历史 - net.minecraft.client.renderer.entity.WardenRenderer

1.21.11

名称

hqy

hzs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hhe

hqy

字段

ResourceLocation: k, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: i, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: l, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: j, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: m, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: k, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: n, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

ResourceLocation: l, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

构造函数

方法

1.21.8

名称

hhd

hhe

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hau

hhd

字段

ResourceLocation: j, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: k, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: k, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: l, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: l, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: m, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: m, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

ResourceLocation: n, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

构造函数

方法

1.21.5

名称

gve

hau

字段

ResourceLocation: b, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: j, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

构造函数

方法

1.21.4

名称

gup

gve

字段

构造函数

方法

1.21.3

名称

gnh

gup

字段

ResourceLocation: i, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: b, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: j, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: k, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: k, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: l, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: l, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

ResourceLocation: m, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

构造函数

方法

ResourceLocation (Warden): a, getTextureLocation, method_42606, getTexture, m_5478_

ResourceLocation (WardenRenderState): a, getTextureLocation, method_42606, getTexture, m_113764_

WardenRenderState (): b, createRenderState, method_62573, createRenderState, m_5478_

void (Warden, WardenRenderState, float): a, extractRenderState, method_62572, updateRenderState, m_351578_

1.21.1

名称

字段

构造函数

方法

1.21

名称

glx

gnh

字段

构造函数

方法

1.20.6

名称

gbk

glx

字段

构造函数

方法

1.20.4

名称

fwe

gbk

字段

构造函数

方法

1.20.2

名称

frv

fwe

字段

构造函数

方法

1.20.1

名称

fqc

frv

字段

构造函数

方法

1.19.4

名称

flm

fqc

字段

构造函数

方法

1.19.3

名称

fhh

flm

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ffj

fhh

字段

构造函数

方法

1.19

名称

ffj

net.minecraft.client.renderer.entity.WardenRenderer

net.minecraft.class_7287

net.minecraft.client.render.entity.WardenEntityRenderer

net.minecraft.src.C_213431_

字段

ResourceLocation: a, TEXTURE, field_38349, TEXTURE, f_234780_

ResourceLocation: i, BIOLUMINESCENT_LAYER_TEXTURE, field_38350, BIOLUMINESCENT_LAYER_TEXTURE, f_234781_

ResourceLocation: j, HEART_TEXTURE, field_38352, HEART_TEXTURE, f_234782_

ResourceLocation: k, PULSATING_SPOTS_TEXTURE_1, field_38353, PULSATING_SPOTS_1_TEXTURE, f_234783_

ResourceLocation: l, PULSATING_SPOTS_TEXTURE_2, field_38354, PULSATING_SPOTS_2_TEXTURE, f_234784_

构造函数

(EntityRendererProvider$Context)

方法

ResourceLocation (Warden): a, getTextureLocation, method_42606, getTexture, m_5478_