历史 - net.minecraft.server.level.ServerPlayer$RespawnConfig
1.21.11
名称
awy$a
axg$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
auc$a
awy$a
字段
ResourceKey<Level>: b, dimension, comp_3683, dimension, f_380045_
BlockPos: c, pos, comp_3684, pos, f_380989_
float: d, angle, comp_3685, angle, f_379912_
boolean: e, forced, comp_3686, forced, f_379703_
boolean: c, forced, comp_3686, forced, f_379703_
LevelData$RespawnData: b, respawnData, comp_4913, respawnData, f_412923_
构造函数
(ResourceKey<Level>, BlockPos, float, boolean)
(LevelData$RespawnData, boolean)
方法
ResourceKey<Level> (): a, dimension, comp_3683, dimension, f_380045_
BlockPos (): b, pos, comp_3684, pos, f_380989_
float (): c, angle, comp_3685, angle, f_379912_
boolean (): d, forced, comp_3686, forced, f_379703_
boolean (): b, forced, comp_3686, forced, f_379703_
LevelData$RespawnData (): a, respawnData, comp_4913, respawnData, f_412923_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
asc$a
auc$a
字段
构造函数
方法
1.21.5
名称
asc$a
net.minecraft.server.level.ServerPlayer$RespawnConfig
net.minecraft.class_3222$class_10766
net.minecraft.server.network.ServerPlayerEntity$Respawn
net.minecraft.src.C_13_$C_379177_
net.minecraft.server.level.EntityPlayer$RespawnConfig
字段
ResourceKey<Level>: b, dimension, comp_3683, dimension, f_380045_
BlockPos: c, pos, comp_3684, pos, f_380989_
float: d, angle, comp_3685, angle, f_379912_
boolean: e, forced, comp_3686, forced, f_379703_
com.mojang.serialization.Codec<ServerPlayer$RespawnConfig>: a, CODEC, field_56608, CODEC, f_380682_
构造函数
(ResourceKey<Level>, BlockPos, float, boolean)
方法
ResourceKey<Level> (ServerPlayer$RespawnConfig): b, getDimensionOrDefault, method_67567, getDimension, m_384081_
boolean (ServerPlayer$RespawnConfig): a, isSamePosition, method_67565, posEquals, m_389031_
ResourceKey<Level> (): a, dimension, comp_3683, dimension, f_380045_
BlockPos (): b, pos, comp_3684, pos, f_380989_
float (): c, angle, comp_3685, angle, f_379912_
boolean (): d, forced, comp_3686, forced, f_379703_