历史 - net.minecraft.world.level.levelgen.TheEndLevelSource

1.15.2

名称

ccb

cce

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bzj

ccb

net.minecraft.server.v1_14_R1.ChunkProviderTheEnd

net.minecraft.server.v1_15_R1.ChunkProviderTheEnd

字段

构造函数

方法

1.14.4

名称

bze

bzj

net.minecraft.world.level.levelgen.TheEndLevelSource

字段

BlockPosition: h, field_13268, center, field_191061_n

BlockPos: h, dimensionSpawnPosition, field_13268, center, field_191061_n

构造函数

方法

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a

void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a

double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a

double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a

double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a

double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a

double (): g, method_16409, method_16409, func_222551_g

double (): g, getTopSlideStart, method_16409, func_222551_g

double (): h, method_16410, method_16410, func_222553_h

double (): h, getBottomSlideStart, method_16410, func_222553_h

int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel

1.14.3

名称

bza

bze

net.minecraft.world.gen.chunk.FloatingIslandsChunkGenerator

字段

BlockPosition: h, field_13268, field_191061_n

BlockPosition: h, field_13268, center, field_191061_n

构造函数

方法

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

void (double[], int, int): a, method_16405, func_222548_a

void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a

double[] (int, int): a, method_12090, func_222549_a

double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a

double (double, double, int): a, method_16404, func_222545_a

double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a

double (): g, method_16409, func_222551_g

double (): g, method_16409, method_16409, func_222551_g

double (): h, method_16410, func_222553_h

double (): h, method_16410, method_16410, func_222553_h

int (): f, method_16398, func_222530_f, getSeaLevel

int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

byz

bza

字段

构造函数

方法

1.14

名称

boy

byz

net.minecraft.class_2914

net.minecraft.world.gen.ChunkGeneratorEnd

net.minecraft.world.gen.EndChunkGenerator

net.minecraft.server.v1_13_R2.ChunkProviderTheEnd

net.minecraft.server.v1_14_R1.ChunkProviderTheEnd

字段

IBlockData: f, field_185965_b

NoiseGeneratorOctaves: g, field_185969_i

NoiseGeneratorOctaves: h, field_185970_j

NoiseGeneratorOctaves: i, field_185971_k

NoiseGeneratorOctaves: j, field_73214_a

NoiseGeneratorOctaves: k, field_73212_b

BlockPosition: m, field_191061_n

BlockPosition: h, field_13268, field_191061_n

NoiseGenerator3: l, field_205478_l

GeneratorSettingsEnd: n, field_202116_l

IBlockData: o, field_205479_o

IBlockData: p, field_205477_p

构造函数

方法

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

void (int, int, IChunkAccess): a, func_202114_a

void (IChunkAccess): a, func_202088_a, createChunk

double[] (int, int, int, int, int, int): a, func_202113_a

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

BlockPosition (): f, func_202112_d

int (World, boolean, boolean): a, func_203222_a

GeneratorSettingsEnd (): g, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

int (): d, func_205470_d, getSpawnHeight

int (): b, method_12100, func_205470_d, getSpawnHeight

void (double[], int, int): a, method_16405, func_222548_a

double[] (int, int): a, method_12090, func_222549_a

double (double, double, int): a, method_16404, func_222545_a

double (): g, method_16409, func_222551_g

double (): h, method_16410, func_222553_h

int (): f, method_16398, func_222530_f, getSeaLevel

1.13.2

名称

box

boy

字段

构造函数

方法

1.13.1

名称

bop

box

net.minecraft.server.v1_13_R1.ChunkProviderTheEnd

net.minecraft.server.v1_13_R2.ChunkProviderTheEnd

字段

构造函数

方法

1.13

名称

azf

bop

net.minecraft.server.v1_12_R1.ChunkProviderTheEnd

net.minecraft.server.v1_13_R1.ChunkProviderTheEnd

字段

Random: h, field_73220_k

IBlockData: a, field_185964_a

IBlockData: b, field_185965_b

IBlockData: f, field_185965_b

NoiseGeneratorOctaves: i, field_185969_i

NoiseGeneratorOctaves: g, field_185969_i

NoiseGeneratorOctaves: j, field_185970_j

NoiseGeneratorOctaves: h, field_185970_j

NoiseGeneratorOctaves: k, field_185971_k

NoiseGeneratorOctaves: i, field_185971_k

NoiseGeneratorOctaves: c, field_73214_a

NoiseGeneratorOctaves: j, field_73214_a

NoiseGeneratorOctaves: d, field_73212_b

NoiseGeneratorOctaves: k, field_73212_b

World: l, field_73230_p

boolean: m, field_73229_q

WorldGenEndCity: o, field_185972_n

NoiseGenerator3Handler: p, field_185973_o

double[]: q, field_185974_p

BiomeBase[]: r, field_73231_z

double[]: e, field_185966_e

double[]: f, field_185967_f

double[]: g, field_185968_g

WorldGenEndIsland: s, field_185975_r

BlockPosition: n, field_191061_n

BlockPosition: m, field_191061_n

NoiseGenerator3: l, field_205478_l

GeneratorSettingsEnd: n, field_202116_l

IBlockData: o, field_205479_o

IBlockData: p, field_205477_p

构造函数

(World, boolean, long, BlockPosition)

(GeneratorAccess, WorldChunkManager, GeneratorSettingsEnd)

方法

Chunk (int, int): a, func_185932_a, getOrCreateChunk

void (Chunk, int, int): b, func_180514_a, recreateStructures

void (int, int, ChunkSnapshot): a, func_180518_a

void (ChunkSnapshot): a, func_185962_a

float (int, int, int, int): a, func_185960_a

boolean (int, int): c, func_185961_c

double[] (double[], int, int, int, int, int, int): a, func_185963_a

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

boolean (World, String, BlockPosition): a, func_193414_a

void (int, int, IChunkAccess): a, func_202114_a

void (IChunkAccess): a, func_202088_a, createChunk

double[] (int, int, int, int, int, int): a, func_202113_a

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

BlockPosition (): f, func_202112_d

int (World, boolean, boolean): a, func_203222_a

GeneratorSettingsEnd (): g, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

int (): d, func_205470_d, getSpawnHeight

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

azd

azf

字段

构造函数

方法

1.12

名称

avy

azd

net.minecraft.world.gen.ChunkProviderEnd

net.minecraft.world.gen.ChunkGeneratorEnd

net.minecraft.server.v1_11_R1.ChunkProviderTheEnd

net.minecraft.server.v1_12_R1.ChunkProviderTheEnd

字段

构造函数

方法

boolean (World, String, BlockPosition): a, func_193414_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

avw

avy

字段

构造函数

方法

1.11

名称

aue

avw

net.minecraft.server.v1_10_R1.ChunkProviderTheEnd

net.minecraft.server.v1_11_R1.ChunkProviderTheEnd

字段

WorldGenEndCity: n, field_185972_n

WorldGenEndCity: o, field_185972_n

NoiseGenerator3Handler: o, field_185973_o

NoiseGenerator3Handler: p, field_185973_o

double[]: p, field_185974_p

double[]: q, field_185974_p

BiomeBase[]: q, field_73231_z

BiomeBase[]: r, field_73231_z

WorldGenEndIsland: r, field_185975_r

WorldGenEndIsland: s, field_185975_r

BlockPosition: n, field_191061_n

构造函数

(World, boolean, long)

(World, boolean, long, BlockPosition)

方法

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

1.10.2

名称

字段

构造函数

方法

1.10

名称

ato

aue

net.minecraft.server.v1_9_R2.ChunkProviderTheEnd

net.minecraft.server.v1_10_R1.ChunkProviderTheEnd

字段

构造函数

方法

1.9.4

名称

atn

ato

net.minecraft.server.v1_9_R1.ChunkProviderTheEnd

net.minecraft.server.v1_9_R2.ChunkProviderTheEnd

字段

构造函数

方法

1.9.2

名称

ato

atn

字段

构造函数

方法

1.9

名称

aob

ato

net.minecraft.server.v1_8_R3.ChunkProviderTheEnd

net.minecraft.server.v1_9_R1.ChunkProviderTheEnd

字段

Random: h, field_73204_i

NoiseGeneratorOctaves: i, field_73201_j

NoiseGeneratorOctaves: j, field_73202_k

NoiseGeneratorOctaves: k, field_73199_l

NoiseGeneratorOctaves: a, field_73196_a

NoiseGeneratorOctaves: b, field_73194_b

World: l, field_73200_m

double[]: m, field_73197_n

BiomeBase[]: n, field_73198_o

double[]: c, field_73195_c

double[]: d, field_73192_d

double[]: e, field_73193_e

double[]: f, field_73190_f

double[]: g, field_73191_g

Random: h, field_73220_k

IBlockData: a, field_185964_a

IBlockData: b, field_185965_b

NoiseGeneratorOctaves: i, field_185969_i

NoiseGeneratorOctaves: j, field_185970_j

NoiseGeneratorOctaves: k, field_185971_k

NoiseGeneratorOctaves: c, field_73214_a

NoiseGeneratorOctaves: d, field_73212_b

World: l, field_73230_p

boolean: m, field_73229_q

WorldGenEndCity: n, field_185972_n

NoiseGenerator3Handler: o, field_185973_o

double[]: p, field_185974_p

BiomeBase[]: q, field_73231_z

double[]: e, field_185966_e

double[]: f, field_185967_f

double[]: g, field_185968_g

WorldGenEndIsland: r, field_185975_r

构造函数

(World, long)

(World, boolean, long)

方法

void (int, int, ChunkSnapshot): a, func_180520_a

void (ChunkSnapshot): a, func_180519_a

Chunk (int, int): d, func_73154_d, getOrCreateChunk

Chunk (int, int): a, func_185932_a, getOrCreateChunk

double[] (double[], int, int, int, int, int, int): a, func_73187_a

boolean (int, int): a, func_73149_a, isChunkLoaded

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

void (): c, func_104112_b

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

void (Chunk, int, int): b, func_180514_a, recreateStructures

Chunk (BlockPosition): a, func_177459_a, getChunkAt

void (int, int, ChunkSnapshot): a, func_180518_a

void (ChunkSnapshot): a, func_185962_a

float (int, int, int, int): a, func_185960_a

boolean (int, int): c, func_185961_c

double[] (double[], int, int, int, int, int, int): a, func_185963_a

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

1.8.8

名称

aob

net.minecraft.world.gen.ChunkProviderEnd

net.minecraft.server.v1_8_R3.ChunkProviderTheEnd

字段

Random: h, field_73204_i

NoiseGeneratorOctaves: i, field_73201_j

NoiseGeneratorOctaves: j, field_73202_k

NoiseGeneratorOctaves: k, field_73199_l

NoiseGeneratorOctaves: a, field_73196_a

NoiseGeneratorOctaves: b, field_73194_b

World: l, field_73200_m

double[]: m, field_73197_n

BiomeBase[]: n, field_73198_o

double[]: c, field_73195_c

double[]: d, field_73192_d

double[]: e, field_73193_e

double[]: f, field_73190_f

double[]: g, field_73191_g

构造函数

(World, long)

方法

void (int, int, ChunkSnapshot): a, func_180520_a

void (ChunkSnapshot): a, func_180519_a

Chunk (int, int): d, func_73154_d, getOrCreateChunk

double[] (double[], int, int, int, int, int, int): a, func_73187_a

boolean (int, int): a, func_73149_a, isChunkLoaded

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

void (): c, func_104112_b

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

Chunk (BlockPosition): a, func_177459_a, getChunkAt