历史 - net.minecraft.world.item.enchantment.EnchantmentEffectComponents

1.21.11

名称

dof

dsp

字段

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: j, HIT_BLOCK, field_51666, HIT_BLOCK, f_337526_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: k, HIT_BLOCK, field_51666, HIT_BLOCK, f_337526_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: k, ITEM_DAMAGE, field_51667, ITEM_DAMAGE, f_336904_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: l, ITEM_DAMAGE, field_51667, ITEM_DAMAGE, f_336904_

DataComponentType<List<EnchantmentAttributeEffect>>: l, ATTRIBUTES, field_51668, ATTRIBUTES, f_337300_

DataComponentType<List<EnchantmentAttributeEffect>>: m, ATTRIBUTES, field_51668, ATTRIBUTES, f_337300_

DataComponentType<List<TargetedConditionalEffect<EnchantmentValueEffect>>>: m, EQUIPMENT_DROPS, field_51669, EQUIPMENT_DROPS, f_336866_

DataComponentType<List<TargetedConditionalEffect<EnchantmentValueEffect>>>: n, EQUIPMENT_DROPS, field_51669, EQUIPMENT_DROPS, f_336866_

DataComponentType<List<ConditionalEffect<EnchantmentLocationBasedEffect>>>: n, LOCATION_CHANGED, field_51670, LOCATION_CHANGED, f_337527_

DataComponentType<List<ConditionalEffect<EnchantmentLocationBasedEffect>>>: o, LOCATION_CHANGED, field_51670, LOCATION_CHANGED, f_337527_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: o, TICK, field_51671, TICK, f_336723_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: p, TICK, field_51671, TICK, f_336723_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: p, AMMO_USE, field_51672, AMMO_USE, f_337385_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: q, AMMO_USE, field_51672, AMMO_USE, f_337385_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: q, PROJECTILE_PIERCING, field_51673, PROJECTILE_PIERCING, f_337536_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: r, PROJECTILE_PIERCING, field_51673, PROJECTILE_PIERCING, f_337536_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: r, PROJECTILE_SPAWNED, field_51674, PROJECTILE_SPAWNED, f_336685_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: s, PROJECTILE_SPAWNED, field_51674, PROJECTILE_SPAWNED, f_336685_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: s, PROJECTILE_SPREAD, field_51675, PROJECTILE_SPREAD, f_336697_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: t, PROJECTILE_SPREAD, field_51675, PROJECTILE_SPREAD, f_336697_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: t, PROJECTILE_COUNT, field_51676, PROJECTILE_COUNT, f_336729_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: u, PROJECTILE_COUNT, field_51676, PROJECTILE_COUNT, f_336729_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: u, TRIDENT_RETURN_ACCELERATION, field_51678, TRIDENT_RETURN_ACCELERATION, f_336727_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: v, TRIDENT_RETURN_ACCELERATION, field_51678, TRIDENT_RETURN_ACCELERATION, f_336727_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: v, FISHING_TIME_REDUCTION, field_51679, FISHING_TIME_REDUCTION, f_337049_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: w, FISHING_TIME_REDUCTION, field_51679, FISHING_TIME_REDUCTION, f_337049_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: w, FISHING_LUCK_BONUS, field_51680, FISHING_LUCK_BONUS, f_336735_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: x, FISHING_LUCK_BONUS, field_51680, FISHING_LUCK_BONUS, f_336735_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: x, BLOCK_EXPERIENCE, field_51681, BLOCK_EXPERIENCE, f_336894_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: y, BLOCK_EXPERIENCE, field_51681, BLOCK_EXPERIENCE, f_336894_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: y, MOB_EXPERIENCE, field_51682, MOB_EXPERIENCE, f_337738_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: z, MOB_EXPERIENCE, field_51682, MOB_EXPERIENCE, f_337738_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: z, REPAIR_WITH_XP, field_51652, REPAIR_WITH_XP, f_337452_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: A, REPAIR_WITH_XP, field_51652, REPAIR_WITH_XP, f_337452_

DataComponentType<EnchantmentValueEffect>: A, CROSSBOW_CHARGE_TIME, field_51677, CROSSBOW_CHARGE_TIME, f_336604_

DataComponentType<EnchantmentValueEffect>: B, CROSSBOW_CHARGE_TIME, field_51677, CROSSBOW_CHARGE_TIME, f_336604_

DataComponentType<List<CrossbowItem$ChargingSounds>>: B, CROSSBOW_CHARGING_SOUNDS, field_51653, CROSSBOW_CHARGING_SOUNDS, f_337250_

DataComponentType<List<CrossbowItem$ChargingSounds>>: C, CROSSBOW_CHARGING_SOUNDS, field_51653, CROSSBOW_CHARGING_SOUNDS, f_337250_

DataComponentType<List<Holder<SoundEvent>>>: C, TRIDENT_SOUND, field_51654, TRIDENT_SOUND, f_336670_

DataComponentType<List<Holder<SoundEvent>>>: D, TRIDENT_SOUND, field_51654, TRIDENT_SOUND, f_336670_

DataComponentType<Unit>: D, PREVENT_EQUIPMENT_DROP, field_51655, PREVENT_EQUIPMENT_DROP, f_337159_

DataComponentType<Unit>: E, PREVENT_EQUIPMENT_DROP, field_51655, PREVENT_EQUIPMENT_DROP, f_337159_

DataComponentType<Unit>: E, PREVENT_ARMOR_CHANGE, field_51656, PREVENT_ARMOR_CHANGE, f_337286_

DataComponentType<Unit>: F, PREVENT_ARMOR_CHANGE, field_51656, PREVENT_ARMOR_CHANGE, f_337286_

DataComponentType<EnchantmentValueEffect>: F, TRIDENT_SPIN_ATTACK_STRENGTH, field_51651, TRIDENT_SPIN_ATTACK_STRENGTH, f_337143_

DataComponentType<EnchantmentValueEffect>: G, TRIDENT_SPIN_ATTACK_STRENGTH, field_51651, TRIDENT_SPIN_ATTACK_STRENGTH, f_337143_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: j, POST_PIERCING_ATTACK, field_63419, POST_PIERCING_ATTACK, f_437368_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

djj

dof

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dgy

djj

字段

构造函数

方法

1.21.5

名称

ddb

dgy

字段

构造函数

方法

1.21.4

名称

dea

ddb

字段

构造函数

方法

1.21.3

名称

dad

dea

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dad

net.minecraft.world.item.enchantment.EnchantmentEffectComponents

net.minecraft.class_9701

net.minecraft.component.EnchantmentEffectComponentTypes

net.minecraft.src.C_336480_

net.minecraft.world.item.enchantment.EnchantmentEffectComponents

字段

com.mojang.serialization.Codec<DataComponentType<?>>: a, COMPONENT_CODEC, field_51657, COMPONENT_TYPE_CODEC, f_337677_

com.mojang.serialization.Codec<DataComponentMap>: b, CODEC, field_51658, COMPONENT_MAP_CODEC, f_337588_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: c, DAMAGE_PROTECTION, field_51659, DAMAGE_PROTECTION, f_337120_

DataComponentType<List<ConditionalEffect<DamageImmunity>>>: d, DAMAGE_IMMUNITY, field_51660, DAMAGE_IMMUNITY, f_337071_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: e, DAMAGE, field_51661, DAMAGE, f_336808_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: f, SMASH_DAMAGE_PER_FALLEN_BLOCK, field_51662, SMASH_DAMAGE_PER_FALLEN_BLOCK, f_336648_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: g, KNOCKBACK, field_51663, KNOCKBACK, f_336652_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: h, ARMOR_EFFECTIVENESS, field_51664, ARMOR_EFFECTIVENESS, f_337003_

DataComponentType<List<TargetedConditionalEffect<EnchantmentEntityEffect>>>: i, POST_ATTACK, field_51665, POST_ATTACK, f_337512_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: j, HIT_BLOCK, field_51666, HIT_BLOCK, f_337526_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: k, ITEM_DAMAGE, field_51667, ITEM_DAMAGE, f_336904_

DataComponentType<List<EnchantmentAttributeEffect>>: l, ATTRIBUTES, field_51668, ATTRIBUTES, f_337300_

DataComponentType<List<TargetedConditionalEffect<EnchantmentValueEffect>>>: m, EQUIPMENT_DROPS, field_51669, EQUIPMENT_DROPS, f_336866_

DataComponentType<List<ConditionalEffect<EnchantmentLocationBasedEffect>>>: n, LOCATION_CHANGED, field_51670, LOCATION_CHANGED, f_337527_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: o, TICK, field_51671, TICK, f_336723_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: p, AMMO_USE, field_51672, AMMO_USE, f_337385_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: q, PROJECTILE_PIERCING, field_51673, PROJECTILE_PIERCING, f_337536_

DataComponentType<List<ConditionalEffect<EnchantmentEntityEffect>>>: r, PROJECTILE_SPAWNED, field_51674, PROJECTILE_SPAWNED, f_336685_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: s, PROJECTILE_SPREAD, field_51675, PROJECTILE_SPREAD, f_336697_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: t, PROJECTILE_COUNT, field_51676, PROJECTILE_COUNT, f_336729_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: u, TRIDENT_RETURN_ACCELERATION, field_51678, TRIDENT_RETURN_ACCELERATION, f_336727_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: v, FISHING_TIME_REDUCTION, field_51679, FISHING_TIME_REDUCTION, f_337049_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: w, FISHING_LUCK_BONUS, field_51680, FISHING_LUCK_BONUS, f_336735_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: x, BLOCK_EXPERIENCE, field_51681, BLOCK_EXPERIENCE, f_336894_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: y, MOB_EXPERIENCE, field_51682, MOB_EXPERIENCE, f_337738_

DataComponentType<List<ConditionalEffect<EnchantmentValueEffect>>>: z, REPAIR_WITH_XP, field_51652, REPAIR_WITH_XP, f_337452_

DataComponentType<EnchantmentValueEffect>: A, CROSSBOW_CHARGE_TIME, field_51677, CROSSBOW_CHARGE_TIME, f_336604_

DataComponentType<List<CrossbowItem$ChargingSounds>>: B, CROSSBOW_CHARGING_SOUNDS, field_51653, CROSSBOW_CHARGING_SOUNDS, f_337250_

DataComponentType<List<Holder<SoundEvent>>>: C, TRIDENT_SOUND, field_51654, TRIDENT_SOUND, f_336670_

DataComponentType<Unit>: D, PREVENT_EQUIPMENT_DROP, field_51655, PREVENT_EQUIPMENT_DROP, f_337159_

DataComponentType<Unit>: E, PREVENT_ARMOR_CHANGE, field_51656, PREVENT_ARMOR_CHANGE, f_337286_

DataComponentType<EnchantmentValueEffect>: F, TRIDENT_SPIN_ATTACK_STRENGTH, field_51651, TRIDENT_SPIN_ATTACK_STRENGTH, f_337143_

构造函数

方法

DataComponentType<?> (Registry<DataComponentType<?>>): a, bootstrap, method_60079, getDefault, m_340296_

<T> DataComponentType<T> (String, UnaryOperator<DataComponentType$Builder<T>>): a, register, method_60078, register, m_338438_