历史 - net.minecraft.world.level.block.AbstractFurnaceBlock

1.21.11

名称

dtq

dyl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dou

dtq

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmj

dou

字段

构造函数

方法

1.21.5

名称

dii

dmj

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

djh

dii

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

det

djh

字段

DirectionProperty: a, FACING, field_11104, FACING, f_48683_

EnumProperty<Direction>: a, FACING, field_11104, FACING, f_48683_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddw

det

字段

构造函数

方法

1.20.6

名称

cvl

ddw

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

crq

cvl

字段

构造函数

方法

com.mojang.serialization.MapCodec<? extends AbstractFurnaceBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

coh

crq

字段

构造函数

方法

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockEntityType<T>, BlockEntityType<? extends AbstractFurnaceBlockEntity>): a, createFurnaceTicker, method_31617, checkType, m_151987_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockEntityType<T>, BlockEntityType<? extends AbstractFurnaceBlockEntity>): a, createFurnaceTicker, method_31617, validateTicker, m_151987_

1.20.1

名称

coc

coh

字段

构造函数

方法

1.19.4

名称

clo

coc

字段

构造函数

方法

1.19.3

名称

cio

clo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chr

cio

net.minecraft.world.level.block.BlockFurnace

字段

构造函数

方法

1.19

名称

ccl

chr

net.minecraft.world.level.block.BlockFurnace

字段

构造函数

方法

1.18.2

名称

cbt

ccl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

byk

cbt

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

byj

byk

字段

构造函数

方法

1.17

名称

bto

byj

net.minecraft.block.AbstractFurnaceBlock

net.minecraft.src.C_1675_

net.minecraft.server.v1_16_R3.BlockFurnace

net.minecraft.world.level.block.BlockFurnace

字段

DirectionProperty: a, FACING, field_11104, FACING, field_220090_a, FACING

DirectionProperty: a, FACING, field_11104, FACING, f_48683_

BooleanProperty: b, LIT, field_11105, LIT, field_220091_b, LIT

BooleanProperty: b, LIT, field_11105, LIT, f_48684_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (Level, BlockPos, Player): a, openContainer, method_17025, openScreen, func_220089_a

void (Level, BlockPos, Player): a, openContainer, method_17025, openScreen, m_7137_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockEntityType<T>, BlockEntityType<? extends AbstractFurnaceBlockEntity>): a, createFurnaceTicker, method_31617, checkType, m_151987_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

btl

bto

net.minecraft.server.v1_16_R2.BlockFurnace

net.minecraft.server.v1_16_R3.BlockFurnace

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bur

btl

net.minecraft.server.v1_16_R1.BlockFurnace

net.minecraft.server.v1_16_R2.BlockFurnace

字段

构造函数

方法

1.16.1

名称

boh

bur

net.minecraft.server.v1_15_R1.BlockFurnace

net.minecraft.server.v1_16_R1.BlockFurnace

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (Level, BlockPos, Player): a, openContainer, method_17025, openContainer, func_220089_a

void (Level, BlockPos, Player): a, openContainer, method_17025, openScreen, func_220089_a

1.15.2

名称

boe

boh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

blw

boe

net.minecraft.server.v1_14_R1.BlockFurnace

net.minecraft.server.v1_15_R1.BlockFurnace

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

blr

blw

net.minecraft.world.level.block.AbstractFurnaceBlock

字段

BlockStateDirection: a, field_11104, FACING, field_220090_a, FACING

DirectionProperty: a, FACING, field_11104, FACING, field_220090_a, FACING

BlockStateBoolean: b, field_11105, LIT, field_220091_b, LIT

BooleanProperty: b, LIT, field_11105, LIT, field_220091_b, LIT

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

int (IBlockData): a, method_9593, getLuminance, func_149750_m

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (World, BlockPosition, EntityHuman): a, method_17025, openContainer, func_220089_a

void (Level, BlockPos, Player): a, openContainer, method_17025, openContainer, func_220089_a

1.14.3

名称

bln

blr

net.minecraft.block.AbstractFurnaceBlock

字段

BlockStateDirection: a, field_11104, field_220090_a, FACING

BlockStateDirection: a, field_11104, FACING, field_220090_a, FACING

BlockStateBoolean: b, field_11105, field_220091_b, LIT

BlockStateBoolean: b, field_11105, LIT, field_220091_b, LIT

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

int (IBlockData): a, method_9593, func_149750_m

int (IBlockData): a, method_9593, getLuminance, func_149750_m

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (World, BlockPosition, EntityHuman): a, method_17025, func_220089_a

void (World, BlockPosition, EntityHuman): a, method_17025, openContainer, func_220089_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

blm

bln

字段

构造函数

方法

1.14

名称

bex

blm

net.minecraft.class_2363

net.minecraft.block.BlockFurnace

net.minecraft.block.AbstractFurnaceBlock

net.minecraft.server.v1_13_R2.BlockFurnace

net.minecraft.server.v1_14_R1.BlockFurnace

字段

BlockStateDirection: a, field_176447_a, FACING

BlockStateDirection: a, field_11104, field_220090_a, FACING

BlockStateBoolean: b, field_196325_b, LIT

BlockStateBoolean: b, field_11105, field_220091_b, LIT

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

int (IBlockData): m, func_149750_m

int (IBlockData): a, method_9593, func_149750_m

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (World, BlockPosition, EntityHuman): a, method_17025, func_220089_a

1.13.2

名称

bew

bex

字段

构造函数

方法

1.13.1

名称

beo

bew

net.minecraft.server.v1_13_R1.BlockFurnace

net.minecraft.server.v1_13_R2.BlockFurnace

字段

构造函数

方法

1.13

名称

aqx

beo

net.minecraft.server.v1_12_R1.BlockFurnace

net.minecraft.server.v1_13_R1.BlockFurnace

字段

boolean: b, field_149932_b

boolean: c, field_149934_M

BlockStateBoolean: b, field_196325_b, LIT

构造函数

(boolean)

(Block$Info)

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): e, func_176445_e

void (boolean, World, BlockPosition): a, func_176446_a

TileEntity (World, int): a, func_149915_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): m, func_149750_m

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqv

aqx

字段

构造函数

方法

1.12

名称

anu

aqv

net.minecraft.server.v1_11_R1.BlockFurnace

net.minecraft.server.v1_12_R1.BlockFurnace

字段

构造函数

方法

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ans

anu

字段

构造函数

方法

1.11

名称

amf

ans

net.minecraft.server.v1_10_R1.BlockFurnace

net.minecraft.server.v1_11_R1.BlockFurnace

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

als

amf

net.minecraft.server.v1_9_R2.BlockFurnace

net.minecraft.server.v1_10_R1.BlockFurnace

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockFurnace

net.minecraft.server.v1_9_R2.BlockFurnace

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ahb

als

net.minecraft.server.v1_8_R3.BlockFurnace

net.minecraft.server.v1_9_R1.BlockFurnace

字段

boolean: N, field_149934_M

boolean: c, field_149934_M

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (): b, func_149645_b

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

IBlockData (IBlockData): b, func_176217_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

EnumRenderType (IBlockData): a, func_149645_b

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

1.8.8

名称

ahb

net.minecraft.block.BlockFurnace

net.minecraft.server.v1_8_R3.BlockFurnace

字段

BlockStateDirection: a, field_176447_a, FACING

boolean: b, field_149932_b

boolean: N, field_149934_M

构造函数

(boolean)

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): e, func_176445_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (boolean, World, BlockPosition): a, func_176446_a

TileEntity (World, int): a, func_149915_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (): b, func_149645_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

IBlockData (IBlockData): b, func_176217_b