历史 - net.minecraft.client.model.monster.guardian.GuardianModel
1.21.11
名称
gvr
hek
net.minecraft.client.model.GuardianModel
net.minecraft.client.model.monster.guardian.GuardianModel
net.minecraft.src.C_3824_
net.minecraft.src.C_432275_
字段
float[]: b, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_
float[]: c, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_434496_
float[]: c, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_
float[]: d, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_434858_
float[]: d, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_
float[]: e, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_435991_
float[]: e, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_
float[]: f, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_436266_
float[]: f, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_
float[]: g, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_437356_
float[]: g, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_
float[]: h, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_435036_
ModelPart: m, head, field_3379, head, f_102701_
ModelPart: m, head, field_3379, head, f_434645_
ModelPart: n, eye, field_3381, eye, f_102702_
ModelPart: n, eye, field_3381, eye, f_435320_
ModelPart[]: o, spikeParts, field_3380, spikes, f_102703_
ModelPart[]: q, spikeParts, field_3380, spikes, f_435634_
ModelPart[]: p, tailParts, field_3378, tail, f_102704_
ModelPart[]: r, tailParts, field_3378, tail, f_433791_
String: i, EYE, field_32480, EYE, f_170594_
String: i, EYE, field_32480, EYE, f_434870_
String: j, TAIL_0, field_32481, TAIL0, f_170595_
String: j, TAIL_0, field_32481, TAIL0, f_434152_
String: k, TAIL_1, field_32482, TAIL1, f_170596_
String: k, TAIL_1, field_32482, TAIL1, f_436633_
String: l, TAIL_2, field_32483, TAIL2, f_170597_
String: l, TAIL_2, field_32483, TAIL2, f_436818_
MeshTransformer: a, ELDER_GUARDIAN_SCALE, field_52915, ELDER_TRANSFORMER, f_346851_
MeshTransformer: b, ELDER_GUARDIAN_SCALE, field_52915, ELDER_TRANSFORMER, f_436779_
构造函数
方法
void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, m_102708_
void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, m_446777_
String (int): a, createSpikeName, method_32003, getSpikeName, m_170602_
String (int): a, createSpikeName, method_32003, getSpikeName, m_439743_
LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_
LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_443396_
float (int, float, float): a, getSpikeOffset, method_32004, getAngle, m_170604_
float (int, float, float): a, getSpikeOffset, method_32004, getAngle, m_442413_
float (int, float, float): b, getSpikeX, method_32005, getSpikePivotX, m_170609_
float (int, float, float): b, getSpikeX, method_32005, getSpikePivotX, m_440534_
float (int, float, float): c, getSpikeY, method_32006, getSpikePivotY, m_170613_
float (int, float, float): c, getSpikeY, method_32006, getSpikePivotY, m_441620_
float (int, float, float): d, getSpikeZ, method_32007, getSpikePivotZ, m_170617_
float (int, float, float): d, getSpikeZ, method_32007, getSpikePivotZ, m_447306_
LayerDefinition (): b, createElderGuardianLayer, method_62090, getElderTexturedModelData, m_352008_
LayerDefinition (): e, createElderGuardianLayer, method_62090, getElderTexturedModelData, m_444467_
void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6251_
void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnq
gvr
字段
构造函数
方法
void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6973_
void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6251_
1.21.8
名称
gnp
gnq
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghw
gnp
字段
构造函数
方法
1.21.5
名称
gck
ghw
字段
构造函数
方法
1.21.4
名称
gbu
gck
字段
构造函数
方法
1.21.3
名称
fvr
gbu
字段
float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_
float[]: b, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_
float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_
float[]: c, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_
float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_
float[]: d, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_
float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_
float[]: e, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_
float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_
float[]: f, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_
float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_
float[]: g, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_
ModelPart: o, head, field_3379, head, f_102701_
ModelPart: m, head, field_3379, head, f_102701_
ModelPart: p, eye, field_3381, eye, f_102702_
ModelPart: n, eye, field_3381, eye, f_102702_
ModelPart[]: q, spikeParts, field_3380, spikes, f_102703_
ModelPart[]: o, spikeParts, field_3380, spikes, f_102703_
ModelPart[]: r, tailParts, field_3378, tail, f_102704_
ModelPart[]: p, tailParts, field_3378, tail, f_102704_
String: j, EYE, field_32480, EYE, f_170594_
String: i, EYE, field_32480, EYE, f_170594_
String: k, TAIL_0, field_32481, TAIL0, f_170595_
String: j, TAIL_0, field_32481, TAIL0, f_170595_
String: l, TAIL_1, field_32482, TAIL1, f_170596_
String: k, TAIL_1, field_32482, TAIL1, f_170596_
String: m, TAIL_2, field_32483, TAIL2, f_170597_
String: l, TAIL_2, field_32483, TAIL2, f_170597_
ModelPart: n, root, field_27420, root, f_170598_
MeshTransformer: a, ELDER_GUARDIAN_SCALE, field_52915, ELDER_TRANSFORMER, f_346851_
构造函数
方法
void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_32002, getTexturedModelData, m_170601_
LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_
ModelPart (): a, root, method_32008, getPart, m_142109_
LayerDefinition (): b, createElderGuardianLayer, method_62090, getElderTexturedModelData, m_352008_
void (GuardianRenderState): a, setupAnim, method_17083, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fuj
fvr
字段
构造函数
方法
1.20.6
名称
fke
fuj
字段
构造函数
方法
1.20.4
名称
ffk
fke
字段
构造函数
方法
1.20.2
名称
fbm
ffk
字段
构造函数
方法
1.20.1
名称
ezz
fbm
字段
构造函数
方法
1.19.4
名称
evr
ezz
字段
构造函数
方法
1.19.3
名称
err
evr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqi
err
字段
构造函数
方法
1.19
名称
ejq
eqi
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_
LayerDefinition (): b, createBodyLayer, method_32002, getTexturedModelData, m_170601_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
eij
ejq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egg
eij
字段
构造函数
方法
1.17.1
名称
egf
egg
字段
构造函数
方法
1.17
名称
duh
egf
net.minecraft.client.renderer.entity.model.GuardianModel
net.minecraft.src.C_3824_
字段
float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, field_217136_a
float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, f_102695_
float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, field_217137_b
float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, f_102696_
float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, field_217138_f
float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, f_102697_
float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, field_217139_g
float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, f_102698_
float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, field_217140_h
float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, f_102699_
float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, field_217141_i
float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, f_102700_
ModelPart: j, head, field_3379, head, field_178710_a
ModelPart: o, head, field_3379, head, f_102701_
ModelPart: k, eye, field_3381, eye, field_178708_b
ModelPart: p, eye, field_3381, eye, f_102702_
ModelPart[]: l, spikeParts, field_3380, spikes, field_178709_c
ModelPart[]: q, spikeParts, field_3380, spikes, f_102703_
ModelPart[]: m, tailParts, field_3378, tail, field_178707_d
ModelPart[]: r, tailParts, field_3378, tail, f_102704_
String: j, EYE, field_32480, EYE, f_170594_
String: k, TAIL_0, field_32481, TAIL0, f_170595_
String: l, TAIL_1, field_32482, TAIL1, f_170596_
String: m, TAIL_2, field_32483, TAIL2, f_170597_
ModelPart: n, root, field_27420, root, f_170598_
构造函数
()
方法
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, func_225597_a_
void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, m_6973_
void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, func_228261_a_
void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, m_102708_
String (int): a, createSpikeName, method_32003, getSpikeName, m_170602_
LayerDefinition (): a, createBodyLayer, method_32002, getTexturedModelData, m_170601_
ModelPart (): b, root, method_32008, getPart, m_142109_
float (int, float, float): a, getSpikeOffset, method_32004, getAngle, m_170604_
float (int, float, float): b, getSpikeX, method_32005, getSpikePivotX, m_170609_
float (int, float, float): c, getSpikeY, method_32006, getSpikePivotY, m_170613_
float (int, float, float): d, getSpikeZ, method_32007, getSpikePivotZ, m_170617_
1.16.5
名称
字段
float[]: a, SPIKE_X_ROT, field_17131, field_17131, field_217136_a
float[]: a, SPIKE_X_ROT, field_17131, SPIKE_PITCHES, field_217136_a
float[]: b, SPIKE_Y_ROT, field_17132, field_17132, field_217137_b
float[]: b, SPIKE_Y_ROT, field_17132, SPIKE_YAWS, field_217137_b
float[]: f, SPIKE_Z_ROT, field_17133, field_17133, field_217138_f
float[]: f, SPIKE_Z_ROT, field_17133, SPIKE_ROLLS, field_217138_f
float[]: g, SPIKE_X, field_17134, field_17134, field_217139_g
float[]: g, SPIKE_X, field_17134, SPIKE_PIVOTS_X, field_217139_g
float[]: h, SPIKE_Y, field_17135, field_17135, field_217140_h
float[]: h, SPIKE_Y, field_17135, SPIKE_PIVOTS_Y, field_217140_h
float[]: i, SPIKE_Z, field_17136, field_17136, field_217141_i
float[]: i, SPIKE_Z, field_17136, SPIKE_PIVOTS_Z, field_217141_i
ModelPart: j, head, field_3379, body, field_178710_a
ModelPart: j, head, field_3379, head, field_178710_a
ModelPart[]: l, spikeParts, field_3380, field_3380, field_178709_c
ModelPart[]: l, spikeParts, field_3380, spikes, field_178709_c
ModelPart[]: m, tailParts, field_3378, field_3378, field_178707_d
ModelPart[]: m, tailParts, field_3378, tail, field_178707_d
构造函数
方法
void (float, float): a, setupSpikes, method_24185, method_24185, func_228261_a_
void (float, float): a, setupSpikes, method_24185, updateSpikeExtensions, func_228261_a_
1.16.4
名称
dtz
duh
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dwa
dtz
字段
构造函数
方法
1.16.1
名称
dlf
dwa
字段
float[]: a, SPIKE_X_ROT, field_17131, field_217136_a
float[]: a, SPIKE_X_ROT, field_17131, field_17131, field_217136_a
float[]: b, SPIKE_Y_ROT, field_17132, field_217137_b
float[]: b, SPIKE_Y_ROT, field_17132, field_17132, field_217137_b
float[]: f, SPIKE_Z_ROT, field_17133, field_217138_f
float[]: f, SPIKE_Z_ROT, field_17133, field_17133, field_217138_f
float[]: g, SPIKE_X, field_17134, field_217139_g
float[]: g, SPIKE_X, field_17134, field_17134, field_217139_g
float[]: h, SPIKE_Y, field_17135, field_217140_h
float[]: h, SPIKE_Y, field_17135, field_17135, field_217140_h
float[]: i, SPIKE_Z, field_17136, field_217141_i
float[]: i, SPIKE_Z, field_17136, field_17136, field_217141_i
ModelPart[]: l, spikeParts, field_3380, field_178709_c
ModelPart[]: l, spikeParts, field_3380, field_3380, field_178709_c
ModelPart[]: m, tailParts, field_3378, field_178707_d
ModelPart[]: m, tailParts, field_3378, field_3378, field_178707_d
构造函数
方法
void (float, float): a, setupSpikes, method_24185, func_228261_a_
void (float, float): a, setupSpikes, method_24185, method_24185, func_228261_a_
1.15.2
名称
dlc
dlf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dhm
dlc
字段
ModelPart: j, head, field_3379, field_178710_a
ModelPart: j, head, field_3379, body, field_178710_a
ModelPart: k, eye, field_3381, field_178708_b
ModelPart: k, eye, field_3381, eye, field_178708_b
构造函数
方法
void (Guardian, float, float, float, float, float, float): a, render, method_17082, render, func_78088_a
void (Guardian, float, float, float, float, float, float): b, setupAnim, method_17083, setAngles, func_212844_a_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (Guardian, float, float, float, float, float): a, setupAnim, method_17083, setAngles, func_225597_a_
void (float, float): a, setupSpikes, method_24185, func_228261_a_
1.14.4
名称
dey
dhm
net.minecraft.client.model.GuardianModel
字段
float[]: a, field_17131, field_17131, field_217136_a
float[]: a, SPIKE_X_ROT, field_17131, field_217136_a
float[]: b, field_17132, field_17132, field_217137_b
float[]: b, SPIKE_Y_ROT, field_17132, field_217137_b
float[]: f, field_17133, field_17133, field_217138_f
float[]: f, SPIKE_Z_ROT, field_17133, field_217138_f
float[]: g, field_17134, field_17134, field_217139_g
float[]: g, SPIKE_X, field_17134, field_217139_g
float[]: h, field_17135, field_17135, field_217140_h
float[]: h, SPIKE_Y, field_17135, field_217140_h
float[]: i, field_17136, field_17136, field_217141_i
float[]: i, SPIKE_Z, field_17136, field_217141_i
Cuboid: j, field_3379, field_3379, field_178710_a
ModelPart: j, head, field_3379, field_178710_a
Cuboid: k, field_3381, field_3381, field_178708_b
ModelPart: k, eye, field_3381, field_178708_b
Cuboid[]: l, field_3380, field_3380, field_178709_c
ModelPart[]: l, spikeParts, field_3380, field_178709_c
Cuboid[]: m, field_3378, field_3378, field_178707_d
ModelPart[]: m, tailParts, field_3378, field_178707_d
构造函数
方法
void (EntityGuardian, float, float, float, float, float, float): a, method_17082, method_17082, func_78088_a
void (Guardian, float, float, float, float, float, float): a, render, method_17082, render, func_78088_a
void (EntityGuardian, float, float, float, float, float, float): b, method_17083, method_17083, func_212844_a_
void (Guardian, float, float, float, float, float, float): b, setupAnim, method_17083, setAngles, func_212844_a_
1.14.3
名称
deu
dey
net.minecraft.client.render.entity.model.GuardianEntityModel
字段
float[]: a, field_17131, field_217136_a
float[]: a, field_17131, field_17131, field_217136_a
float[]: b, field_17132, field_217137_b
float[]: b, field_17132, field_17132, field_217137_b
float[]: f, field_17133, field_217138_f
float[]: f, field_17133, field_17133, field_217138_f
float[]: g, field_17134, field_217139_g
float[]: g, field_17134, field_17134, field_217139_g
float[]: h, field_17135, field_217140_h
float[]: h, field_17135, field_17135, field_217140_h
float[]: i, field_17136, field_217141_i
float[]: i, field_17136, field_17136, field_217141_i
RendererModel: j, field_3379, field_178710_a
Cuboid: j, field_3379, field_3379, field_178710_a
RendererModel: k, field_3381, field_178708_b
Cuboid: k, field_3381, field_3381, field_178708_b
RendererModel[]: l, field_3380, field_178709_c
Cuboid[]: l, field_3380, field_3380, field_178709_c
RendererModel[]: m, field_3378, field_178707_d
Cuboid[]: m, field_3378, field_3378, field_178707_d
构造函数
方法
void (EntityGuardian, float, float, float, float, float, float): a, method_17082, func_78088_a
void (EntityGuardian, float, float, float, float, float, float): a, method_17082, method_17082, func_78088_a
void (EntityGuardian, float, float, float, float, float, float): b, method_17083, func_212844_a_
void (EntityGuardian, float, float, float, float, float, float): b, method_17083, method_17083, func_212844_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
des
deu
字段
构造函数
方法
1.14
名称
des
net.minecraft.class_570
net.minecraft.client.renderer.entity.model.GuardianModel
字段
float[]: a, field_17131, field_217136_a
float[]: b, field_17132, field_217137_b
float[]: f, field_17133, field_217138_f
float[]: g, field_17134, field_217139_g
float[]: h, field_17135, field_217140_h
float[]: i, field_17136, field_217141_i
RendererModel: j, field_3379, field_178710_a
RendererModel: k, field_3381, field_178708_b
RendererModel[]: l, field_3380, field_178709_c
RendererModel[]: m, field_3378, field_178707_d
构造函数
()
方法
void (EntityGuardian, float, float, float, float, float, float): a, method_17082, func_78088_a
void (EntityGuardian, float, float, float, float, float, float): b, method_17083, func_212844_a_