历史 - com.mojang.blaze3d.vertex.BufferBuilder$DrawState

1.20.6

名称

epw$a

ezv$a

字段

构造函数

方法

1.20.4

名称

elk$a

epw$a

字段

构造函数

方法

1.20.2

名称

eie$a

elk$a

字段

构造函数

方法

1.20.1

名称

egz$a

eie$a

字段

构造函数

方法

1.19.4

名称

edy$a

egz$a

字段

构造函数

方法

1.19.3

名称

eal$a

edy$a

net.minecraft.client.render.BufferBuilder$DrawArrayParameters

net.minecraft.client.render.BufferBuilder$DrawParameters

字段

构造函数

方法

int (): a, vertexBufferSize, method_31957, getIndexBufferStart, m_166812_

int (): a, vertexBufferSize, method_31957, getVertexBufferSize, m_166812_

int (): n, indexBufferSize, method_31961, getIndexBufferLength, m_166816_

int (): n, indexBufferSize, method_31961, getIndexBufferSize, m_166816_

int (): f, bufferSize, method_31958, getIndexBufferEnd, m_166813_

int (): f, bufferSize, method_31958, getBufferSize, m_166813_

int (): b, vertexBufferStart, method_43429, getVertexBufferPosition, m_231180_

int (): b, vertexBufferStart, method_43429, getVertexBufferStart, m_231180_

int (): c, vertexBufferEnd, method_43430, getVertexBufferLimit, m_231181_

int (): c, vertexBufferEnd, method_43430, getVertexBufferEnd, m_231181_

int (): d, indexBufferStart, method_43431, getIndexBufferPosition, m_231182_

int (): d, indexBufferStart, method_43431, getIndexBufferStart, m_231182_

int (): e, indexBufferEnd, method_43432, getIndexBufferLimit, m_231183_

int (): e, indexBufferEnd, method_43432, getIndexBufferEnd, m_231183_

1.19.2

名称

net.minecraft.src.C_3175_

net.minecraft.src.C_3173_$C_3175_

字段

构造函数

方法

1.19.1

名称

dzo$a

eal$a

字段

构造函数

方法

1.19

名称

dth$a

dzo$a

net.minecraft.src.C_3173_$C_3175_

net.minecraft.src.C_3175_

字段

VertexFormat: a, format, field_20779, vertexFormat, f_85733_

VertexFormat: a, format, comp_749, format, f_85733_

int: b, vertexCount, field_20780, count, f_85734_

int: b, vertexCount, comp_750, vertexCount, f_85734_

int: c, indexCount, field_27354, vertexCount, f_166797_

int: c, indexCount, comp_751, indexCount, f_166797_

VertexFormat$Mode: d, mode, field_20781, mode, f_85735_

VertexFormat$Mode: d, mode, comp_752, mode, f_85735_

VertexFormat$IndexType: e, indexType, field_27355, elementFormat, f_166798_

VertexFormat$IndexType: e, indexType, comp_753, indexType, f_166798_

boolean: f, indexOnly, field_27356, hasNoVertexBuffer, f_166799_

boolean: f, indexOnly, comp_754, indexOnly, f_166799_

boolean: g, sequentialIndex, field_27357, hasNoIndexBuffer, f_166800_

boolean: g, sequentialIndex, comp_755, sequentialIndex, f_166800_

构造函数

方法

VertexFormat (): a, format, method_22634, getVertexFormat, m_85745_

VertexFormat (): g, format, comp_749, format, f_85733_

int (): b, vertexCount, method_22635, getCount, m_85746_

int (): h, vertexCount, comp_750, vertexCount, f_85734_

int (): c, indexCount, method_31955, getVertexCount, m_166809_

int (): i, indexCount, comp_751, indexCount, f_166797_

VertexFormat$Mode (): d, mode, method_22636, getMode, m_166810_

VertexFormat$Mode (): j, mode, comp_752, mode, f_85735_

VertexFormat$IndexType (): e, indexType, method_31956, getElementFormat, m_166811_

VertexFormat$IndexType (): k, indexType, comp_753, indexType, f_166798_

int (): f, vertexBufferSize, method_31957, getIndexBufferStart, m_166812_

int (): a, vertexBufferSize, method_31957, getIndexBufferStart, m_166812_

int (): j, indexBufferSize, method_31961, getIndexBufferLength, m_166816_

int (): n, indexBufferSize, method_31961, getIndexBufferLength, m_166816_

int (): g, bufferSize, method_31958, getIndexBufferEnd, m_166813_

int (): f, bufferSize, method_31958, getIndexBufferEnd, m_166813_

boolean (): h, indexOnly, method_31959, hasNoVertexBuffer, m_166814_

boolean (): l, indexOnly, comp_754, indexOnly, f_166799_

boolean (): i, sequentialIndex, method_31960, hasNoIndexBuffer, m_166815_

boolean (): m, sequentialIndex, comp_755, sequentialIndex, f_166800_

int (): b, vertexBufferStart, method_43429, getVertexBufferPosition, m_231180_

int (): c, vertexBufferEnd, method_43430, getVertexBufferLimit, m_231181_

int (): d, indexBufferStart, method_43431, getIndexBufferPosition, m_231182_

int (): e, indexBufferEnd, method_43432, getIndexBufferLimit, m_231183_

1.18.2

名称

dse$a

dth$a

字段

boolean: f, indexOnly, field_27356, cameraOffset, f_166799_

boolean: f, indexOnly, field_27356, hasNoVertexBuffer, f_166799_

boolean: g, sequentialIndex, field_27357, textured, f_166800_

boolean: g, sequentialIndex, field_27357, hasNoIndexBuffer, f_166800_

构造函数

方法

int (): f, vertexBufferSize, method_31957, getLimit, m_166812_

int (): f, vertexBufferSize, method_31957, getIndexBufferStart, m_166812_

int (): j, indexBufferSize, method_31961, getDrawLength, m_166816_

int (): j, indexBufferSize, method_31961, getIndexBufferLength, m_166816_

int (): g, bufferSize, method_31958, getDrawStart, m_166813_

int (): g, bufferSize, method_31958, getIndexBufferEnd, m_166813_

boolean (): h, indexOnly, method_31959, isCameraOffset, m_166814_

boolean (): h, indexOnly, method_31959, hasNoVertexBuffer, m_166814_

boolean (): i, sequentialIndex, method_31960, isTextured, m_166815_

boolean (): i, sequentialIndex, method_31960, hasNoIndexBuffer, m_166815_

1.18.1

名称

字段

构造函数

方法

1.18

名称

dqg$a

dse$a

字段

构造函数

方法

1.17.1

名称

dqf$a

dqg$a

字段

构造函数

方法

1.17

名称

dfh$a

dqf$a

net.minecraft.client.renderer.BufferBuilder$DrawState

net.minecraft.src.C_3173_$C_3175_

字段

VertexFormat: a, format, field_20779, vertexFormat, field_227835_a_

VertexFormat: a, format, field_20779, vertexFormat, f_85733_

int: b, vertexCount, field_20780, count, field_227836_b_

int: b, vertexCount, field_20780, count, f_85734_

int: c, mode, field_20781, mode, field_227837_c_

int: c, indexCount, field_27354, vertexCount, f_166797_

VertexFormat$Mode: d, mode, field_20781, mode, f_85735_

VertexFormat$IndexType: e, indexType, field_27355, elementFormat, f_166798_

boolean: f, indexOnly, field_27356, cameraOffset, f_166799_

boolean: g, sequentialIndex, field_27357, textured, f_166800_

构造函数

(VertexFormat, int, int)

(VertexFormat, int, int, VertexFormat$Mode, VertexFormat$IndexType, boolean, boolean)

方法

VertexFormat (): a, format, method_22634, getVertexFormat, func_227838_a_

VertexFormat (): a, format, method_22634, getVertexFormat, m_85745_

int (): b, vertexCount, method_22635, getCount, func_227839_b_

int (): b, vertexCount, method_22635, getCount, m_85746_

int (): c, mode, method_22636, getMode, func_227840_c_

int (): c, indexCount, method_31955, getVertexCount, m_166809_

VertexFormat$Mode (): d, mode, method_22636, getMode, m_166810_

VertexFormat$IndexType (): e, indexType, method_31956, getElementFormat, m_166811_

int (): f, vertexBufferSize, method_31957, getLimit, m_166812_

int (): j, indexBufferSize, method_31961, getDrawLength, m_166816_

int (): g, bufferSize, method_31958, getDrawStart, m_166813_

boolean (): h, indexOnly, method_31959, isCameraOffset, m_166814_

boolean (): i, sequentialIndex, method_31960, isTextured, m_166815_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dfe$a

dfh$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dhg$a

dfe$a

字段

构造函数

方法

1.16.1

名称

cyg$a

dhg$a

字段

构造函数

方法

1.15.2

名称

cyd$a

cyg$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cyd$a

com.mojang.blaze3d.vertex.BufferBuilder$DrawState

net.minecraft.class_287$class_4574

net.minecraft.client.render.BufferBuilder$DrawArrayParameters

net.minecraft.client.renderer.BufferBuilder$DrawState

字段

VertexFormat: a, format, field_20779, vertexFormat, field_227835_a_

int: b, vertexCount, field_20780, count, field_227836_b_

int: c, mode, field_20781, mode, field_227837_c_

构造函数

(VertexFormat, int, int)

方法

VertexFormat (): a, format, method_22634, getVertexFormat, func_227838_a_

int (): b, vertexCount, method_22635, getCount, func_227839_b_

int (): c, mode, method_22636, getMode, func_227840_c_