGHTNESS_CACHE, f_110996_
int: a, FACE_CUBIC, field_32782, field_32782, f_173403_
int: b, FACE_PARTIAL, field_32783, field_32783, f_173404_
Direction[]: c, DIRECTIONS, field_27743, DIRECTIONS, f_173405_
Direction[]: a, DIRECTIONS, field_27743, DIRECTIONS, f_173405_
int: e, CACHE_SIZE, field_32784, BRIGHTNESS_CACHE_MAX_SIZE, f_173406_
int: c, CACHE_SIZE, field_32784, BRIGHTNESS_CACHE_MAX_SIZE, f_173406_
构造函数
方法
void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, m_111039_
void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, m_111012_
void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, m_111023_
void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, m_111001_
void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, m_111067_
void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): a, tesselateBlock, method_3374, render, m_234379_
void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_234390_
void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_234401_
void (BlockAndTintGetter, List<BlockModelPart>, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int): a, tesselateBlock, method_3374, render, m_234379_
boolean (BlockAndTintGetter, BlockState, boolean, Direction, BlockPos): a, shouldRenderFace, method_68826, shouldDrawFace, m_387850_
void (BlockAndTintGetter, List<BlockModelPart>, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int): b, tesselateWithAO, method_3361, renderSmooth, m_234390_
void (BlockAndTintGetter, List<BlockModelPart>, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int): c, tesselateWithoutAO, method_3373, renderFlat, m_234401_
void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, ModelBlockRenderer$AmbientOcclusionRenderStorage, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, m_111012_
void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, ModelBlockRenderer$CommonRenderStorage, int): a, putQuadData, method_23073, renderQuad, m_111023_
void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, ModelBlockRenderer$CommonRenderStorage): a, calculateShape, method_3364, getQuadDimensions, m_111039_
void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, ModelBlockRenderer$CommonRenderStorage): a, renderModelFaceFlat, method_3370, renderQuadsFlat, m_111001_
void (PoseStack$Pose, VertexConsumer, BlockStateModel, float, float, float, int, int): a, renderModel, method_3367, render, m_111067_
1.21.4
名称
gmq
gnf
字段
构造函数
方法
1.21.3
名称
gfv
gmq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gem
gfv
字段
构造函数
方法
1.20.6
名称
fud
gem
字段
构造函数
方法
1.20.4
名称
fpa
fud
字段
构造函数
方法
1.20.2
名称
fkq
fpa
字段
构造函数
方法
1.20.1
名称
fiz
fkq
字段
构造函数
方法
1.19.4
名称
feo
fiz
字段
构造函数
方法
1.19.3
名称
fal
feo
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyn
fal
字段
构造函数
方法
1.19
名称
erl
eyn
字段
构造函数
方法
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, m_111047_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_111078_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_111090_
void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): a, tesselateBlock, method_3374, render, m_234379_
void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_234390_
void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_234401_
1.18.2
名称
eqe
erl
字段
构造函数
方法
void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, m_111058_
void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuads, m_111058_
1.18.1
名称
字段
构造函数
方法
1.18
名称
eob
eqe
字段
构造函数
方法
1.17.1
名称
eoa
eob
字段
BlockColors: d, blockColors, field_4178, colorMap, f_110995_
BlockColors: d, blockColors, field_4178, colors, f_110995_
ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, brightnessCache, f_110996_
ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, BRIGHTNESS_CACHE, f_110996_
int: e, CACHE_SIZE, field_32784, field_32784, f_173406_
int: e, CACHE_SIZE, field_32784, BRIGHTNESS_CACHE_MAX_SIZE, f_173406_
构造函数
方法
1.17
名称
eaz
eoa
net.minecraft.client.renderer.BlockModelRenderer
net.minecraft.src.C_4186_
字段
BlockColors: a, blockColors, field_4178, colorMap, field_187499_a
BlockColors: d, blockColors, field_4178, colorMap, f_110995_
ThreadLocal<ModelBlockRenderer$Cache>: b, CACHE, field_4179, brightnessCache, field_210267_b
ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, brightnessCache, f_110996_
int: a, FACE_CUBIC, field_32782, field_32782, f_173403_
int: b, FACE_PARTIAL, field_32783, field_32783, f_173404_
Direction[]: c, DIRECTIONS, field_27743, DIRECTIONS, f_173405_
int: e, CACHE_SIZE, field_32784, field_32784, f_173406_
构造函数
方法
void (): a, enableCaching, method_20544, enableBrightnessCache, func_211847_a
void (): a, enableCaching, method_20544, enableBrightnessCache, m_111000_
void (): b, clearCache, method_20545, disableBrightnessCache, func_210266_a
void (): b, clearCache, method_20545, disableBrightnessCache, m_111077_
void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_228801_a_
void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, m_111039_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, func_228802_a_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, m_111047_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, func_228805_b_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_111078_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, func_228806_c_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_111090_
void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, func_228799_a_
void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, m_111012_
void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, func_228800_a_
void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, m_111023_
void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, func_228798_a_
void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, m_111001_
void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, func_228804_a_
void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, m_111067_
void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, func_228803_a_
void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, m_111058_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ear
eaz
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ecs
ear
字段
构造函数
方法
1.16.1
名称
drm
ecs
字段
构造函数
方法
1.15.2
名称
drj
drm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dny
drj
字段
构造函数
方法
void (float, float, float, float, List<BakedQuad>): a, renderQuadList, method_3365, renderQuad, func_178264_a
void (BakedModel, float, float, float, float): a, renderModel, method_3368, render, func_178262_a
boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): a, tesselateBlock, method_3374, tesselate, func_217631_a
boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): b, tesselateWithAO, method_3361, tesselateSmooth, func_217634_b
boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): c, tesselateWithoutAO, method_3373, tesselateFlat, func_217635_c
void (BlockAndBiomeGetter, BlockState, BlockPos, BufferBuilder, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace): a, renderModelFaceAO, method_3363, tesselateQuadsSmooth, func_217630_a
void (BlockAndBiomeGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_217633_a
void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_228801_a_
void (BlockAndBiomeGetter, BlockState, BlockPos, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, tesselateQuadsFlat, func_217636_a
void (BlockState, BakedModel, float, float, float, float): a, renderModel, method_3367, render, func_187495_a
void (BakedModel, BlockState, float, boolean): a, renderSingleBlock, method_3366, render, func_178266_a
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, func_228802_a_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, func_228805_b_
boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, func_228806_c_
void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, func_228799_a_
void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, func_228800_a_
void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, func_228798_a_
void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, func_228804_a_
void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, func_228803_a_
1.14.4
名称
dlk
dny
net.minecraft.client.renderer.block.ModelBlockRenderer
字段
BlockColors: a, field_4178, colorMap, field_187499_a
BlockColors: a, blockColors, field_4178, colorMap, field_187499_a
ThreadLocal<BlockModelRenderer$BrightnessCache>: b, field_4179, brightnessCache, field_210267_b
ThreadLocal<ModelBlockRenderer$Cache>: b, CACHE, field_4179, brightnessCache, field_210267_b
构造函数
方法
void (float, float, float, float, List<BakedQuad>): a, method_3365, renderQuad, func_178264_a
void (float, float, float, float, List<BakedQuad>): a, renderQuadList, method_3365, renderQuad, func_178264_a
void (): a, method_20544, enableBrightnessCache, func_211847_a
void (): a, enableCaching, method_20544, enableBrightnessCache, func_211847_a
void (): b, method_20545, disableBrightnessCache, func_210266_a
void (): b, clearCache, method_20545, disableBrightnessCache, func_210266_a
void (BakedModel, float, float, float, float): a, method_3368, render, func_178262_a
void (BakedModel, float, float, float, float): a, renderModel, method_3368, render, func_178262_a
boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, tesselate, func_217631_a
boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): a, tesselateBlock, method_3374, tesselate, func_217631_a
boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, tesselateSmooth, func_217634_b
boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): b, tesselateWithAO, method_3361, tesselateSmooth, func_217634_b
boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, tesselateFlat, func_217635_c
boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): c, tesselateWithoutAO, method_3373, tesselateFlat, func_217635_c
void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionCalculator): a, method_3363, tesselateQuadsSmooth, func_217630_a
void (BlockAndBiomeGetter, BlockState, BlockPos, BufferBuilder, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace): a, renderModelFaceAO, method_3363, tesselateQuadsSmooth, func_217630_a
void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, updateShape, func_217633_a
void (BlockAndBiomeGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_217633_a
void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, tesselateQuadsFlat, func_217636_a
void (BlockAndBiomeGetter, BlockState, BlockPos, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, tesselateQuadsFlat, func_217636_a
void (IBlockData, BakedModel, float, float, float, float): a, method_3367, render, func_187495_a
void (BlockState, BakedModel, float, float, float, float): a, renderModel, method_3367, render, func_187495_a
void (BakedModel, IBlockData, float, boolean): a, method_3366, render, func_178266_a
void (BakedModel, BlockState, float, boolean): a, renderSingleBlock, method_3366, render, func_178266_a
1.14.3
名称
dlg
dlk
net.minecraft.client.render.block.BlockModelRenderer
字段
BlockColors: a, field_4178, field_187499_a
BlockColors: a, field_4178, colorMap, field_187499_a
ThreadLocal<BlockModelRenderer$Cache>: b, field_4179, field_210267_b
ThreadLocal<BlockModelRenderer$BrightnessCache>: b, field_4179, brightnessCache, field_210267_b
构造函数
方法
void (float, float, float, float, List<BakedQuad>): a, method_3365, func_178264_a
void (float, float, float, float, List<BakedQuad>): a, method_3365, renderQuad, func_178264_a
void (): a, method_20544, func_211847_a
void (): a, method_20544, enableBrightnessCache, func_211847_a
void (): b, method_20545, func_210266_a
void (): b, method_20545, disableBrightnessCache, func_210266_a
void (IBakedModel, float, float, float, float): a, method_3368, func_178262_a
void (BakedModel, float, float, float, float): a, method_3368, render, func_178262_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, func_217631_a
boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, tesselate, func_217631_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, func_217634_b
boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, tesselateSmooth, func_217634_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, func_217635_c
boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, tesselateFlat, func_217635_c
void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, method_3363, func_217630_a
void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionCalculator): a, method_3363, tesselateQuadsSmooth, func_217630_a
void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, func_217633_a
void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, updateShape, func_217633_a
void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, func_217636_a
void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, tesselateQuadsFlat, func_217636_a
void (IBlockData, IBakedModel, float, float, float, float): a, method_3367, func_187495_a
void (IBlockData, BakedModel, float, float, float, float): a, method_3367, render, func_187495_a
void (IBakedModel, IBlockData, float, boolean): a, method_3366, func_178266_a
void (BakedModel, IBlockData, float, boolean): a, method_3366, render, func_178266_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dle
dlg
字段
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_4177, field_210267_b
ThreadLocal<BlockModelRenderer$Cache>: b, field_4179, field_210267_b
ThreadLocal<Boolean>: c, field_4179, field_211848_c
构造函数
方法
void (): a, method_3375, func_211847_a
void (): a, method_20544, func_211847_a
void (): b, method_3376, func_210266_a
void (): b, method_20545, func_210266_a
int (IBlockData, IIBlockAccess, BlockPosition): b, method_3371, func_217637_b
1.14
名称
cuw
dle
net.minecraft.class_778
字段
BlockColors: a, field_187499_a
BlockColors: a, field_4178, field_187499_a
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_210267_b
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_4177, field_210267_b
ThreadLocal<Boolean>: c, field_211848_c
ThreadLocal<Boolean>: c, field_4179, field_211848_c
构造函数
方法
void (float, float, float, float, List<BakedQuad>): a, func_178264_a
void (float, float, float, float, List<BakedQuad>): a, method_3365, func_178264_a
void (IBlockData, int[], EnumDirection, float[], BitSet): a, func_187494_a
void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a
void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a
void (): a, func_211847_a
void (): a, method_3375, func_211847_a
void (): b, func_210266_a
void (): b, method_3376, func_210266_a
int (IBlockData, IIBlockAccess, BlockPosition): b, func_210264_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c
void (IBakedModel, float, float, float, float): a, func_178262_a
void (IBakedModel, float, float, float, float): a, method_3368, func_178262_a
void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a
void (IBakedModel, IBlockData, float, boolean): a, func_178266_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, func_217631_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, func_217634_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, func_217635_c
void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, method_3363, func_217630_a
void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, func_217633_a
void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, func_217636_a
void (IBlockData, IBakedModel, float, float, float, float): a, method_3367, func_187495_a
void (IBakedModel, IBlockData, float, boolean): a, method_3366, func_178266_a
int (IBlockData, IIBlockAccess, BlockPosition): b, method_3371, func_217637_b
1.13.2
名称
cuv
cuw
字段
构造函数
方法
1.13.1
名称
cul
cuv
字段
构造函数
方法
void (IBakedModel, float, float, float, float): a, func_178262_a
void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a
void (IBakedModel, IBlockData, float, boolean): a, func_178266_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c
void (IBakedModel, float, float, float, float): a, func_178262_a
void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a
void (IBakedModel, IBlockData, float, boolean): a, func_178266_a
1.13
名称
bvo
cul
字段
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_210267_b
ThreadLocal<Boolean>: c, field_211848_c
构造函数
方法
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean): a, func_178267_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): a, func_187493_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): b, func_187498_b
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): c, func_187497_c
void (IBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a
void (IBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b
boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c
void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a
void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a
void (): a, func_211847_a
void (): b, func_210266_a
int (IBlockData, IIBlockAccess, BlockPosition): b, func_210264_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bvm
bvo
字段
构造函数
方法
1.12
名称
brc
bvm
字段
构造函数
方法
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean): a, func_178267_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): a, func_187493_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): b, func_187498_b
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): c, func_187497_c
void (IBlockAccess, IBlockData, BlockPosition, VertexBuffer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a
void (IBlockAccess, IBlockData, BlockPosition, int, boolean, VertexBuffer, List<BakedQuad>, BitSet): a, func_187496_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean): a, func_178267_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): a, func_187493_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): b, func_187498_b
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): c, func_187497_c
void (IBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a
void (IBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bra
brc
字段
构造函数
方法
1.11
名称
box
bra
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bob
box
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
boe
bob
字段
构造函数
方法
1.9
名称
bgf
boe
字段
BlockColors: a, field_187499_a
构造函数
()
方法
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer): a, func_178259_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer, boolean): a, func_178267_a
boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): a, func_178265_a
boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): b, func_178258_b
void (IBlockAccess, Block, BlockPosition, WorldRenderer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_178263_a
void (Block, int[], EnumDirection, float[], BitSet): a, func_178261_a
void (IBlockAccess, Block, BlockPosition, EnumDirection, int, boolean, WorldRenderer, List<BakedQuad>, BitSet): a, func_178260_a
void (IBakedModel, float, float, float, float): a, func_178262_a
void (IBakedModel, IBlockData, float, boolean): a, func_178266_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean): a, func_178267_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): a, func_187493_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): b, func_187498_b
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): c, func_187497_c
void (IBlockAccess, IBlockData, BlockPosition, VertexBuffer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a
void (IBlockData, int[], EnumDirection, float[], BitSet): a, func_187494_a
void (IBlockAccess, IBlockData, BlockPosition, int, boolean, VertexBuffer, List<BakedQuad>, BitSet): a, func_187496_a
void (IBakedModel, float, float, float, float): a, func_178262_a
void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a
void (IBakedModel, IBlockData, float, boolean): a, func_178266_a
1.8.8
名称
bgf
net.minecraft.client.renderer.BlockModelRenderer
字段
构造函数
()
方法
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer): a, func_178259_a
boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer, boolean): a, func_178267_a
boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): a, func_178265_a
boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): b, func_178258_b
void (IBlockAccess, Block, BlockPosition, WorldRenderer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_178263_a
void (Block, int[], EnumDirection, float[], BitSet): a, func_178261_a
void (IBlockAccess, Block, BlockPosition, EnumDirection, int, boolean, WorldRenderer, List<BakedQuad>, BitSet): a, func_178260_a
void (IBakedModel, float, float, float, float): a, func_178262_a
void (IBakedModel, IBlockData, float, boolean): a, func_178266_a
void (float, float, float, float, List<BakedQuad>): a, func_178264_a