历史 - net.minecraft.world.item.equipment.ArmorMaterials
1.21.11
名称
dpw
duj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dla
dpw
字段
ArmorMaterial: b, CHAINMAIL, field_7887, CHAIN, f_348463_
ArmorMaterial: c, CHAINMAIL, field_7887, CHAIN, f_348463_
ArmorMaterial: c, IRON, field_7892, IRON, f_347161_
ArmorMaterial: d, IRON, field_7892, IRON, f_347161_
ArmorMaterial: d, GOLD, field_7895, GOLD, f_347696_
ArmorMaterial: e, GOLD, field_7895, GOLD, f_347696_
ArmorMaterial: e, DIAMOND, field_7889, DIAMOND, f_349092_
ArmorMaterial: f, DIAMOND, field_7889, DIAMOND, f_349092_
ArmorMaterial: f, TURTLE_SCUTE, field_7890, TURTLE_SCUTE, f_347200_
ArmorMaterial: g, TURTLE_SCUTE, field_7890, TURTLE_SCUTE, f_347200_
ArmorMaterial: g, NETHERITE, field_21977, NETHERITE, f_347561_
ArmorMaterial: h, NETHERITE, field_21977, NETHERITE, f_347561_
ArmorMaterial: h, ARMADILLO_SCUTE, field_48846, ARMADILLO_SCUTE, f_347142_
ArmorMaterial: i, ARMADILLO_SCUTE, field_48846, ARMADILLO_SCUTE, f_347142_
ArmorMaterial: b, COPPER, field_61364, COPPER, f_412705_
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dip
dla
字段
构造函数
方法
1.21.5
名称
der
dip
字段
构造函数
方法
Map<ArmorType, Integer> (int, int, int, int, int): a, makeDefense, method_66345, createDefenseMap, m_388827_
1.21.4
名称
dfq
der
字段
构造函数
方法
1.21.3
名称
csh
dfq
net.minecraft.world.item.ArmorMaterials
net.minecraft.world.item.equipment.ArmorMaterials
net.minecraft.item.ArmorMaterials
net.minecraft.item.equipment.ArmorMaterials
net.minecraft.src.C_1318_
net.minecraft.src.C_345948_
net.minecraft.world.item.EnumArmorMaterial
net.minecraft.world.item.equipment.ArmorMaterials
字段
Holder<ArmorMaterial>: a, LEATHER, field_7897, LEATHER, f_40453_
Holder<ArmorMaterial>: b, CHAIN, field_7887, CHAIN, f_40454_
Holder<ArmorMaterial>: c, IRON, field_7892, IRON, f_40455_
Holder<ArmorMaterial>: d, GOLD, field_7895, GOLD, f_40456_
Holder<ArmorMaterial>: e, DIAMOND, field_7889, DIAMOND, f_40457_
Holder<ArmorMaterial>: f, TURTLE, field_7890, TURTLE, f_40458_
Holder<ArmorMaterial>: g, NETHERITE, field_21977, NETHERITE, f_40459_
Holder<ArmorMaterial>: h, ARMADILLO, field_48846, ARMADILLO, f_315454_
ArmorMaterial: a, LEATHER, field_7897, LEATHER, f_346521_
ArmorMaterial: b, CHAINMAIL, field_7887, CHAIN, f_348463_
ArmorMaterial: c, IRON, field_7892, IRON, f_347161_
ArmorMaterial: d, GOLD, field_7895, GOLD, f_347696_
ArmorMaterial: e, DIAMOND, field_7889, DIAMOND, f_349092_
ArmorMaterial: f, TURTLE_SCUTE, field_7890, TURTLE_SCUTE, f_347200_
ArmorMaterial: g, NETHERITE, field_21977, NETHERITE, f_347561_
ArmorMaterial: h, ARMADILLO_SCUTE, field_48846, ARMADILLO_SCUTE, f_347142_
构造函数
()
方法
Holder<ArmorMaterial> (Registry<ArmorMaterial>): a, bootstrap, method_56697, getDefault, m_324135_
Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>): a, register, method_56698, register, m_320538_
Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>, List<ArmorMaterial$Layer>): a, register, method_56699, register, m_321583_
1.21.1
名称
字段
构造函数
方法
1.21
名称
csi
csh
字段
构造函数
方法
1.20.6
名称
ckk
csi
字段
ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER
ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN
ArmorMaterials: c, IRON, field_7892, IRON, IRON
ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD
ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND
ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE
String: j, name, field_7884, name, f_40461_
int: k, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_
int: m, enchantmentValue, field_7896, enchantability, f_40464_
SoundEvent: n, sound, field_7886, equipSound, f_40465_
float: o, toughness, field_7894, toughness, f_40466_
LazyLoadedValue<Ingredient>: q, repairIngredient, field_7885, repairIngredientSupplier, f_40468_
ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE
float: p, knockbackResistance, field_21978, knockbackResistance, f_40467_
EnumMap<ArmorItem$Type, Integer>: i, HEALTH_FUNCTION_FOR_TYPE, field_41942, BASE_DURABILITY, f_266010_
EnumMap<ArmorItem$Type, Integer>: l, protectionFunctionForType, field_41943, protectionAmounts, f_265966_
com.mojang.serialization.Codec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_
Holder<ArmorMaterial>: a, LEATHER, field_7897, LEATHER, f_40453_
Holder<ArmorMaterial>: b, CHAIN, field_7887, CHAIN, f_40454_
Holder<ArmorMaterial>: c, IRON, field_7892, IRON, f_40455_
Holder<ArmorMaterial>: d, GOLD, field_7895, GOLD, f_40456_
Holder<ArmorMaterial>: e, DIAMOND, field_7889, DIAMOND, f_40457_
Holder<ArmorMaterial>: f, TURTLE, field_7890, TURTLE, f_40458_
Holder<ArmorMaterial>: g, NETHERITE, field_21977, NETHERITE, f_40459_
Holder<ArmorMaterial>: h, ARMADILLO, field_48846, ARMADILLO, f_315454_
构造函数
(String, int, EnumMap<ArmorItem$Type, Integer>, int, SoundEvent, float, float, Supplier<Ingredient>)
()
方法
ArmorMaterials[] (): values, values, values, values, values, values
ArmorMaterials (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, getEnchantmentValue, method_7699, getEnchantability, m_6646_
SoundEvent (): b, getEquipSound, method_7698, getEquipSound, m_7344_
Ingredient (): d, getRepairIngredient, method_7695, getRepairIngredient, m_6230_
float (): f, getToughness, method_7700, getToughness, m_6651_
String (): e, getName, method_7694, getName, m_6082_
float (): g, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_
int (ArmorItem$Type): a, getDurabilityForType, method_48402, getDurability, m_266425_
int (ArmorItem$Type): b, getDefenseForType, method_48403, getProtection, m_7366_
String (): c, getSerializedName, method_15434, asString, m_7912_
Holder<ArmorMaterial> (Registry<ArmorMaterial>): a, bootstrap, method_56697, getDefault, m_324135_
Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>): a, register, method_56698, register, m_320538_
Holder<ArmorMaterial> (String, EnumMap<ArmorItem$Type, Integer>, int, Holder<SoundEvent>, float, float, Supplier<Ingredient>, List<ArmorMaterial$Layer>): a, register, method_56699, register, m_321583_
1.20.4
名称
cgr
ckk
字段
StringRepresentable$EnumCodec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_
com.mojang.serialization.Codec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_
构造函数
方法
1.20.2
名称
cdl
cgr
字段
构造函数
方法
1.20.1
名称
cdj
cdl
字段
构造函数
方法
1.19.4
名称
cbk
cdj
字段
int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, f_40460_
String: i, name, field_7884, name, f_40461_
String: j, name, field_7884, name, f_40461_
int: j, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_
int: k, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_
int[]: k, slotProtections, field_7893, protectionAmounts, f_40463_
int: l, enchantmentValue, field_7896, enchantability, f_40464_
int: m, enchantmentValue, field_7896, enchantability, f_40464_
SoundEvent: m, sound, field_7886, equipSound, f_40465_
SoundEvent: n, sound, field_7886, equipSound, f_40465_
float: n, toughness, field_7894, toughness, f_40466_
float: o, toughness, field_7894, toughness, f_40466_
LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, f_40468_
LazyLoadedValue<Ingredient>: q, repairIngredient, field_7885, repairIngredientSupplier, f_40468_
float: o, knockbackResistance, field_21978, knockbackResistance, f_40467_
float: p, knockbackResistance, field_21978, knockbackResistance, f_40467_
StringRepresentable$EnumCodec<ArmorMaterials>: h, CODEC, field_41941, CODEC, f_265935_
EnumMap<ArmorItem$Type, Integer>: i, HEALTH_FUNCTION_FOR_TYPE, field_41942, BASE_DURABILITY, f_266010_
EnumMap<ArmorItem$Type, Integer>: l, protectionFunctionForType, field_41943, protectionAmounts, f_265966_
构造函数
(String, int, int[], int, SoundEvent, float, float, Supplier<Ingredient>)
(String, int, EnumMap<ArmorItem$Type, Integer>, int, SoundEvent, float, float, Supplier<Ingredient>)
方法
int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, m_7366_
int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, m_7365_
Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, m_6230_
Ingredient (): d, getRepairIngredient, method_7695, getRepairIngredient, m_6230_
float (): e, getToughness, method_7700, getToughness, m_6651_
float (): f, getToughness, method_7700, getToughness, m_6651_
String (): d, getName, method_7694, getName, m_6082_
String (): e, getName, method_7694, getName, m_6082_
float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_
float (): g, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_
int (ArmorItem$Type): a, getDurabilityForType, method_48402, getDurability, m_266425_
int (ArmorItem$Type): b, getDefenseForType, method_48403, getProtection, m_7366_
String (): c, getSerializedName, method_15434, asString, m_7912_
1.19.3
名称
byq
cbk
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bxt
byq
字段
构造函数
方法
1.19
名称
bst
bxt
字段
构造函数
方法
1.18.2
名称
bsb
bst
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bon
bsb
字段
构造函数
方法
1.17.1
名称
bom
bon
字段
构造函数
方法
1.17
名称
bka
bom
net.minecraft.item.ArmorMaterial
net.minecraft.src.C_1318_
net.minecraft.server.v1_16_R3.EnumArmorMaterial
net.minecraft.world.item.EnumArmorMaterial
字段
ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER, LEATHER
ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER
ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN, CHAIN
ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN
ArmorMaterials: c, IRON, field_7892, IRON, IRON, IRON
ArmorMaterials: c, IRON, field_7892, IRON, IRON
ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD, GOLD
ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD
ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND, DIAMOND
ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND
ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE, TURTLE
ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE
int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY
int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, f_40460_
String: i, name, field_7884, name, field_179243_f
String: i, name, field_7884, name, f_40461_
int: j, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f
int: j, durabilityMultiplier, field_7883, durabilityMultiplier, f_40462_
int[]: k, slotProtections, field_7893, protectionAmounts, field_78049_g
int[]: k, slotProtections, field_7893, protectionAmounts, f_40463_
int: l, enchantmentValue, field_7896, enchantability, field_78055_h
int: l, enchantmentValue, field_7896, enchantability, f_40464_
SoundEvent: m, sound, field_7886, equipSound, field_185020_j
SoundEvent: m, sound, field_7886, equipSound, f_40465_
float: n, toughness, field_7894, toughness, field_189417_k
float: n, toughness, field_7894, toughness, f_40466_
LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m
LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, f_40468_
ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE, NETHERITE
ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE
float: o, knockbackResistance, field_21978, knockbackResistance, field_234660_o_
float: o, knockbackResistance, field_21978, knockbackResistance, f_40467_
构造函数
方法
int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, func_200896_a
int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, m_7366_
int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, func_200902_b
int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, m_7365_
int (): a, getEnchantmentValue, method_7699, getEnchantability, func_200900_a
int (): a, getEnchantmentValue, method_7699, getEnchantability, m_6646_
SoundEvent (): b, getEquipSound, method_7698, getEquipSound, func_200899_b
SoundEvent (): b, getEquipSound, method_7698, getEquipSound, m_7344_
Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, func_200898_c
Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, m_6230_
float (): e, getToughness, method_7700, getToughness, func_200901_e
float (): e, getToughness, method_7700, getToughness, m_6651_
String (): d, getName, method_7694, getName, func_200897_d
String (): d, getName, method_7694, getName, m_6082_
float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, func_230304_f_
float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, m_6649_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bjx
bka
net.minecraft.server.v1_16_R2.EnumArmorMaterial
net.minecraft.server.v1_16_R3.EnumArmorMaterial
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bif
bjx
net.minecraft.server.v1_16_R1.EnumArmorMaterial
net.minecraft.server.v1_16_R2.EnumArmorMaterial
字段
构造函数
方法
1.16.1
名称
bci
bif
net.minecraft.server.v1_15_R1.EnumArmorMaterial
net.minecraft.server.v1_16_R1.EnumArmorMaterial
字段
int[]: g, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY
int[]: h, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY
String: h, name, field_7884, name, field_179243_f
String: i, name, field_7884, name, field_179243_f
int: i, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f
int: j, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f
int[]: j, slotProtections, field_7893, protectionAmounts, field_78049_g
int[]: k, slotProtections, field_7893, protectionAmounts, field_78049_g
int: k, enchantmentValue, field_7896, enchantability, field_78055_h
int: l, enchantmentValue, field_7896, enchantability, field_78055_h
SoundEvent: l, sound, field_7886, equipSound, field_185020_j
SoundEvent: m, sound, field_7886, equipSound, field_185020_j
float: m, toughness, field_7894, toughness, field_189417_k
float: n, toughness, field_7894, toughness, field_189417_k
LazyLoadedValue<Ingredient>: n, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m
LazyLoadedValue<Ingredient>: p, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m
ArmorMaterials: g, NETHERITE, field_21977, NETHERITE, NETHERITE, NETHERITE
float: o, knockbackResistance, field_21978, knockbackResistance, field_234660_o_
构造函数
(String, int, int[], int, SoundEvent, float, Supplier<Ingredient>)
(String, int, int[], int, SoundEvent, float, float, Supplier<Ingredient>)
方法
float (): f, getKnockbackResistance, method_24355, getKnockbackResistance, func_230304_f_
1.15.2
名称
bcf
bci
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
baf
bcf
net.minecraft.server.v1_14_R1.EnumArmorMaterial
net.minecraft.server.v1_15_R1.EnumArmorMaterial
字段
构造函数
方法
1.14.4
名称
baa
baf
net.minecraft.world.item.ArmorMaterials
字段
EnumArmorMaterial: a, field_7897, LEATHER, LEATHER, LEATHER
ArmorMaterials: a, LEATHER, field_7897, LEATHER, LEATHER, LEATHER
EnumArmorMaterial: b, field_7887, CHAIN, CHAIN, CHAIN
ArmorMaterials: b, CHAIN, field_7887, CHAIN, CHAIN, CHAIN
EnumArmorMaterial: c, field_7892, IRON, IRON, IRON
ArmorMaterials: c, IRON, field_7892, IRON, IRON, IRON
EnumArmorMaterial: d, field_7895, GOLD, GOLD, GOLD
ArmorMaterials: d, GOLD, field_7895, GOLD, GOLD, GOLD
EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND, DIAMOND
ArmorMaterials: e, DIAMOND, field_7889, DIAMOND, DIAMOND, DIAMOND
EnumArmorMaterial: f, field_7890, TURTLE, TURTLE, TURTLE
ArmorMaterials: f, TURTLE, field_7890, TURTLE, TURTLE, TURTLE
int[]: g, field_7891, BASE_DURABILITY, field_77882_bY
int[]: g, HEALTH_PER_SLOT, field_7891, BASE_DURABILITY, field_77882_bY
String: h, field_7884, name, field_179243_f
String: h, name, field_7884, name, field_179243_f
int: i, field_7883, durabilityMultiplier, field_78048_f
int: i, durabilityMultiplier, field_7883, durabilityMultiplier, field_78048_f
int[]: j, field_7893, protectionAmounts, field_78049_g
int[]: j, slotProtections, field_7893, protectionAmounts, field_78049_g
int: k, field_7896, enchantability, field_78055_h
int: k, enchantmentValue, field_7896, enchantability, field_78055_h
SoundEffect: l, field_7886, equipSound, field_185020_j
SoundEvent: l, sound, field_7886, equipSound, field_185020_j
float: m, field_7894, toughness, field_189417_k
float: m, toughness, field_7894, toughness, field_189417_k
LazyInitVar<RecipeItemStack>: n, field_7885, repairIngredientSupplier, field_200914_m
LazyLoadedValue<Ingredient>: n, repairIngredient, field_7885, repairIngredientSupplier, field_200914_m
构造函数
方法
EnumArmorMaterial[] (): values, values, values, values, values
ArmorMaterials[] (): values, values, values, values, values, values
EnumArmorMaterial (String): valueOf, valueOf, valueOf, valueOf, valueOf
ArmorMaterials (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
int (EnumItemSlot): a, method_7696, getDurability, func_200896_a
int (EquipmentSlot): a, getDurabilityForSlot, method_7696, getDurability, func_200896_a
int (EnumItemSlot): b, method_7697, getProtectionAmount, func_200902_b
int (EquipmentSlot): b, getDefenseForSlot, method_7697, getProtectionAmount, func_200902_b
int (): a, method_7699, getEnchantability, func_200900_a
int (): a, getEnchantmentValue, method_7699, getEnchantability, func_200900_a
SoundEffect (): b, method_7698, getEquipSound, func_200899_b
SoundEvent (): b, getEquipSound, method_7698, getEquipSound, func_200899_b
RecipeItemStack (): c, method_7695, getRepairIngredient, func_200898_c
Ingredient (): c, getRepairIngredient, method_7695, getRepairIngredient, func_200898_c
float (): e, method_7700, getToughness, func_200901_e
float (): e, getToughness, method_7700, getToughness, func_200901_e
String (): d, method_7694, getName, func_200897_d
String (): d, getName, method_7694, getName, func_200897_d
1.14.3
名称
azx
baa
net.minecraft.item.ArmorMaterials
字段
EnumArmorMaterial: a, field_7897, LEATHER, LEATHER
EnumArmorMaterial: a, field_7897, LEATHER, LEATHER, LEATHER
EnumArmorMaterial: b, field_7887, CHAIN, CHAIN
EnumArmorMaterial: b, field_7887, CHAIN, CHAIN, CHAIN
EnumArmorMaterial: c, field_7892, IRON, IRON
EnumArmorMaterial: c, field_7892, IRON, IRON, IRON
EnumArmorMaterial: d, field_7895, GOLD, GOLD
EnumArmorMaterial: d, field_7895, GOLD, GOLD, GOLD
EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND
EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND, DIAMOND
EnumArmorMaterial: f, field_7890, TURTLE, TURTLE
EnumArmorMaterial: f, field_7890, TURTLE, TURTLE, TURTLE
int[]: g, field_7891, field_77882_bY
int[]: g, field_7891, BASE_DURABILITY, field_77882_bY
String: h, field_7884, field_179243_f
String: h, field_7884, name, field_179243_f
int: i, field_7883, field_78048_f
int: i, field_7883, durabilityMultiplier, field_78048_f
int[]: j, field_7893, field_78049_g
int[]: j, field_7893, protectionAmounts, field_78049_g
int: k, field_7896, field_78055_h
int: k, field_7896, enchantability, field_78055_h
SoundEffect: l, field_7886, field_185020_j
SoundEffect: l, field_7886, equipSound, field_185020_j
float: m, field_7894, field_189417_k
float: m, field_7894, toughness, field_189417_k
LazyInitVar<RecipeItemStack>: n, field_7885, field_200914_m
LazyInitVar<RecipeItemStack>: n, field_7885, repairIngredientSupplier, field_200914_m
构造函数
方法
int (EnumItemSlot): a, method_7696, func_200896_a
int (EnumItemSlot): a, method_7696, getDurability, func_200896_a
int (EnumItemSlot): b, method_7697, func_200902_b
int (EnumItemSlot): b, method_7697, getProtectionAmount, func_200902_b
int (): a, method_7699, func_200900_a
int (): a, method_7699, getEnchantability, func_200900_a
SoundEffect (): b, method_7698, func_200899_b
SoundEffect (): b, method_7698, getEquipSound, func_200899_b
RecipeItemStack (): c, method_7695, func_200898_c
RecipeItemStack (): c, method_7695, getRepairIngredient, func_200898_c
float (): e, method_7700, func_200901_e
float (): e, method_7700, getToughness, func_200901_e
String (): d, method_7694, func_200897_d
String (): d, method_7694, getName, func_200897_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
azw
azx
字段
构造函数
方法
1.14
名称
ard
azw
net.minecraft.class_1740
net.minecraft.server.v1_13_R2.EnumArmorMaterial
net.minecraft.server.v1_14_R1.EnumArmorMaterial
字段
EnumArmorMaterial: a, LEATHER, LEATHER
EnumArmorMaterial: a, field_7897, LEATHER, LEATHER
EnumArmorMaterial: b, CHAIN, CHAIN
EnumArmorMaterial: b, field_7887, CHAIN, CHAIN
EnumArmorMaterial: c, IRON, IRON
EnumArmorMaterial: c, field_7892, IRON, IRON
EnumArmorMaterial: d, GOLD, GOLD
EnumArmorMaterial: d, field_7895, GOLD, GOLD
EnumArmorMaterial: e, DIAMOND, DIAMOND
EnumArmorMaterial: e, field_7889, DIAMOND, DIAMOND
EnumArmorMaterial: f, TURTLE, TURTLE
EnumArmorMaterial: f, field_7890, TURTLE, TURTLE
int[]: g, field_77882_bY
int[]: g, field_7891, field_77882_bY
String: h, field_179243_f
String: h, field_7884, field_179243_f
int: i, field_78048_f
int: i, field_7883, field_78048_f
int[]: j, field_78049_g
int[]: j, field_7893, field_78049_g
int: k, field_78055_h
int: k, field_7896, field_78055_h
SoundEffect: l, field_185020_j
SoundEffect: l, field_7886, field_185020_j
float: m, field_189417_k
float: m, field_7894, field_189417_k
LazyInitVar<RecipeItemStack>: n, field_200914_m
LazyInitVar<RecipeItemStack>: n, field_7885, field_200914_m
构造函数
方法
EnumArmorMaterial[] (): values, values, values
EnumArmorMaterial[] (): values, values, values, values, values
EnumArmorMaterial (String): valueOf, valueOf, valueOf
EnumArmorMaterial (String): valueOf, valueOf, valueOf, valueOf, valueOf
int (EnumItemSlot): a, func_200896_a
int (EnumItemSlot): a, method_7696, func_200896_a
int (EnumItemSlot): b, func_200902_b
int (EnumItemSlot): b, method_7697, func_200902_b
int (): a, func_200900_a
int (): a, method_7699, func_200900_a
SoundEffect (): b, func_200899_b
SoundEffect (): b, method_7698, func_200899_b
RecipeItemStack (): c, func_200898_c
RecipeItemStack (): c, method_7695, func_200898_c
float (): e, func_200901_e
float (): e, method_7700, func_200901_e
String (): d, func_200897_d
String (): d, method_7694, func_200897_d
1.13.2
名称
arc
ard
字段
构造函数
方法
1.13.1
名称
aqz
arc
net.minecraft.server.v1_13_R1.EnumArmorMaterial
net.minecraft.server.v1_13_R2.EnumArmorMaterial
字段
构造函数
方法
1.13
名称
aqz
net.minecraft.item.ArmorMaterial
net.minecraft.server.v1_13_R1.EnumArmorMaterial
字段
EnumArmorMaterial: a, LEATHER, LEATHER
EnumArmorMaterial: b, CHAIN, CHAIN
EnumArmorMaterial: c, IRON, IRON
EnumArmorMaterial: d, GOLD, GOLD
EnumArmorMaterial: e, DIAMOND, DIAMOND
EnumArmorMaterial: f, TURTLE, TURTLE
int[]: g, field_77882_bY
String: h, field_179243_f
int: i, field_78048_f
int[]: j, field_78049_g
int: k, field_78055_h
SoundEffect: l, field_185020_j
float: m, field_189417_k
LazyInitVar<RecipeItemStack>: n, field_200914_m
构造函数
(String, int, int[], int, SoundEffect, float, Supplier<RecipeItemStack>)
方法
EnumArmorMaterial[] (): values, values, values
EnumArmorMaterial (String): valueOf, valueOf, valueOf
int (EnumItemSlot): a, func_200896_a
int (EnumItemSlot): b, func_200902_b
int (): a, func_200900_a
SoundEffect (): b, func_200899_b
RecipeItemStack (): c, func_200898_c
float (): e, func_200901_e
String (): d, func_200897_d