历史 - net.minecraft.client.renderer.block.model.ItemModelGenerator
1.21.11
名称
hht
hqj
字段
float: i, UV_SHRINK, field_64230, field_64230, f_435917_
构造函数
方法
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, m_111665_
List<ItemModelGenerator$Span> (SpriteContents): a, getSpans, method_3478, getFrames, m_247383_
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, SpriteContents, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_246249_
QuadCollection (TextureSlots, ModelBaker, ModelState, ModelDebugName): a, bake, method_67928, bakeGeometry, m_374435_
QuadCollection (TextureSlots, ModelBaker, ModelState, ModelDebugName): a, bake, method_3479, bakeGeometry, m_374435_
QuadCollection (TextureSlots, SpriteGetter, ModelState, ModelDebugName): a, bake, method_3479, bakeGeometry, m_372442_
Collection<ItemModelGenerator$SideFace> (SpriteContents): a, getSideFaces, method_3478, getFrames, m_439443_
void (ItemModelGenerator$SideDirection, Set<ItemModelGenerator$SideFace>, SpriteContents, int, int, int, int, int): a, checkTransition, method_3476, buildCube, m_246249_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gze
hht
字段
构造函数
方法
1.21.8
名称
gzd
gze
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtc
gzd
字段
构造函数
方法
1.21.5
名称
gno
gtc
字段
float: e, MIN_Z, field_32806, field_32806, f_173437_
float: d, MIN_Z, field_32806, field_32806, f_173437_
float: f, MAX_Z, field_32807, field_32807, f_173438_
float: e, MAX_Z, field_32807, field_32807, f_173438_
TextureSlots$Data: g, TEXTURE_SLOTS, field_55274, TEXTURES, f_371323_
TextureSlots$Data: f, TEXTURE_SLOTS, field_55274, TEXTURES, f_371323_
BlockElementFace$UVs: g, SOUTH_FACE_UVS, field_56930, FACING_SOUTH_UV, f_380835_
BlockElementFace$UVs: h, NORTH_FACE_UVS, field_56931, FACING_NORTH_UV, f_381427_
构造函数
方法
TextureSlots$Data (): d, getTextureSlots, method_65539, getTextures, m_372752_
TextureSlots$Data (): e, textureSlots, comp_3743, textures, m_372752_
void (ResolvableModel$Resolver): a, resolveDependencies, method_62326, resolve, m_352053_
UnbakedModel$GuiLight (): b, getGuiLight, method_24298, getGuiLight, m_111479_
UnbakedModel$GuiLight (): b, guiLight, comp_3740, guiLight, m_111479_
BakedModel (TextureSlots, ModelBaker, ModelState, boolean, boolean, ItemTransforms): a, bake, method_4753, bake, m_7611_
BakedModel (TextureSlots, SpriteGetter, ModelState, boolean, boolean, ItemTransforms): a, bake, method_3479, create, m_374435_
UnbakedGeometry (): a, geometry, comp_3739, geometry, m_384273_
QuadCollection (TextureSlots, ModelBaker, ModelState, ModelDebugName): a, bake, method_67928, bakeGeometry, m_374435_
QuadCollection (TextureSlots, SpriteGetter, ModelState, ModelDebugName): a, bake, method_3479, bakeGeometry, m_372442_
1.21.4
名称
gna
gno
net.minecraft.client.render.model.json.ItemModelGenerator
net.minecraft.client.render.model.json.GeneratedItemModel
字段
List<String>: a, LAYERS, field_4270, LAYERS, f_111635_
List<String>: b, LAYERS, field_4270, LAYERS, f_111635_
float: b, MIN_Z, field_32806, field_32806, f_173437_
float: e, MIN_Z, field_32806, field_32806, f_173437_
float: c, MAX_Z, field_32807, field_32807, f_173438_
float: f, MAX_Z, field_32807, field_32807, f_173438_
ResourceLocation: a, GENERATED_ITEM_MODEL_ID, field_55273, GENERATED, f_371285_
TextureSlots$Data: g, TEXTURE_SLOTS, field_55274, TEXTURES, f_371323_
构造函数
方法
BlockModel (Function<Material, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, m_111670_
TextureSlots$Data (): d, getTextureSlots, method_65539, getTextures, m_372752_
void (ResolvableModel$Resolver): a, resolveDependencies, method_62326, resolve, m_352053_
UnbakedModel$GuiLight (): b, getGuiLight, method_24298, getGuiLight, m_111479_
BakedModel (TextureSlots, ModelBaker, ModelState, boolean, boolean, ItemTransforms): a, bake, method_4753, bake, m_7611_
BakedModel (TextureSlots, SpriteGetter, ModelState, boolean, boolean, ItemTransforms): a, bake, method_3479, create, m_374435_
1.21.3
名称
gge
gna
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gev
gge
字段
构造函数
方法
1.20.6
名称
fum
gev
字段
构造函数
方法
1.20.4
名称
fpj
fum
字段
构造函数
方法
1.20.2
名称
fkz
fpj
字段
构造函数
方法
1.20.1
名称
fji
fkz
字段
构造函数
方法
1.19.4
名称
fex
fji
字段
构造函数
方法
1.19.3
名称
fau
fex
字段
构造函数
方法
List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, m_111638_
List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, m_111661_
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, m_111652_
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_111642_
boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, m_111654_
List<BlockElement> (int, String, SpriteContents): a, processFrames, method_3480, addLayerElements, m_111638_
List<BlockElement> (SpriteContents, String, int): a, createSideElements, method_3481, addSubComponents, m_111661_
List<ItemModelGenerator$Span> (SpriteContents): a, getSpans, method_3478, getFrames, m_247383_
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, SpriteContents, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_246249_
boolean (SpriteContents, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, m_245924_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyw
fau
字段
构造函数
方法
1.19
名称
eru
eyw
字段
构造函数
方法
1.18.2
名称
eqn
eru
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eok
eqn
字段
构造函数
方法
1.17.1
名称
eoj
eok
字段
构造函数
方法
1.17
名称
ebi
eoj
net.minecraft.client.renderer.model.ItemModelGenerator
net.minecraft.src.C_4213_
字段
List<String>: a, LAYERS, field_4270, LAYERS, field_178398_a
List<String>: a, LAYERS, field_4270, LAYERS, f_111635_
float: b, MIN_Z, field_32806, field_32806, f_173437_
float: c, MAX_Z, field_32807, field_32807, f_173438_
构造函数
方法
List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, func_178394_a
List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, m_111638_
List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, func_178397_a
List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, m_111661_
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, func_178393_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, m_111652_
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, func_199338_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_111642_
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, func_178395_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, m_111665_
boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, func_199339_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, m_111654_
BlockModel (Function<Material, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, func_209579_a
BlockModel (Function<Material, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, m_111670_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eba
ebi
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
edb
eba
字段
构造函数
方法
1.16.1
名称
drv
edb
字段
构造函数
方法
1.15.2
名称
drs
drv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
doi
drs
字段
构造函数
方法
List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, func_178394_a
List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, func_178394_a
List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, func_178397_a
List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, func_178397_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, func_178393_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, func_178393_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, func_199338_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, func_199338_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, func_178395_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, func_178395_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, func_199339_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, func_199339_a
1.14.4
名称
dlu
doi
net.minecraft.client.renderer.block.model.ItemModelGenerator
字段
List<String>: a, field_4270, LAYERS, field_178398_a
List<String>: a, LAYERS, field_4270, LAYERS, field_178398_a
构造函数
方法
List<ModelElement> (int, String, Sprite): a, method_3480, method_3480, func_178394_a
List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, func_178394_a
List<ModelElement> (Sprite, String, int): a, method_3481, method_3481, func_178397_a
List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, func_178397_a
List<ItemModelGenerator$class_802> (Sprite): a, method_3478, method_3478, func_178393_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, func_178393_a
void (ItemModelGenerator$class_803, List<ItemModelGenerator$class_802>, Sprite, int, int, int, int, int, boolean): a, method_3476, method_3476, func_199338_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, func_199338_a
void (List<ItemModelGenerator$class_802>, ItemModelGenerator$class_803, int, int): a, method_3482, method_3482, func_178395_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, func_178395_a
boolean (Sprite, int, int, int, int, int): a, method_3477, method_3477, func_199339_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, func_199339_a
JsonUnbakedModel (Function<MinecraftKey, Sprite>, JsonUnbakedModel): a, method_3479, create, func_209579_a
BlockModel (Function<ResourceLocation, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, func_209579_a
1.14.3
名称
dlq
dlu
net.minecraft.client.render.model.json.ItemModelGenerator
字段
List<String>: a, field_4270, field_178398_a
List<String>: a, field_4270, LAYERS, field_178398_a
构造函数
方法
List<BlockPart> (int, String, TextureAtlasSprite): a, method_3480, func_178394_a
List<ModelElement> (int, String, Sprite): a, method_3480, method_3480, func_178394_a
List<BlockPart> (TextureAtlasSprite, String, int): a, method_3481, func_178397_a
List<ModelElement> (Sprite, String, int): a, method_3481, method_3481, func_178397_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, method_3478, func_178393_a
List<ItemModelGenerator$class_802> (Sprite): a, method_3478, method_3478, func_178393_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, method_3476, func_199338_a
void (ItemModelGenerator$class_803, List<ItemModelGenerator$class_802>, Sprite, int, int, int, int, int, boolean): a, method_3476, method_3476, func_199338_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, method_3482, func_178395_a
void (List<ItemModelGenerator$class_802>, ItemModelGenerator$class_803, int, int): a, method_3482, method_3482, func_178395_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, method_3477, func_199339_a
boolean (Sprite, int, int, int, int, int): a, method_3477, method_3477, func_199339_a
BlockModel (Function<MinecraftKey, TextureAtlasSprite>, BlockModel): a, method_3479, func_209579_a
JsonUnbakedModel (Function<MinecraftKey, Sprite>, JsonUnbakedModel): a, method_3479, create, func_209579_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dlo
dlq
字段
构造函数
方法
1.14
名称
cvg
dlo
net.minecraft.class_801
字段
List<String>: a, field_178398_a
List<String>: a, field_4270, field_178398_a
构造函数
方法
ModelBlock (Function<MinecraftKey, TextureAtlasSprite>, ModelBlock): a, func_209579_a
List<BlockPart> (int, String, TextureAtlasSprite): a, func_178394_a
List<BlockPart> (int, String, TextureAtlasSprite): a, method_3480, func_178394_a
List<BlockPart> (TextureAtlasSprite, String, int): a, func_178397_a
List<BlockPart> (TextureAtlasSprite, String, int): a, method_3481, func_178397_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, func_178393_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, method_3478, func_178393_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, func_199338_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, method_3476, func_199338_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, func_178395_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, method_3482, func_178395_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, func_199339_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, method_3477, func_199339_a
BlockModel (Function<MinecraftKey, TextureAtlasSprite>, BlockModel): a, method_3479, func_209579_a
1.13.2
名称
cvf
cvg
字段
构造函数
方法
1.13.1
名称
cvf
net.minecraft.client.renderer.model.ItemModelGenerator
字段
List<String>: a, field_178398_a
构造函数
()
方法
ModelBlock (Function<MinecraftKey, TextureAtlasSprite>, ModelBlock): a, func_209579_a
List<BlockPart> (int, String, TextureAtlasSprite): a, func_178394_a
List<BlockPart> (TextureAtlasSprite, String, int): a, func_178397_a
List<ItemModelGenerator$Span> (TextureAtlasSprite): a, func_178393_a
void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, func_199338_a
void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, func_178395_a
boolean (TextureAtlasSprite, int, int, int, int, int): a, func_199339_a