历史 - net.minecraft.network.protocol.game.ClientboundPlayerInfoUpdatePacket

1.21.11

名称

afd

afn

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aex

afd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aem

aex

字段

构造函数

方法

1.21.5

名称

adt

aem

字段

构造函数

方法

1.21.4

名称

aez

adt

字段

构造函数

方法

PacketType<ClientboundPlayerInfoUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundPlayerInfoUpdatePacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

aea

aez

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aeo

aea

字段

构造函数

方法

1.20.6

名称

abe

aeo

字段

List<ClientboundPlayerInfoUpdatePacket$Entry>: b, entries, field_12369, entries, f_244436_

List<ClientboundPlayerInfoUpdatePacket$Entry>: c, entries, field_12369, entries, f_244436_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action>: a, actions, field_40698, actions, f_243795_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action>: b, actions, field_40698, actions, f_243795_

StreamCodec<RegistryFriendlyByteBuf, ClientboundPlayerInfoUpdatePacket>: a, STREAM_CODEC, field_47955, CODEC, f_315507_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action> (): a, actions, method_46327, getActions, m_246097_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action> (): b, actions, method_46327, getActions, m_246097_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): d, entries, method_46329, getEntries, m_246778_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): e, entries, method_46329, getEntries, m_246778_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): e, newEntries, method_46330, getPlayerAdditionEntries, m_245290_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): f, newEntries, method_46330, getPlayerAdditionEntries, m_245290_

void (RegistryFriendlyByteBuf): a, write, method_55902, write, m_245834_

PacketType<ClientboundPlayerInfoUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

za

abe

字段

构造函数

方法

1.20.2

名称

wy

za

字段

构造函数

方法

List<ClientboundPlayerInfoUpdatePacket$Entry> (): c, entries, method_46329, getEntries, m_246778_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): d, entries, method_46329, getEntries, m_246778_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): d, newEntries, method_46330, getPlayerAdditionEntries, m_245290_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): e, newEntries, method_46330, getPlayerAdditionEntries, m_245290_

1.20.1

名称

xl

wy

字段

构造函数

方法

1.19.4

名称

wn

xl

字段

构造函数

方法

EnumSet<ClientboundPlayerInfoUpdatePacket$Action> (): b, actions, method_46327, getActions, m_246097_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action> (): a, actions, method_46327, getActions, m_246097_

1.19.3

名称

vj

wn

net.minecraft.network.protocol.game.ClientboundPlayerInfoPacket

net.minecraft.network.protocol.game.ClientboundPlayerInfoUpdatePacket

net.minecraft.src.C_5091_

net.minecraft.src.C_243593_

net.minecraft.network.protocol.game.PacketPlayOutPlayerInfo

net.minecraft.network.protocol.game.ClientboundPlayerInfoUpdatePacket

字段

ClientboundPlayerInfoPacket$Action: a, action, field_12368, action, f_132717_

List<ClientboundPlayerInfoPacket$PlayerUpdate>: b, entries, field_12369, entries, f_132718_

List<ClientboundPlayerInfoUpdatePacket$Entry>: b, entries, field_12369, entries, f_244436_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action>: a, actions, field_40698, actions, f_243795_

构造函数

(ClientboundPlayerInfoPacket$Action, ServerPlayer...)

(ClientboundPlayerInfoPacket$Action, Collection<ServerPlayer>)

(EnumSet<ClientboundPlayerInfoUpdatePacket$Action>, Collection<ServerPlayer>)

(ClientboundPlayerInfoUpdatePacket$Action, ServerPlayer)

方法

List<ClientboundPlayerInfoPacket$PlayerUpdate> (): b, getEntries, method_11722, getEntries, m_132732_

ClientboundPlayerInfoPacket$Action (): c, getAction, method_11723, getAction, m_132735_

ClientboundPlayerInfoPacket$PlayerUpdate (ServerPlayer): a, createPlayerUpdate, method_43886, entryFromPlayer, m_237772_

ClientboundPlayerInfoUpdatePacket (Collection<ServerPlayer>): a, createPlayerInitializing, method_43886, entryFromPlayer, m_247122_

EnumSet<ClientboundPlayerInfoUpdatePacket$Action> (): b, actions, method_46327, getActions, m_246097_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): c, entries, method_46329, getEntries, m_246778_

List<ClientboundPlayerInfoUpdatePacket$Entry> (): d, newEntries, method_46330, getPlayerAdditionEntries, m_245290_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

us

vj

net.minecraft.network.protocol.game.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.19

名称

ti

us

net.minecraft.network.protocol.game.PacketPlayOutPlayerInfo

字段

构造函数

方法

Component (FriendlyByteBuf): b, readDisplayName, method_34149, readOptionalText, m_179088_

void (FriendlyByteBuf, Component): a, writeDisplayName, method_34148, writeOptionalText, m_179085_

ClientboundPlayerInfoPacket$PlayerUpdate (ServerPlayer): a, createPlayerUpdate, method_43886, entryFromPlayer, m_237772_

1.18.2

名称

sx

ti

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ro

sx

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qi

ro

net.minecraft.network.play.server.SPlayerListItemPacket

net.minecraft.src.C_5091_

net.minecraft.server.v1_16_R3.PacketPlayOutPlayerInfo

net.minecraft.network.protocol.game.PacketPlayOutPlayerInfo

字段

ClientboundPlayerInfoPacket$Action: a, action, field_12368, action, field_179770_a

ClientboundPlayerInfoPacket$Action: a, action, field_12368, action, f_132717_

List<ClientboundPlayerInfoPacket$PlayerUpdate>: b, entries, field_12369, entries, field_179769_b

List<ClientboundPlayerInfoPacket$PlayerUpdate>: b, entries, field_12369, entries, f_132718_

构造函数

()

(ClientboundPlayerInfoPacket$Action, Iterable<ServerPlayer>)

(ClientboundPlayerInfoPacket$Action, Collection<ServerPlayer>)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11721, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11721, apply, m_5797_

List<ClientboundPlayerInfoPacket$PlayerUpdate> (): b, getEntries, method_11722, getEntries, func_179767_a

List<ClientboundPlayerInfoPacket$PlayerUpdate> (): b, getEntries, method_11722, getEntries, m_132732_

ClientboundPlayerInfoPacket$Action (): c, getAction, method_11723, getAction, func_179768_b

ClientboundPlayerInfoPacket$Action (): c, getAction, method_11723, getAction, m_132735_

Component (FriendlyByteBuf): b, readDisplayName, method_34149, readOptionalText, m_179088_

void (FriendlyByteBuf, Component): a, writeDisplayName, method_34148, writeOptionalText, m_179085_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutPlayerInfo

net.minecraft.server.v1_16_R3.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

pi

qi

net.minecraft.server.v1_16_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_16_R2.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.16.1

名称

nu

pi

net.minecraft.server.v1_15_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_16_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.PlayerListS2CPacket

net.minecraft.network.packet.s2c.play.PlayerListS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

md

nu

net.minecraft.network.packet.s2c.play.PlayerListS2CPacket

net.minecraft.client.network.packet.PlayerListS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_15_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.14.4

名称

mb

md

net.minecraft.network.protocol.game.ClientboundPlayerInfoPacket

net.minecraft.client.network.packet.PlayerListS2CPacket

net.minecraft.network.packet.s2c.play.PlayerListS2CPacket

字段

PacketPlayOutPlayerInfo$EnumPlayerInfoAction: a, field_12368, action, field_179770_a

ClientboundPlayerInfoPacket$Action: a, action, field_12368, action, field_179770_a

List<PacketPlayOutPlayerInfo$PlayerInfoData>: b, field_12369, entries, field_179769_b

List<ClientboundPlayerInfoPacket$PlayerUpdate>: b, entries, field_12369, entries, field_179769_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11721, method_11721, func_148833_a

void (ClientGamePacketListener): a, handle, method_11721, apply, func_148833_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): b, method_11722, getEntries, func_179767_a

List<ClientboundPlayerInfoPacket$PlayerUpdate> (): b, getEntries, method_11722, getEntries, func_179767_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): c, method_11723, getAction, func_179768_b

ClientboundPlayerInfoPacket$Action (): c, getAction, method_11723, getAction, func_179768_b

1.14.3

名称

ma

mb

net.minecraft.client.network.packet.PlayerListS2CPacket

字段

PacketPlayOutPlayerInfo$EnumPlayerInfoAction: a, field_12368, field_179770_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction: a, field_12368, action, field_179770_a

List<PacketPlayOutPlayerInfo$PlayerInfoData>: b, field_12369, field_179769_b

List<PacketPlayOutPlayerInfo$PlayerInfoData>: b, field_12369, entries, field_179769_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11721, func_148833_a

void (PacketListenerPlayOut): a, method_11721, method_11721, func_148833_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): b, method_11722, func_179767_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): b, method_11722, getEntries, func_179767_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): c, method_11723, func_179768_b

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): c, method_11723, getAction, func_179768_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kr

ma

net.minecraft.class_2703

net.minecraft.network.play.server.SPacketPlayerListItem

net.minecraft.network.play.server.SPlayerListItemPacket

net.minecraft.server.v1_13_R2.PacketPlayOutPlayerInfo

net.minecraft.server.v1_14_R1.PacketPlayOutPlayerInfo

字段

PacketPlayOutPlayerInfo$EnumPlayerInfoAction: a, field_179770_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction: a, field_12368, field_179770_a

List<PacketPlayOutPlayerInfo$PlayerInfoData>: b, field_179769_b

List<PacketPlayOutPlayerInfo$PlayerInfoData>: b, field_12369, field_179769_b

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11721, func_148833_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): b, func_179767_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): b, method_11722, func_179767_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): c, func_179768_b

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): c, method_11723, func_179768_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_13_R2.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.13

名称

jp

kr

net.minecraft.server.v1_12_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_13_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): a, func_179767_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): b, func_179767_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): b, func_179768_b

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): c, func_179768_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

jo

jp

字段

构造函数

方法

1.12

名称

hg

jo

net.minecraft.server.v1_11_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_12_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

hd

hg

net.minecraft.server.v1_10_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_11_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

hb

hd

net.minecraft.server.v1_9_R2.PacketPlayOutPlayerInfo

net.minecraft.server.v1_10_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.9.4

名称

gz

hb

net.minecraft.server.v1_9_R1.PacketPlayOutPlayerInfo

net.minecraft.server.v1_9_R2.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.network.play.server.S38PacketPlayerListItem

net.minecraft.network.play.server.SPacketPlayerListItem

net.minecraft.server.v1_8_R3.PacketPlayOutPlayerInfo

net.minecraft.server.v1_9_R1.PacketPlayOutPlayerInfo

字段

构造函数

方法

1.8.8

名称

gz

net.minecraft.network.play.server.S38PacketPlayerListItem

net.minecraft.server.v1_8_R3.PacketPlayOutPlayerInfo

字段

PacketPlayOutPlayerInfo$EnumPlayerInfoAction: a, field_179770_a

List<PacketPlayOutPlayerInfo$PlayerInfoData>: b, field_179769_b

构造函数

()

(PacketPlayOutPlayerInfo$EnumPlayerInfoAction, EntityPlayer...)

(PacketPlayOutPlayerInfo$EnumPlayerInfoAction, Iterable<EntityPlayer>)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

List<PacketPlayOutPlayerInfo$PlayerInfoData> (): a, func_179767_a

PacketPlayOutPlayerInfo$EnumPlayerInfoAction (): b, func_179768_b