历史 - net.minecraft.world.level.block.ChorusPlantBlock

1.21.11

名称

dwc

eax

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drg

dwc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dov

drg

字段

构造函数

方法

1.21.5

名称

dkt

dov

字段

构造函数

方法

1.21.4

名称

dlt

dkt

字段

构造函数

方法

1.21.3

名称

dhe

dlt

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgh

dhe

字段

构造函数

方法

1.20.6

名称

cxw

dgh

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cua

cxw

字段

com.mojang.serialization.MapCodec<ChorusPlantBlock>: a, CODEC, field_46314, CODEC, f_302948_

构造函数

方法

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, m_51710_

com.mojang.serialization.MapCodec<ChorusPlantBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (BlockGetter, BlockPos, BlockState): a, getStateWithConnections, method_9759, withConnectionProperties, m_51710_

1.20.2

名称

cqs

cua

字段

构造函数

方法

1.20.1

名称

cql

cqs

字段

构造函数

方法

1.19.4

名称

cnv

cql

字段

构造函数

方法

1.19.3

名称

ckt

cnv

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjw

ckt

net.minecraft.world.level.block.BlockChorusFruit

字段

构造函数

方法

1.19

名称

ceq

cjw

net.minecraft.world.level.block.BlockChorusFruit

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cdy

ceq

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cap

cdy

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cao

cap

字段

构造函数

方法

1.17

名称

bvg

cao

net.minecraft.block.ChorusPlantBlock

net.minecraft.src.C_1735_

net.minecraft.server.v1_16_R3.BlockChorusFruit

net.minecraft.world.level.block.BlockChorusFruit

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, func_196497_a

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, m_51710_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvd

bvg

net.minecraft.server.v1_16_R2.BlockChorusFruit

net.minecraft.server.v1_16_R3.BlockChorusFruit

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwj

bvd

net.minecraft.server.v1_16_R1.BlockChorusFruit

net.minecraft.server.v1_16_R2.BlockChorusFruit

字段

构造函数

方法

1.16.1

名称

bpy

bwj

net.minecraft.server.v1_15_R1.BlockChorusFruit

net.minecraft.server.v1_16_R1.BlockChorusFruit

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bpv

bpy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnm

bpv

net.minecraft.server.v1_14_R1.BlockChorusFruit

net.minecraft.server.v1_15_R1.BlockChorusFruit

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bnh

bnm

net.minecraft.world.level.block.ChorusPlantBlock

字段

构造函数

方法

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, method_9759, withConnectionProperties, func_196497_a

BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, func_196497_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

1.14.3

名称

bnd

bnh

net.minecraft.block.ChorusPlantBlock

字段

构造函数

方法

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, method_9759, func_196497_a

IBlockData (IBlockAccess, BlockPosition): a, method_9759, withConnectionProperties, func_196497_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnc

bnd

字段

构造函数

方法

1.14

名称

bdj

bnc

net.minecraft.class_2283

net.minecraft.block.BlockChorusPlant

net.minecraft.block.ChorusPlantBlock

net.minecraft.server.v1_13_R2.BlockChorusFruit

net.minecraft.server.v1_14_R1.BlockChorusFruit

字段

构造函数

方法

boolean (IBlockData): a, func_149686_d

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, func_196497_a

IBlockData (IBlockAccess, BlockPosition): a, method_9759, func_196497_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IBlockData, Random): a, func_196264_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

1.13.2

名称

bdi

bdj

字段

构造函数

方法

1.13.1

名称

bda

bdi

net.minecraft.server.v1_13_R1.BlockChorusFruit

net.minecraft.server.v1_13_R2.BlockChorusFruit

字段

构造函数

方法

1.13

名称

apk

bda

net.minecraft.server.v1_12_R1.BlockChorusFruit

net.minecraft.server.v1_13_R1.BlockChorusFruit

字段

BlockStateBoolean: a, field_185609_a

BlockStateBoolean: b, field_185610_b

BlockStateBoolean: c, field_185611_c

BlockStateBoolean: d, field_185612_d

BlockStateBoolean: e, field_185613_e

BlockStateBoolean: f, field_185614_f

构造函数

()

(Block$Info)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): e, func_176201_c, toLegacyData

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): b, func_185608_b

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition): b, func_176205_b

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockAccess, BlockPosition): a, func_196497_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IBlockData, Random): a, func_196264_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

api

apk

字段

构造函数

方法

1.12

名称

ami

api

net.minecraft.server.v1_11_R1.BlockChorusFruit

net.minecraft.server.v1_12_R1.BlockChorusFruit

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amg

ami

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

akt

amg

net.minecraft.server.v1_10_R1.BlockChorusFruit

net.minecraft.server.v1_11_R1.BlockChorusFruit

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

akg

akt

net.minecraft.server.v1_9_R2.BlockChorusFruit

net.minecraft.server.v1_10_R1.BlockChorusFruit

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockChorusFruit

net.minecraft.server.v1_9_R2.BlockChorusFruit

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akg

net.minecraft.block.BlockChorusPlant

net.minecraft.server.v1_9_R1.BlockChorusFruit

字段

BlockStateBoolean: a, field_185609_a

BlockStateBoolean: b, field_185610_b

BlockStateBoolean: c, field_185611_c

BlockStateBoolean: d, field_185612_d

BlockStateBoolean: e, field_185613_e

BlockStateBoolean: f, field_185614_f

构造函数

()

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

int (IBlockData): e, func_176201_c, toLegacyData

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition): b, func_185608_b

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition): b, func_176205_b

BlockRenderLayer (): f, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a