历史 - net.minecraft.world.level.block.RespawnAnchorBlock

1.21.11

名称

ebm

egh

字段

构造函数

方法

void (BlockState, Level, BlockPos): c, explode, method_29561, explode, m_55890_

boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_

void (BlockState, ServerLevel, BlockPos): a, explode, method_29561, explode, m_55890_

boolean (ServerLevel, BlockPos): a, canSetSpawn, method_27353, isUsable, m_55850_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dwp

ebm

字段

构造函数

方法

boolean (BlockState): o, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): p, canBeCharged, method_29290, canCharge, m_55894_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): c, explode, method_29561, explode, m_55890_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dud

dwp

字段

构造函数

方法

1.21.5

名称

dqa

dud

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

1.21.4

名称

dqx

dqa

字段

构造函数

方法

1.21.3

名称

dmh

dqx

字段

构造函数

方法

boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): o, canBeCharged, method_29290, canCharge, m_55894_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): e, explode, method_29561, explode, m_55890_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dlj

dmh

字段

构造函数

方法

1.20.6

名称

dcx

dlj

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

czc

dcx

字段

IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_

IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_

com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_

构造函数

方法

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cvu

czc

字段

构造函数

方法

1.20.1

名称

cvl

cvu

字段

构造函数

方法

1.19.4

名称

csu

cvl

字段

构造函数

方法

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_

1.19.3

名称

cpr

csu

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cou

cpr

net.minecraft.world.level.block.BlockRespawnAnchor

字段

构造函数

方法

1.19

名称

cjh

cou

net.minecraft.world.level.block.BlockRespawnAnchor

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cip

cjh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfg

cip

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

1.17.1

名称

cff

cfg

字段

构造函数

方法

1.17

名称

bzj

cff

net.minecraft.block.RespawnAnchorBlock

net.minecraft.src.C_1881_

net.minecraft.server.v1_16_R3.BlockRespawnAnchor

net.minecraft.world.level.block.BlockRespawnAnchor

字段

IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_

IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_

com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b

com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_

boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzg

bzj

net.minecraft.server.v1_16_R2.BlockRespawnAnchor

net.minecraft.server.v1_16_R3.BlockRespawnAnchor

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cam

bzg

net.minecraft.server.v1_16_R1.BlockRespawnAnchor

net.minecraft.server.v1_16_R2.BlockRespawnAnchor

字段

com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b

com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c

构造函数

方法

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a

1.16.1

名称

cam

net.minecraft.world.level.block.RespawnAnchorBlock

net.minecraft.class_4969

net.minecraft.block.RespawnAnchorBlock

net.minecraft.block.RespawnAnchorBlock

net.minecraft.server.v1_16_R1.BlockRespawnAnchor

字段

IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_

构造函数

(BlockBehaviour$Properties)

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_

boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c