历史 - net.minecraft.network.protocol.game.ClientboundMapItemDataPacket
1.21.11
名称
aeo
aex
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aei
aeo
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
adx
aei
字段
构造函数
方法
1.21.5
名称
ade
adx
字段
构造函数
方法
1.21.4
名称
aek
ade
字段
构造函数
方法
PacketType<ClientboundMapItemDataPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundMapItemDataPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
adm
aek
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aea
adm
字段
构造函数
方法
1.20.6
名称
aaq
aea
字段
int: a, mapId, field_12303, id, f_132415_
byte: b, scale, field_12296, scale, f_132416_
byte: c, scale, comp_2271, scale, f_132416_
boolean: c, locked, field_17433, locked, f_132418_
boolean: d, locked, comp_2272, locked, f_132418_
List<MapDecoration>: d, decorations, field_12304, icons, f_132419_
MapItemSavedData$MapPatch: e, colorPatch, field_28016, updateData, f_178968_
MapId: b, mapId, comp_2270, mapId, f_132415_
Optional<List<MapDecoration>>: e, decorations, comp_2273, decorations, f_132419_
Optional<MapItemSavedData$MapPatch>: f, colorPatch, comp_2274, updateData, f_178968_
StreamCodec<RegistryFriendlyByteBuf, ClientboundMapItemDataPacket>: a, STREAM_CODEC, field_47938, CODEC, f_314295_
构造函数
(int, byte, boolean, Collection<MapDecoration>, MapItemSavedData$MapPatch)
(MapId, byte, boolean, Collection<MapDecoration>, MapItemSavedData$MapPatch)
(MapId, byte, boolean, Optional<List<MapDecoration>>, Optional<MapItemSavedData$MapPatch>)
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): a, getMapId, method_11644, getId, m_132445_
byte (): d, getScale, method_32701, getScale, m_178982_
boolean (): e, isLocked, method_32702, isLocked, m_178983_
PacketType<ClientboundMapItemDataPacket> (): a, type, method_55846, getPacketId, m_5779_
MapId (): b, mapId, comp_2270, mapId, f_132415_
byte (): e, scale, comp_2271, scale, f_132416_
boolean (): f, locked, comp_2272, locked, f_132418_
Optional<List<MapDecoration>> (): g, decorations, comp_2273, decorations, f_132419_
Optional<MapItemSavedData$MapPatch> (): h, colorPatch, comp_2274, updateData, f_178968_
1.20.4
名称
ym
aaq
字段
构造函数
方法
1.20.2
名称
wj
ym
字段
构造函数
方法
byte (): c, getScale, method_32701, getScale, m_178982_
byte (): d, getScale, method_32701, getScale, m_178982_
boolean (): d, isLocked, method_32702, isLocked, m_178983_
boolean (): e, isLocked, method_32702, isLocked, m_178983_
1.20.1
名称
ww
wj
字段
构造函数
方法
1.19.4
名称
vy
ww
字段
构造函数
方法
int (): b, getMapId, method_11644, getId, m_132445_
int (): a, getMapId, method_11644, getId, m_132445_
1.19.3
名称
uu
vy
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ue
uu
net.minecraft.network.protocol.game.PacketPlayOutMap
字段
构造函数
方法
1.19
名称
sv
ue
net.minecraft.network.protocol.game.PacketPlayOutMap
字段
构造函数
方法
1.18.2
名称
sk
sv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rb
sk
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
py
rb
net.minecraft.network.play.server.SMapDataPacket
net.minecraft.src.C_5075_
net.minecraft.server.v1_16_R3.PacketPlayOutMap
net.minecraft.network.protocol.game.PacketPlayOutMap
字段
int: a, mapId, field_12303, id, field_149191_a
int: a, mapId, field_12303, id, f_132415_
byte: b, scale, field_12296, scale, field_179739_b
byte: b, scale, field_12296, scale, f_132416_
MapDecoration[]: e, decorations, field_12304, icons, field_179740_c
int: f, startX, field_12301, startX, field_179737_d
int: g, startY, field_12300, startZ, field_179738_e
int: h, width, field_12299, width, field_179735_f
int: i, height, field_12297, height, field_179736_g
byte[]: j, mapColors, field_12298, colors, field_179741_h
boolean: c, trackingPosition, field_12302, showIcons, field_186950_c
boolean: d, locked, field_17433, locked, field_218730_d
boolean: c, locked, field_17433, locked, f_132418_
List<MapDecoration>: d, decorations, field_12304, icons, f_132419_
MapItemSavedData$MapPatch: e, colorPatch, field_28016, updateData, f_178968_
构造函数
()
(int, byte, boolean, boolean, Collection<MapDecoration>, byte[], int, int, int, int)
(int, byte, boolean, Collection<MapDecoration>, MapItemSavedData$MapPatch)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11643, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11643, apply, m_5797_
int (): b, getMapId, method_11644, getId, func_149188_c
int (): b, getMapId, method_11644, getId, m_132445_
void (MapItemSavedData): a, applyToMap, method_11642, apply, func_179734_a
void (MapItemSavedData): a, applyToMap, method_11642, apply, m_132437_
byte (): c, getScale, method_32701, getScale, m_178982_
boolean (): d, isLocked, method_32702, isLocked, m_178983_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutMap
net.minecraft.server.v1_16_R3.PacketPlayOutMap
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
oy
py
net.minecraft.server.v1_16_R1.PacketPlayOutMap
net.minecraft.server.v1_16_R2.PacketPlayOutMap
字段
构造函数
方法
1.16.1
名称
nk
oy
net.minecraft.server.v1_15_R1.PacketPlayOutMap
net.minecraft.server.v1_16_R1.PacketPlayOutMap
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.MapUpdateS2CPacket
net.minecraft.network.packet.s2c.play.MapUpdateS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
lt
nk
net.minecraft.network.packet.s2c.play.MapUpdateS2CPacket
net.minecraft.client.network.packet.MapUpdateS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutMap
net.minecraft.server.v1_15_R1.PacketPlayOutMap
字段
构造函数
方法
1.14.4
名称
lr
lt
net.minecraft.network.protocol.game.ClientboundMapItemDataPacket
net.minecraft.client.network.packet.MapUpdateS2CPacket
net.minecraft.network.packet.s2c.play.MapUpdateS2CPacket
字段
int: a, field_12303, id, field_149191_a
int: a, mapId, field_12303, id, field_149191_a
byte: b, field_12296, scale, field_179739_b
byte: b, scale, field_12296, scale, field_179739_b
MapIcon[]: e, field_12304, icons, field_179740_c
MapDecoration[]: e, decorations, field_12304, icons, field_179740_c
int: f, field_12301, startX, field_179737_d
int: f, startX, field_12301, startX, field_179737_d
int: g, field_12300, startZ, field_179738_e
int: g, startY, field_12300, startZ, field_179738_e
int: h, field_12299, width, field_179735_f
int: h, width, field_12299, width, field_179735_f
int: i, field_12297, height, field_179736_g
int: i, height, field_12297, height, field_179736_g
byte[]: j, field_12298, colors, field_179741_h
byte[]: j, mapColors, field_12298, colors, field_179741_h
boolean: c, field_12302, showIcons, field_186950_c
boolean: c, trackingPosition, field_12302, showIcons, field_186950_c
boolean: d, field_17433, locked, field_218730_d
boolean: d, locked, field_17433, locked, field_218730_d
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11643, method_11643, func_148833_a
void (ClientGamePacketListener): a, handle, method_11643, apply, func_148833_a
int (): b, method_11644, getId, func_149188_c
int (): b, getMapId, method_11644, getId, func_149188_c
void (WorldMap): a, method_11642, apply, func_179734_a
void (MapItemSavedData): a, applyToMap, method_11642, apply, func_179734_a
1.14.3
名称
lq
lr
net.minecraft.client.network.packet.MapUpdateS2CPacket
字段
int: a, field_12303, field_149191_a
int: a, field_12303, id, field_149191_a
byte: b, field_12296, field_179739_b
byte: b, field_12296, scale, field_179739_b
MapIcon[]: e, field_12304, field_179740_c
MapIcon[]: e, field_12304, icons, field_179740_c
int: f, field_12301, field_179737_d
int: f, field_12301, startX, field_179737_d
int: g, field_12300, field_179738_e
int: g, field_12300, startZ, field_179738_e
int: h, field_12299, field_179735_f
int: h, field_12299, width, field_179735_f
int: i, field_12297, field_179736_g
int: i, field_12297, height, field_179736_g
byte[]: j, field_12298, field_179741_h
byte[]: j, field_12298, colors, field_179741_h
boolean: c, field_12302, field_186950_c
boolean: c, field_12302, showIcons, field_186950_c
boolean: d, field_17433, field_218730_d
boolean: d, field_17433, locked, field_218730_d
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11643, func_148833_a
void (PacketListenerPlayOut): a, method_11643, method_11643, func_148833_a
int (): b, method_11644, func_149188_c
int (): b, method_11644, getId, func_149188_c
void (WorldMap): a, method_11642, func_179734_a
void (WorldMap): a, method_11642, apply, func_179734_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kk
lq
net.minecraft.class_2683
net.minecraft.network.play.server.SPacketMaps
net.minecraft.network.play.server.SMapDataPacket
net.minecraft.server.v1_13_R2.PacketPlayOutMap
net.minecraft.server.v1_14_R1.PacketPlayOutMap
字段
int: a, field_149191_a
int: a, field_12303, field_149191_a
byte: b, field_179739_b
byte: b, field_12296, field_179739_b
MapIcon[]: d, field_179740_c
MapIcon[]: e, field_12304, field_179740_c
int: e, field_179737_d
int: f, field_12301, field_179737_d
int: f, field_179738_e
int: g, field_12300, field_179738_e
int: g, field_179735_f
int: h, field_12299, field_179735_f
int: h, field_179736_g
int: i, field_12297, field_179736_g
byte[]: i, field_179741_h
byte[]: j, field_12298, field_179741_h
boolean: c, field_186950_c
boolean: c, field_12302, field_186950_c
boolean: d, field_17433, field_218730_d
构造函数
(int, byte, boolean, Collection<MapIcon>, byte[], int, int, int, int)
(int, byte, boolean, boolean, Collection<MapIcon>, byte[], int, int, int, int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11643, func_148833_a
int (): b, func_149188_c
int (): b, method_11644, func_149188_c
void (WorldMap): a, func_179734_a
void (WorldMap): a, method_11642, func_179734_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutMap
net.minecraft.server.v1_13_R2.PacketPlayOutMap
字段
构造函数
方法
1.13
名称
ji
kk
net.minecraft.server.v1_12_R1.PacketPlayOutMap
net.minecraft.server.v1_13_R1.PacketPlayOutMap
字段
构造函数
方法
int (): a, func_149188_c
int (): b, func_149188_c
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
ha
ji
net.minecraft.server.v1_11_R1.PacketPlayOutMap
net.minecraft.server.v1_12_R1.PacketPlayOutMap
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gx
ha
net.minecraft.server.v1_10_R1.PacketPlayOutMap
net.minecraft.server.v1_11_R1.PacketPlayOutMap
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
gv
gx
net.minecraft.server.v1_9_R2.PacketPlayOutMap
net.minecraft.server.v1_10_R1.PacketPlayOutMap
字段
构造函数
方法
1.9.4
名称
gt
gv
net.minecraft.server.v1_9_R1.PacketPlayOutMap
net.minecraft.server.v1_9_R2.PacketPlayOutMap
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
gu
gt
net.minecraft.network.play.server.S34PacketMaps
net.minecraft.network.play.server.SPacketMaps
net.minecraft.server.v1_8_R3.PacketPlayOutMap
net.minecraft.server.v1_9_R1.PacketPlayOutMap
字段
MapIcon[]: c, field_179740_c
MapIcon[]: d, field_179740_c
int: d, field_179737_d
int: e, field_179737_d
int: e, field_179738_e
int: f, field_179738_e
int: f, field_179735_f
int: g, field_179735_f
int: g, field_179736_g
int: h, field_179736_g
byte[]: h, field_179741_h
byte[]: i, field_179741_h
boolean: c, field_186950_c
构造函数
(int, byte, Collection<MapIcon>, byte[], int, int, int, int)
(int, byte, boolean, Collection<MapIcon>, byte[], int, int, int, int)
方法
1.8.8
名称
gu
net.minecraft.network.play.server.S34PacketMaps
net.minecraft.server.v1_8_R3.PacketPlayOutMap
字段
int: a, field_149191_a
byte: b, field_179739_b
MapIcon[]: c, field_179740_c
int: d, field_179737_d
int: e, field_179738_e
int: f, field_179735_f
int: g, field_179736_g
byte[]: h, field_179741_h
构造函数
()
(int, byte, Collection<MapIcon>, byte[], int, int, int, int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
int (): a, func_149188_c
void (WorldMap): a, func_179734_a