历史 - net.minecraft.world.entity.ai.goal.LookAtPlayerGoal
1.21.11
名称
cmb
cox
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
chq
cmb
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cfj
chq
字段
构造函数
方法
1.21.5
名称
cco
cfj
字段
构造函数
方法
1.21.4
名称
cdm
cco
字段
构造函数
方法
1.21.3
名称
cau
cdm
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cax
cau
字段
构造函数
方法
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): b, canUse, method_6264, canStart, m_8036_
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): c, start, method_6269, start, m_8056_
void (): d, start, method_6269, start, m_8056_
void (): d, stop, method_6270, stop, m_8041_
void (): e, stop, method_6270, stop, m_8041_
void (): e, tick, method_6268, tick, m_8037_
void (): a, tick, method_6268, tick, m_8037_
1.20.6
名称
btp
cax
字段
构造函数
方法
1.20.4
名称
bqj
btp
字段
构造函数
方法
1.20.2
名称
bnd
bqj
字段
构造函数
方法
1.20.1
名称
bnb
bnd
字段
构造函数
方法
1.19.4
名称
blg
bnb
字段
构造函数
方法
1.19.3
名称
bix
blg
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bia
bix
字段
构造函数
方法
1.19
名称
beb
bia
字段
float: a, DEFAULT_PROBABILITY, field_33760, field_33760, f_148115_
float: a, DEFAULT_PROBABILITY, field_33760, DEFAULT_CHANCE, f_148115_
boolean: i, onlyHorizontal, field_33761, field_33761, f_148116_
boolean: i, onlyHorizontal, field_33761, lookForward, f_148116_
构造函数
方法
1.18.2
名称
bdj
beb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
azx
bdj
字段
构造函数
方法
1.17.1
名称
azw
azx
字段
构造函数
方法
1.17
名称
awd
azw
net.minecraft.entity.ai.goal.LookAtGoal
net.minecraft.src.C_701_
net.minecraft.server.v1_16_R3.PathfinderGoalLookAtPlayer
net.minecraft.world.entity.ai.goal.PathfinderGoalLookAtPlayer
字段
Mob: a, mob, field_6486, mob, field_75332_b
Mob: b, mob, field_6486, mob, f_25512_
Entity: b, lookAt, field_6484, target, field_75334_a
Entity: c, lookAt, field_6484, target, f_25513_
float: c, lookDistance, field_6482, range, field_75333_c
float: d, lookDistance, field_6482, range, f_25514_
int: g, lookTime, field_6483, lookTime, field_75330_d
int: h, lookTime, field_6483, lookTime, f_25518_
float: d, probability, field_6481, chance, field_75331_e
float: e, probability, field_6481, chance, f_25515_
Class<? extends LivingEntity>: e, lookAtType, field_6485, targetType, field_75329_f
Class<? extends LivingEntity>: f, lookAtType, field_6485, targetType, f_25516_
TargetingConditions: f, lookAtContext, field_18087, targetPredicate, field_220716_e
TargetingConditions: g, lookAtContext, field_18087, targetPredicate, f_25517_
float: a, DEFAULT_PROBABILITY, field_33760, field_33760, f_148115_
boolean: i, onlyHorizontal, field_33761, field_33761, f_148116_
构造函数
(Mob, Class<? extends LivingEntity>, float, float, boolean)
方法
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): c, start, method_6269, start, func_75249_e
void (): c, start, method_6269, start, m_8056_
void (): d, stop, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, m_8041_
void (): e, tick, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, m_8037_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
awa
awd
net.minecraft.server.v1_16_R2.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_16_R3.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
auo
awa
net.minecraft.server.v1_16_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_16_R2.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.16.1
名称
apn
auo
net.minecraft.server.v1_15_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_16_R1.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.15.2
名称
apk
apn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
anl
apk
net.minecraft.server.v1_14_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_15_R1.PathfinderGoalLookAtPlayer
字段
int: f, lookTime, field_6483, lookTime, field_75330_d
int: g, lookTime, field_6483, lookTime, field_75330_d
float: g, probability, field_6481, chance, field_75331_e
float: d, probability, field_6481, chance, field_75331_e
Class<? extends LivingEntity>: d, lookAtType, field_6485, targetType, field_75329_f
Class<? extends LivingEntity>: e, lookAtType, field_6485, targetType, field_75329_f
TargetingConditions: e, lookAtContext, field_18087, targetPredicate, field_220716_e
TargetingConditions: f, lookAtContext, field_18087, targetPredicate, field_220716_e
构造函数
方法
1.14.4
名称
ang
anl
net.minecraft.world.entity.ai.goal.LookAtPlayerGoal
字段
EntityInsentient: a, field_6486, mob, field_75332_b
Mob: a, mob, field_6486, mob, field_75332_b
Entity: b, field_6484, target, field_75334_a
Entity: b, lookAt, field_6484, target, field_75334_a
float: c, field_6482, range, field_75333_c
float: c, lookDistance, field_6482, range, field_75333_c
int: f, field_6483, lookTime, field_75330_d
int: f, lookTime, field_6483, lookTime, field_75330_d
float: g, field_6481, chance, field_75331_e
float: g, probability, field_6481, chance, field_75331_e
Class<? extends EntityLiving>: d, field_6485, targetType, field_75329_f
Class<? extends LivingEntity>: d, lookAtType, field_6485, targetType, field_75329_f
PathfinderTargetCondition: e, field_18087, targetPredicate, field_220716_e
TargetingConditions: e, lookAtContext, field_18087, targetPredicate, field_220716_e
构造函数
方法
boolean (): a, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): b, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
void (): c, method_6269, start, func_75249_e
void (): c, start, method_6269, start, func_75249_e
void (): d, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, func_75251_c
void (): e, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, func_75246_d
1.14.3
名称
ane
ang
net.minecraft.entity.ai.goal.LookAtEntityGoal
字段
EntityInsentient: a, field_6486, field_75332_b
EntityInsentient: a, field_6486, mob, field_75332_b
Entity: b, field_6484, field_75334_a
Entity: b, field_6484, target, field_75334_a
float: c, field_6482, field_75333_c
float: c, field_6482, range, field_75333_c
int: f, field_6483, field_75330_d
int: f, field_6483, lookTime, field_75330_d
float: g, field_6481, field_75331_e
float: g, field_6481, chance, field_75331_e
Class<? extends EntityLiving>: d, field_6485, field_75329_f
Class<? extends EntityLiving>: d, field_6485, targetType, field_75329_f
PathfinderTargetCondition: e, field_18087, field_220716_e
PathfinderTargetCondition: e, field_18087, targetPredicate, field_220716_e
构造函数
方法
boolean (): a, method_6264, func_75250_a
boolean (): a, method_6264, canStart, func_75250_a
boolean (): b, method_6266, func_75253_b
boolean (): b, method_6266, shouldContinue, func_75253_b
void (): c, method_6269, func_75249_e
void (): c, method_6269, start, func_75249_e
void (): d, method_6270, func_75251_c
void (): d, method_6270, stop, func_75251_c
void (): e, method_6268, func_75246_d
void (): e, method_6268, tick, func_75246_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
and
ane
字段
构造函数
方法
1.14
名称
ahb
and
net.minecraft.class_1361
net.minecraft.entity.ai.EntityAIWatchClosest
net.minecraft.entity.ai.goal.LookAtGoal
net.minecraft.server.v1_13_R2.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_14_R1.PathfinderGoalLookAtPlayer
字段
EntityInsentient: a, field_75332_b
EntityInsentient: a, field_6486, field_75332_b
Entity: b, field_75334_a
Entity: b, field_6484, field_75334_a
float: c, field_75333_c
float: c, field_6482, field_75333_c
int: e, field_75330_d
int: f, field_6483, field_75330_d
float: f, field_75331_e
float: g, field_6481, field_75331_e
Class<? extends Entity>: d, field_75329_f
Class<? extends EntityLiving>: d, field_6485, field_75329_f
PathfinderTargetCondition: e, field_18087, field_220716_e
构造函数
方法
boolean (): a, func_75250_a
boolean (): a, method_6264, func_75250_a
boolean (): b, func_75253_b
boolean (): b, method_6266, func_75253_b
void (): c, func_75249_e
void (): c, method_6269, func_75249_e
void (): d, func_75251_c
void (): d, method_6270, func_75251_c
void (): e, func_75246_d
void (): e, method_6268, func_75246_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
agy
ahb
net.minecraft.server.v1_13_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_13_R2.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.13
名称
xl
agy
net.minecraft.server.v1_12_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_13_R1.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
xj
xl
字段
构造函数
方法
1.12
名称
uo
xj
net.minecraft.server.v1_11_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_12_R1.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
un
uo
字段
构造函数
方法
1.11
名称
tv
un
net.minecraft.server.v1_10_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_11_R1.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
tp
tv
net.minecraft.server.v1_9_R2.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_10_R1.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_9_R2.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ri
tp
net.minecraft.server.v1_8_R3.PathfinderGoalLookAtPlayer
net.minecraft.server.v1_9_R1.PathfinderGoalLookAtPlayer
字段
构造函数
方法
1.8.8
名称
ri
net.minecraft.entity.ai.EntityAIWatchClosest
net.minecraft.server.v1_8_R3.PathfinderGoalLookAtPlayer
字段
EntityInsentient: a, field_75332_b
Entity: b, field_75334_a
float: c, field_75333_c
int: e, field_75330_d
float: f, field_75331_e
Class<? extends Entity>: d, field_75329_f
构造函数
(EntityInsentient, Class<? extends Entity>, float)
(EntityInsentient, Class<? extends Entity>, float, float)
方法
boolean (): a, func_75250_a
boolean (): b, func_75253_b
void (): c, func_75249_e
void (): d, func_75251_c
void (): e, func_75246_d