历史 - net.minecraft.world.level.block.AbstractCauldronBlock

1.21.11

名称

dto

dyj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dos

dto

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmh

dos

字段

VoxelShape: c, SHAPE_INSIDE, field_10747, RAYCAST_SHAPE, f_381840_

VoxelShape: d, SHAPE_INSIDE, field_10747, RAYCAST_SHAPE, f_381840_

VoxelShape: d, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_

VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_

CauldronInteraction$InteractionMap: b, interactions, field_27084, behaviorMap, f_151943_

CauldronInteraction$InteractionMap: c, interactions, field_27084, behaviorMap, f_151943_

构造函数

方法

boolean (BlockState, BlockPos, Entity): a, isEntityInsideContent, method_31616, isEntityTouchingFluid, m_151979_

1.21.5

名称

dig

dmh

字段

VoxelShape: h, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_

VoxelShape: c, SHAPE_INSIDE, field_10747, RAYCAST_SHAPE, f_381840_

VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_

VoxelShape: d, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_

int: d, SIDE_THICKNESS, field_30989, field_30989, f_151938_

int: e, LEG_WIDTH, field_30990, field_30990, f_151939_

int: f, LEG_HEIGHT, field_30991, field_30991, f_151940_

int: g, LEG_DEPTH, field_30992, field_30992, f_151941_

CauldronInteraction$InteractionMap: c, interactions, field_27084, behaviorMap, f_151943_

CauldronInteraction$InteractionMap: b, interactions, field_27084, behaviorMap, f_151943_

构造函数

方法

1.21.4

名称

djf

dig

字段

构造函数

方法

1.21.3

名称

der

djf

字段

构造函数

方法

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddu

der

字段

构造函数

方法

1.20.6

名称

cvj

ddu

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cro

cvj

字段

VoxelShape: g, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_

VoxelShape: h, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_

int: c, SIDE_THICKNESS, field_30989, field_30989, f_151938_

int: d, SIDE_THICKNESS, field_30989, field_30989, f_151938_

int: d, LEG_WIDTH, field_30990, field_30990, f_151939_

int: e, LEG_WIDTH, field_30990, field_30990, f_151939_

int: e, LEG_HEIGHT, field_30991, field_30991, f_151940_

int: f, LEG_HEIGHT, field_30991, field_30991, f_151940_

int: f, LEG_DEPTH, field_30992, field_30992, f_151941_

int: g, LEG_DEPTH, field_30992, field_30992, f_151941_

Map<Item, CauldronInteraction>: h, interactions, field_27084, behaviorMap, f_151943_

CauldronInteraction$InteractionMap: c, interactions, field_27084, behaviorMap, f_151943_

构造函数

(BlockBehaviour$Properties, Map<Item, CauldronInteraction>)

(BlockBehaviour$Properties, CauldronInteraction$InteractionMap)

方法

com.mojang.serialization.MapCodec<? extends AbstractCauldronBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cof

cro

字段

构造函数

方法

1.20.1

名称

coa

cof

字段

构造函数

方法

double (BlockState): a, getContentHeight, method_31615, getFluidHeight, m_142446_

double (BlockState): b, getContentHeight, method_31615, getFluidHeight, m_142446_

boolean (BlockState): c, isFull, method_32766, isFull, m_142596_

boolean (BlockState): d, isFull, method_32766, isFull, m_142596_

1.19.4

名称

clm

coa

字段

构造函数

方法

1.19.3

名称

cim

clm

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chp

cim

net.minecraft.world.level.block.AbstractCauldronBlock

字段

构造函数

方法

1.19

名称

ccj

chp

net.minecraft.world.level.block.AbstractCauldronBlock

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cbr

ccj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

byi

cbr

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

byh

byi

字段

构造函数

方法

1.17

名称

bvc

byh

net.minecraft.world.level.block.CauldronBlock

net.minecraft.world.level.block.AbstractCauldronBlock

net.minecraft.block.CauldronBlock

net.minecraft.block.AbstractCauldronBlock

net.minecraft.block.CauldronBlock

net.minecraft.src.C_141186_

net.minecraft.server.v1_16_R3.BlockCauldron

net.minecraft.world.level.block.AbstractCauldronBlock

字段

IntegerProperty: a, LEVEL, field_10745, LEVEL, field_176591_a, LEVEL

VoxelShape: c, INSIDE, field_10747, RAYCAST_SHAPE, field_196403_b

VoxelShape: g, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_

VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, field_220269_b

VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_

int: c, SIDE_THICKNESS, field_30989, field_30989, f_151938_

int: d, LEG_WIDTH, field_30990, field_30990, f_151939_

int: e, LEG_HEIGHT, field_30991, field_30991, f_151940_

int: f, LEG_DEPTH, field_30992, field_30992, f_151941_

int: a, FLOOR_LEVEL, field_30988, field_30988, f_151936_

Map<Item, CauldronInteraction>: h, interactions, field_27084, behaviorMap, f_151943_

构造函数

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, Map<Item, CauldronInteraction>)

方法

void (Level, BlockPos, BlockState, int): a, setWaterLevel, method_9726, setLevel, func_176590_a

void (Level, BlockPos): c, handleRain, method_9504, rainTick, func_176224_k

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

double (BlockState): a, getContentHeight, method_31615, getFluidHeight, m_142446_

boolean (BlockState, BlockPos, Entity): a, isEntityInsideContent, method_31616, isEntityTouchingFluid, m_151979_

boolean (BlockState): c, isFull, method_32766, isFull, m_142596_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

boolean (Fluid): a, canReceiveStalactiteDrip, method_32765, canBeFilledByDripstone, m_142087_

void (BlockState, Level, BlockPos, Fluid): a, receiveStalactiteDrip, method_32764, fillFromDripstone, m_142310_

1.16.5

名称

字段

VoxelShape: c, INSIDE, field_10747, RAY_TRACE_SHAPE, field_196403_b

VoxelShape: c, INSIDE, field_10747, RAYCAST_SHAPE, field_196403_b

构造函数

方法

1.16.4

名称

buz

bvc

net.minecraft.server.v1_16_R2.BlockCauldron

net.minecraft.server.v1_16_R3.BlockCauldron

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwf

buz

net.minecraft.server.v1_16_R1.BlockCauldron

net.minecraft.server.v1_16_R2.BlockCauldron

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

1.16.1

名称

bpv

bwf

net.minecraft.server.v1_15_R1.BlockCauldron

net.minecraft.server.v1_16_R1.BlockCauldron

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bps

bpv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnj

bps

net.minecraft.server.v1_14_R1.BlockCauldron

net.minecraft.server.v1_15_R1.BlockCauldron

字段

构造函数

方法

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bne

bnj

net.minecraft.world.level.block.CauldronBlock

字段

BlockStateInteger: a, field_10745, LEVEL, field_176591_a, LEVEL

IntegerProperty: a, LEVEL, field_10745, LEVEL, field_176591_a, LEVEL

VoxelShape: c, field_10747, RAY_TRACE_SHAPE, field_196403_b

VoxelShape: c, INSIDE, field_10747, RAY_TRACE_SHAPE, field_196403_b

VoxelShape: b, field_10746, OUTLINE_SHAPE, field_220269_b

VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, field_220269_b

构造函数

方法

void (World, BlockPosition, IBlockData, int): a, method_9726, setLevel, func_176590_a

void (Level, BlockPos, BlockState, int): a, setWaterLevel, method_9726, setLevel, func_176590_a

void (World, BlockPosition): c, method_9504, onRainTick, func_176224_k

void (Level, BlockPos): c, handleRain, method_9504, rainTick, func_176224_k

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bna

bne

net.minecraft.block.CauldronBlock

字段

BlockStateInteger: a, field_10745, field_176591_a, LEVEL

BlockStateInteger: a, field_10745, LEVEL, field_176591_a, LEVEL

VoxelShape: c, field_10747, field_196403_b

VoxelShape: c, field_10747, RAY_TRACE_SHAPE, field_196403_b

VoxelShape: b, field_10746, field_220269_b

VoxelShape: b, field_10746, OUTLINE_SHAPE, field_220269_b

构造函数

方法

void (World, BlockPosition, IBlockData, int): a, method_9726, func_176590_a

void (World, BlockPosition, IBlockData, int): a, method_9726, setLevel, func_176590_a

void (World, BlockPosition): c, method_9504, func_176224_k

void (World, BlockPosition): c, method_9504, onRainTick, func_176224_k

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmz

bna

字段

构造函数

方法

1.14

名称

bdg

bmz

net.minecraft.class_2275

net.minecraft.block.BlockCauldron

net.minecraft.block.CauldronBlock

net.minecraft.server.v1_13_R2.BlockCauldron

net.minecraft.server.v1_14_R1.BlockCauldron

字段

BlockStateInteger: a, field_176591_a, LEVEL

BlockStateInteger: a, field_10745, field_176591_a, LEVEL

VoxelShape: b, field_196403_b

VoxelShape: c, field_10747, field_196403_b

VoxelShape: c, field_196404_c

VoxelShape: b, field_10746, field_220269_b

构造函数

方法

void (World, BlockPosition, IBlockData, int): a, func_176590_a

void (World, BlockPosition, IBlockData, int): a, method_9726, func_176590_a

void (World, BlockPosition): c, func_176224_k

void (World, BlockPosition): c, method_9504, func_176224_k

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData): f, func_200124_e

boolean (IBlockData): f, method_9601, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bdf

bdg

字段

构造函数

方法

1.13.1

名称

bcx

bdf

net.minecraft.server.v1_13_R1.BlockCauldron

net.minecraft.server.v1_13_R2.BlockCauldron

字段

构造函数

方法

1.13

名称

aph

bcx

net.minecraft.server.v1_12_R1.BlockCauldron

net.minecraft.server.v1_13_R1.BlockCauldron

字段

AxisAlignedBB: b, field_185596_b

AxisAlignedBB: c, field_185597_c

AxisAlignedBB: d, field_185598_d

AxisAlignedBB: e, field_185599_e

AxisAlignedBB: f, field_185600_f

VoxelShape: b, field_196403_b

VoxelShape: c, field_196404_c

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition): h, func_176224_k

void (World, BlockPosition): c, func_176224_k

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData): f, func_200124_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, func_199600_g

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apf

aph

字段

构造函数

方法

1.12

名称

amf

apf

net.minecraft.server.v1_11_R1.BlockCauldron

net.minecraft.server.v1_12_R1.BlockCauldron

字段

构造函数

方法

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amd

amf

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

akq

amd

net.minecraft.server.v1_10_R1.BlockCauldron

net.minecraft.server.v1_11_R1.BlockCauldron

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

akd

akq

net.minecraft.server.v1_9_R2.BlockCauldron

net.minecraft.server.v1_10_R1.BlockCauldron

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockCauldron

net.minecraft.server.v1_9_R2.BlockCauldron

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

afr

akd

net.minecraft.server.v1_8_R3.BlockCauldron

net.minecraft.server.v1_9_R1.BlockCauldron

字段

AxisAlignedBB: b, field_185596_b

AxisAlignedBB: c, field_185597_c

AxisAlignedBB: d, field_185598_d

AxisAlignedBB: e, field_185599_e

AxisAlignedBB: f, field_185600_f

构造函数

方法

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): k, func_176224_k

void (World, BlockPosition): h, func_176224_k

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

boolean (IBlockAccess, BlockPosition): b, func_176205_b

1.8.8

名称

afr

net.minecraft.block.BlockCauldron

net.minecraft.server.v1_8_R3.BlockCauldron

字段

BlockStateInteger: a, field_176591_a, LEVEL

构造函数

()

方法

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, int): a, func_176590_a

void (World, BlockPosition): k, func_176224_k

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b