历史 - net.minecraft.world.level.ServerExplosion

1.21.11

名称

dsg

dxe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dnk

dsg

字段

构造函数

方法

void (): i, explode, method_61737, explode, m_352481_

int (): i, explode, method_61737, explode, m_352481_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dkz

dnk

字段

构造函数

方法

1.21.5

名称

dgz

dkz

字段

构造函数

方法

1.21.4

名称

dhy

dgz

字段

构造函数

方法

List<BlockPos> (): l, calculateExplodedPositions, method_61740, getBlocksToDestroy, m_356540_

List<BlockPos> (): m, calculateExplodedPositions, method_61740, getBlocksToDestroy, m_356540_

void (): m, hurtEntities, method_61741, damageEntities, m_353139_

void (): n, hurtEntities, method_61741, damageEntities, m_353139_

boolean (): n, interactsWithBlocks, method_61742, shouldDestroyBlocks, m_355460_

boolean (): o, interactsWithBlocks, method_61742, shouldDestroyBlocks, m_355460_

boolean (): k, isSmall, method_61739, isSmall, m_353230_

boolean (): l, isSmall, method_61739, isSmall, m_353230_

DamageSource (): k, getDamageSource, method_65132, getDamageSource, m_373553_

1.21.3

名称

dhy

net.minecraft.world.level.ServerExplosion

net.minecraft.class_9892

net.minecraft.world.explosion.ExplosionImpl

net.minecraft.src.C_345857_

net.minecraft.world.level.ServerExplosion

字段

ExplosionDamageCalculator: a, EXPLOSION_DAMAGE_CALCULATOR, field_52617, DEFAULT_BEHAVIOR, f_349497_

int: b, MAX_DROPS_PER_COMBINED_STACK, field_52618, field_52618, f_346816_

float: c, LARGE_EXPLOSION_RADIUS, field_52619, field_52619, f_346210_

boolean: d, fire, field_52620, createFire, f_348799_

Explosion$BlockInteraction: e, blockInteraction, field_52621, destructionType, f_347860_

ServerLevel: f, level, field_52622, world, f_348502_

Vec3: g, center, field_52623, pos, f_347114_

Entity: h, source, field_52624, entity, f_348001_

float: i, radius, field_52625, power, f_349523_

DamageSource: j, damageSource, field_52626, damageSource, f_346511_

ExplosionDamageCalculator: k, damageCalculator, field_52627, behavior, f_347830_

Map<Player, Vec3>: l, hitPlayers, field_52628, knockbackByPlayer, f_348711_

构造函数

(ServerLevel, Entity, DamageSource, ExplosionDamageCalculator, Vec3, float, boolean, Explosion$BlockInteraction)

方法

ExplosionDamageCalculator (Entity): b, makeDamageCalculator, method_61734, makeBehavior, m_354348_

float (Vec3, Entity): a, getSeenPercent, method_61731, calculateReceivedDamage, m_355489_

float (): e, radius, method_55107, getPower, m_305027_

Vec3 (): f, center, method_55109, getPosition, m_307721_

List<BlockPos> (): l, calculateExplodedPositions, method_61740, getBlocksToDestroy, m_356540_

void (): m, hurtEntities, method_61741, damageEntities, m_353139_

void (List<BlockPos>): a, interactWithBlocks, method_61732, destroyBlocks, m_353606_

void (List<BlockPos>): b, createFire, method_61735, createFire, m_354993_

void (): i, explode, method_61737, explode, m_352481_

void (List<ServerExplosion$StackCollector>, ItemStack, BlockPos): a, addOrAppendStack, method_61733, addDroppedItem, m_355836_

boolean (): n, interactsWithBlocks, method_61742, shouldDestroyBlocks, m_355460_

Map<Player, Vec3> (): j, getHitPlayers, method_61738, getKnockbackByPlayer, m_353572_

ServerLevel (): a, level, method_64504, getWorld, m_354859_

LivingEntity (): c, getIndirectSourceEntity, method_8347, getCausingEntity, m_252906_

Entity (): d, getDirectSourceEntity, method_46406, getEntity, m_253049_

Explosion$BlockInteraction (): b, getBlockInteraction, method_55111, getDestructionType, m_307824_

boolean (): g, canTriggerBlocks, method_60274, canTriggerBlocks, m_338923_

boolean (): h, shouldAffectBlocklikeEntities, method_61722, preservesDecorativeEntities, m_353131_

boolean (): k, isSmall, method_61739, isSmall, m_353230_