历史 - net.minecraft.network.protocol.game.ClientboundMapItemDataPacket

1.21.11

名称

aeo

aex

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aei

aeo

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

adx

aei

字段

构造函数

方法

1.21.5

名称

ade

adx

字段

构造函数

方法

1.21.4

名称

aek

ade

字段

构造函数

方法

PacketType<ClientboundMapItemDataPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundMapItemDataPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

adm

aek

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aea

adm

字段

构造函数

方法

1.20.6

名称

aaq

aea

字段

int: a, mapId, field_12303, id, f_132415_

byte: b, scale, field_12296, scale, f_132416_

byte: c, scale, comp_2271, scale, f_132416_

boolean: c, locked, field_17433, locked, f_132418_

boolean: d, locked, comp_2272, locked, f_132418_

List<MapDecoration>: d, decorations, field_12304, icons, f_132419_

MapItemSavedData$MapPatch: e, colorPatch, field_28016, updateData, f_178968_

MapId: b, mapId, comp_2270, mapId, f_132415_

Optional<List<MapDecoration>>: e, decorations, comp_2273, decorations, f_132419_

Optional<MapItemSavedData$MapPatch>: f, colorPatch, comp_2274, updateData, f_178968_

StreamCodec<RegistryFriendlyByteBuf, ClientboundMapItemDataPacket>: a, STREAM_CODEC, field_47938, CODEC, f_314295_

构造函数

(int, byte, boolean, Collection<MapDecoration>, MapItemSavedData$MapPatch)

(FriendlyByteBuf)

(MapId, byte, boolean, Collection<MapDecoration>, MapItemSavedData$MapPatch)

(MapId, byte, boolean, Optional<List<MapDecoration>>, Optional<MapItemSavedData$MapPatch>)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

int (): a, getMapId, method_11644, getId, m_132445_

byte (): d, getScale, method_32701, getScale, m_178982_

boolean (): e, isLocked, method_32702, isLocked, m_178983_

PacketType<ClientboundMapItemDataPacket> (): a, type, method_55846, getPacketId, m_5779_

MapId (): b, mapId, comp_2270, mapId, f_132415_

byte (): e, scale, comp_2271, scale, f_132416_

boolean (): f, locked, comp_2272, locked, f_132418_

Optional<List<MapDecoration>> (): g, decorations, comp_2273, decorations, f_132419_

Optional<MapItemSavedData$MapPatch> (): h, colorPatch, comp_2274, updateData, f_178968_

1.20.4

名称

ym

aaq

字段

构造函数

方法

1.20.2

名称

wj

ym

字段

构造函数

方法

byte (): c, getScale, method_32701, getScale, m_178982_

byte (): d, getScale, method_32701, getScale, m_178982_

boolean (): d, isLocked, method_32702, isLocked, m_178983_

boolean (): e, isLocked, method_32702, isLocked, m_178983_

1.20.1

名称

ww

wj

字段

构造函数

方法

1.19.4

名称

vy

ww

字段

构造函数

方法

int (): b, getMapId, method_11644, getId, m_132445_

int (): a, getMapId, method_11644, getId, m_132445_

1.19.3

名称

uu

vy

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ue

uu

net.minecraft.network.protocol.game.PacketPlayOutMap

字段

构造函数

方法

1.19

名称

sv

ue

net.minecraft.network.protocol.game.PacketPlayOutMap

字段

构造函数

方法

1.18.2

名称

sk

sv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rb

sk

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

py

rb

net.minecraft.network.play.server.SMapDataPacket

net.minecraft.src.C_5075_

net.minecraft.server.v1_16_R3.PacketPlayOutMap

net.minecraft.network.protocol.game.PacketPlayOutMap

字段

int: a, mapId, field_12303, id, field_149191_a

int: a, mapId, field_12303, id, f_132415_

byte: b, scale, field_12296, scale, field_179739_b

byte: b, scale, field_12296, scale, f_132416_

MapDecoration[]: e, decorations, field_12304, icons, field_179740_c

int: f, startX, field_12301, startX, field_179737_d

int: g, startY, field_12300, startZ, field_179738_e

int: h, width, field_12299, width, field_179735_f

int: i, height, field_12297, height, field_179736_g

byte[]: j, mapColors, field_12298, colors, field_179741_h

boolean: c, trackingPosition, field_12302, showIcons, field_186950_c

boolean: d, locked, field_17433, locked, field_218730_d

boolean: c, locked, field_17433, locked, f_132418_

List<MapDecoration>: d, decorations, field_12304, icons, f_132419_

MapItemSavedData$MapPatch: e, colorPatch, field_28016, updateData, f_178968_

构造函数

()

(int, byte, boolean, boolean, Collection<MapDecoration>, byte[], int, int, int, int)

(int, byte, boolean, Collection<MapDecoration>, MapItemSavedData$MapPatch)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11643, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11643, apply, m_5797_

int (): b, getMapId, method_11644, getId, func_149188_c

int (): b, getMapId, method_11644, getId, m_132445_

void (MapItemSavedData): a, applyToMap, method_11642, apply, func_179734_a

void (MapItemSavedData): a, applyToMap, method_11642, apply, m_132437_

byte (): c, getScale, method_32701, getScale, m_178982_

boolean (): d, isLocked, method_32702, isLocked, m_178983_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutMap

net.minecraft.server.v1_16_R3.PacketPlayOutMap

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

oy

py

net.minecraft.server.v1_16_R1.PacketPlayOutMap

net.minecraft.server.v1_16_R2.PacketPlayOutMap

字段

构造函数

方法

1.16.1

名称

nk

oy

net.minecraft.server.v1_15_R1.PacketPlayOutMap

net.minecraft.server.v1_16_R1.PacketPlayOutMap

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.MapUpdateS2CPacket

net.minecraft.network.packet.s2c.play.MapUpdateS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

lt

nk

net.minecraft.network.packet.s2c.play.MapUpdateS2CPacket

net.minecraft.client.network.packet.MapUpdateS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutMap

net.minecraft.server.v1_15_R1.PacketPlayOutMap

字段

构造函数

方法

1.14.4

名称

lr

lt

net.minecraft.network.protocol.game.ClientboundMapItemDataPacket

net.minecraft.client.network.packet.MapUpdateS2CPacket

net.minecraft.network.packet.s2c.play.MapUpdateS2CPacket

字段

int: a, field_12303, id, field_149191_a

int: a, mapId, field_12303, id, field_149191_a

byte: b, field_12296, scale, field_179739_b

byte: b, scale, field_12296, scale, field_179739_b

MapIcon[]: e, field_12304, icons, field_179740_c

MapDecoration[]: e, decorations, field_12304, icons, field_179740_c

int: f, field_12301, startX, field_179737_d

int: f, startX, field_12301, startX, field_179737_d

int: g, field_12300, startZ, field_179738_e

int: g, startY, field_12300, startZ, field_179738_e

int: h, field_12299, width, field_179735_f

int: h, width, field_12299, width, field_179735_f

int: i, field_12297, height, field_179736_g

int: i, height, field_12297, height, field_179736_g

byte[]: j, field_12298, colors, field_179741_h

byte[]: j, mapColors, field_12298, colors, field_179741_h

boolean: c, field_12302, showIcons, field_186950_c

boolean: c, trackingPosition, field_12302, showIcons, field_186950_c

boolean: d, field_17433, locked, field_218730_d

boolean: d, locked, field_17433, locked, field_218730_d

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11643, method_11643, func_148833_a

void (ClientGamePacketListener): a, handle, method_11643, apply, func_148833_a

int (): b, method_11644, getId, func_149188_c

int (): b, getMapId, method_11644, getId, func_149188_c

void (WorldMap): a, method_11642, apply, func_179734_a

void (MapItemSavedData): a, applyToMap, method_11642, apply, func_179734_a

1.14.3

名称

lq

lr

net.minecraft.client.network.packet.MapUpdateS2CPacket

字段

int: a, field_12303, field_149191_a

int: a, field_12303, id, field_149191_a

byte: b, field_12296, field_179739_b

byte: b, field_12296, scale, field_179739_b

MapIcon[]: e, field_12304, field_179740_c

MapIcon[]: e, field_12304, icons, field_179740_c

int: f, field_12301, field_179737_d

int: f, field_12301, startX, field_179737_d

int: g, field_12300, field_179738_e

int: g, field_12300, startZ, field_179738_e

int: h, field_12299, field_179735_f

int: h, field_12299, width, field_179735_f

int: i, field_12297, field_179736_g

int: i, field_12297, height, field_179736_g

byte[]: j, field_12298, field_179741_h

byte[]: j, field_12298, colors, field_179741_h

boolean: c, field_12302, field_186950_c

boolean: c, field_12302, showIcons, field_186950_c

boolean: d, field_17433, field_218730_d

boolean: d, field_17433, locked, field_218730_d

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11643, func_148833_a

void (PacketListenerPlayOut): a, method_11643, method_11643, func_148833_a

int (): b, method_11644, func_149188_c

int (): b, method_11644, getId, func_149188_c

void (WorldMap): a, method_11642, func_179734_a

void (WorldMap): a, method_11642, apply, func_179734_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kk

lq

net.minecraft.class_2683

net.minecraft.network.play.server.SPacketMaps

net.minecraft.network.play.server.SMapDataPacket

net.minecraft.server.v1_13_R2.PacketPlayOutMap

net.minecraft.server.v1_14_R1.PacketPlayOutMap

字段

int: a, field_149191_a

int: a, field_12303, field_149191_a

byte: b, field_179739_b

byte: b, field_12296, field_179739_b

MapIcon[]: d, field_179740_c

MapIcon[]: e, field_12304, field_179740_c

int: e, field_179737_d

int: f, field_12301, field_179737_d

int: f, field_179738_e

int: g, field_12300, field_179738_e

int: g, field_179735_f

int: h, field_12299, field_179735_f

int: h, field_179736_g

int: i, field_12297, field_179736_g

byte[]: i, field_179741_h

byte[]: j, field_12298, field_179741_h

boolean: c, field_186950_c

boolean: c, field_12302, field_186950_c

boolean: d, field_17433, field_218730_d

构造函数

(int, byte, boolean, Collection<MapIcon>, byte[], int, int, int, int)

(int, byte, boolean, boolean, Collection<MapIcon>, byte[], int, int, int, int)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11643, func_148833_a

int (): b, func_149188_c

int (): b, method_11644, func_149188_c

void (WorldMap): a, func_179734_a

void (WorldMap): a, method_11642, func_179734_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutMap

net.minecraft.server.v1_13_R2.PacketPlayOutMap

字段

构造函数

方法

1.13

名称

ji

kk

net.minecraft.server.v1_12_R1.PacketPlayOutMap

net.minecraft.server.v1_13_R1.PacketPlayOutMap

字段

构造函数

方法

int (): a, func_149188_c

int (): b, func_149188_c

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

ha

ji

net.minecraft.server.v1_11_R1.PacketPlayOutMap

net.minecraft.server.v1_12_R1.PacketPlayOutMap

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gx

ha

net.minecraft.server.v1_10_R1.PacketPlayOutMap

net.minecraft.server.v1_11_R1.PacketPlayOutMap

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

gv

gx

net.minecraft.server.v1_9_R2.PacketPlayOutMap

net.minecraft.server.v1_10_R1.PacketPlayOutMap

字段

构造函数

方法

1.9.4

名称

gt

gv

net.minecraft.server.v1_9_R1.PacketPlayOutMap

net.minecraft.server.v1_9_R2.PacketPlayOutMap

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

gu

gt

net.minecraft.network.play.server.S34PacketMaps

net.minecraft.network.play.server.SPacketMaps

net.minecraft.server.v1_8_R3.PacketPlayOutMap

net.minecraft.server.v1_9_R1.PacketPlayOutMap

字段

MapIcon[]: c, field_179740_c

MapIcon[]: d, field_179740_c

int: d, field_179737_d

int: e, field_179737_d

int: e, field_179738_e

int: f, field_179738_e

int: f, field_179735_f

int: g, field_179735_f

int: g, field_179736_g

int: h, field_179736_g

byte[]: h, field_179741_h

byte[]: i, field_179741_h

boolean: c, field_186950_c

构造函数

(int, byte, Collection<MapIcon>, byte[], int, int, int, int)

(int, byte, boolean, Collection<MapIcon>, byte[], int, int, int, int)

方法

1.8.8

名称

gu

net.minecraft.network.play.server.S34PacketMaps

net.minecraft.server.v1_8_R3.PacketPlayOutMap

字段

int: a, field_149191_a

byte: b, field_179739_b

MapIcon[]: c, field_179740_c

int: d, field_179737_d

int: e, field_179738_e

int: f, field_179735_f

int: g, field_179736_g

byte[]: h, field_179741_h

构造函数

()

(int, byte, Collection<MapIcon>, byte[], int, int, int, int)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

int (): a, func_149188_c

void (WorldMap): a, func_179734_a