历史 - net.minecraft.world.level.block.BaseCoralPlantTypeBlock
1.21.11
名称
duf
dza
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpj
duf
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmy
dpj
字段
构造函数
方法
1.21.5
名称
dix
dmy
字段
BooleanProperty: d, WATERLOGGED, field_9940, WATERLOGGED, f_49158_
BooleanProperty: b, WATERLOGGED, field_9940, WATERLOGGED, f_49158_
VoxelShape: a, AABB, field_9939, SHAPE, f_49157_
VoxelShape: a, SHAPE, field_9939, SHAPE, f_380142_
构造函数
方法
1.21.4
名称
djw
dix
字段
构造函数
方法
1.21.3
名称
dfi
djw
net.minecraft.block.CoralParentBlock
net.minecraft.block.AbstractCoralBlock
字段
构造函数
方法
void (BlockState, LevelAccessor, BlockPos): a, tryScheduleDieTick, method_9430, checkLivingConditions, m_49164_
boolean (BlockState, BlockGetter, BlockPos): e, scanForWater, method_9431, isInWater, m_49186_
boolean (BlockState, BlockGetter, BlockPos): d, scanForWater, method_9431, isInWater, m_49186_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, BlockGetter, ScheduledTickAccess, RandomSource, BlockPos): a, tryScheduleDieTick, method_9430, checkLivingConditions, m_49164_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
del
dfi
字段
构造函数
方法
1.20.6
名称
cwa
del
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
名称
csg
cwa
字段
BooleanProperty: c, WATERLOGGED, field_9940, WATERLOGGED, f_49158_
BooleanProperty: d, WATERLOGGED, field_9940, WATERLOGGED, f_49158_
构造函数
方法
com.mojang.serialization.MapCodec<? extends BaseCoralPlantTypeBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
coy
csg
字段
构造函数
方法
1.20.1
名称
cot
coy
字段
构造函数
方法
1.19.4
名称
cme
cot
字段
构造函数
方法
1.19.3
名称
cje
cme
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cih
cje
net.minecraft.world.level.block.BlockCoralBase
字段
构造函数
方法
1.19
名称
cdb
cih
net.minecraft.world.level.block.BlockCoralBase
字段
构造函数
方法
1.18.2
名称
ccj
cdb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bza
ccj
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
1.17.1
名称
byz
bza
字段
构造函数
方法
1.17
名称
bub
byz
net.minecraft.block.AbstractCoralPlantBlock
net.minecraft.src.C_1690_
net.minecraft.server.v1_16_R3.BlockCoralBase
net.minecraft.world.level.block.BlockCoralBase
字段
BooleanProperty: b, WATERLOGGED, field_9940, WATERLOGGED, field_212560_b
BooleanProperty: c, WATERLOGGED, field_9940, WATERLOGGED, f_49158_
VoxelShape: a, AABB, field_9939, SHAPE, field_212559_a
VoxelShape: a, AABB, field_9939, SHAPE, f_49157_
构造函数
方法
void (BlockState, LevelAccessor, BlockPos): a, tryScheduleDieTick, method_9430, checkLivingConditions, func_212558_a
void (BlockState, LevelAccessor, BlockPos): a, tryScheduleDieTick, method_9430, checkLivingConditions, m_49164_
boolean (BlockState, BlockGetter, BlockPos): c, scanForWater, method_9431, isInWater, func_212557_b_
boolean (BlockState, BlockGetter, BlockPos): e, scanForWater, method_9431, isInWater, m_49186_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bty
bub
net.minecraft.server.v1_16_R2.BlockCoralBase
net.minecraft.server.v1_16_R3.BlockCoralBase
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bve
bty
net.minecraft.server.v1_16_R1.BlockCoralBase
net.minecraft.server.v1_16_R2.BlockCoralBase
字段
构造函数
方法
1.16.1
名称
bou
bve
net.minecraft.server.v1_15_R1.BlockCoralBase
net.minecraft.server.v1_16_R1.BlockCoralBase
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): b_, scanForWater, method_9431, isInWater, func_212557_b_
boolean (BlockState, BlockGetter, BlockPos): c, scanForWater, method_9431, isInWater, func_212557_b_
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bor
bou
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmj
bor
net.minecraft.server.v1_14_R1.BlockCoralBase
net.minecraft.server.v1_15_R1.BlockCoralBase
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
1.14.4
名称
bme
bmj
net.minecraft.world.level.block.BaseCoralPlantTypeBlock
字段
BlockStateBoolean: b, field_9940, WATERLOGGED, field_212560_b
BooleanProperty: b, WATERLOGGED, field_9940, WATERLOGGED, field_212560_b
VoxelShape: a, field_9939, SHAPE, field_212559_a
VoxelShape: a, AABB, field_9939, SHAPE, field_212559_a
构造函数
方法
void (IBlockData, GeneratorAccess, BlockPosition): a, method_9430, checkLivingConditions, func_212558_a
void (BlockState, LevelAccessor, BlockPos): a, tryScheduleDieTick, method_9430, checkLivingConditions, func_212558_a
boolean (IBlockData, IBlockAccess, BlockPosition): b_, method_9431, isInWater, func_212557_b_
boolean (BlockState, BlockGetter, BlockPos): b_, scanForWater, method_9431, isInWater, func_212557_b_
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bma
bme
net.minecraft.block.CoralParentBlock
字段
BlockStateBoolean: b, field_9940, field_212560_b
BlockStateBoolean: b, field_9940, WATERLOGGED, field_212560_b
VoxelShape: a, field_9939, field_212559_a
VoxelShape: a, field_9939, SHAPE, field_212559_a
构造函数
方法
void (IBlockData, GeneratorAccess, BlockPosition): a, method_9430, func_212558_a
void (IBlockData, GeneratorAccess, BlockPosition): a, method_9430, checkLivingConditions, func_212558_a
boolean (IBlockData, IBlockAccess, BlockPosition): b_, method_9431, func_212557_b_
boolean (IBlockData, IBlockAccess, BlockPosition): b_, method_9431, isInWater, func_212557_b_
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blz
bma
字段
构造函数
方法
1.14
名称
bck
blz
net.minecraft.class_2230
net.minecraft.block.BlockCoralPlantBase
net.minecraft.block.AbstractCoralPlantBlock
net.minecraft.server.v1_13_R2.BlockCoralBase
net.minecraft.server.v1_14_R1.BlockCoralBase
字段
BlockStateBoolean: b, field_212560_b
BlockStateBoolean: b, field_9940, field_212560_b
VoxelShape: a, field_212559_a
VoxelShape: a, field_9939, field_212559_a
构造函数
方法
void (IBlockData, GeneratorAccess, BlockPosition): a, func_212558_a
void (IBlockData, GeneratorAccess, BlockPosition): a, method_9430, func_212558_a
boolean (IBlockData, IBlockAccess, BlockPosition): b_, func_212557_b_
boolean (IBlockData, IBlockAccess, BlockPosition): b_, method_9431, func_212557_b_
boolean (): X_, func_149700_E
int (IBlockData, Random): a, func_196264_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bcj
bck
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bcj
net.minecraft.block.BlockCoralPlantBase
net.minecraft.server.v1_13_R2.BlockCoralBase
字段
BlockStateBoolean: b, field_212560_b
VoxelShape: a, field_212559_a
构造函数
方法
void (IBlockData, GeneratorAccess, BlockPosition): a, func_212558_a
boolean (IBlockData, IBlockAccess, BlockPosition): b_, func_212557_b_
boolean (): X_, func_149700_E
int (IBlockData, Random): a, func_196264_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
Fluid (IBlockData): h, func_204507_t
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place