历史 - net.minecraft.world.level.block.TripWireBlock

1.21.11

名称

eee

eiz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dze

eee

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwt

dze

字段

构造函数

方法

1.21.5

名称

dsi

dwt

字段

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

Block: m, hook, field_11677, hookBlock, f_57600_

Block: T, hook, field_11677, hookBlock, f_57600_

VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE, f_381769_

VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE, f_380712_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

dtf

dsi

字段

构造函数

方法

1.21.3

名称

dop

dtf

字段

构造函数

方法

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_

void (Level, BlockPos): a, checkPressed, method_64024, updatePowered, m_57607_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered, m_354354_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnr

dop

字段

构造函数

方法

1.20.6

名称

dff

dnr

字段

构造函数

方法

1.20.4

名称

dbk

dff

字段

BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, WEST, field_11674, WEST, f_57596_

BooleanProperty: h, WEST, field_11674, WEST, f_57596_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_

int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_

Block: m, hook, field_11677, hookBlock, f_57600_

构造函数

(TripWireHookBlock, BlockBehaviour$Properties)

(Block, BlockBehaviour$Properties)

方法

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

名称

cyc

dbk

字段

构造函数

方法

1.20.1

名称

cxt

cyc

字段

构造函数

方法

1.19.4

名称

cva

cxt

字段

构造函数

方法

1.19.3

名称

crx

cva

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cra

crx

net.minecraft.world.level.block.BlockTripwire

字段

构造函数

方法

1.19

名称

clh

cra

net.minecraft.world.level.block.BlockTripwire

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ckp

clh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chg

ckp

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

chf

chg

字段

构造函数

方法

1.17

名称

cbd

chf

net.minecraft.block.TripWireBlock

net.minecraft.src.C_1946_

net.minecraft.server.v1_16_R3.BlockTripwire

net.minecraft.world.level.block.BlockTripwire

字段

BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED

BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED

BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH

BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST

BooleanProperty: e, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH

BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST

BooleanProperty: g, WEST, field_11674, WEST, f_57596_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F

TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_

int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

构造函数

方法

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cba

cbd

net.minecraft.server.v1_16_R2.BlockTripwire

net.minecraft.server.v1_16_R3.BlockTripwire

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccf

cba

net.minecraft.server.v1_16_R1.BlockTripwire

net.minecraft.server.v1_16_R2.BlockTripwire

字段

构造函数

方法

1.16.1

名称

bvj

ccf

net.minecraft.server.v1_15_R1.BlockTripwire

net.minecraft.server.v1_16_R1.BlockTripwire

字段

构造函数

(TripWireHookBlock, Block$Properties)

(TripWireHookBlock, BlockBehaviour$Properties)

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bvg

bvj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsv

bvg

net.minecraft.server.v1_14_R1.BlockTripwire

net.minecraft.server.v1_15_R1.BlockTripwire

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bsq

bsv

net.minecraft.world.level.block.TripWireBlock

字段

BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED

BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED

BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED

BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED

BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED

BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH

BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH

BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST

BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST

BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH

BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH

BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST

BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E

VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C

BlockTripwireHook: k, field_11677, hookBlock, field_196538_F

TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e

void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.3

名称

bsm

bsq

net.minecraft.block.TripwireBlock

字段

BlockStateBoolean: a, field_11680, field_176293_a, POWERED

BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED

BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED

BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED

BlockStateBoolean: c, field_11679, field_176295_N, DISARMED

BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED

BlockStateBoolean: d, field_11675, field_176296_O, NORTH

BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH

BlockStateBoolean: e, field_11673, field_176291_P, EAST

BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST

BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH

BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH

BlockStateBoolean: g, field_11674, field_176292_R, WEST

BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E

Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E

VoxelShape: h, field_11682, field_185747_B

VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: i, field_11681, field_185748_C

VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C

BlockTripwireHook: k, field_11677, field_196538_F

BlockTripwireHook: k, field_11677, hookBlock, field_196538_F

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e

void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e

void (World, BlockPosition): a, method_10780, func_176288_d

void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a

boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsl

bsm

字段

构造函数

方法

1.14

名称

bin

bsl

net.minecraft.class_2538

net.minecraft.block.BlockTripWire

net.minecraft.block.TripWireBlock

net.minecraft.server.v1_13_R2.BlockTripwire

net.minecraft.server.v1_14_R1.BlockTripwire

字段

BlockStateBoolean: a, field_176293_a, POWERED

BlockStateBoolean: a, field_11680, field_176293_a, POWERED

BlockStateBoolean: b, field_176294_M, ATTACHED

BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED

BlockStateBoolean: c, field_176295_N, DISARMED

BlockStateBoolean: c, field_11679, field_176295_N, DISARMED

BlockStateBoolean: o, field_176296_O, NORTH

BlockStateBoolean: d, field_11675, field_176296_O, NORTH

BlockStateBoolean: p, field_176291_P, EAST

BlockStateBoolean: e, field_11673, field_176291_P, EAST

BlockStateBoolean: q, field_176289_Q, SOUTH

BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH

BlockStateBoolean: r, field_176292_R, WEST

BlockStateBoolean: g, field_11674, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: u, field_196537_E

Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E

VoxelShape: s, field_185747_B

VoxelShape: h, field_11682, field_185747_B

VoxelShape: t, field_185748_C

VoxelShape: i, field_11681, field_185748_C

BlockTripwireHook: v, field_196538_F

BlockTripwireHook: k, field_11677, field_196538_F

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData): a, func_176286_e

void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e

void (World, BlockPosition): a, func_176288_d

void (World, BlockPosition): a, method_10780, func_176288_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, EnumDirection): a, func_196536_a

boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

1.13.2

名称

bim

bin

字段

构造函数

方法

1.13.1

名称

bie

bim

net.minecraft.server.v1_13_R1.BlockTripwire

net.minecraft.server.v1_13_R2.BlockTripwire

字段

BlockStateBoolean: p, field_176296_O, NORTH

BlockStateBoolean: o, field_176296_O, NORTH

BlockStateBoolean: q, field_176291_P, EAST

BlockStateBoolean: p, field_176291_P, EAST

BlockStateBoolean: r, field_176289_Q, SOUTH

BlockStateBoolean: q, field_176289_Q, SOUTH

BlockStateBoolean: s, field_176292_R, WEST

BlockStateBoolean: r, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: v, field_196537_E

Map<EnumDirection, BlockStateBoolean>: u, field_196537_E

VoxelShape: t, field_185747_B

VoxelShape: s, field_185747_B

VoxelShape: u, field_185748_C

VoxelShape: t, field_185748_C

BlockTripwireHook: w, field_196538_F

BlockTripwireHook: v, field_196538_F

构造函数

方法

1.13

名称

aus

bie

net.minecraft.server.v1_12_R1.BlockTripwire

net.minecraft.server.v1_13_R1.BlockTripwire

字段

BlockStateBoolean: d, field_176296_O, NORTH

BlockStateBoolean: p, field_176296_O, NORTH

BlockStateBoolean: e, field_176291_P, EAST

BlockStateBoolean: q, field_176291_P, EAST

BlockStateBoolean: f, field_176289_Q, SOUTH

BlockStateBoolean: r, field_176289_Q, SOUTH

BlockStateBoolean: g, field_176292_R, WEST

BlockStateBoolean: s, field_176292_R, WEST

AxisAlignedBB: B, field_185747_B

AxisAlignedBB: C, field_185748_C

Map<EnumDirection, BlockStateBoolean>: v, field_196537_E

VoxelShape: t, field_185747_B

VoxelShape: u, field_185748_C

BlockTripwireHook: w, field_196538_F

构造函数

()

(BlockTripwireHook, Block$Info)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData): e, func_176286_e

void (World, BlockPosition, IBlockData): a, func_176286_e

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): b, func_176288_d

void (World, BlockPosition): a, func_176288_d

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockData, EnumDirection): a, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

auq

aus

字段

构造函数

方法

1.12

名称

arn

auq

net.minecraft.server.v1_11_R1.BlockTripwire

net.minecraft.server.v1_12_R1.BlockTripwire

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

arl

arn

字段

构造函数

方法

1.11

名称

apw

arl

net.minecraft.server.v1_10_R1.BlockTripwire

net.minecraft.server.v1_11_R1.BlockTripwire

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aph

apw

net.minecraft.server.v1_9_R2.BlockTripwire

net.minecraft.server.v1_10_R1.BlockTripwire

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockTripwire

net.minecraft.server.v1_9_R2.BlockTripwire

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aki

aph

net.minecraft.server.v1_8_R3.BlockTripwire

net.minecraft.server.v1_9_R1.BlockTripwire

字段

BlockStateBoolean: b, field_176290_b, SUSPENDED

BlockStateBoolean: N, field_176294_M, ATTACHED

BlockStateBoolean: b, field_176294_M, ATTACHED

BlockStateBoolean: O, field_176295_N, DISARMED

BlockStateBoolean: c, field_176295_N, DISARMED

BlockStateBoolean: P, field_176296_O, NORTH

BlockStateBoolean: d, field_176296_O, NORTH

BlockStateBoolean: Q, field_176291_P, EAST

BlockStateBoolean: e, field_176291_P, EAST

BlockStateBoolean: R, field_176289_Q, SOUTH

BlockStateBoolean: f, field_176289_Q, SOUTH

BlockStateBoolean: S, field_176292_R, WEST

BlockStateBoolean: g, field_176292_R, WEST

AxisAlignedBB: B, field_185747_B

AxisAlignedBB: C, field_185748_C

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition): e, func_176288_d

void (World, BlockPosition): b, func_176288_d

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

aki

net.minecraft.block.BlockTripWire

net.minecraft.server.v1_8_R3.BlockTripwire

字段

BlockStateBoolean: a, field_176293_a, POWERED

BlockStateBoolean: b, field_176290_b, SUSPENDED

BlockStateBoolean: N, field_176294_M, ATTACHED

BlockStateBoolean: O, field_176295_N, DISARMED

BlockStateBoolean: P, field_176296_O, NORTH

BlockStateBoolean: Q, field_176291_P, EAST

BlockStateBoolean: R, field_176289_Q, SOUTH

BlockStateBoolean: S, field_176292_R, WEST

构造函数

()

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData): e, func_176286_e

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): e, func_176288_d

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPosition): c, func_180665_b