历史 - net.minecraft.world.level.block.ChorusPlantBlock
1.21.11
名称
dwc
eax
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drg
dwc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dov
drg
字段
构造函数
方法
1.21.5
名称
dkt
dov
字段
构造函数
方法
1.21.4
名称
dlt
dkt
字段
构造函数
方法
1.21.3
名称
dhe
dlt
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgh
dhe
字段
构造函数
方法
1.20.6
名称
cxw
dgh
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cua
cxw
字段
com.mojang.serialization.MapCodec<ChorusPlantBlock>: a, CODEC, field_46314, CODEC, f_302948_
构造函数
方法
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, m_51710_
com.mojang.serialization.MapCodec<ChorusPlantBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (BlockGetter, BlockPos, BlockState): a, getStateWithConnections, method_9759, withConnectionProperties, m_51710_
1.20.2
名称
cqs
cua
字段
构造函数
方法
1.20.1
名称
cql
cqs
字段
构造函数
方法
1.19.4
名称
cnv
cql
字段
构造函数
方法
1.19.3
名称
ckt
cnv
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjw
ckt
net.minecraft.world.level.block.BlockChorusFruit
字段
构造函数
方法
1.19
名称
ceq
cjw
net.minecraft.world.level.block.BlockChorusFruit
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cdy
ceq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cap
cdy
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cao
cap
字段
构造函数
方法
1.17
名称
bvg
cao
net.minecraft.block.ChorusPlantBlock
net.minecraft.src.C_1735_
net.minecraft.server.v1_16_R3.BlockChorusFruit
net.minecraft.world.level.block.BlockChorusFruit
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, func_196497_a
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, m_51710_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvd
bvg
net.minecraft.server.v1_16_R2.BlockChorusFruit
net.minecraft.server.v1_16_R3.BlockChorusFruit
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwj
bvd
net.minecraft.server.v1_16_R1.BlockChorusFruit
net.minecraft.server.v1_16_R2.BlockChorusFruit
字段
构造函数
方法
1.16.1
名称
bpy
bwj
net.minecraft.server.v1_15_R1.BlockChorusFruit
net.minecraft.server.v1_16_R1.BlockChorusFruit
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bpv
bpy
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnm
bpv
net.minecraft.server.v1_14_R1.BlockChorusFruit
net.minecraft.server.v1_15_R1.BlockChorusFruit
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bnh
bnm
net.minecraft.world.level.block.ChorusPlantBlock
字段
构造函数
方法
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, method_9759, withConnectionProperties, func_196497_a
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_9759, withConnectionProperties, func_196497_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
1.14.3
名称
bnd
bnh
net.minecraft.block.ChorusPlantBlock
字段
构造函数
方法
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, method_9759, func_196497_a
IBlockData (IBlockAccess, BlockPosition): a, method_9759, withConnectionProperties, func_196497_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnc
bnd
字段
构造函数
方法
1.14
名称
bdj
bnc
net.minecraft.class_2283
net.minecraft.block.BlockChorusPlant
net.minecraft.block.ChorusPlantBlock
net.minecraft.server.v1_13_R2.BlockChorusFruit
net.minecraft.server.v1_14_R1.BlockChorusFruit
字段
构造函数
方法
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, func_196497_a
IBlockData (IBlockAccess, BlockPosition): a, method_9759, func_196497_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
int (IBlockData, Random): a, func_196264_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
1.13.2
名称
bdi
bdj
字段
构造函数
方法
1.13.1
名称
bda
bdi
net.minecraft.server.v1_13_R1.BlockChorusFruit
net.minecraft.server.v1_13_R2.BlockChorusFruit
字段
构造函数
方法
1.13
名称
apk
bda
net.minecraft.server.v1_12_R1.BlockChorusFruit
net.minecraft.server.v1_13_R1.BlockChorusFruit
字段
BlockStateBoolean: a, field_185609_a
BlockStateBoolean: b, field_185610_b
BlockStateBoolean: c, field_185611_c
BlockStateBoolean: d, field_185612_d
BlockStateBoolean: e, field_185613_e
BlockStateBoolean: f, field_185614_f
构造函数
()
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): e, func_176201_c, toLegacyData
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): b, func_185608_b
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition): b, func_176205_b
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, func_196497_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
int (IBlockData, Random): a, func_196264_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
api
apk
字段
构造函数
方法
1.12
名称
ami
api
net.minecraft.server.v1_11_R1.BlockChorusFruit
net.minecraft.server.v1_12_R1.BlockChorusFruit
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amg
ami
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
akt
amg
net.minecraft.server.v1_10_R1.BlockChorusFruit
net.minecraft.server.v1_11_R1.BlockChorusFruit
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
akg
akt
net.minecraft.server.v1_9_R2.BlockChorusFruit
net.minecraft.server.v1_10_R1.BlockChorusFruit
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockChorusFruit
net.minecraft.server.v1_9_R2.BlockChorusFruit
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
akg
net.minecraft.block.BlockChorusPlant
net.minecraft.server.v1_9_R1.BlockChorusFruit
字段
BlockStateBoolean: a, field_185609_a
BlockStateBoolean: b, field_185610_b
BlockStateBoolean: c, field_185611_c
BlockStateBoolean: d, field_185612_d
BlockStateBoolean: e, field_185613_e
BlockStateBoolean: f, field_185614_f
构造函数
()
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
int (IBlockData): e, func_176201_c, toLegacyData
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition): b, func_185608_b
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition): b, func_176205_b
BlockRenderLayer (): f, func_180664_k
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a