历史 - net.minecraft.world.level.block.TripWireBlock
1.21.11
名称
eee
eiz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dze
eee
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwt
dze
字段
构造函数
方法
1.21.5
名称
dsi
dwt
字段
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
Block: m, hook, field_11677, hookBlock, f_57600_
Block: T, hook, field_11677, hookBlock, f_57600_
VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE, f_381769_
VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE, f_380712_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
dtf
dsi
字段
构造函数
方法
1.21.3
名称
dop
dtf
字段
构造函数
方法
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_
void (Level, BlockPos): a, checkPressed, method_64024, updatePowered, m_57607_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered, m_354354_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dnr
dop
字段
构造函数
方法
1.20.6
名称
dff
dnr
字段
构造函数
方法
1.20.4
名称
dbk
dff
字段
BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, WEST, field_11674, WEST, f_57596_
BooleanProperty: h, WEST, field_11674, WEST, f_57596_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_
int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_
Block: m, hook, field_11677, hookBlock, f_57600_
构造函数
(TripWireHookBlock, BlockBehaviour$Properties)
(Block, BlockBehaviour$Properties)
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
名称
cyc
dbk
字段
构造函数
方法
1.20.1
名称
cxt
cyc
字段
构造函数
方法
1.19.4
名称
cva
cxt
字段
构造函数
方法
1.19.3
名称
crx
cva
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cra
crx
net.minecraft.world.level.block.BlockTripwire
字段
构造函数
方法
1.19
名称
clh
cra
net.minecraft.world.level.block.BlockTripwire
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
ckp
clh
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
chg
ckp
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
chf
chg
字段
构造函数
方法
1.17
名称
cbd
chf
net.minecraft.block.TripWireBlock
net.minecraft.src.C_1946_
net.minecraft.server.v1_16_R3.BlockTripwire
net.minecraft.world.level.block.BlockTripwire
字段
BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED
BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED
BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH
BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST
BooleanProperty: e, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH
BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST
BooleanProperty: g, WEST, field_11674, WEST, f_57596_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F
TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_
int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cba
cbd
net.minecraft.server.v1_16_R2.BlockTripwire
net.minecraft.server.v1_16_R3.BlockTripwire
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ccf
cba
net.minecraft.server.v1_16_R1.BlockTripwire
net.minecraft.server.v1_16_R2.BlockTripwire
字段
构造函数
方法
1.16.1
名称
bvj
ccf
net.minecraft.server.v1_15_R1.BlockTripwire
net.minecraft.server.v1_16_R1.BlockTripwire
字段
构造函数
(TripWireHookBlock, Block$Properties)
(TripWireHookBlock, BlockBehaviour$Properties)
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bvg
bvj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsv
bvg
net.minecraft.server.v1_14_R1.BlockTripwire
net.minecraft.server.v1_15_R1.BlockTripwire
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bsq
bsv
net.minecraft.world.level.block.TripWireBlock
字段
BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED
BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED
BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED
BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED
BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED
BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH
BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH
BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST
BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST
BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH
BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH
BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST
BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E
VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C
BlockTripwireHook: k, field_11677, hookBlock, field_196538_F
TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e
void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.3
名称
bsm
bsq
net.minecraft.block.TripwireBlock
字段
BlockStateBoolean: a, field_11680, field_176293_a, POWERED
BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED
BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED
BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED
BlockStateBoolean: c, field_11679, field_176295_N, DISARMED
BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED
BlockStateBoolean: d, field_11675, field_176296_O, NORTH
BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH
BlockStateBoolean: e, field_11673, field_176291_P, EAST
BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST
BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH
BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH
BlockStateBoolean: g, field_11674, field_176292_R, WEST
BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E
Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E
VoxelShape: h, field_11682, field_185747_B
VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: i, field_11681, field_185748_C
VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C
BlockTripwireHook: k, field_11677, field_196538_F
BlockTripwireHook: k, field_11677, hookBlock, field_196538_F
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e
void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e
void (World, BlockPosition): a, method_10780, func_176288_d
void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a
boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsl
bsm
字段
构造函数
方法
1.14
名称
bin
bsl
net.minecraft.class_2538
net.minecraft.block.BlockTripWire
net.minecraft.block.TripWireBlock
net.minecraft.server.v1_13_R2.BlockTripwire
net.minecraft.server.v1_14_R1.BlockTripwire
字段
BlockStateBoolean: a, field_176293_a, POWERED
BlockStateBoolean: a, field_11680, field_176293_a, POWERED
BlockStateBoolean: b, field_176294_M, ATTACHED
BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED
BlockStateBoolean: c, field_176295_N, DISARMED
BlockStateBoolean: c, field_11679, field_176295_N, DISARMED
BlockStateBoolean: o, field_176296_O, NORTH
BlockStateBoolean: d, field_11675, field_176296_O, NORTH
BlockStateBoolean: p, field_176291_P, EAST
BlockStateBoolean: e, field_11673, field_176291_P, EAST
BlockStateBoolean: q, field_176289_Q, SOUTH
BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH
BlockStateBoolean: r, field_176292_R, WEST
BlockStateBoolean: g, field_11674, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: u, field_196537_E
Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E
VoxelShape: s, field_185747_B
VoxelShape: h, field_11682, field_185747_B
VoxelShape: t, field_185748_C
VoxelShape: i, field_11681, field_185748_C
BlockTripwireHook: v, field_196538_F
BlockTripwireHook: k, field_11677, field_196538_F
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData): a, func_176286_e
void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e
void (World, BlockPosition): a, func_176288_d
void (World, BlockPosition): a, method_10780, func_176288_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, EnumDirection): a, func_196536_a
boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
名称
bim
bin
字段
构造函数
方法
1.13.1
名称
bie
bim
net.minecraft.server.v1_13_R1.BlockTripwire
net.minecraft.server.v1_13_R2.BlockTripwire
字段
BlockStateBoolean: p, field_176296_O, NORTH
BlockStateBoolean: o, field_176296_O, NORTH
BlockStateBoolean: q, field_176291_P, EAST
BlockStateBoolean: p, field_176291_P, EAST
BlockStateBoolean: r, field_176289_Q, SOUTH
BlockStateBoolean: q, field_176289_Q, SOUTH
BlockStateBoolean: s, field_176292_R, WEST
BlockStateBoolean: r, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: v, field_196537_E
Map<EnumDirection, BlockStateBoolean>: u, field_196537_E
VoxelShape: t, field_185747_B
VoxelShape: s, field_185747_B
VoxelShape: u, field_185748_C
VoxelShape: t, field_185748_C
BlockTripwireHook: w, field_196538_F
BlockTripwireHook: v, field_196538_F
构造函数
方法
1.13
名称
aus
bie
net.minecraft.server.v1_12_R1.BlockTripwire
net.minecraft.server.v1_13_R1.BlockTripwire
字段
BlockStateBoolean: d, field_176296_O, NORTH
BlockStateBoolean: p, field_176296_O, NORTH
BlockStateBoolean: e, field_176291_P, EAST
BlockStateBoolean: q, field_176291_P, EAST
BlockStateBoolean: f, field_176289_Q, SOUTH
BlockStateBoolean: r, field_176289_Q, SOUTH
BlockStateBoolean: g, field_176292_R, WEST
BlockStateBoolean: s, field_176292_R, WEST
AxisAlignedBB: B, field_185747_B
AxisAlignedBB: C, field_185748_C
Map<EnumDirection, BlockStateBoolean>: v, field_196537_E
VoxelShape: t, field_185747_B
VoxelShape: u, field_185748_C
BlockTripwireHook: w, field_196538_F
构造函数
()
(BlockTripwireHook, Block$Info)
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData): e, func_176286_e
void (World, BlockPosition, IBlockData): a, func_176286_e
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): b, func_176288_d
void (World, BlockPosition): a, func_176288_d
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockData, EnumDirection): a, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
auq
aus
字段
构造函数
方法
1.12
名称
arn
auq
net.minecraft.server.v1_11_R1.BlockTripwire
net.minecraft.server.v1_12_R1.BlockTripwire
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
arl
arn
字段
构造函数
方法
1.11
名称
apw
arl
net.minecraft.server.v1_10_R1.BlockTripwire
net.minecraft.server.v1_11_R1.BlockTripwire
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aph
apw
net.minecraft.server.v1_9_R2.BlockTripwire
net.minecraft.server.v1_10_R1.BlockTripwire
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockTripwire
net.minecraft.server.v1_9_R2.BlockTripwire
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aki
aph
net.minecraft.server.v1_8_R3.BlockTripwire
net.minecraft.server.v1_9_R1.BlockTripwire
字段
BlockStateBoolean: b, field_176290_b, SUSPENDED
BlockStateBoolean: N, field_176294_M, ATTACHED
BlockStateBoolean: b, field_176294_M, ATTACHED
BlockStateBoolean: O, field_176295_N, DISARMED
BlockStateBoolean: c, field_176295_N, DISARMED
BlockStateBoolean: P, field_176296_O, NORTH
BlockStateBoolean: d, field_176296_O, NORTH
BlockStateBoolean: Q, field_176291_P, EAST
BlockStateBoolean: e, field_176291_P, EAST
BlockStateBoolean: R, field_176289_Q, SOUTH
BlockStateBoolean: f, field_176289_Q, SOUTH
BlockStateBoolean: S, field_176292_R, WEST
BlockStateBoolean: g, field_176292_R, WEST
AxisAlignedBB: B, field_185747_B
AxisAlignedBB: C, field_185748_C
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition): e, func_176288_d
void (World, BlockPosition): b, func_176288_d
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
aki
net.minecraft.block.BlockTripWire
net.minecraft.server.v1_8_R3.BlockTripwire
字段
BlockStateBoolean: a, field_176293_a, POWERED
BlockStateBoolean: b, field_176290_b, SUSPENDED
BlockStateBoolean: N, field_176294_M, ATTACHED
BlockStateBoolean: O, field_176295_N, DISARMED
BlockStateBoolean: P, field_176296_O, NORTH
BlockStateBoolean: Q, field_176291_P, EAST
BlockStateBoolean: R, field_176289_Q, SOUTH
BlockStateBoolean: S, field_176292_R, WEST
构造函数
()
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData): e, func_176286_e
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): e, func_176288_d
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPosition): c, func_180665_b