历史 - net.minecraft.world.level.block.state.BlockState$Cache

1.15.2

名称

byg$a

byj$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bvt$a

byg$a

net.minecraft.server.v1_14_R1.IBlockData$a

net.minecraft.server.v1_15_R1.IBlockData$a

字段

VoxelShape[]: f, occlusionShapes, field_16560, shapes, field_222502_f

VoxelShape[]: f, occlusionShapes, field_16560, extrudedFaces, field_222502_f

boolean: h, largeCollisionShape, field_17651, field_222503_g

boolean: h, largeCollisionShape, field_17651, exceedsCube, field_222503_g

VoxelShape: g, collisionShape, field_19360, collisionShape, field_225501_g

VoxelShape: g, collisionShape, field_19360, collisionShape, field_230026_g

boolean: j, isCollisionShapeFullBlock, field_20337, shapeIsFullCube, field_225494_j

boolean: j, isCollisionShapeFullBlock, field_20337, isFullCube, field_225494_j

构造函数

方法

1.14.4

名称

bvo$a

bvt$a

net.minecraft.world.level.block.state.BlockState$Cache

字段

EnumDirection[]: a, field_16559, DIRECTIONS, field_222497_a

Direction[]: a, DIRECTIONS, field_16559, DIRECTIONS, field_222497_a

boolean: b, field_16558, opaque, field_222498_b

boolean: b, canOcclude, field_16558, opaque, field_222498_b

boolean: c, field_16557, fullOpaque, field_222499_c

boolean: c, solidRender, field_16557, fullOpaque, field_222499_c

boolean: d, field_16556, translucent, field_222500_d

boolean: d, propagatesSkylightDown, field_16556, translucent, field_222500_d

int: e, field_16555, lightSubtracted, field_222501_e

int: e, lightBlock, field_16555, lightSubtracted, field_222501_e

VoxelShape[]: f, field_16560, shapes, field_222502_f

VoxelShape[]: f, occlusionShapes, field_16560, shapes, field_222502_f

boolean: h, field_17651, field_17651, field_222503_g

boolean: h, largeCollisionShape, field_17651, field_222503_g

VoxelShape: g, field_19360, field_19360, field_223626_g

VoxelShape: g, collisionShape, field_19360, collisionShape, field_225501_g

boolean[]: i, isFaceSturdy, field_19429, solidFullSquare, field_225493_i

boolean: j, isCollisionShapeFullBlock, field_20337, shapeIsFullCube, field_225494_j

构造函数

方法

1.14.3

名称

bvk$a

bvo$a

net.minecraft.block.BlockState$ShapeCache

字段

EnumDirection[]: a, field_16559, field_222497_a

EnumDirection[]: a, field_16559, DIRECTIONS, field_222497_a

boolean: b, field_16558, field_222498_b

boolean: b, field_16558, opaque, field_222498_b

boolean: c, field_16557, field_222499_c

boolean: c, field_16557, fullOpaque, field_222499_c

boolean: d, field_16556, field_222500_d

boolean: d, field_16556, translucent, field_222500_d

int: e, field_16555, field_222501_e

int: e, field_16555, lightSubtracted, field_222501_e

VoxelShape[]: f, field_16560, field_222502_f

VoxelShape[]: f, field_16560, shapes, field_222502_f

boolean: g, field_17651, field_222503_g

boolean: h, field_17651, field_17651, field_222503_g

VoxelShape: g, field_19360, field_19360, field_223626_g

构造函数

方法

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bvj$a

bvk$a

字段

构造函数

方法

1.14

名称

bvj$a

net.minecraft.class_2680$class_3752

net.minecraft.block.BlockState$Cache

net.minecraft.server.v1_14_R1.IBlockData$a

字段

EnumDirection[]: a, field_16559, field_222497_a

boolean: b, field_16558, field_222498_b

boolean: c, field_16557, field_222499_c

boolean: d, field_16556, field_222500_d

int: e, field_16555, field_222501_e

VoxelShape[]: f, field_16560, field_222502_f

boolean: g, field_17651, field_222503_g

构造函数

(IBlockData)

方法