历史 - net.minecraft.client.renderer.entity.OminousItemSpawnerRenderer

1.21.11

名称

hpj

hyc

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfp

hpj

字段

int: h, TICKS_SCALING, field_50232, field_50232, f_315484_

int: f, TICKS_SCALING, field_50232, field_50232, f_315484_

ItemModelResolver: i, itemModelResolver, field_55299, itemModelManager, f_371530_

ItemModelResolver: g, itemModelResolver, field_55299, itemModelManager, f_371530_

RandomSource: j, random, field_55300, random, f_371109_

RandomSource: h, random, field_55300, random, f_371109_

构造函数

方法

void (ItemClusterRenderState, PoseStack, MultiBufferSource, int): a, render, method_58753, render, m_7392_

void (ItemClusterRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_58753, render, m_324479_

1.21.8

名称

hfo

hfp

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gzf

hfo

字段

int: g, TICKS_SCALING, field_50232, field_50232, f_315484_

int: h, TICKS_SCALING, field_50232, field_50232, f_315484_

ItemModelResolver: h, itemModelResolver, field_55299, itemModelManager, f_371530_

ItemModelResolver: i, itemModelResolver, field_55299, itemModelManager, f_371530_

RandomSource: i, random, field_55300, random, f_371109_

RandomSource: j, random, field_55300, random, f_371109_

构造函数

方法

1.21.5

名称

gtp

gzf

字段

int: b, TICKS_SCALING, field_50232, field_50232, f_315484_

int: g, TICKS_SCALING, field_50232, field_50232, f_315484_

构造函数

方法

1.21.4

名称

gta

gtp

字段

ItemRenderer: h, itemRenderer, field_50233, itemRenderer, f_314406_

ItemModelResolver: h, itemModelResolver, field_55299, itemModelManager, f_371530_

RandomSource: i, random, field_55300, random, f_371109_

构造函数

方法

OminousItemSpawnerRenderState (): a, createRenderState, method_62496, createRenderState, m_5478_

void (OminousItemSpawner, OminousItemSpawnerRenderState, float): a, extractRenderState, method_62497, updateRenderState, m_351578_

void (OminousItemSpawnerRenderState, PoseStack, MultiBufferSource, int): a, render, method_58753, render, m_7392_

ItemClusterRenderState (): a, createRenderState, method_62496, createRenderState, m_5478_

void (OminousItemSpawner, ItemClusterRenderState, float): a, extractRenderState, method_62497, updateRenderState, m_351578_

void (ItemClusterRenderState, PoseStack, MultiBufferSource, int): a, render, method_58753, render, m_7392_

1.21.3

名称

glt

gta

字段

int: g, TICKS_SCALING, field_50232, field_50232, f_315484_

int: b, TICKS_SCALING, field_50232, field_50232, f_315484_

构造函数

方法

ResourceLocation (OminousItemSpawner): a, getTextureLocation, method_58752, getTexture, m_5478_

void (OminousItemSpawner, float, float, PoseStack, MultiBufferSource, int): a, render, method_58753, render, m_7392_

OminousItemSpawnerRenderState (): a, createRenderState, method_62496, createRenderState, m_5478_

void (OminousItemSpawner, OminousItemSpawnerRenderState, float): a, extractRenderState, method_62497, updateRenderState, m_351578_

void (OminousItemSpawnerRenderState, PoseStack, MultiBufferSource, int): a, render, method_58753, render, m_7392_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gkj

glt

字段

int: f, TICKS_SCALING, field_50232, field_50232, f_315484_

int: g, TICKS_SCALING, field_50232, field_50232, f_315484_

ItemRenderer: g, itemRenderer, field_50233, itemRenderer, f_314406_

ItemRenderer: h, itemRenderer, field_50233, itemRenderer, f_314406_

构造函数

方法

1.20.6

名称

gkj

net.minecraft.client.renderer.entity.OminousItemSpawnerRenderer

net.minecraft.class_9483

net.minecraft.client.render.entity.OminousItemSpawnerEntityRenderer

net.minecraft.src.C_313588_

字段

float: a, ROTATION_SPEED, field_50231, field_50231, f_314148_

int: f, TICKS_SCALING, field_50232, field_50232, f_315484_

ItemRenderer: g, itemRenderer, field_50233, itemRenderer, f_314406_

构造函数

(EntityRendererProvider$Context)

方法

ResourceLocation (OminousItemSpawner): a, getTextureLocation, method_58752, getTexture, m_5478_

void (OminousItemSpawner, float, float, PoseStack, MultiBufferSource, int): a, render, method_58753, render, m_7392_