历史 - net.minecraft.client.model.monster.guardian.GuardianModel

1.21.11

名称

gvr

hek

net.minecraft.client.model.GuardianModel

net.minecraft.client.model.monster.guardian.GuardianModel

net.minecraft.src.C_3824_

net.minecraft.src.C_432275_

字段

float[]: b, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_

float[]: c, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_434496_

float[]: c, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_

float[]: d, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_434858_

float[]: d, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_

float[]: e, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_435991_

float[]: e, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_

float[]: f, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_436266_

float[]: f, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_

float[]: g, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_437356_

float[]: g, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_

float[]: h, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_435036_

ModelPart: m, head, field_3379, head, f_102701_

ModelPart: m, head, field_3379, head, f_434645_

ModelPart: n, eye, field_3381, eye, f_102702_

ModelPart: n, eye, field_3381, eye, f_435320_

ModelPart[]: o, spikeParts, field_3380, spikes, f_102703_

ModelPart[]: q, spikeParts, field_3380, spikes, f_435634_

ModelPart[]: p, tailParts, field_3378, tail, f_102704_

ModelPart[]: r, tailParts, field_3378, tail, f_433791_

String: i, EYE, field_32480, EYE, f_170594_

String: i, EYE, field_32480, EYE, f_434870_

String: j, TAIL_0, field_32481, TAIL0, f_170595_

String: j, TAIL_0, field_32481, TAIL0, f_434152_

String: k, TAIL_1, field_32482, TAIL1, f_170596_

String: k, TAIL_1, field_32482, TAIL1, f_436633_

String: l, TAIL_2, field_32483, TAIL2, f_170597_

String: l, TAIL_2, field_32483, TAIL2, f_436818_

MeshTransformer: a, ELDER_GUARDIAN_SCALE, field_52915, ELDER_TRANSFORMER, f_346851_

MeshTransformer: b, ELDER_GUARDIAN_SCALE, field_52915, ELDER_TRANSFORMER, f_436779_

构造函数

方法

void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, m_102708_

void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, m_446777_

String (int): a, createSpikeName, method_32003, getSpikeName, m_170602_

String (int): a, createSpikeName, method_32003, getSpikeName, m_439743_

LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_

LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_443396_

float (int, float, float): a, getSpikeOffset, method_32004, getAngle, m_170604_

float (int, float, float): a, getSpikeOffset, method_32004, getAngle, m_442413_

float (int, float, float): b, getSpikeX, method_32005, getSpikePivotX, m_170609_

float (int, float, float): b, getSpikeX, method_32005, getSpikePivotX, m_440534_

float (int, float, float): c, getSpikeY, method_32006, getSpikePivotY, m_170613_

float (int, float, float): c, getSpikeY, method_32006, getSpikePivotY, m_441620_

float (int, float, float): d, getSpikeZ, method_32007, getSpikePivotZ, m_170617_

float (int, float, float): d, getSpikeZ, method_32007, getSpikePivotZ, m_447306_

LayerDefinition (): b, createElderGuardianLayer, method_62090, getElderTexturedModelData, m_352008_

LayerDefinition (): e, createElderGuardianLayer, method_62090, getElderTexturedModelData, m_444467_

void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6251_

void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnq

gvr

字段

构造函数

方法

void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6973_

void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6251_

1.21.8

名称

gnp

gnq

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghw

gnp

字段

构造函数

方法

1.21.5

名称

gck

ghw

字段

构造函数

方法

1.21.4

名称

gbu

gck

字段

构造函数

方法

1.21.3

名称

fvr

gbu

字段

float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_

float[]: b, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_

float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_

float[]: c, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_

float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_

float[]: d, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_

float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_

float[]: e, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_

float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_

float[]: f, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_

float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_

float[]: g, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_

ModelPart: o, head, field_3379, head, f_102701_

ModelPart: m, head, field_3379, head, f_102701_

ModelPart: p, eye, field_3381, eye, f_102702_

ModelPart: n, eye, field_3381, eye, f_102702_

ModelPart[]: q, spikeParts, field_3380, spikes, f_102703_

ModelPart[]: o, spikeParts, field_3380, spikes, f_102703_

ModelPart[]: r, tailParts, field_3378, tail, f_102704_

ModelPart[]: p, tailParts, field_3378, tail, f_102704_

String: j, EYE, field_32480, EYE, f_170594_

String: i, EYE, field_32480, EYE, f_170594_

String: k, TAIL_0, field_32481, TAIL0, f_170595_

String: j, TAIL_0, field_32481, TAIL0, f_170595_

String: l, TAIL_1, field_32482, TAIL1, f_170596_

String: k, TAIL_1, field_32482, TAIL1, f_170596_

String: m, TAIL_2, field_32483, TAIL2, f_170597_

String: l, TAIL_2, field_32483, TAIL2, f_170597_

ModelPart: n, root, field_27420, root, f_170598_

MeshTransformer: a, ELDER_GUARDIAN_SCALE, field_52915, ELDER_TRANSFORMER, f_346851_

构造函数

方法

void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, m_6973_

LayerDefinition (): b, createBodyLayer, method_32002, getTexturedModelData, m_170601_

LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_

ModelPart (): a, root, method_32008, getPart, m_142109_

LayerDefinition (): b, createElderGuardianLayer, method_62090, getElderTexturedModelData, m_352008_

void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fuj

fvr

字段

构造函数

方法

1.20.6

名称

fke

fuj

字段

构造函数

方法

1.20.4

名称

ffk

fke

字段

构造函数

方法

1.20.2

名称

fbm

ffk

字段

构造函数

方法

1.20.1

名称

ezz

fbm

字段

构造函数

方法

1.19.4

名称

evr

ezz

字段

构造函数

方法

1.19.3

名称

err

evr

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eqi

err

字段

构造函数

方法

1.19

名称

ejq

eqi

字段

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_

LayerDefinition (): b, createBodyLayer, method_32002, getTexturedModelData, m_170601_

ModelPart (): b, root, method_32008, getPart, m_142109_

ModelPart (): a, root, method_32008, getPart, m_142109_

1.18.2

名称

eij

ejq

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egg

eij

字段

构造函数

方法

1.17.1

名称

egf

egg

字段

构造函数

方法

1.17

名称

duh

egf

net.minecraft.client.renderer.entity.model.GuardianModel

net.minecraft.src.C_3824_

字段

float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, field_217136_a

float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_

float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, field_217137_b

float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_

float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, field_217138_f

float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_

float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, field_217139_g

float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_

float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, field_217140_h

float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_

float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, field_217141_i

float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_

ModelPart: j, head, field_3379, head, field_178710_a

ModelPart: o, head, field_3379, head, f_102701_

ModelPart: k, eye, field_3381, eye, field_178708_b

ModelPart: p, eye, field_3381, eye, f_102702_

ModelPart[]: l, spikeParts, field_3380, spikes, field_178709_c

ModelPart[]: q, spikeParts, field_3380, spikes, f_102703_

ModelPart[]: m, tailParts, field_3378, tail, field_178707_d

ModelPart[]: r, tailParts, field_3378, tail, f_102704_

String: j, EYE, field_32480, EYE, f_170594_

String: k, TAIL_0, field_32481, TAIL0, f_170595_

String: l, TAIL_1, field_32482, TAIL1, f_170596_

String: m, TAIL_2, field_32483, TAIL2, f_170597_

ModelPart: n, root, field_27420, root, f_170598_

构造函数

()

(ModelPart)

方法

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, func_225597_a_

void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, m_6973_

void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, func_228261_a_

void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, m_102708_

String (int): a, createSpikeName, method_32003, getSpikeName, m_170602_

LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_

ModelPart (): b, root, method_32008, getPart, m_142109_

float (int, float, float): a, getSpikeOffset, method_32004, getAngle, m_170604_

float (int, float, float): b, getSpikeX, method_32005, getSpikePivotX, m_170609_

float (int, float, float): c, getSpikeY, method_32006, getSpikePivotY, m_170613_

float (int, float, float): d, getSpikeZ, method_32007, getSpikePivotZ, m_170617_

1.16.5

名称

字段

float[]: a, SPIKE_X_ROT, field_17131, field_17131, field_217136_a

float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, field_217136_a

float[]: b, SPIKE_Y_ROT, field_17132, field_17132, field_217137_b

float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, field_217137_b

float[]: f, SPIKE_Z_ROT, field_17133, field_17133, field_217138_f

float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, field_217138_f

float[]: g, SPIKE_X, field_17134, field_17134, field_217139_g

float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, field_217139_g

float[]: h, SPIKE_Y, field_17135, field_17135, field_217140_h

float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, field_217140_h

float[]: i, SPIKE_Z, field_17136, field_17136, field_217141_i

float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, field_217141_i

ModelPart: j, head, field_3379, body, field_178710_a

ModelPart: j, head, field_3379, head, field_178710_a

ModelPart[]: l, spikeParts, field_3380, field_3380, field_178709_c

ModelPart[]: l, spikeParts, field_3380, spikes, field_178709_c

ModelPart[]: m, tailParts, field_3378, field_3378, field_178707_d

ModelPart[]: m, tailParts, field_3378, tail, field_178707_d

构造函数

方法

void (float, float): a, setupSpikes, method_24185, method_24185, func_228261_a_

void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, func_228261_a_

1.16.4

名称

dtz

duh

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dwa

dtz

字段

构造函数

方法

1.16.1

名称

dlf

dwa

字段

float[]: a, SPIKE_X_ROT, field_17131, field_217136_a

float[]: a, SPIKE_X_ROT, field_17131, field_17131, field_217136_a

float[]: b, SPIKE_Y_ROT, field_17132, field_217137_b

float[]: b, SPIKE_Y_ROT, field_17132, field_17132, field_217137_b

float[]: f, SPIKE_Z_ROT, field_17133, field_217138_f

float[]: f, SPIKE_Z_ROT, field_17133, field_17133, field_217138_f

float[]: g, SPIKE_X, field_17134, field_217139_g

float[]: g, SPIKE_X, field_17134, field_17134, field_217139_g

float[]: h, SPIKE_Y, field_17135, field_217140_h

float[]: h, SPIKE_Y, field_17135, field_17135, field_217140_h

float[]: i, SPIKE_Z, field_17136, field_217141_i

float[]: i, SPIKE_Z, field_17136, field_17136, field_217141_i

ModelPart[]: l, spikeParts, field_3380, field_178709_c

ModelPart[]: l, spikeParts, field_3380, field_3380, field_178709_c

ModelPart[]: m, tailParts, field_3378, field_178707_d

ModelPart[]: m, tailParts, field_3378, field_3378, field_178707_d

构造函数

方法

void (float, float): a, setupSpikes, method_24185, func_228261_a_

void (float, float): a, setupSpikes, method_24185, method_24185, func_228261_a_

1.15.2

名称

dlc

dlf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dhm

dlc

字段

ModelPart: j, head, field_3379, field_178710_a

ModelPart: j, head, field_3379, body, field_178710_a

ModelPart: k, eye, field_3381, field_178708_b

ModelPart: k, eye, field_3381, eye, field_178708_b

构造函数

方法

void (Guardian, float, float, float, float, float, float): a, render, method_17082, render, func_78088_a

void (Guardian, float, float, float, float, float, float): b, setupAnim, method_17083, setAngles, func_212844_a_

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, func_225597_a_

void (float, float): a, setupSpikes, method_24185, func_228261_a_

1.14.4

名称

dey

dhm

net.minecraft.client.model.GuardianModel

字段

float[]: a, field_17131, field_17131, field_217136_a

float[]: a, SPIKE_X_ROT, field_17131, field_217136_a

float[]: b, field_17132, field_17132, field_217137_b

float[]: b, SPIKE_Y_ROT, field_17132, field_217137_b

float[]: f, field_17133, field_17133, field_217138_f

float[]: f, SPIKE_Z_ROT, field_17133, field_217138_f

float[]: g, field_17134, field_17134, field_217139_g

float[]: g, SPIKE_X, field_17134, field_217139_g

float[]: h, field_17135, field_17135, field_217140_h

float[]: h, SPIKE_Y, field_17135, field_217140_h

float[]: i, field_17136, field_17136, field_217141_i

float[]: i, SPIKE_Z, field_17136, field_217141_i

Cuboid: j, field_3379, field_3379, field_178710_a

ModelPart: j, head, field_3379, field_178710_a

Cuboid: k, field_3381, field_3381, field_178708_b

ModelPart: k, eye, field_3381, field_178708_b

Cuboid[]: l, field_3380, field_3380, field_178709_c

ModelPart[]: l, spikeParts, field_3380, field_178709_c

Cuboid[]: m, field_3378, field_3378, field_178707_d

ModelPart[]: m, tailParts, field_3378, field_178707_d

构造函数

方法

void (EntityGuardian, float, float, float, float, float, float): a, method_17082, method_17082, func_78088_a

void (Guardian, float, float, float, float, float, float): a, render, method_17082, render, func_78088_a

void (EntityGuardian, float, float, float, float, float, float): b, method_17083, method_17083, func_212844_a_

void (Guardian, float, float, float, float, float, float): b, setupAnim, method_17083, setAngles, func_212844_a_

1.14.3

名称

deu

dey

net.minecraft.client.render.entity.model.GuardianEntityModel

字段

float[]: a, field_17131, field_217136_a

float[]: a, field_17131, field_17131, field_217136_a

float[]: b, field_17132, field_217137_b

float[]: b, field_17132, field_17132, field_217137_b

float[]: f, field_17133, field_217138_f

float[]: f, field_17133, field_17133, field_217138_f

float[]: g, field_17134, field_217139_g

float[]: g, field_17134, field_17134, field_217139_g

float[]: h, field_17135, field_217140_h

float[]: h, field_17135, field_17135, field_217140_h

float[]: i, field_17136, field_217141_i

float[]: i, field_17136, field_17136, field_217141_i

RendererModel: j, field_3379, field_178710_a

Cuboid: j, field_3379, field_3379, field_178710_a

RendererModel: k, field_3381, field_178708_b

Cuboid: k, field_3381, field_3381, field_178708_b

RendererModel[]: l, field_3380, field_178709_c

Cuboid[]: l, field_3380, field_3380, field_178709_c

RendererModel[]: m, field_3378, field_178707_d

Cuboid[]: m, field_3378, field_3378, field_178707_d

构造函数

方法

void (EntityGuardian, float, float, float, float, float, float): a, method_17082, func_78088_a

void (EntityGuardian, float, float, float, float, float, float): a, method_17082, method_17082, func_78088_a

void (EntityGuardian, float, float, float, float, float, float): b, method_17083, func_212844_a_

void (EntityGuardian, float, float, float, float, float, float): b, method_17083, method_17083, func_212844_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

des

deu

字段

构造函数

方法

1.14

名称

des

net.minecraft.class_570

net.minecraft.client.renderer.entity.model.GuardianModel

字段

float[]: a, field_17131, field_217136_a

float[]: b, field_17132, field_217137_b

float[]: f, field_17133, field_217138_f

float[]: g, field_17134, field_217139_g

float[]: h, field_17135, field_217140_h

float[]: i, field_17136, field_217141_i

RendererModel: j, field_3379, field_178710_a

RendererModel: k, field_3381, field_178708_b

RendererModel[]: l, field_3380, field_178709_c

RendererModel[]: m, field_3378, field_178707_d

构造函数

()

方法

void (EntityGuardian, float, float, float, float, float, float): a, method_17082, func_78088_a

void (EntityGuardian, float, float, float, float, float, float): b, method_17083, func_212844_a_