历史 - net.minecraft.world.item.equipment.ArmorMaterials

1.21.11

名称

dpw

duj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dla

dpw

字段

ArmorMaterial: b, CHAINMAIL, field_7887, CHAIN, f_348463_

ArmorMaterial: c, CHAINMAIL, field_7887, CHAIN, f_348463_

ArmorMaterial: c, IRON, field_7892, IRON, f_347161_

ArmorMaterial: d, IRON, field_7892, IRON, f_347161_

ArmorMaterial: d, GOLD, field_7895, GOLD, f_347696_

ArmorMaterial: e, GOLD, field_7895, GOLD, f_347696_

ArmorMaterial: e, DIAMOND, field_7889, DIAMOND, f_349092_

ArmorMaterial: f, DIAMOND, field_7889, DIAMOND, f_349092_

ArmorMaterial: f, TURTLE_SCUTE, field_7890, TURTLE_SCUTE, f_347200_

ArmorMaterial: g, TURTLE_SCUTE, field_7890, TURTLE_SCUTE, f_347200_

ArmorMaterial: g, NETHERITE, field_21977, NETHERITE, f_347561_

ArmorMaterial: h, NETHERITE, field_21977, NETHERITE, f_347561_

ArmorMaterial: h, ARMADILLO_SCUTE, field_48846, ARMADILLO_SCUTE, f_347142_

ArmorMaterial: i, ARMADILLO_SCUTE, field_48846, ARMADILLO_SCUTE, f_347142_

ArmorMaterial: b, COPPER, field_61364, COPPER, f_412705_

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dip

dla

字段

构造函数

方法

1.21.5

名称

der

dip

字段

构造函数

方法

Map<ArmorType, Integer> (int, int, int, int, int): a, makeDefense, method_66345, createDefenseMap, m_388827_

1.21.4

名称

dfq

der

字段

构造函数

方法

1.21.3

名称

csh

dfq

net.minecraft.world.item.ArmorMaterials

net.minecraft.world.item.equipment.ArmorMaterials

net.minecraft.item.ArmorMaterials

net.minecraft.item.equipment.ArmorMaterials

net.minecraft.src.C_1318_

net.minecraft.src.C_345948_

net.minecraft.world.item.EnumArmorMaterial

net.minecraft.world.item.equipment.ArmorMaterials

字段

Holder<ArmorMaterial>: a, LEATHER, field_7897, LEATHER, f_40453_

Holder<ArmorMaterial>: b, CHAIN, field_7887, CHAIN, f_40454_

Holder<ArmorMaterial>: c, IRON, field_7892, IRON, f_40455_

Holder<ArmorMaterial>: d, GOLD, field_7895, GOLD, f_40456_

Holder<ArmorMaterial>: e, DIAMOND, field_7889, DIAMOND, f_40457_

Holder<ArmorMaterial>: f, TURTLE, field_7890, TURTLE, f_40458_

Holder<ArmorMaterial>: g, NETHERITE, field_21977, NETHERITE, f_40459_

Holder<ArmorMaterial>: h, ARMADILLO, field_48846, ARMADILLO, f_315454_

ArmorMaterial: a, LEATHER, field_7897, LEATHER, f_346521_

ArmorMaterial: b, CHAINMAIL, field_7887, CHAIN, f_348463_

ArmorMaterial: c, IRON, field_7892, IRON, f_347161_

ArmorMaterial: d, GOLD, field_7895, GOLD, f_347696_

ArmorMaterial: e, DIAMOND, field_7889, DIAMOND, f_349092_

ArmorMaterial: f, TURTLE_SCUTE, field_7890, TURTLE_SCUTE, f_347200_

ArmorMaterial: g, NETHERITE, field_21977, NETHERITE, f_347561_

ArmorMaterial: h, ARMADILLO_SCUTE, field_48846, ARMADILLO_SCUTE, f_347142_

构造函数

()

方法

Holder<ArmorMaterial> (Registry<ArmorMaterial>): a, bootstrap, method_56697, getDefault, m_324135_

Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>): a, register, method_56698, register, m_320538_

Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>, List<ArmorMaterial$Layer>): a, register, method_56699, register, m_321583_

1.21.1

名称

字段

构造函数

方法

1.21

名称

csi

csh

字段

构造函数

方法

1.20.6

名称

ckk

csi

字段

ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER

ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN

ArmorMaterials: c, IRON, field_7892, IRON, IRON

ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD

ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND

ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE

String: j, name, field_7884, name, f_40461_

int: k, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_

int: m, enchantmentValue, field_7896, enchantability, f_40464_

SoundEvent: n, sound, field_7886, equipSound, f_40465_

float: o, toughness, field_7894, toughness, f_40466_

LazyLoadedValue<Ingredient>: q, repairIngredient, field_7885, repairIngredientSupplier, f_40468_

ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE

float: p, knockbackResistance, field_21978, knockbackResistance, f_40467_

EnumMap<ArmorItem$Type, Integer>: i, HEALTH_FUNCTION_FOR_TYPE, field_41942, BASE_DURABILITY, f_266010_

EnumMap<ArmorItem$Type, Integer>: l, protectionFunctionForType, field_41943, protectionAmounts, f_265966_

com.mojang.serialization.Codec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_

Holder<ArmorMaterial>: a, LEATHER, field_7897, LEATHER, f_40453_

Holder<ArmorMaterial>: b, CHAIN, field_7887, CHAIN, f_40454_

Holder<ArmorMaterial>: c, IRON, field_7892, IRON, f_40455_

Holder<ArmorMaterial>: d, GOLD, field_7895, GOLD, f_40456_

Holder<ArmorMaterial>: e, DIAMOND, field_7889, DIAMOND, f_40457_

Holder<ArmorMaterial>: f, TURTLE, field_7890, TURTLE, f_40458_

Holder<ArmorMaterial>: g, NETHERITE, field_21977, NETHERITE, f_40459_

Holder<ArmorMaterial>: h, ARMADILLO, field_48846, ARMADILLO, f_315454_

构造函数

(String, int, EnumMap<ArmorItem$Type, Integer>, int, SoundEvent, float, float, Supplier<Ingredient>)

()

方法

ArmorMaterials[] (): values, values, values, values, values, values

ArmorMaterials (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

int (): a, getEnchantmentValue, method_7699, getEnchantability, m_6646_

SoundEvent (): b, getEquipSound, method_7698, getEquipSound, m_7344_

Ingredient (): d, getRepairIngredient, method_7695, getRepairIngredient, m_6230_

float (): f, getToughness, method_7700, getToughness, m_6651_

String (): e, getName, method_7694, getName, m_6082_

float (): g, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_

int (ArmorItem$Type): a, getDurabilityForType, method_48402, getDurability, m_266425_

int (ArmorItem$Type): b, getDefenseForType, method_48403, getProtection, m_7366_

String (): c, getSerializedName, method_15434, asString, m_7912_

Holder<ArmorMaterial> (Registry<ArmorMaterial>): a, bootstrap, method_56697, getDefault, m_324135_

Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>): a, register, method_56698, register, m_320538_

Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>, List<ArmorMaterial$Layer>): a, register, method_56699, register, m_321583_

1.20.4

名称

cgr

ckk

字段

StringRepresentable$EnumCodec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_

com.mojang.serialization.Codec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_

构造函数

方法

1.20.2

名称

cdl

cgr

字段

构造函数

方法

1.20.1

名称

cdj

cdl

字段

构造函数

方法

1.19.4

名称

cbk

cdj

字段

int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, f_40460_

String: i, name, field_7884, name, f_40461_

String: j, name, field_7884, name, f_40461_

int: j, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_

int: k, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_

int[]: k, slotProtections, field_7893, protectionAmounts, f_40463_

int: l, enchantmentValue, field_7896, enchantability, f_40464_

int: m, enchantmentValue, field_7896, enchantability, f_40464_

SoundEvent: m, sound, field_7886, equipSound, f_40465_

SoundEvent: n, sound, field_7886, equipSound, f_40465_

float: n, toughness, field_7894, toughness, f_40466_

float: o, toughness, field_7894, toughness, f_40466_

LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, f_40468_

LazyLoadedValue<Ingredient>: q, repairIngredient, field_7885, repairIngredientSupplier, f_40468_

float: o, knockbackResistance, field_21978, knockbackResistance, f_40467_

float: p, knockbackResistance, field_21978, knockbackResistance, f_40467_

StringRepresentable$EnumCodec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_

EnumMap<ArmorItem$Type, Integer>: i, HEALTH_FUNCTION_FOR_TYPE, field_41942, BASE_DURABILITY, f_266010_

EnumMap<ArmorItem$Type, Integer>: l, protectionFunctionForType, field_41943, protectionAmounts, f_265966_

构造函数

(String, int, int[], int, SoundEvent, float, float, Supplier<Ingredient>)

(String, int, EnumMap<ArmorItem$Type, Integer>, int, SoundEvent, float, float, Supplier<Ingredient>)

方法

int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, m_7366_

int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, m_7365_

Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, m_6230_

Ingredient (): d, getRepairIngredient, method_7695, getRepairIngredient, m_6230_

float (): e, getToughness, method_7700, getToughness, m_6651_

float (): f, getToughness, method_7700, getToughness, m_6651_

String (): d, getName, method_7694, getName, m_6082_

String (): e, getName, method_7694, getName, m_6082_

float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_

float (): g, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_

int (ArmorItem$Type): a, getDurabilityForType, method_48402, getDurability, m_266425_

int (ArmorItem$Type): b, getDefenseForType, method_48403, getProtection, m_7366_

String (): c, getSerializedName, method_15434, asString, m_7912_

1.19.3

名称

byq

cbk

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bxt

byq

字段

构造函数

方法

1.19

名称

bst

bxt

字段

构造函数

方法

1.18.2

名称

bsb

bst

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bon

bsb

字段

构造函数

方法

1.17.1

名称

bom

bon

字段

构造函数

方法

1.17

名称

bka

bom

net.minecraft.item.ArmorMaterial

net.minecraft.src.C_1318_

net.minecraft.server.v1_16_R3.EnumArmorMaterial

net.minecraft.world.item.EnumArmorMaterial

字段

ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER, LEATHER

ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER

ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN, CHAIN

ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN

ArmorMaterials: c, IRON, field_7892, IRON, IRON, IRON

ArmorMaterials: c, IRON, field_7892, IRON, IRON

ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD, GOLD

ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD

ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND, DIAMOND

ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND

ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE, TURTLE

ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE

int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY

int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, f_40460_

String: i, name, field_7884, name, field_179243_f

String: i, name, field_7884, name, f_40461_

int: j, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f

int: j, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_

int[]: k, slotProtections, field_7893, protectionAmounts, field_78049_g

int[]: k, slotProtections, field_7893, protectionAmounts, f_40463_

int: l, enchantmentValue, field_7896, enchantability, field_78055_h

int: l, enchantmentValue, field_7896, enchantability, f_40464_

SoundEvent: m, sound, field_7886, equipSound, field_185020_j

SoundEvent: m, sound, field_7886, equipSound, f_40465_

float: n, toughness, field_7894, toughness, field_189417_k

float: n, toughness, field_7894, toughness, f_40466_

LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m

LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, f_40468_

ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE, NETHERITE

ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE

float: o, knockbackResistance, field_21978, knockbackResistance, field_234660_o_

float: o, knockbackResistance, field_21978, knockbackResistance, f_40467_

构造函数

方法

int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, func_200896_a

int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, m_7366_

int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, func_200902_b

int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, m_7365_

int (): a, getEnchantmentValue, method_7699, getEnchantability, func_200900_a

int (): a, getEnchantmentValue, method_7699, getEnchantability, m_6646_

SoundEvent (): b, getEquipSound, method_7698, getEquipSound, func_200899_b

SoundEvent (): b, getEquipSound, method_7698, getEquipSound, m_7344_

Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, func_200898_c

Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, m_6230_

float (): e, getToughness, method_7700, getToughness, func_200901_e

float (): e, getToughness, method_7700, getToughness, m_6651_

String (): d, getName, method_7694, getName, func_200897_d

String (): d, getName, method_7694, getName, m_6082_

float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, func_230304_f_

float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bjx

bka

net.minecraft.server.v1_16_R2.EnumArmorMaterial

net.minecraft.server.v1_16_R3.EnumArmorMaterial

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bif

bjx

net.minecraft.server.v1_16_R1.EnumArmorMaterial

net.minecraft.server.v1_16_R2.EnumArmorMaterial

字段

构造函数

方法

1.16.1

名称

bci

bif

net.minecraft.server.v1_15_R1.EnumArmorMaterial

net.minecraft.server.v1_16_R1.EnumArmorMaterial

字段

int[]: g, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY

int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY

String: h, name, field_7884, name, field_179243_f

String: i, name, field_7884, name, field_179243_f

int: i, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f

int: j, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f

int[]: j, slotProtections, field_7893, protectionAmounts, field_78049_g

int[]: k, slotProtections, field_7893, protectionAmounts, field_78049_g

int: k, enchantmentValue, field_7896, enchantability, field_78055_h

int: l, enchantmentValue, field_7896, enchantability, field_78055_h

SoundEvent: l, sound, field_7886, equipSound, field_185020_j

SoundEvent: m, sound, field_7886, equipSound, field_185020_j

float: m, toughness, field_7894, toughness, field_189417_k

float: n, toughness, field_7894, toughness, field_189417_k

LazyLoadedValue<Ingredient>: n, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m

LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m

ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE, NETHERITE

float: o, knockbackResistance, field_21978, knockbackResistance, field_234660_o_

构造函数

(String, int, int[], int, SoundEvent, float, Supplier<Ingredient>)

(String, int, int[], int, SoundEvent, float, float, Supplier<Ingredient>)

方法

float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, func_230304_f_

1.15.2

名称

bcf

bci

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

baf

bcf

net.minecraft.server.v1_14_R1.EnumArmorMaterial

net.minecraft.server.v1_15_R1.EnumArmorMaterial

字段

构造函数

方法

1.14.4

名称

baa

baf

net.minecraft.world.item.ArmorMaterials

字段

EnumArmorMaterial: a, field_7897, LEATHER, LEATHER, LEATHER

ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER, LEATHER

EnumArmorMaterial: b, field_7887, CHAIN, CHAIN, CHAIN

ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN, CHAIN

EnumArmorMaterial: c, field_7892, IRON, IRON, IRON

ArmorMaterials: c, IRON, field_7892, IRON, IRON, IRON

EnumArmorMaterial: d, field_7895, GOLD, GOLD, GOLD

ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD, GOLD

EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND, DIAMOND

ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND, DIAMOND

EnumArmorMaterial: f, field_7890, TURTLE, TURTLE, TURTLE

ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE, TURTLE

int[]: g, field_7891, BASE_DURABILITY, field_77882_bY

int[]: g, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY

String: h, field_7884, name, field_179243_f

String: h, name, field_7884, name, field_179243_f

int: i, field_7883, durabilityMultiplier, field_78048_f

int: i, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f

int[]: j, field_7893, protectionAmounts, field_78049_g

int[]: j, slotProtections, field_7893, protectionAmounts, field_78049_g

int: k, field_7896, enchantability, field_78055_h

int: k, enchantmentValue, field_7896, enchantability, field_78055_h

SoundEffect: l, field_7886, equipSound, field_185020_j

SoundEvent: l, sound, field_7886, equipSound, field_185020_j

float: m, field_7894, toughness, field_189417_k

float: m, toughness, field_7894, toughness, field_189417_k

LazyInitVar<RecipeItemStack>: n, field_7885, repairIngredientSupplier, field_200914_m

LazyLoadedValue<Ingredient>: n, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m

构造函数

方法

EnumArmorMaterial[] (): values, values, values, values, values

ArmorMaterials[] (): values, values, values, values, values, values

EnumArmorMaterial (String): valueOf, valueOf, valueOf, valueOf, valueOf

ArmorMaterials (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

int (EnumItemSlot): a, method_7696, getDurability, func_200896_a

int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, func_200896_a

int (EnumItemSlot): b, method_7697, getProtectionAmount, func_200902_b

int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, func_200902_b

int (): a, method_7699, getEnchantability, func_200900_a

int (): a, getEnchantmentValue, method_7699, getEnchantability, func_200900_a

SoundEffect (): b, method_7698, getEquipSound, func_200899_b

SoundEvent (): b, getEquipSound, method_7698, getEquipSound, func_200899_b

RecipeItemStack (): c, method_7695, getRepairIngredient, func_200898_c

Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, func_200898_c

float (): e, method_7700, getToughness, func_200901_e

float (): e, getToughness, method_7700, getToughness, func_200901_e

String (): d, method_7694, getName, func_200897_d

String (): d, getName, method_7694, getName, func_200897_d

1.14.3

名称

azx

baa

net.minecraft.item.ArmorMaterials

字段

EnumArmorMaterial: a, field_7897, LEATHER, LEATHER

EnumArmorMaterial: a, field_7897, LEATHER, LEATHER, LEATHER

EnumArmorMaterial: b, field_7887, CHAIN, CHAIN

EnumArmorMaterial: b, field_7887, CHAIN, CHAIN, CHAIN

EnumArmorMaterial: c, field_7892, IRON, IRON

EnumArmorMaterial: c, field_7892, IRON, IRON, IRON

EnumArmorMaterial: d, field_7895, GOLD, GOLD

EnumArmorMaterial: d, field_7895, GOLD, GOLD, GOLD

EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND

EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND, DIAMOND

EnumArmorMaterial: f, field_7890, TURTLE, TURTLE

EnumArmorMaterial: f, field_7890, TURTLE, TURTLE, TURTLE

int[]: g, field_7891, field_77882_bY

int[]: g, field_7891, BASE_DURABILITY, field_77882_bY

String: h, field_7884, field_179243_f

String: h, field_7884, name, field_179243_f

int: i, field_7883, field_78048_f

int: i, field_7883, durabilityMultiplier, field_78048_f

int[]: j, field_7893, field_78049_g

int[]: j, field_7893, protectionAmounts, field_78049_g

int: k, field_7896, field_78055_h

int: k, field_7896, enchantability, field_78055_h

SoundEffect: l, field_7886, field_185020_j

SoundEffect: l, field_7886, equipSound, field_185020_j

float: m, field_7894, field_189417_k

float: m, field_7894, toughness, field_189417_k

LazyInitVar<RecipeItemStack>: n, field_7885, field_200914_m

LazyInitVar<RecipeItemStack>: n, field_7885, repairIngredientSupplier, field_200914_m

构造函数

方法

int (EnumItemSlot): a, method_7696, func_200896_a

int (EnumItemSlot): a, method_7696, getDurability, func_200896_a

int (EnumItemSlot): b, method_7697, func_200902_b

int (EnumItemSlot): b, method_7697, getProtectionAmount, func_200902_b

int (): a, method_7699, func_200900_a

int (): a, method_7699, getEnchantability, func_200900_a

SoundEffect (): b, method_7698, func_200899_b

SoundEffect (): b, method_7698, getEquipSound, func_200899_b

RecipeItemStack (): c, method_7695, func_200898_c

RecipeItemStack (): c, method_7695, getRepairIngredient, func_200898_c

float (): e, method_7700, func_200901_e

float (): e, method_7700, getToughness, func_200901_e

String (): d, method_7694, func_200897_d

String (): d, method_7694, getName, func_200897_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

azw

azx

字段

构造函数

方法

1.14

名称

ard

azw

net.minecraft.class_1740

net.minecraft.server.v1_13_R2.EnumArmorMaterial

net.minecraft.server.v1_14_R1.EnumArmorMaterial

字段

EnumArmorMaterial: a, LEATHER, LEATHER

EnumArmorMaterial: a, field_7897, LEATHER, LEATHER

EnumArmorMaterial: b, CHAIN, CHAIN

EnumArmorMaterial: b, field_7887, CHAIN, CHAIN

EnumArmorMaterial: c, IRON, IRON

EnumArmorMaterial: c, field_7892, IRON, IRON

EnumArmorMaterial: d, GOLD, GOLD

EnumArmorMaterial: d, field_7895, GOLD, GOLD

EnumArmorMaterial: e, DIAMOND, DIAMOND

EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND

EnumArmorMaterial: f, TURTLE, TURTLE

EnumArmorMaterial: f, field_7890, TURTLE, TURTLE

int[]: g, field_77882_bY

int[]: g, field_7891, field_77882_bY

String: h, field_179243_f

String: h, field_7884, field_179243_f

int: i, field_78048_f

int: i, field_7883, field_78048_f

int[]: j, field_78049_g

int[]: j, field_7893, field_78049_g

int: k, field_78055_h

int: k, field_7896, field_78055_h

SoundEffect: l, field_185020_j

SoundEffect: l, field_7886, field_185020_j

float: m, field_189417_k

float: m, field_7894, field_189417_k

LazyInitVar<RecipeItemStack>: n, field_200914_m

LazyInitVar<RecipeItemStack>: n, field_7885, field_200914_m

构造函数

方法

EnumArmorMaterial[] (): values, values, values

EnumArmorMaterial[] (): values, values, values, values, values

EnumArmorMaterial (String): valueOf, valueOf, valueOf

EnumArmorMaterial (String): valueOf, valueOf, valueOf, valueOf, valueOf

int (EnumItemSlot): a, func_200896_a

int (EnumItemSlot): a, method_7696, func_200896_a

int (EnumItemSlot): b, func_200902_b

int (EnumItemSlot): b, method_7697, func_200902_b

int (): a, func_200900_a

int (): a, method_7699, func_200900_a

SoundEffect (): b, func_200899_b

SoundEffect (): b, method_7698, func_200899_b

RecipeItemStack (): c, func_200898_c

RecipeItemStack (): c, method_7695, func_200898_c

float (): e, func_200901_e

float (): e, method_7700, func_200901_e

String (): d, func_200897_d

String (): d, method_7694, func_200897_d

1.13.2

名称

arc

ard

字段

构造函数

方法

1.13.1

名称

aqz

arc

net.minecraft.server.v1_13_R1.EnumArmorMaterial

net.minecraft.server.v1_13_R2.EnumArmorMaterial

字段

构造函数

方法

1.13

名称

aqz

net.minecraft.item.ArmorMaterial

net.minecraft.server.v1_13_R1.EnumArmorMaterial

字段

EnumArmorMaterial: a, LEATHER, LEATHER

EnumArmorMaterial: b, CHAIN, CHAIN

EnumArmorMaterial: c, IRON, IRON

EnumArmorMaterial: d, GOLD, GOLD

EnumArmorMaterial: e, DIAMOND, DIAMOND

EnumArmorMaterial: f, TURTLE, TURTLE

int[]: g, field_77882_bY

String: h, field_179243_f

int: i, field_78048_f

int[]: j, field_78049_g

int: k, field_78055_h

SoundEffect: l, field_185020_j

float: m, field_189417_k

LazyInitVar<RecipeItemStack>: n, field_200914_m

构造函数

(String, int, int[], int, SoundEffect, float, Supplier<RecipeItemStack>)

方法

EnumArmorMaterial[] (): values, values, values

EnumArmorMaterial (String): valueOf, valueOf, valueOf

int (EnumItemSlot): a, func_200896_a

int (EnumItemSlot): b, func_200902_b

int (): a, func_200900_a

SoundEffect (): b, func_200899_b

RecipeItemStack (): c, func_200898_c

float (): e, func_200901_e

String (): d, func_200897_d