历史 - net.minecraft.client.renderer.block.model.ItemModelGenerator

1.21.11

名称

hht

hqj

字段

float: i, UV_SHRINK, field_64230, field_64230, f_435917_

构造函数

方法

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, m_111665_

List<ItemModelGenerator$Span> (SpriteContents): a, getSpans, method_3478, getFrames, m_247383_

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, SpriteContents, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_246249_

QuadCollection (TextureSlots, ModelBaker, ModelState, ModelDebugName): a, bake, method_67928, bakeGeometry, m_374435_

QuadCollection (TextureSlots, ModelBaker, ModelState, ModelDebugName): a, bake, method_3479, bakeGeometry, m_374435_

QuadCollection (TextureSlots, SpriteGetter, ModelState, ModelDebugName): a, bake, method_3479, bakeGeometry, m_372442_

Collection<ItemModelGenerator$SideFace> (SpriteContents): a, getSideFaces, method_3478, getFrames, m_439443_

void (ItemModelGenerator$SideDirection, Set<ItemModelGenerator$SideFace>, SpriteContents, int, int, int, int, int): a, checkTransition, method_3476, buildCube, m_246249_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gze

hht

字段

构造函数

方法

1.21.8

名称

gzd

gze

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gtc

gzd

字段

构造函数

方法

1.21.5

名称

gno

gtc

字段

float: e, MIN_Z, field_32806, field_32806, f_173437_

float: d, MIN_Z, field_32806, field_32806, f_173437_

float: f, MAX_Z, field_32807, field_32807, f_173438_

float: e, MAX_Z, field_32807, field_32807, f_173438_

TextureSlots$Data: g, TEXTURE_SLOTS, field_55274, TEXTURES, f_371323_

TextureSlots$Data: f, TEXTURE_SLOTS, field_55274, TEXTURES, f_371323_

BlockElementFace$UVs: g, SOUTH_FACE_UVS, field_56930, FACING_SOUTH_UV, f_380835_

BlockElementFace$UVs: h, NORTH_FACE_UVS, field_56931, FACING_NORTH_UV, f_381427_

构造函数

方法

TextureSlots$Data (): d, getTextureSlots, method_65539, getTextures, m_372752_

TextureSlots$Data (): e, textureSlots, comp_3743, textures, m_372752_

void (ResolvableModel$Resolver): a, resolveDependencies, method_62326, resolve, m_352053_

UnbakedModel$GuiLight (): b, getGuiLight, method_24298, getGuiLight, m_111479_

UnbakedModel$GuiLight (): b, guiLight, comp_3740, guiLight, m_111479_

BakedModel (TextureSlots, ModelBaker, ModelState, boolean, boolean, ItemTransforms): a, bake, method_4753, bake, m_7611_

BakedModel (TextureSlots, SpriteGetter, ModelState, boolean, boolean, ItemTransforms): a, bake, method_3479, create, m_374435_

UnbakedGeometry (): a, geometry, comp_3739, geometry, m_384273_

QuadCollection (TextureSlots, ModelBaker, ModelState, ModelDebugName): a, bake, method_67928, bakeGeometry, m_374435_

QuadCollection (TextureSlots, SpriteGetter, ModelState, ModelDebugName): a, bake, method_3479, bakeGeometry, m_372442_

1.21.4

名称

gna

gno

net.minecraft.client.render.model.json.ItemModelGenerator

net.minecraft.client.render.model.json.GeneratedItemModel

字段

List<String>: a, LAYERS, field_4270, LAYERS, f_111635_

List<String>: b, LAYERS, field_4270, LAYERS, f_111635_

float: b, MIN_Z, field_32806, field_32806, f_173437_

float: e, MIN_Z, field_32806, field_32806, f_173437_

float: c, MAX_Z, field_32807, field_32807, f_173438_

float: f, MAX_Z, field_32807, field_32807, f_173438_

ResourceLocation: a, GENERATED_ITEM_MODEL_ID, field_55273, GENERATED, f_371285_

TextureSlots$Data: g, TEXTURE_SLOTS, field_55274, TEXTURES, f_371323_

构造函数

方法

BlockModel (Function<Material, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, m_111670_

TextureSlots$Data (): d, getTextureSlots, method_65539, getTextures, m_372752_

void (ResolvableModel$Resolver): a, resolveDependencies, method_62326, resolve, m_352053_

UnbakedModel$GuiLight (): b, getGuiLight, method_24298, getGuiLight, m_111479_

BakedModel (TextureSlots, ModelBaker, ModelState, boolean, boolean, ItemTransforms): a, bake, method_4753, bake, m_7611_

BakedModel (TextureSlots, SpriteGetter, ModelState, boolean, boolean, ItemTransforms): a, bake, method_3479, create, m_374435_

1.21.3

名称

gge

gna

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gev

gge

字段

构造函数

方法

1.20.6

名称

fum

gev

字段

构造函数

方法

1.20.4

名称

fpj

fum

字段

构造函数

方法

1.20.2

名称

fkz

fpj

字段

构造函数

方法

1.20.1

名称

fji

fkz

字段

构造函数

方法

1.19.4

名称

fex

fji

字段

构造函数

方法

1.19.3

名称

fau

fex

字段

构造函数

方法

List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, m_111638_

List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, m_111661_

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, m_111652_

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_111642_

boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, m_111654_

List<BlockElement> (int, String, SpriteContents): a, processFrames, method_3480, addLayerElements, m_111638_

List<BlockElement> (SpriteContents, String, int): a, createSideElements, method_3481, addSubComponents, m_111661_

List<ItemModelGenerator$Span> (SpriteContents): a, getSpans, method_3478, getFrames, m_247383_

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, SpriteContents, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_246249_

boolean (SpriteContents, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, m_245924_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyw

fau

字段

构造函数

方法

1.19

名称

eru

eyw

字段

构造函数

方法

1.18.2

名称

eqn

eru

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eok

eqn

字段

构造函数

方法

1.17.1

名称

eoj

eok

字段

构造函数

方法

1.17

名称

ebi

eoj

net.minecraft.client.renderer.model.ItemModelGenerator

net.minecraft.src.C_4213_

字段

List<String>: a, LAYERS, field_4270, LAYERS, field_178398_a

List<String>: a, LAYERS, field_4270, LAYERS, f_111635_

float: b, MIN_Z, field_32806, field_32806, f_173437_

float: c, MAX_Z, field_32807, field_32807, f_173438_

构造函数

方法

List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, func_178394_a

List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, m_111638_

List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, func_178397_a

List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, m_111661_

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, func_178393_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, m_111652_

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, func_199338_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, m_111642_

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, func_178395_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, m_111665_

boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, func_199339_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, m_111654_

BlockModel (Function<Material, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, func_209579_a

BlockModel (Function<Material, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, m_111670_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eba

ebi

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

edb

eba

字段

构造函数

方法

1.16.1

名称

drv

edb

字段

构造函数

方法

1.15.2

名称

drs

drv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

doi

drs

字段

构造函数

方法

List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, func_178394_a

List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, addLayerElements, func_178394_a

List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, func_178397_a

List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, addSubComponents, func_178397_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, func_178393_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, getFrames, func_178393_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, func_199338_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, buildCube, func_199338_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, func_178395_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, buildCube, func_178395_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, func_199339_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, isPixelTransparent, func_199339_a

1.14.4

名称

dlu

doi

net.minecraft.client.renderer.block.model.ItemModelGenerator

字段

List<String>: a, field_4270, LAYERS, field_178398_a

List<String>: a, LAYERS, field_4270, LAYERS, field_178398_a

构造函数

方法

List<ModelElement> (int, String, Sprite): a, method_3480, method_3480, func_178394_a

List<BlockElement> (int, String, TextureAtlasSprite): a, processFrames, method_3480, func_178394_a

List<ModelElement> (Sprite, String, int): a, method_3481, method_3481, func_178397_a

List<BlockElement> (TextureAtlasSprite, String, int): a, createSideElements, method_3481, func_178397_a

List<ItemModelGenerator$class_802> (Sprite): a, method_3478, method_3478, func_178393_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, getSpans, method_3478, func_178393_a

void (ItemModelGenerator$class_803, List<ItemModelGenerator$class_802>, Sprite, int, int, int, int, int, boolean): a, method_3476, method_3476, func_199338_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, checkTransition, method_3476, func_199338_a

void (List<ItemModelGenerator$class_802>, ItemModelGenerator$class_803, int, int): a, method_3482, method_3482, func_178395_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, createOrExpandSpan, method_3482, func_178395_a

boolean (Sprite, int, int, int, int, int): a, method_3477, method_3477, func_199339_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, isTransparent, method_3477, func_199339_a

JsonUnbakedModel (Function<MinecraftKey, Sprite>, JsonUnbakedModel): a, method_3479, create, func_209579_a

BlockModel (Function<ResourceLocation, TextureAtlasSprite>, BlockModel): a, generateBlockModel, method_3479, create, func_209579_a

1.14.3

名称

dlq

dlu

net.minecraft.client.render.model.json.ItemModelGenerator

字段

List<String>: a, field_4270, field_178398_a

List<String>: a, field_4270, LAYERS, field_178398_a

构造函数

方法

List<BlockPart> (int, String, TextureAtlasSprite): a, method_3480, func_178394_a

List<ModelElement> (int, String, Sprite): a, method_3480, method_3480, func_178394_a

List<BlockPart> (TextureAtlasSprite, String, int): a, method_3481, func_178397_a

List<ModelElement> (Sprite, String, int): a, method_3481, method_3481, func_178397_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, method_3478, func_178393_a

List<ItemModelGenerator$class_802> (Sprite): a, method_3478, method_3478, func_178393_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, method_3476, func_199338_a

void (ItemModelGenerator$class_803, List<ItemModelGenerator$class_802>, Sprite, int, int, int, int, int, boolean): a, method_3476, method_3476, func_199338_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, method_3482, func_178395_a

void (List<ItemModelGenerator$class_802>, ItemModelGenerator$class_803, int, int): a, method_3482, method_3482, func_178395_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, method_3477, func_199339_a

boolean (Sprite, int, int, int, int, int): a, method_3477, method_3477, func_199339_a

BlockModel (Function<MinecraftKey, TextureAtlasSprite>, BlockModel): a, method_3479, func_209579_a

JsonUnbakedModel (Function<MinecraftKey, Sprite>, JsonUnbakedModel): a, method_3479, create, func_209579_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dlo

dlq

字段

构造函数

方法

1.14

名称

cvg

dlo

net.minecraft.class_801

字段

List<String>: a, field_178398_a

List<String>: a, field_4270, field_178398_a

构造函数

方法

ModelBlock (Function<MinecraftKey, TextureAtlasSprite>, ModelBlock): a, func_209579_a

List<BlockPart> (int, String, TextureAtlasSprite): a, func_178394_a

List<BlockPart> (int, String, TextureAtlasSprite): a, method_3480, func_178394_a

List<BlockPart> (TextureAtlasSprite, String, int): a, func_178397_a

List<BlockPart> (TextureAtlasSprite, String, int): a, method_3481, func_178397_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, func_178393_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, method_3478, func_178393_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, func_199338_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, method_3476, func_199338_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, func_178395_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, method_3482, func_178395_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, func_199339_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, method_3477, func_199339_a

BlockModel (Function<MinecraftKey, TextureAtlasSprite>, BlockModel): a, method_3479, func_209579_a

1.13.2

名称

cvf

cvg

字段

构造函数

方法

1.13.1

名称

cvf

net.minecraft.client.renderer.model.ItemModelGenerator

字段

List<String>: a, field_178398_a

构造函数

()

方法

ModelBlock (Function<MinecraftKey, TextureAtlasSprite>, ModelBlock): a, func_209579_a

List<BlockPart> (int, String, TextureAtlasSprite): a, func_178394_a

List<BlockPart> (TextureAtlasSprite, String, int): a, func_178397_a

List<ItemModelGenerator$Span> (TextureAtlasSprite): a, func_178393_a

void (ItemModelGenerator$SpanFacing, List<ItemModelGenerator$Span>, TextureAtlasSprite, int, int, int, int, int, boolean): a, func_199338_a

void (List<ItemModelGenerator$Span>, ItemModelGenerator$SpanFacing, int, int): a, func_178395_a

boolean (TextureAtlasSprite, int, int, int, int, int): a, func_199339_a