历史 - net.minecraft.world.level.chunk.status.ChunkStatusTasks
1.21.11
名称
emq
erl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ehb
emq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eeq
ehb
字段
org.slf4j.Logger: a, LOGGER, field_60378, LOGGER, f_399061_
构造函数
方法
void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
1.21.5
名称
dzw
eeq
字段
构造函数
方法
1.21.4
名称
eat
dzw
字段
构造函数
方法
1.21.3
名称
dwb
eat
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dva
dwb
字段
构造函数
方法
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_
void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
1.20.6
名称
dva
net.minecraft.world.level.chunk.status.ChunkStatusTasks
net.minecraft.class_9310
net.minecraft.world.chunk.ChunkGenerating
net.minecraft.src.C_313840_
net.minecraft.world.level.chunk.status.ChunkStatusTasks
字段
构造函数
()
方法
boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_