历史 - net.minecraft.client.sounds.SoundManager

1.21.11

名称

ihq

iqr

字段

构造函数

(Options)

(Options, MusicManager)

方法

void (SoundInstance, float): a, setVolume, method_65258, setVolume, m_372725_

void (SoundSource): a, updateSourceVolume, method_4865, updateSoundVolume, m_120358_

void (SoundSource): a, refreshCategoryVolume, method_76569, refreshSoundVolumes, m_444275_

void (SoundSource, float): a, updateCategoryVolume, method_76570, setVolume, m_445857_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hwx

ihq

字段

构造函数

方法

void (SoundSource, float): a, updateSourceVolume, method_4865, updateSoundVolume, m_120358_

void (SoundSource): a, updateSourceVolume, method_4865, updateSoundVolume, m_120358_

1.21.8

名称

hww

hwx

字段

构造函数

方法

1.21.7

名称

hwv

hww

字段

构造函数

方法

1.21.6

名称

hpt

hwv

字段

构造函数

(Options)

(Options, MusicManager)

方法

void (SoundInstance): a, play, method_4873, play, m_120367_

void (): d, pause, method_4879, pauseAll, m_120391_

void (): e, stop, method_4881, stopAll, m_120405_

void (): d, stop, method_4881, stopAll, m_120405_

void (): f, destroy, method_4882, close, m_120406_

void (): e, destroy, method_4882, close, m_120406_

void (): h, resume, method_4880, resumeAll, m_120407_

void (): g, resume, method_4880, resumeAll, m_120407_

String (): i, getDebugString, method_20305, getDebugString, m_120408_

String (): h, getDebugString, method_20305, getDebugString, m_120408_

void (): j, reload, method_38566, reloadSounds, m_194526_

void (): i, reload, method_38566, reloadSounds, m_194526_

void (): g, emergencyShutdown, method_54649, stopAbruptly, m_307436_

void (): f, emergencyShutdown, method_54649, stopAbruptly, m_307436_

SoundEngine$PlayResult (SoundInstance): a, play, method_4873, play, m_120367_

void (SoundSource...): a, pauseAllExcept, method_71939, pauseAllExcept, m_402101_

1.21.5

名称

hjw

hpt

字段

构造函数

方法

void (): e, pause, method_4879, pauseAll, m_120391_

void (): d, pause, method_4879, pauseAll, m_120391_

void (): f, stop, method_4881, stopAll, m_120405_

void (): e, stop, method_4881, stopAll, m_120405_

void (): g, destroy, method_4882, close, m_120406_

void (): f, destroy, method_4882, close, m_120406_

void (): i, resume, method_4880, resumeAll, m_120407_

void (): h, resume, method_4880, resumeAll, m_120407_

Collection<ResourceLocation> (): d, getAvailableSounds, method_4864, getKeys, m_120354_

Collection<ResourceLocation> (): c, getAvailableSounds, method_4864, getKeys, m_120354_

String (): j, getDebugString, method_20305, getDebugString, m_120408_

String (): i, getDebugString, method_20305, getDebugString, m_120408_

void (): k, reload, method_38566, reloadSounds, m_194526_

void (): j, reload, method_38566, reloadSounds, m_194526_

void (): h, emergencyShutdown, method_54649, stopAbruptly, m_307436_

void (): g, emergencyShutdown, method_54649, stopAbruptly, m_307436_

1.21.4

名称

hgn

hjw

字段

构造函数

方法

void (SoundInstance, float): a, setVolume, method_65258, setVolume, m_372725_

1.21.3

名称

gvf

hgn

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gtx

gvf

字段

com.google.gson.Gson: g, GSON, field_5594, GSON, f_120346_

com.google.gson.Gson: h, GSON, field_5594, GSON, f_120346_

Sound: a, EMPTY_SOUND, field_5592, MISSING_SOUND, f_120344_

Sound: b, EMPTY_SOUND, field_5592, MISSING_SOUND, f_120344_

Map<ResourceLocation, WeighedSoundEvents>: i, registry, field_5588, sounds, f_120348_

Map<ResourceLocation, WeighedSoundEvents>: j, registry, field_5588, sounds, f_120348_

SoundEngine: j, soundEngine, field_5590, soundSystem, f_120349_

SoundEngine: k, soundEngine, field_5590, soundSystem, f_120349_

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: h, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, f_120347_

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: i, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, f_120347_

String: f, SOUNDS_PATH, field_33026, SOUNDS_JSON, f_174997_

String: g, SOUNDS_PATH, field_33026, SOUNDS_JSON, f_174997_

org.slf4j.Logger: e, LOGGER, field_5593, LOGGER, f_120345_

org.slf4j.Logger: f, LOGGER, field_5593, LOGGER, f_120345_

Map<ResourceLocation, Resource>: k, soundCache, field_40576, soundResources, f_244170_

Map<ResourceLocation, Resource>: l, soundCache, field_40576, soundResources, f_244170_

ResourceLocation: b, INTENTIONALLY_EMPTY_SOUND_LOCATION, field_42934, INTENTIONALLY_EMPTY_ID, f_271442_

ResourceLocation: c, INTENTIONALLY_EMPTY_SOUND_LOCATION, field_42934, INTENTIONALLY_EMPTY_ID, f_271442_

WeighedSoundEvents: c, INTENTIONALLY_EMPTY_SOUND_EVENT, field_42935, INTENTIONALLY_EMPTY_SOUND_SET, f_271159_

WeighedSoundEvents: d, INTENTIONALLY_EMPTY_SOUND_EVENT, field_42935, INTENTIONALLY_EMPTY_SOUND_SET, f_271159_

Sound: d, INTENTIONALLY_EMPTY_SOUND, field_42936, INTENTIONALLY_EMPTY_SOUND, f_271451_

Sound: e, INTENTIONALLY_EMPTY_SOUND, field_42936, INTENTIONALLY_EMPTY_SOUND, f_271451_

ResourceLocation: a, EMPTY_SOUND_LOCATION, field_52173, EMPTY_ID, f_337413_

构造函数

方法

1.20.6

名称

gje

gtx

字段

构造函数

方法

1.20.4

名称

gdq

gje

字段

构造函数

方法

void (): d, pause, method_4879, pauseAll, m_120391_

void (): e, pause, method_4879, pauseAll, m_120391_

void (): e, stop, method_4881, stopAll, m_120405_

void (): f, stop, method_4881, stopAll, m_120405_

void (): f, destroy, method_4882, close, m_120406_

void (): g, destroy, method_4882, close, m_120406_

void (): g, resume, method_4880, resumeAll, m_120407_

void (): i, resume, method_4880, resumeAll, m_120407_

Collection<ResourceLocation> (): b, getAvailableSounds, method_4864, getKeys, m_120354_

Collection<ResourceLocation> (): d, getAvailableSounds, method_4864, getKeys, m_120354_

String (): h, getDebugString, method_20305, getDebugString, m_120408_

String (): j, getDebugString, method_20305, getDebugString, m_120408_

void (): i, reload, method_38566, reloadSounds, m_194526_

void (): k, reload, method_38566, reloadSounds, m_194526_

ListenerTransform (): b, getListenerTransform, method_55593, getListenerTransform, m_307930_

void (): h, emergencyShutdown, method_54649, stopAbruptly, m_307436_

1.20.2

名称

fzc

gdq

字段

构造函数

方法

1.20.1

名称

fxj

fzc

字段

构造函数

方法

1.19.4

名称

fsr

fxj

字段

com.google.gson.Gson: d, GSON, field_5594, GSON, f_120346_

com.google.gson.Gson: g, GSON, field_5594, GSON, f_120346_

Map<ResourceLocation, WeighedSoundEvents>: f, registry, field_5588, sounds, f_120348_

Map<ResourceLocation, WeighedSoundEvents>: i, registry, field_5588, sounds, f_120348_

SoundEngine: g, soundEngine, field_5590, soundSystem, f_120349_

SoundEngine: j, soundEngine, field_5590, soundSystem, f_120349_

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: e, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, f_120347_

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: h, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, f_120347_

String: c, SOUNDS_PATH, field_33026, SOUNDS_JSON, f_174997_

String: f, SOUNDS_PATH, field_33026, SOUNDS_JSON, f_174997_

org.slf4j.Logger: b, LOGGER, field_5593, LOGGER, f_120345_

org.slf4j.Logger: e, LOGGER, field_5593, LOGGER, f_120345_

Map<ResourceLocation, Resource>: h, soundCache, field_40576, soundResources, f_244170_

Map<ResourceLocation, Resource>: k, soundCache, field_40576, soundResources, f_244170_

ResourceLocation: b, INTENTIONALLY_EMPTY_SOUND_LOCATION, field_42934, INTENTIONALLY_EMPTY_ID, f_271442_

WeighedSoundEvents: c, INTENTIONALLY_EMPTY_SOUND_EVENT, field_42935, INTENTIONALLY_EMPTY_SOUND_SET, f_271159_

Sound: d, INTENTIONALLY_EMPTY_SOUND, field_42936, INTENTIONALLY_EMPTY_SOUND, f_271451_

构造函数

方法

1.19.3

名称

fnz

fsr

字段

Map<ResourceLocation, Resource>: h, soundCache, field_40576, soundResources, f_244170_

构造函数

(ResourceManager, Options)

(Options)

方法

boolean (Sound, ResourceLocation, ResourceManager): a, validateSoundResource, method_4868, isSoundResourcePresent, m_120395_

boolean (Sound, ResourceLocation, ResourceProvider): a, validateSoundResource, method_4868, isSoundResourcePresent, m_247403_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fmb

fnz

字段

构造函数

方法

1.19

名称

fep

fmb

字段

构造函数

方法

1.18.2

名称

fdi

fep

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_5593, LOGGER, f_120345_

org.slf4j.Logger: b, LOGGER, field_5593, LOGGER, f_120345_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

fbd

fdi

字段

构造函数

方法

void (): b, pause, method_4879, pauseAll, m_120391_

void (): d, pause, method_4879, pauseAll, m_120391_

void (): d, stop, method_4881, stopAll, m_120405_

void (): e, stop, method_4881, stopAll, m_120405_

void (): e, destroy, method_4882, close, m_120406_

void (): f, destroy, method_4882, close, m_120406_

void (): f, resume, method_4880, resumeAll, m_120407_

void (): g, resume, method_4880, resumeAll, m_120407_

Collection<ResourceLocation> (): a, getAvailableSounds, method_4864, getKeys, m_120354_

Collection<ResourceLocation> (): b, getAvailableSounds, method_4864, getKeys, m_120354_

String (): g, getDebugString, method_20305, getDebugString, m_120408_

String (): h, getDebugString, method_20305, getDebugString, m_120408_

List<String> (): a, getAvailableSoundDevices, method_38565, getSoundDevices, m_194525_

void (): i, reload, method_38566, reloadSounds, m_194526_

1.17.1

名称

fbc

fbd

字段

构造函数

方法

1.17

名称

enu

fbc

net.minecraft.client.audio.SoundHandler

net.minecraft.src.C_4603_

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_5593, LOGGER, field_147698_b

org.apache.logging.log4j.Logger: b, LOGGER, field_5593, LOGGER, f_120345_

com.google.gson.Gson: c, GSON, field_5594, GSON, field_147699_c

com.google.gson.Gson: d, GSON, field_5594, GSON, f_120346_

Sound: a, EMPTY_SOUND, field_5592, MISSING_SOUND, field_147700_a

Sound: a, EMPTY_SOUND, field_5592, MISSING_SOUND, f_120344_

Map<ResourceLocation, WeighedSoundEvents>: e, registry, field_5588, sounds, field_147697_e

Map<ResourceLocation, WeighedSoundEvents>: f, registry, field_5588, sounds, f_120348_

SoundEngine: f, soundEngine, field_5590, soundSystem, field_147694_f

SoundEngine: g, soundEngine, field_5590, soundSystem, f_120349_

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: d, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, field_147696_d

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: e, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, f_120347_

String: c, SOUNDS_PATH, field_33026, SOUNDS_JSON, f_174997_

构造函数

方法

void (SoundInstance): a, play, method_4873, play, func_147682_a

void (SoundInstance): a, play, method_4873, play, m_120367_

void (SoundInstance, int): a, playDelayed, method_4872, play, func_147681_a

void (SoundInstance, int): a, playDelayed, method_4872, play, m_120369_

void (): b, pause, method_4879, pauseAll, func_147689_b

void (): b, pause, method_4879, pauseAll, m_120391_

void (): d, stop, method_4881, stopAll, func_147690_c

void (): d, stop, method_4881, stopAll, m_120405_

void (): e, destroy, method_4882, close, func_147685_d

void (): e, destroy, method_4882, close, m_120406_

void (): f, resume, method_4880, resumeAll, func_147687_e

void (): f, resume, method_4880, resumeAll, m_120407_

void (SoundInstance): b, stop, method_4870, stop, func_147683_b

void (SoundInstance): b, stop, method_4870, stop, m_120399_

WeighedSoundEvents (ResourceLocation): a, getSoundEvent, method_4869, get, func_184398_a

WeighedSoundEvents (ResourceLocation): a, getSoundEvent, method_4869, get, m_120384_

void (SoundSource, float): a, updateSourceVolume, method_4865, updateSoundVolume, func_184399_a

void (SoundSource, float): a, updateSourceVolume, method_4865, updateSoundVolume, m_120358_

void (SoundEventListener): a, addListener, method_4878, registerListener, func_184402_a

void (SoundEventListener): a, addListener, method_4878, registerListener, m_120374_

void (SoundEventListener): b, removeListener, method_4866, unregisterListener, func_184400_b

void (SoundEventListener): b, removeListener, method_4866, unregisterListener, m_120401_

Collection<ResourceLocation> (): a, getAvailableSounds, method_4864, getKeys, func_195477_a

Collection<ResourceLocation> (): a, getAvailableSounds, method_4864, getKeys, m_120354_

void (ResourceLocation, SoundSource): a, stop, method_4875, stopSounds, func_195478_a

void (ResourceLocation, SoundSource): a, stop, method_4875, stopSounds, m_120386_

SoundManager$Preparations (ResourceManager, ProfilerFiller): a, prepare, method_18180, prepare, func_212854_a_

SoundManager$Preparations (ResourceManager, ProfilerFiller): a, prepare, method_18180, prepare, m_5944_

void (SoundManager$Preparations, ResourceManager, ProfilerFiller): a, apply, method_18182, apply, func_212853_a_

void (SoundManager$Preparations, ResourceManager, ProfilerFiller): a, apply, method_18182, apply, m_5787_

boolean (Sound, ResourceLocation, ResourceManager): b, validateSoundResource, method_4868, isSoundResourcePresent, func_215292_b

boolean (Sound, ResourceLocation, ResourceManager): a, validateSoundResource, method_4868, isSoundResourcePresent, m_120395_

void (Camera): a, updateSource, method_4876, updateListenerPosition, func_215289_a

void (Camera): a, updateSource, method_4876, updateListenerPosition, m_120361_

void (boolean): a, tick, method_18670, tick, func_215290_a

void (boolean): a, tick, method_18670, tick, m_120389_

boolean (SoundInstance): c, isActive, method_4877, isPlaying, func_215294_c

boolean (SoundInstance): c, isActive, method_4877, isPlaying, m_120403_

String (): g, getDebugString, method_20305, getDebugString, func_215293_f

String (): g, getDebugString, method_20305, getDebugString, m_120408_

void (TickableSoundInstance): a, queueTickingSound, method_22140, playNextTick, func_229364_a_

void (TickableSoundInstance): a, queueTickingSound, method_22140, playNextTick, m_120372_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

enm

enu

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

epn

enm

字段

构造函数

方法

1.16.1

名称

edz

epn

字段

ParameterizedType: d, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, field_147696_d

com.google.gson.reflect.TypeToken<Map<String, SoundEventRegistration>>: d, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, field_147696_d

构造函数

方法

Map<String, SoundEventRegistration> (InputStream): a, getEventFromJson, method_4867, readSounds, func_175085_a

void (): c, stop, method_4881, stopAll, func_147690_c

void (): d, stop, method_4881, stopAll, func_147690_c

void (): d, destroy, method_4882, close, func_147685_d

void (): e, destroy, method_4882, close, func_147685_d

void (): e, resume, method_4880, resumeAll, func_147687_e

void (): f, resume, method_4880, resumeAll, func_147687_e

String (): f, getDebugString, method_20305, getDebugString, func_215293_f

String (): g, getDebugString, method_20305, getDebugString, func_215293_f

1.15.2

名称

edw

edz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

eap

edw

字段

构造函数

方法

void (TickableSoundInstance): a, queueTickingSound, method_22140, playNextTick, func_229364_a_

1.14.4

名称

dyb

eap

net.minecraft.client.sounds.SoundManager

字段

org.apache.logging.log4j.Logger: b, field_5593, LOGGER, field_147698_b

org.apache.logging.log4j.Logger: b, LOGGER, field_5593, LOGGER, field_147698_b

com.google.gson.Gson: c, field_5594, GSON, field_147699_c

com.google.gson.Gson: c, GSON, field_5594, GSON, field_147699_c

ParameterizedType: d, field_5591, TYPE, field_147696_d

ParameterizedType: d, SOUND_EVENT_REGISTRATION_TYPE, field_5591, TYPE, field_147696_d

Sound: a, field_5592, MISSING_SOUND, field_147700_a

Sound: a, EMPTY_SOUND, field_5592, MISSING_SOUND, field_147700_a

Map<MinecraftKey, WeightedSoundSet>: e, field_5588, sounds, field_147697_e

Map<ResourceLocation, WeighedSoundEvents>: e, registry, field_5588, sounds, field_147697_e

SoundSystem: f, field_5590, soundSystem, field_147694_f

SoundEngine: f, soundEngine, field_5590, soundSystem, field_147694_f

构造函数

方法

Map<String, SoundEntry> (InputStream): a, method_4867, readSounds, func_175085_a

Map<String, SoundEventRegistration> (InputStream): a, getEventFromJson, method_4867, readSounds, func_175085_a

void (SoundInstance): a, method_4873, play, func_147682_a

void (SoundInstance): a, play, method_4873, play, func_147682_a

void (SoundInstance, int): a, method_4872, play, func_147681_a

void (SoundInstance, int): a, playDelayed, method_4872, play, func_147681_a

void (): b, method_4879, pauseAll, func_147689_b

void (): b, pause, method_4879, pauseAll, func_147689_b

void (): c, method_4881, stopAll, func_147690_c

void (): c, stop, method_4881, stopAll, func_147690_c

void (): d, method_4882, close, func_147685_d

void (): d, destroy, method_4882, close, func_147685_d

void (): e, method_4880, resumeAll, func_147687_e

void (): e, resume, method_4880, resumeAll, func_147687_e

void (SoundInstance): b, method_4870, stop, func_147683_b

void (SoundInstance): b, stop, method_4870, stop, func_147683_b

WeightedSoundSet (MinecraftKey): a, method_4869, get, func_184398_a

WeighedSoundEvents (ResourceLocation): a, getSoundEvent, method_4869, get, func_184398_a

void (SoundCategory, float): a, method_4865, updateSoundVolume, func_184399_a

void (SoundSource, float): a, updateSourceVolume, method_4865, updateSoundVolume, func_184399_a

void (ListenerSoundInstance): a, method_4878, registerListener, func_184402_a

void (SoundEventListener): a, addListener, method_4878, registerListener, func_184402_a

void (ListenerSoundInstance): b, method_4866, unregisterListener, func_184400_b

void (SoundEventListener): b, removeListener, method_4866, unregisterListener, func_184400_b

Collection<MinecraftKey> (): a, method_4864, getKeys, func_195477_a

Collection<ResourceLocation> (): a, getAvailableSounds, method_4864, getKeys, func_195477_a

void (MinecraftKey, SoundCategory): a, method_4875, stopSounds, func_195478_a

void (ResourceLocation, SoundSource): a, stop, method_4875, stopSounds, func_195478_a

SoundManager$SoundList (IResourceManager, GameProfilerFiller): a, method_18180, method_18180, func_212854_a_

SoundManager$Preparations (ResourceManager, ProfilerFiller): a, prepare, method_18180, prepare, func_212854_a_

void (SoundManager$SoundList, IResourceManager, GameProfilerFiller): a, method_18182, method_18182, func_212853_a_

void (SoundManager$Preparations, ResourceManager, ProfilerFiller): a, apply, method_18182, apply, func_212853_a_

boolean (Sound, MinecraftKey, IResourceManager): b, method_4868, isSoundResourcePresent, func_215292_b

boolean (Sound, ResourceLocation, ResourceManager): b, validateSoundResource, method_4868, isSoundResourcePresent, func_215292_b

void (Camera): a, method_4876, updateListenerPosition, func_215289_a

void (Camera): a, updateSource, method_4876, updateListenerPosition, func_215289_a

void (boolean): a, method_18670, tick, func_215290_a

void (boolean): a, tick, method_18670, tick, func_215290_a

boolean (SoundInstance): c, method_4877, isPlaying, func_215294_c

boolean (SoundInstance): c, isActive, method_4877, isPlaying, func_215294_c

String (): f, method_20305, getDebugString, func_215293_f

String (): f, getDebugString, method_20305, getDebugString, func_215293_f

1.14.3

名称

dxx

dyb

net.minecraft.client.sound.SoundManager

字段

org.apache.logging.log4j.Logger: b, field_5593, field_147698_b

org.apache.logging.log4j.Logger: b, field_5593, LOGGER, field_147698_b

com.google.gson.Gson: c, field_5594, field_147699_c

com.google.gson.Gson: c, field_5594, GSON, field_147699_c

ParameterizedType: d, field_5591, field_147696_d

ParameterizedType: d, field_5591, TYPE, field_147696_d

Sound: a, field_5592, field_147700_a

Sound: a, field_5592, MISSING_SOUND, field_147700_a

Map<MinecraftKey, SoundEventAccessor>: e, field_5588, field_147697_e

Map<MinecraftKey, WeightedSoundSet>: e, field_5588, sounds, field_147697_e

SoundEngine: f, field_5590, field_147694_f

SoundSystem: f, field_5590, soundSystem, field_147694_f

构造函数

方法

Map<String, SoundList> (InputStream): a, method_4867, func_175085_a

Map<String, SoundEntry> (InputStream): a, method_4867, readSounds, func_175085_a

void (ISound): a, method_4873, func_147682_a

void (SoundInstance): a, method_4873, play, func_147682_a

void (ISound, int): a, method_4872, func_147681_a

void (SoundInstance, int): a, method_4872, play, func_147681_a

void (): b, method_4879, func_147689_b

void (): b, method_4879, pauseAll, func_147689_b

void (): c, method_4881, func_147690_c

void (): c, method_4881, stopAll, func_147690_c

void (): d, method_4882, func_147685_d

void (): d, method_4882, close, func_147685_d

void (): e, method_4880, func_147687_e

void (): e, method_4880, resumeAll, func_147687_e

void (ISound): b, method_4870, func_147683_b

void (SoundInstance): b, method_4870, stop, func_147683_b

SoundEventAccessor (MinecraftKey): a, method_4869, func_184398_a

WeightedSoundSet (MinecraftKey): a, method_4869, get, func_184398_a

void (SoundCategory, float): a, method_4865, func_184399_a

void (SoundCategory, float): a, method_4865, updateSoundVolume, func_184399_a

void (ISoundEventListener): a, method_4878, func_184402_a

void (ListenerSoundInstance): a, method_4878, registerListener, func_184402_a

void (ISoundEventListener): b, method_4866, func_184400_b

void (ListenerSoundInstance): b, method_4866, unregisterListener, func_184400_b

Collection<MinecraftKey> (): a, method_4864, func_195477_a

Collection<MinecraftKey> (): a, method_4864, getKeys, func_195477_a

void (MinecraftKey, SoundCategory): a, method_4875, func_195478_a

void (MinecraftKey, SoundCategory): a, method_4875, stopSounds, func_195478_a

SoundHandler$Loader (IResourceManager, GameProfilerFiller): b, method_18180, func_212854_a_

SoundManager$SoundList (IResourceManager, GameProfilerFiller): a, method_18180, method_18180, func_212854_a_

void (SoundHandler$Loader, IResourceManager, GameProfilerFiller): a, method_18182, func_212853_a_

void (SoundManager$SoundList, IResourceManager, GameProfilerFiller): a, method_18182, method_18182, func_212853_a_

boolean (Sound, MinecraftKey, IResourceManager): b, method_4868, func_215292_b

boolean (Sound, MinecraftKey, IResourceManager): b, method_4868, isSoundResourcePresent, func_215292_b

void (ActiveRenderInfo): a, method_4876, func_215289_a

void (Camera): a, method_4876, updateListenerPosition, func_215289_a

void (boolean): a, method_18670, func_215290_a

void (boolean): a, method_18670, tick, func_215290_a

boolean (ISound): c, method_4877, func_215294_c

boolean (SoundInstance): c, method_4877, isPlaying, func_215294_c

String (): f, method_20305, func_215293_f

String (): f, method_20305, getDebugString, func_215293_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dxu

dxx

字段

构造函数

方法

1.14

名称

dgt

dxu

net.minecraft.class_1144

字段

org.apache.logging.log4j.Logger: b, field_147698_b

org.apache.logging.log4j.Logger: b, field_5593, field_147698_b

com.google.gson.Gson: c, field_147699_c

com.google.gson.Gson: c, field_5594, field_147699_c

ParameterizedType: d, field_147696_d

ParameterizedType: d, field_5591, field_147696_d

SoundManager: f, field_147694_f

Sound: a, field_147700_a

Sound: a, field_5592, field_147700_a

IResourceManager: g, field_147695_g

Map<MinecraftKey, SoundEventAccessor>: e, field_147697_e

Map<MinecraftKey, SoundEventAccessor>: e, field_5588, field_147697_e

SoundEngine: f, field_5590, field_147694_f

构造函数

方法

Map<String, SoundList> (InputStream): a, func_175085_a

Map<String, SoundList> (InputStream): a, method_4867, func_175085_a

void (MinecraftKey, SoundList): a, func_147693_a

void (ISound): a, func_147682_a

void (ISound): a, method_4873, func_147682_a

void (ISound, int): a, func_147681_a

void (ISound, int): a, method_4872, func_147681_a

void (EntityHuman, float): a, func_147691_a

void (): b, func_147689_b

void (): b, method_4879, func_147689_b

void (): c, func_147690_c

void (): c, method_4881, func_147690_c

void (): d, func_147685_d

void (): d, method_4882, func_147685_d

void (): Y_, func_73660_a, tick

void (): e, func_147687_e

void (): e, method_4880, func_147687_e

void (ISound): b, func_147683_b

void (ISound): b, method_4870, func_147683_b

boolean (ISound): c, func_147692_c

boolean (Sound, MinecraftKey): a, func_184401_a

SoundEventAccessor (MinecraftKey): a, func_184398_a

SoundEventAccessor (MinecraftKey): a, method_4869, func_184398_a

void (SoundCategory, float): a, func_184399_a

void (SoundCategory, float): a, method_4865, func_184399_a

void (ISoundEventListener): a, func_184402_a

void (ISoundEventListener): a, method_4878, func_184402_a

void (ISoundEventListener): b, func_184400_b

void (ISoundEventListener): b, method_4866, func_184400_b

void (IResourceManager): a, func_195410_a

Collection<MinecraftKey> (): a, func_195477_a

Collection<MinecraftKey> (): a, method_4864, func_195477_a

void (MinecraftKey, SoundCategory): a, func_195478_a

void (MinecraftKey, SoundCategory): a, method_4875, func_195478_a

SoundHandler$Loader (IResourceManager, GameProfilerFiller): b, method_18180, func_212854_a_

void (SoundHandler$Loader, IResourceManager, GameProfilerFiller): a, method_18182, func_212853_a_

boolean (Sound, MinecraftKey, IResourceManager): b, method_4868, func_215292_b

void (ActiveRenderInfo): a, method_4876, func_215289_a

void (boolean): a, method_18670, func_215290_a

boolean (ISound): c, method_4877, func_215294_c

String (): f, method_20305, func_215293_f

1.13.2

名称

dgs

dgt

字段

构造函数

方法

void (): Y_, func_73660_a

void (): Y_, func_73660_a, tick

1.13.1

名称

dgj

dgs

字段

SoundRegistry: e, field_147697_e

Map<MinecraftKey, SoundEventAccessor>: e, field_147697_e

构造函数

方法

1.13

名称

cho

dgj

字段

IResourceManager: g, field_147695_g

IResourceManager: g, field_147695_g

构造函数

(IResourceManager, GameSettings)

(IResourceManager, GameSettings)

方法

void (IResourceManager): a, func_110549_a

void (): a, func_147689_b

void (): b, func_147689_b

void (): b, func_147690_c

void (): c, func_147690_c

void (): c, func_147685_d

void (): d, func_147685_d

void (): e, func_73660_a

void (): Y_, func_73660_a

void (): d, func_147687_e

void (): e, func_147687_e

void (String, SoundCategory): a, func_189520_a

void (IResourceManager): a, func_195410_a

Collection<MinecraftKey> (): a, func_195477_a

void (MinecraftKey, SoundCategory): a, func_195478_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

chm

cho

字段

构造函数

方法

1.12

名称

ccs

chm

字段

构造函数

方法

void (): F_, func_73660_a

void (): e, func_73660_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ccp

ccs

字段

构造函数

方法

1.11

名称

bzw

ccp

字段

构造函数

方法

void (): E_, func_73660_a

void (): F_, func_73660_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

byv

bzw

字段

构造函数

方法

void (): d, func_147685_d

void (): c, func_147685_d

void (): c, func_73660_a

void (): E_, func_73660_a

void (): e, func_147687_e

void (): d, func_147687_e

1.9.4

名称

字段

构造函数

方法

void (String, SoundCategory): a, func_189520_a

1.9.2

名称

byx

byv

字段

构造函数

方法

1.9

名称

bpz

byx

字段

SoundPoolEntry: a, field_147700_a

Sound: a, field_147700_a

构造函数

方法

SoundEventAccessorComposite (MinecraftKey): a, func_147680_a

void (SoundCategory, float): a, func_147684_a

SoundEventAccessorComposite (SoundCategory...): a, func_147686_a

boolean (Sound, MinecraftKey): a, func_184401_a

SoundEventAccessor (MinecraftKey): a, func_184398_a

void (SoundCategory, float): a, func_184399_a

void (ISoundEventListener): a, func_184402_a

void (ISoundEventListener): b, func_184400_b

1.8.8

名称

bpz

net.minecraft.client.audio.SoundHandler

字段

org.apache.logging.log4j.Logger: b, field_147698_b

com.google.gson.Gson: c, field_147699_c

ParameterizedType: d, field_147696_d

SoundPoolEntry: a, field_147700_a

SoundRegistry: e, field_147697_e

SoundManager: f, field_147694_f

IResourceManager: g, field_147695_g

构造函数

(IResourceManager, GameSettings)

方法

void (IResourceManager): a, func_110549_a

Map<String, SoundList> (InputStream): a, func_175085_a

void (MinecraftKey, SoundList): a, func_147693_a

SoundEventAccessorComposite (MinecraftKey): a, func_147680_a

void (ISound): a, func_147682_a

void (ISound, int): a, func_147681_a

void (EntityHuman, float): a, func_147691_a

void (): a, func_147689_b

void (): b, func_147690_c

void (): d, func_147685_d

void (): c, func_73660_a

void (): e, func_147687_e

void (SoundCategory, float): a, func_147684_a

void (ISound): b, func_147683_b

SoundEventAccessorComposite (SoundCategory...): a, func_147686_a

boolean (ISound): c, func_147692_c