历史 - net.minecraft.world.level.block.RespawnAnchorBlock
1.21.11
名称
ebm
egh
字段
构造函数
方法
void (BlockState, Level, BlockPos): c, explode, method_29561, explode, m_55890_
boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_
void (BlockState, ServerLevel, BlockPos): a, explode, method_29561, explode, m_55890_
boolean (ServerLevel, BlockPos): a, canSetSpawn, method_27353, isUsable, m_55850_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwp
ebm
字段
构造函数
方法
boolean (BlockState): o, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): p, canBeCharged, method_29290, canCharge, m_55894_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_
void (BlockState, Level, BlockPos): c, explode, method_29561, explode, m_55890_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dud
dwp
字段
构造函数
方法
1.21.5
名称
dqa
dud
字段
构造函数
方法
void (BlockState, Level, BlockPos): e, explode, method_29561, explode, m_55890_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_
1.21.4
名称
dqx
dqa
字段
构造函数
方法
1.21.3
名称
dmh
dqx
字段
构造函数
方法
boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): o, canBeCharged, method_29290, canCharge, m_55894_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_
void (BlockState, Level, BlockPos): e, explode, method_29561, explode, m_55890_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlj
dmh
字段
构造函数
方法
1.20.6
名称
dcx
dlj
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
czc
dcx
字段
IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_
IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_
com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_
构造函数
方法
com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cvu
czc
字段
构造函数
方法
1.20.1
名称
cvl
cvu
字段
构造函数
方法
1.19.4
名称
csu
cvl
字段
构造函数
方法
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_
void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_
1.19.3
名称
cpr
csu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cou
cpr
net.minecraft.world.level.block.BlockRespawnAnchor
字段
构造函数
方法
1.19
名称
cjh
cou
net.minecraft.world.level.block.BlockRespawnAnchor
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cip
cjh
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfg
cip
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
1.17.1
名称
cff
cfg
字段
构造函数
方法
1.17
名称
bzj
cff
net.minecraft.block.RespawnAnchorBlock
net.minecraft.src.C_1881_
net.minecraft.server.v1_16_R3.BlockRespawnAnchor
net.minecraft.world.level.block.BlockRespawnAnchor
字段
IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_
IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_
com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b
com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_
boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_
boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzg
bzj
net.minecraft.server.v1_16_R2.BlockRespawnAnchor
net.minecraft.server.v1_16_R3.BlockRespawnAnchor
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cam
bzg
net.minecraft.server.v1_16_R1.BlockRespawnAnchor
net.minecraft.server.v1_16_R2.BlockRespawnAnchor
字段
com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b
com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c
构造函数
方法
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a
1.16.1
名称
cam
net.minecraft.world.level.block.RespawnAnchorBlock
net.minecraft.class_4969
net.minecraft.block.RespawnAnchorBlock
net.minecraft.block.RespawnAnchorBlock
net.minecraft.server.v1_16_R1.BlockRespawnAnchor
字段
IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_
boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c