历史 - net.minecraft.client.renderer.entity.WardenRenderer
1.21.11
名称
hqy
hzs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hhe
hqy
字段
ResourceLocation: k, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: i, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: l, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: j, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: m, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: k, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: n, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
ResourceLocation: l, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
构造函数
方法
1.21.8
名称
hhd
hhe
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hau
hhd
字段
ResourceLocation: j, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: k, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: k, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: l, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: l, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: m, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: m, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
ResourceLocation: n, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
构造函数
方法
1.21.5
名称
gve
hau
字段
ResourceLocation: b, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: j, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
构造函数
方法
1.21.4
名称
gup
gve
字段
构造函数
方法
1.21.3
名称
gnh
gup
字段
ResourceLocation: i, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: b, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: j, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: k, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: k, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: l, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: l, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
ResourceLocation: m, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
构造函数
方法
ResourceLocation (Warden): a, getTextureLocation, method_42606, getTexture, m_5478_
ResourceLocation (WardenRenderState): a, getTextureLocation, method_42606, getTexture, m_113764_
WardenRenderState (): b, createRenderState, method_62573, createRenderState, m_5478_
void (Warden, WardenRenderState, float): a, extractRenderState, method_62572, updateRenderState, m_351578_
1.21.1
名称
字段
构造函数
方法
1.21
名称
glx
gnh
字段
构造函数
方法
1.20.6
名称
gbk
glx
字段
构造函数
方法
1.20.4
名称
fwe
gbk
字段
构造函数
方法
1.20.2
名称
frv
fwe
字段
构造函数
方法
1.20.1
名称
fqc
frv
字段
构造函数
方法
1.19.4
名称
flm
fqc
字段
构造函数
方法
1.19.3
名称
fhh
flm
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ffj
fhh
字段
构造函数
方法
1.19
名称
ffj
net.minecraft.client.renderer.entity.WardenRenderer
net.minecraft.class_7287
net.minecraft.client.render.entity.WardenEntityRenderer
net.minecraft.src.C_213431_
字段
ResourceLocation: a, TEXTURE, field_38349, TEXTURE, f_234780_
ResourceLocation: i, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_
ResourceLocation: j, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_
ResourceLocation: k, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_
ResourceLocation: l, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (Warden): a, getTextureLocation, method_42606, getTexture, m_5478_