历史 - net.minecraft.world.level.block.AbstractCauldronBlock
1.21.11
名称
dto
dyj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dos
dto
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmh
dos
字段
VoxelShape: c, SHAPE_INSIDE, field_10747, RAYCAST_SHAPE, f_381840_
VoxelShape: d, SHAPE_INSIDE, field_10747, RAYCAST_SHAPE, f_381840_
VoxelShape: d, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_
VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_
CauldronInteraction$InteractionMap: b, interactions, field_27084, behaviorMap, f_151943_
CauldronInteraction$InteractionMap: c, interactions, field_27084, behaviorMap, f_151943_
构造函数
方法
boolean (BlockState, BlockPos, Entity): a, isEntityInsideContent, method_31616, isEntityTouchingFluid, m_151979_
1.21.5
名称
dig
dmh
字段
VoxelShape: h, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_
VoxelShape: c, SHAPE_INSIDE, field_10747, RAYCAST_SHAPE, f_381840_
VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_
VoxelShape: d, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_
int: d, SIDE_THICKNESS, field_30989, field_30989, f_151938_
int: e, LEG_WIDTH, field_30990, field_30990, f_151939_
int: f, LEG_HEIGHT, field_30991, field_30991, f_151940_
int: g, LEG_DEPTH, field_30992, field_30992, f_151941_
CauldronInteraction$InteractionMap: c, interactions, field_27084, behaviorMap, f_151943_
CauldronInteraction$InteractionMap: b, interactions, field_27084, behaviorMap, f_151943_
构造函数
方法
1.21.4
名称
djf
dig
字段
构造函数
方法
1.21.3
名称
der
djf
字段
构造函数
方法
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddu
der
字段
构造函数
方法
1.20.6
名称
cvj
ddu
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cro
cvj
字段
VoxelShape: g, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_
VoxelShape: h, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_
int: c, SIDE_THICKNESS, field_30989, field_30989, f_151938_
int: d, SIDE_THICKNESS, field_30989, field_30989, f_151938_
int: d, LEG_WIDTH, field_30990, field_30990, f_151939_
int: e, LEG_WIDTH, field_30990, field_30990, f_151939_
int: e, LEG_HEIGHT, field_30991, field_30991, f_151940_
int: f, LEG_HEIGHT, field_30991, field_30991, f_151940_
int: f, LEG_DEPTH, field_30992, field_30992, f_151941_
int: g, LEG_DEPTH, field_30992, field_30992, f_151941_
Map<Item, CauldronInteraction>: h, interactions, field_27084, behaviorMap, f_151943_
CauldronInteraction$InteractionMap: c, interactions, field_27084, behaviorMap, f_151943_
构造函数
(BlockBehaviour$Properties, Map<Item, CauldronInteraction>)
(BlockBehaviour$Properties, CauldronInteraction$InteractionMap)
方法
com.mojang.serialization.MapCodec<? extends AbstractCauldronBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cof
cro
字段
构造函数
方法
1.20.1
名称
coa
cof
字段
构造函数
方法
double (BlockState): a, getContentHeight, method_31615, getFluidHeight, m_142446_
double (BlockState): b, getContentHeight, method_31615, getFluidHeight, m_142446_
boolean (BlockState): c, isFull, method_32766, isFull, m_142596_
boolean (BlockState): d, isFull, method_32766, isFull, m_142596_
1.19.4
名称
clm
coa
字段
构造函数
方法
1.19.3
名称
cim
clm
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chp
cim
net.minecraft.world.level.block.AbstractCauldronBlock
字段
构造函数
方法
1.19
名称
ccj
chp
net.minecraft.world.level.block.AbstractCauldronBlock
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cbr
ccj
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
byi
cbr
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
byh
byi
字段
构造函数
方法
1.17
名称
bvc
byh
net.minecraft.world.level.block.CauldronBlock
net.minecraft.world.level.block.AbstractCauldronBlock
net.minecraft.block.CauldronBlock
net.minecraft.block.AbstractCauldronBlock
net.minecraft.block.CauldronBlock
net.minecraft.src.C_141186_
net.minecraft.server.v1_16_R3.BlockCauldron
net.minecraft.world.level.block.AbstractCauldronBlock
字段
IntegerProperty: a, LEVEL, field_10745, LEVEL, field_176591_a, LEVEL
VoxelShape: c, INSIDE, field_10747, RAYCAST_SHAPE, field_196403_b
VoxelShape: g, INSIDE, field_10747, RAYCAST_SHAPE, f_151942_
VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, field_220269_b
VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, f_151937_
int: c, SIDE_THICKNESS, field_30989, field_30989, f_151938_
int: d, LEG_WIDTH, field_30990, field_30990, f_151939_
int: e, LEG_HEIGHT, field_30991, field_30991, f_151940_
int: f, LEG_DEPTH, field_30992, field_30992, f_151941_
int: a, FLOOR_LEVEL, field_30988, field_30988, f_151936_
Map<Item, CauldronInteraction>: h, interactions, field_27084, behaviorMap, f_151943_
构造函数
(BlockBehaviour$Properties, Map<Item, CauldronInteraction>)
方法
void (Level, BlockPos, BlockState, int): a, setWaterLevel, method_9726, setLevel, func_176590_a
void (Level, BlockPos): c, handleRain, method_9504, rainTick, func_176224_k
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
double (BlockState): a, getContentHeight, method_31615, getFluidHeight, m_142446_
boolean (BlockState, BlockPos, Entity): a, isEntityInsideContent, method_31616, isEntityTouchingFluid, m_151979_
boolean (BlockState): c, isFull, method_32766, isFull, m_142596_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
boolean (Fluid): a, canReceiveStalactiteDrip, method_32765, canBeFilledByDripstone, m_142087_
void (BlockState, Level, BlockPos, Fluid): a, receiveStalactiteDrip, method_32764, fillFromDripstone, m_142310_
1.16.5
名称
字段
VoxelShape: c, INSIDE, field_10747, RAY_TRACE_SHAPE, field_196403_b
VoxelShape: c, INSIDE, field_10747, RAYCAST_SHAPE, field_196403_b
构造函数
方法
1.16.4
名称
buz
bvc
net.minecraft.server.v1_16_R2.BlockCauldron
net.minecraft.server.v1_16_R3.BlockCauldron
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwf
buz
net.minecraft.server.v1_16_R1.BlockCauldron
net.minecraft.server.v1_16_R2.BlockCauldron
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
1.16.1
名称
bpv
bwf
net.minecraft.server.v1_15_R1.BlockCauldron
net.minecraft.server.v1_16_R1.BlockCauldron
字段
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bps
bpv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnj
bps
net.minecraft.server.v1_14_R1.BlockCauldron
net.minecraft.server.v1_15_R1.BlockCauldron
字段
构造函数
方法
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bne
bnj
net.minecraft.world.level.block.CauldronBlock
字段
BlockStateInteger: a, field_10745, LEVEL, field_176591_a, LEVEL
IntegerProperty: a, LEVEL, field_10745, LEVEL, field_176591_a, LEVEL
VoxelShape: c, field_10747, RAY_TRACE_SHAPE, field_196403_b
VoxelShape: c, INSIDE, field_10747, RAY_TRACE_SHAPE, field_196403_b
VoxelShape: b, field_10746, OUTLINE_SHAPE, field_220269_b
VoxelShape: b, SHAPE, field_10746, OUTLINE_SHAPE, field_220269_b
构造函数
方法
void (World, BlockPosition, IBlockData, int): a, method_9726, setLevel, func_176590_a
void (Level, BlockPos, BlockState, int): a, setWaterLevel, method_9726, setLevel, func_176590_a
void (World, BlockPosition): c, method_9504, onRainTick, func_176224_k
void (Level, BlockPos): c, handleRain, method_9504, rainTick, func_176224_k
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bna
bne
net.minecraft.block.CauldronBlock
字段
BlockStateInteger: a, field_10745, field_176591_a, LEVEL
BlockStateInteger: a, field_10745, LEVEL, field_176591_a, LEVEL
VoxelShape: c, field_10747, field_196403_b
VoxelShape: c, field_10747, RAY_TRACE_SHAPE, field_196403_b
VoxelShape: b, field_10746, field_220269_b
VoxelShape: b, field_10746, OUTLINE_SHAPE, field_220269_b
构造函数
方法
void (World, BlockPosition, IBlockData, int): a, method_9726, func_176590_a
void (World, BlockPosition, IBlockData, int): a, method_9726, setLevel, func_176590_a
void (World, BlockPosition): c, method_9504, func_176224_k
void (World, BlockPosition): c, method_9504, onRainTick, func_176224_k
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmz
bna
字段
构造函数
方法
1.14
名称
bdg
bmz
net.minecraft.class_2275
net.minecraft.block.BlockCauldron
net.minecraft.block.CauldronBlock
net.minecraft.server.v1_13_R2.BlockCauldron
net.minecraft.server.v1_14_R1.BlockCauldron
字段
BlockStateInteger: a, field_176591_a, LEVEL
BlockStateInteger: a, field_10745, field_176591_a, LEVEL
VoxelShape: b, field_196403_b
VoxelShape: c, field_10747, field_196403_b
VoxelShape: c, field_196404_c
VoxelShape: b, field_10746, field_220269_b
构造函数
方法
void (World, BlockPosition, IBlockData, int): a, func_176590_a
void (World, BlockPosition, IBlockData, int): a, method_9726, func_176590_a
void (World, BlockPosition): c, func_176224_k
void (World, BlockPosition): c, method_9504, func_176224_k
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData): f, func_200124_e
boolean (IBlockData): f, method_9601, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bdf
bdg
字段
构造函数
方法
1.13.1
名称
bcx
bdf
net.minecraft.server.v1_13_R1.BlockCauldron
net.minecraft.server.v1_13_R2.BlockCauldron
字段
构造函数
方法
1.13
名称
aph
bcx
net.minecraft.server.v1_12_R1.BlockCauldron
net.minecraft.server.v1_13_R1.BlockCauldron
字段
AxisAlignedBB: b, field_185596_b
AxisAlignedBB: c, field_185597_c
AxisAlignedBB: d, field_185598_d
AxisAlignedBB: e, field_185599_e
AxisAlignedBB: f, field_185600_f
VoxelShape: b, field_196403_b
VoxelShape: c, field_196404_c
构造函数
()
方法
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition): h, func_176224_k
void (World, BlockPosition): c, func_176224_k
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData): f, func_200124_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, func_199600_g
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apf
aph
字段
构造函数
方法
1.12
名称
amf
apf
net.minecraft.server.v1_11_R1.BlockCauldron
net.minecraft.server.v1_12_R1.BlockCauldron
字段
构造函数
方法
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amd
amf
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
akq
amd
net.minecraft.server.v1_10_R1.BlockCauldron
net.minecraft.server.v1_11_R1.BlockCauldron
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
akd
akq
net.minecraft.server.v1_9_R2.BlockCauldron
net.minecraft.server.v1_10_R1.BlockCauldron
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockCauldron
net.minecraft.server.v1_9_R2.BlockCauldron
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
afr
akd
net.minecraft.server.v1_8_R3.BlockCauldron
net.minecraft.server.v1_9_R1.BlockCauldron
字段
AxisAlignedBB: b, field_185596_b
AxisAlignedBB: c, field_185597_c
AxisAlignedBB: d, field_185598_d
AxisAlignedBB: e, field_185599_e
AxisAlignedBB: f, field_185600_f
构造函数
方法
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): k, func_176224_k
void (World, BlockPosition): h, func_176224_k
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
boolean (IBlockAccess, BlockPosition): b, func_176205_b
1.8.8
名称
afr
net.minecraft.block.BlockCauldron
net.minecraft.server.v1_8_R3.BlockCauldron
字段
BlockStateInteger: a, field_176591_a, LEVEL
构造函数
()
方法
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, int): a, func_176590_a
void (World, BlockPosition): k, func_176224_k
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b