历史 - net.minecraft.client.renderer.block.ModelBlockRenderer

1.21.11

名称

hhi

hpy

字段

构造函数

方法

void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, ModelBlockRenderer$CommonRenderStorage): a, calculateShape, method_3364, getQuadDimensions, m_111039_

void (BlockAndTintGetter, BlockState, BlockPos, BakedQuad, ModelBlockRenderer$CommonRenderStorage): a, calculateShape, method_3364, getQuadDimensions, m_111039_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyu

hhi

字段

构造函数

方法

1.21.8

名称

gyt

gyu

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gss

gyt

字段

构造函数

方法

1.21.5

名称

gnf

gss

字段

BlockColors: d, blockColors, field_4178, colors, f_110995_

BlockColors: b, blockColors, field_4178, colors, f_110995_

ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, BRIGHTNESS_CACHE, f_110996_

ThreadLocal<ModelBlockRenderer$Cache>: d, CACHE, field_4179, BRIGHTNESS_CACHE, f_110996_

int: a, FACE_CUBIC, field_32782, field_32782, f_173403_

int: b, FACE_PARTIAL, field_32783, field_32783, f_173404_

Direction[]: c, DIRECTIONS, field_27743, DIRECTIONS, f_173405_

Direction[]: a, DIRECTIONS, field_27743, DIRECTIONS, f_173405_

int: e, CACHE_SIZE, field_32784, BRIGHTNESS_CACHE_MAX_SIZE, f_173406_

int: c, CACHE_SIZE, field_32784, BRIGHTNESS_CACHE_MAX_SIZE, f_173406_

构造函数

方法

void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, m_111039_

void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, m_111012_

void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, m_111023_

void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, m_111001_

void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, m_111067_

void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): a, tesselateBlock, method_3374, render, m_234379_

void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_234390_

void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_234401_

void (BlockAndTintGetter, List<BlockModelPart>, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int): a, tesselateBlock, method_3374, render, m_234379_

boolean (BlockAndTintGetter, BlockState, boolean, Direction, BlockPos): a, shouldRenderFace, method_68826, shouldDrawFace, m_387850_

void (BlockAndTintGetter, List<BlockModelPart>, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int): b, tesselateWithAO, method_3361, renderSmooth, m_234390_

void (BlockAndTintGetter, List<BlockModelPart>, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int): c, tesselateWithoutAO, method_3373, renderFlat, m_234401_

void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, ModelBlockRenderer$AmbientOcclusionRenderStorage, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, m_111012_

void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, ModelBlockRenderer$CommonRenderStorage, int): a, putQuadData, method_23073, renderQuad, m_111023_

void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, ModelBlockRenderer$CommonRenderStorage): a, calculateShape, method_3364, getQuadDimensions, m_111039_

void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, ModelBlockRenderer$CommonRenderStorage): a, renderModelFaceFlat, method_3370, renderQuadsFlat, m_111001_

void (PoseStack$Pose, VertexConsumer, BlockStateModel, float, float, float, int, int): a, renderModel, method_3367, render, m_111067_

1.21.4

名称

gmq

gnf

字段

构造函数

方法

1.21.3

名称

gfv

gmq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gem

gfv

字段

构造函数

方法

1.20.6

名称

fud

gem

字段

构造函数

方法

1.20.4

名称

fpa

fud

字段

构造函数

方法

1.20.2

名称

fkq

fpa

字段

构造函数

方法

1.20.1

名称

fiz

fkq

字段

构造函数

方法

1.19.4

名称

feo

fiz

字段

构造函数

方法

1.19.3

名称

fal

feo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyn

fal

字段

构造函数

方法

1.19

名称

erl

eyn

字段

构造函数

方法

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, m_111047_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_111078_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_111090_

void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): a, tesselateBlock, method_3374, render, m_234379_

void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_234390_

void (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, RandomSource, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_234401_

1.18.2

名称

eqe

erl

字段

构造函数

方法

void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, m_111058_

void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuads, m_111058_

1.18.1

名称

字段

构造函数

方法

1.18

名称

eob

eqe

字段

构造函数

方法

1.17.1

名称

eoa

eob

字段

BlockColors: d, blockColors, field_4178, colorMap, f_110995_

BlockColors: d, blockColors, field_4178, colors, f_110995_

ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, brightnessCache, f_110996_

ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, BRIGHTNESS_CACHE, f_110996_

int: e, CACHE_SIZE, field_32784, field_32784, f_173406_

int: e, CACHE_SIZE, field_32784, BRIGHTNESS_CACHE_MAX_SIZE, f_173406_

构造函数

方法

1.17

名称

eaz

eoa

net.minecraft.client.renderer.BlockModelRenderer

net.minecraft.src.C_4186_

字段

BlockColors: a, blockColors, field_4178, colorMap, field_187499_a

BlockColors: d, blockColors, field_4178, colorMap, f_110995_

ThreadLocal<ModelBlockRenderer$Cache>: b, CACHE, field_4179, brightnessCache, field_210267_b

ThreadLocal<ModelBlockRenderer$Cache>: f, CACHE, field_4179, brightnessCache, f_110996_

int: a, FACE_CUBIC, field_32782, field_32782, f_173403_

int: b, FACE_PARTIAL, field_32783, field_32783, f_173404_

Direction[]: c, DIRECTIONS, field_27743, DIRECTIONS, f_173405_

int: e, CACHE_SIZE, field_32784, field_32784, f_173406_

构造函数

方法

void (): a, enableCaching, method_20544, enableBrightnessCache, func_211847_a

void (): a, enableCaching, method_20544, enableBrightnessCache, m_111000_

void (): b, clearCache, method_20545, disableBrightnessCache, func_210266_a

void (): b, clearCache, method_20545, disableBrightnessCache, m_111077_

void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_228801_a_

void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, m_111039_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, func_228802_a_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, m_111047_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, func_228805_b_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, m_111078_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, func_228806_c_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, m_111090_

void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, func_228799_a_

void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, m_111012_

void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, func_228800_a_

void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, m_111023_

void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, func_228798_a_

void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, m_111001_

void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, func_228804_a_

void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, m_111067_

void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, func_228803_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, m_111058_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ear

eaz

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ecs

ear

字段

构造函数

方法

1.16.1

名称

drm

ecs

字段

构造函数

方法

1.15.2

名称

drj

drm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dny

drj

字段

构造函数

方法

void (float, float, float, float, List<BakedQuad>): a, renderQuadList, method_3365, renderQuad, func_178264_a

void (BakedModel, float, float, float, float): a, renderModel, method_3368, render, func_178262_a

boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): a, tesselateBlock, method_3374, tesselate, func_217631_a

boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): b, tesselateWithAO, method_3361, tesselateSmooth, func_217634_b

boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): c, tesselateWithoutAO, method_3373, tesselateFlat, func_217635_c

void (BlockAndBiomeGetter, BlockState, BlockPos, BufferBuilder, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace): a, renderModelFaceAO, method_3363, tesselateQuadsSmooth, func_217630_a

void (BlockAndBiomeGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_217633_a

void (BlockAndTintGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_228801_a_

void (BlockAndBiomeGetter, BlockState, BlockPos, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, tesselateQuadsFlat, func_217636_a

void (BlockState, BakedModel, float, float, float, float): a, renderModel, method_3367, render, func_187495_a

void (BakedModel, BlockState, float, boolean): a, renderSingleBlock, method_3366, render, func_178266_a

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): a, tesselateBlock, method_3374, render, func_228802_a_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): b, tesselateWithAO, method_3361, renderSmooth, func_228805_b_

boolean (BlockAndTintGetter, BakedModel, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, Random, long, int): c, tesselateWithoutAO, method_3373, renderFlat, func_228806_c_

void (BlockAndTintGetter, BlockState, BlockPos, PoseStack, VertexConsumer, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace, int): a, renderModelFaceAO, method_3363, renderQuadsSmooth, func_228799_a_

void (BlockAndTintGetter, BlockState, BlockPos, VertexConsumer, PoseStack$Pose, BakedQuad, float, float, float, float, int, int, int, int, int): a, putQuadData, method_23073, renderQuad, func_228800_a_

void (BlockAndTintGetter, BlockState, BlockPos, int, int, boolean, PoseStack, VertexConsumer, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, renderQuadsFlat, func_228798_a_

void (PoseStack$Pose, VertexConsumer, BlockState, BakedModel, float, float, float, int, int): a, renderModel, method_3367, render, func_228804_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, List<BakedQuad>, int, int): a, renderQuadList, method_3365, renderQuad, func_228803_a_

1.14.4

名称

dlk

dny

net.minecraft.client.renderer.block.ModelBlockRenderer

字段

BlockColors: a, field_4178, colorMap, field_187499_a

BlockColors: a, blockColors, field_4178, colorMap, field_187499_a

ThreadLocal<BlockModelRenderer$BrightnessCache>: b, field_4179, brightnessCache, field_210267_b

ThreadLocal<ModelBlockRenderer$Cache>: b, CACHE, field_4179, brightnessCache, field_210267_b

构造函数

方法

void (float, float, float, float, List<BakedQuad>): a, method_3365, renderQuad, func_178264_a

void (float, float, float, float, List<BakedQuad>): a, renderQuadList, method_3365, renderQuad, func_178264_a

void (): a, method_20544, enableBrightnessCache, func_211847_a

void (): a, enableCaching, method_20544, enableBrightnessCache, func_211847_a

void (): b, method_20545, disableBrightnessCache, func_210266_a

void (): b, clearCache, method_20545, disableBrightnessCache, func_210266_a

void (BakedModel, float, float, float, float): a, method_3368, render, func_178262_a

void (BakedModel, float, float, float, float): a, renderModel, method_3368, render, func_178262_a

boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, tesselate, func_217631_a

boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): a, tesselateBlock, method_3374, tesselate, func_217631_a

boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, tesselateSmooth, func_217634_b

boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): b, tesselateWithAO, method_3361, tesselateSmooth, func_217634_b

boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, tesselateFlat, func_217635_c

boolean (BlockAndBiomeGetter, BakedModel, BlockState, BlockPos, BufferBuilder, boolean, Random, long): c, tesselateWithoutAO, method_3373, tesselateFlat, func_217635_c

void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionCalculator): a, method_3363, tesselateQuadsSmooth, func_217630_a

void (BlockAndBiomeGetter, BlockState, BlockPos, BufferBuilder, List<BakedQuad>, float[], BitSet, ModelBlockRenderer$AmbientOcclusionFace): a, renderModelFaceAO, method_3363, tesselateQuadsSmooth, func_217630_a

void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, updateShape, func_217633_a

void (BlockAndBiomeGetter, BlockState, BlockPos, int[], Direction, float[], BitSet): a, calculateShape, method_3364, getQuadDimensions, func_217633_a

void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, tesselateQuadsFlat, func_217636_a

void (BlockAndBiomeGetter, BlockState, BlockPos, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, renderModelFaceFlat, method_3370, tesselateQuadsFlat, func_217636_a

void (IBlockData, BakedModel, float, float, float, float): a, method_3367, render, func_187495_a

void (BlockState, BakedModel, float, float, float, float): a, renderModel, method_3367, render, func_187495_a

void (BakedModel, IBlockData, float, boolean): a, method_3366, render, func_178266_a

void (BakedModel, BlockState, float, boolean): a, renderSingleBlock, method_3366, render, func_178266_a

1.14.3

名称

dlg

dlk

net.minecraft.client.render.block.BlockModelRenderer

字段

BlockColors: a, field_4178, field_187499_a

BlockColors: a, field_4178, colorMap, field_187499_a

ThreadLocal<BlockModelRenderer$Cache>: b, field_4179, field_210267_b

ThreadLocal<BlockModelRenderer$BrightnessCache>: b, field_4179, brightnessCache, field_210267_b

构造函数

方法

void (float, float, float, float, List<BakedQuad>): a, method_3365, func_178264_a

void (float, float, float, float, List<BakedQuad>): a, method_3365, renderQuad, func_178264_a

void (): a, method_20544, func_211847_a

void (): a, method_20544, enableBrightnessCache, func_211847_a

void (): b, method_20545, func_210266_a

void (): b, method_20545, disableBrightnessCache, func_210266_a

void (IBakedModel, float, float, float, float): a, method_3368, func_178262_a

void (BakedModel, float, float, float, float): a, method_3368, render, func_178262_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, func_217631_a

boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, tesselate, func_217631_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, func_217634_b

boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, tesselateSmooth, func_217634_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, func_217635_c

boolean (IIBlockAccess, BakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, tesselateFlat, func_217635_c

void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, method_3363, func_217630_a

void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionCalculator): a, method_3363, tesselateQuadsSmooth, func_217630_a

void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, func_217633_a

void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, updateShape, func_217633_a

void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, func_217636_a

void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, tesselateQuadsFlat, func_217636_a

void (IBlockData, IBakedModel, float, float, float, float): a, method_3367, func_187495_a

void (IBlockData, BakedModel, float, float, float, float): a, method_3367, render, func_187495_a

void (IBakedModel, IBlockData, float, boolean): a, method_3366, func_178266_a

void (BakedModel, IBlockData, float, boolean): a, method_3366, render, func_178266_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dle

dlg

字段

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_4177, field_210267_b

ThreadLocal<BlockModelRenderer$Cache>: b, field_4179, field_210267_b

ThreadLocal<Boolean>: c, field_4179, field_211848_c

构造函数

方法

void (): a, method_3375, func_211847_a

void (): a, method_20544, func_211847_a

void (): b, method_3376, func_210266_a

void (): b, method_20545, func_210266_a

int (IBlockData, IIBlockAccess, BlockPosition): b, method_3371, func_217637_b

1.14

名称

cuw

dle

net.minecraft.class_778

字段

BlockColors: a, field_187499_a

BlockColors: a, field_4178, field_187499_a

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_210267_b

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_4177, field_210267_b

ThreadLocal<Boolean>: c, field_211848_c

ThreadLocal<Boolean>: c, field_4179, field_211848_c

构造函数

方法

void (float, float, float, float, List<BakedQuad>): a, func_178264_a

void (float, float, float, float, List<BakedQuad>): a, method_3365, func_178264_a

void (IBlockData, int[], EnumDirection, float[], BitSet): a, func_187494_a

void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a

void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a

void (): a, func_211847_a

void (): a, method_3375, func_211847_a

void (): b, func_210266_a

void (): b, method_3376, func_210266_a

int (IBlockData, IIBlockAccess, BlockPosition): b, func_210264_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c

void (IBakedModel, float, float, float, float): a, func_178262_a

void (IBakedModel, float, float, float, float): a, method_3368, func_178262_a

void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a

void (IBakedModel, IBlockData, float, boolean): a, func_178266_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, method_3374, func_217631_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, method_3361, func_217634_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, method_3373, func_217635_c

void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, method_3363, func_217630_a

void (IIBlockAccess, IBlockData, BlockPosition, int[], EnumDirection, float[], BitSet): a, method_3364, func_217633_a

void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, method_3370, func_217636_a

void (IBlockData, IBakedModel, float, float, float, float): a, method_3367, func_187495_a

void (IBakedModel, IBlockData, float, boolean): a, method_3366, func_178266_a

int (IBlockData, IIBlockAccess, BlockPosition): b, method_3371, func_217637_b

1.13.2

名称

cuv

cuw

字段

构造函数

方法

1.13.1

名称

cul

cuv

字段

构造函数

方法

void (IBakedModel, float, float, float, float): a, func_178262_a

void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a

void (IBakedModel, IBlockData, float, boolean): a, func_178266_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c

void (IBakedModel, float, float, float, float): a, func_178262_a

void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a

void (IBakedModel, IBlockData, float, boolean): a, func_178266_a

1.13

名称

bvo

cul

字段

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2IntLinkedOpenHashMap<BlockPosition>>: b, field_210267_b

ThreadLocal<Boolean>: c, field_211848_c

构造函数

方法

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean): a, func_178267_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): a, func_187493_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): b, func_187498_b

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): c, func_187497_c

void (IBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a

void (IBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): a, func_199324_a

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): b, func_199326_b

boolean (IIBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, Random, long): c, func_199325_c

void (IIBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a

void (IIBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a

void (): a, func_211847_a

void (): b, func_210266_a

int (IBlockData, IIBlockAccess, BlockPosition): b, func_210264_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bvm

bvo

字段

构造函数

方法

1.12

名称

brc

bvm

字段

构造函数

方法

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean): a, func_178267_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): a, func_187493_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): b, func_187498_b

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): c, func_187497_c

void (IBlockAccess, IBlockData, BlockPosition, VertexBuffer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a

void (IBlockAccess, IBlockData, BlockPosition, int, boolean, VertexBuffer, List<BakedQuad>, BitSet): a, func_187496_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean): a, func_178267_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): a, func_187493_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): b, func_187498_b

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, BufferBuilder, boolean, long): c, func_187497_c

void (IBlockAccess, IBlockData, BlockPosition, BufferBuilder, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a

void (IBlockAccess, IBlockData, BlockPosition, int, boolean, BufferBuilder, List<BakedQuad>, BitSet): a, func_187496_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bra

brc

字段

构造函数

方法

1.11

名称

box

bra

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bob

box

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

boe

bob

字段

构造函数

方法

1.9

名称

bgf

boe

字段

BlockColors: a, field_187499_a

构造函数

()

(BlockColors)

方法

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer): a, func_178259_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer, boolean): a, func_178267_a

boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): a, func_178265_a

boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): b, func_178258_b

void (IBlockAccess, Block, BlockPosition, WorldRenderer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_178263_a

void (Block, int[], EnumDirection, float[], BitSet): a, func_178261_a

void (IBlockAccess, Block, BlockPosition, EnumDirection, int, boolean, WorldRenderer, List<BakedQuad>, BitSet): a, func_178260_a

void (IBakedModel, float, float, float, float): a, func_178262_a

void (IBakedModel, IBlockData, float, boolean): a, func_178266_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean): a, func_178267_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): a, func_187493_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): b, func_187498_b

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, VertexBuffer, boolean, long): c, func_187497_c

void (IBlockAccess, IBlockData, BlockPosition, VertexBuffer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_187492_a

void (IBlockData, int[], EnumDirection, float[], BitSet): a, func_187494_a

void (IBlockAccess, IBlockData, BlockPosition, int, boolean, VertexBuffer, List<BakedQuad>, BitSet): a, func_187496_a

void (IBakedModel, float, float, float, float): a, func_178262_a

void (IBlockData, IBakedModel, float, float, float, float): a, func_187495_a

void (IBakedModel, IBlockData, float, boolean): a, func_178266_a

1.8.8

名称

bgf

net.minecraft.client.renderer.BlockModelRenderer

字段

构造函数

()

方法

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer): a, func_178259_a

boolean (IBlockAccess, IBakedModel, IBlockData, BlockPosition, WorldRenderer, boolean): a, func_178267_a

boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): a, func_178265_a

boolean (IBlockAccess, IBakedModel, Block, BlockPosition, WorldRenderer, boolean): b, func_178258_b

void (IBlockAccess, Block, BlockPosition, WorldRenderer, List<BakedQuad>, float[], BitSet, BlockModelRenderer$AmbientOcclusionFace): a, func_178263_a

void (Block, int[], EnumDirection, float[], BitSet): a, func_178261_a

void (IBlockAccess, Block, BlockPosition, EnumDirection, int, boolean, WorldRenderer, List<BakedQuad>, BitSet): a, func_178260_a

void (IBakedModel, float, float, float, float): a, func_178262_a

void (IBakedModel, IBlockData, float, boolean): a, func_178266_a

void (float, float, float, float, List<BakedQuad>): a, func_178264_a