历史 - net.minecraft.world.level.chunk.status.ChunkStatusTasks

1.21.11

名称

emq

erl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ehb

emq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eeq

ehb

字段

org.slf4j.Logger: a, LOGGER, field_60378, LOGGER, f_399061_

构造函数

方法

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

1.21.5

名称

dzw

eeq

字段

构造函数

方法

1.21.4

名称

eat

dzw

字段

构造函数

方法

1.21.3

名称

dwb

eat

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dva

dwb

字段

构造函数

方法

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

1.20.6

名称

dva

net.minecraft.world.level.chunk.status.ChunkStatusTasks

net.minecraft.class_9310

net.minecraft.world.chunk.ChunkGenerating

net.minecraft.src.C_313840_

net.minecraft.world.level.chunk.status.ChunkStatusTasks

字段

构造函数

()

方法

boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_