历史 - net.minecraft.world.level.block.state.BlockState$Cache
1.15.2
名称
byg$a
byj$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bvt$a
byg$a
net.minecraft.server.v1_14_R1.IBlockData$a
net.minecraft.server.v1_15_R1.IBlockData$a
字段
VoxelShape[]: f, occlusionShapes, field_16560, shapes, field_222502_f
VoxelShape[]: f, occlusionShapes, field_16560, extrudedFaces, field_222502_f
boolean: h, largeCollisionShape, field_17651, field_222503_g
boolean: h, largeCollisionShape, field_17651, exceedsCube, field_222503_g
VoxelShape: g, collisionShape, field_19360, collisionShape, field_225501_g
VoxelShape: g, collisionShape, field_19360, collisionShape, field_230026_g
boolean: j, isCollisionShapeFullBlock, field_20337, shapeIsFullCube, field_225494_j
boolean: j, isCollisionShapeFullBlock, field_20337, isFullCube, field_225494_j
构造函数
方法
1.14.4
名称
bvo$a
bvt$a
net.minecraft.world.level.block.state.BlockState$Cache
字段
EnumDirection[]: a, field_16559, DIRECTIONS, field_222497_a
Direction[]: a, DIRECTIONS, field_16559, DIRECTIONS, field_222497_a
boolean: b, field_16558, opaque, field_222498_b
boolean: b, canOcclude, field_16558, opaque, field_222498_b
boolean: c, field_16557, fullOpaque, field_222499_c
boolean: c, solidRender, field_16557, fullOpaque, field_222499_c
boolean: d, field_16556, translucent, field_222500_d
boolean: d, propagatesSkylightDown, field_16556, translucent, field_222500_d
int: e, field_16555, lightSubtracted, field_222501_e
int: e, lightBlock, field_16555, lightSubtracted, field_222501_e
VoxelShape[]: f, field_16560, shapes, field_222502_f
VoxelShape[]: f, occlusionShapes, field_16560, shapes, field_222502_f
boolean: h, field_17651, field_17651, field_222503_g
boolean: h, largeCollisionShape, field_17651, field_222503_g
VoxelShape: g, field_19360, field_19360, field_223626_g
VoxelShape: g, collisionShape, field_19360, collisionShape, field_225501_g
boolean[]: i, isFaceSturdy, field_19429, solidFullSquare, field_225493_i
boolean: j, isCollisionShapeFullBlock, field_20337, shapeIsFullCube, field_225494_j
构造函数
方法
1.14.3
名称
bvk$a
bvo$a
net.minecraft.block.BlockState$ShapeCache
字段
EnumDirection[]: a, field_16559, field_222497_a
EnumDirection[]: a, field_16559, DIRECTIONS, field_222497_a
boolean: b, field_16558, field_222498_b
boolean: b, field_16558, opaque, field_222498_b
boolean: c, field_16557, field_222499_c
boolean: c, field_16557, fullOpaque, field_222499_c
boolean: d, field_16556, field_222500_d
boolean: d, field_16556, translucent, field_222500_d
int: e, field_16555, field_222501_e
int: e, field_16555, lightSubtracted, field_222501_e
VoxelShape[]: f, field_16560, field_222502_f
VoxelShape[]: f, field_16560, shapes, field_222502_f
boolean: g, field_17651, field_222503_g
boolean: h, field_17651, field_17651, field_222503_g
VoxelShape: g, field_19360, field_19360, field_223626_g
构造函数
方法
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bvj$a
bvk$a
字段
构造函数
方法
1.14
名称
bvj$a
net.minecraft.class_2680$class_3752
net.minecraft.block.BlockState$Cache
net.minecraft.server.v1_14_R1.IBlockData$a
字段
EnumDirection[]: a, field_16559, field_222497_a
boolean: b, field_16558, field_222498_b
boolean: c, field_16557, field_222499_c
boolean: d, field_16556, field_222500_d
int: e, field_16555, field_222501_e
VoxelShape[]: f, field_16560, field_222502_f
boolean: g, field_17651, field_222503_g
构造函数
方法