历史 - net.minecraft.world.level.block.AbstractFurnaceBlock
1.21.11
名称
dtq
dyl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dou
dtq
字段
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmj
dou
字段
构造函数
方法
1.21.5
名称
dii
dmj
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
djh
dii
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
det
djh
字段
DirectionProperty: a, FACING, field_11104, FACING, f_48683_
EnumProperty<Direction>: a, FACING, field_11104, FACING, f_48683_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddw
det
字段
构造函数
方法
1.20.6
名称
cvl
ddw
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
crq
cvl
字段
构造函数
方法
com.mojang.serialization.MapCodec<? extends AbstractFurnaceBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
coh
crq
字段
构造函数
方法
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockEntityType<T>, BlockEntityType<? extends AbstractFurnaceBlockEntity>): a, createFurnaceTicker, method_31617, checkType, m_151987_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockEntityType<T>, BlockEntityType<? extends AbstractFurnaceBlockEntity>): a, createFurnaceTicker, method_31617, validateTicker, m_151987_
1.20.1
名称
coc
coh
字段
构造函数
方法
1.19.4
名称
clo
coc
字段
构造函数
方法
1.19.3
名称
cio
clo
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chr
cio
net.minecraft.world.level.block.BlockFurnace
字段
构造函数
方法
1.19
名称
ccl
chr
net.minecraft.world.level.block.BlockFurnace
字段
构造函数
方法
1.18.2
名称
cbt
ccl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
byk
cbt
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
byj
byk
字段
构造函数
方法
1.17
名称
bto
byj
net.minecraft.block.AbstractFurnaceBlock
net.minecraft.src.C_1675_
net.minecraft.server.v1_16_R3.BlockFurnace
net.minecraft.world.level.block.BlockFurnace
字段
DirectionProperty: a, FACING, field_11104, FACING, field_220090_a, FACING
DirectionProperty: a, FACING, field_11104, FACING, f_48683_
BooleanProperty: b, LIT, field_11105, LIT, field_220091_b, LIT
BooleanProperty: b, LIT, field_11105, LIT, f_48684_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (Level, BlockPos, Player): a, openContainer, method_17025, openScreen, func_220089_a
void (Level, BlockPos, Player): a, openContainer, method_17025, openScreen, m_7137_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockEntityType<T>, BlockEntityType<? extends AbstractFurnaceBlockEntity>): a, createFurnaceTicker, method_31617, checkType, m_151987_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
btl
bto
net.minecraft.server.v1_16_R2.BlockFurnace
net.minecraft.server.v1_16_R3.BlockFurnace
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bur
btl
net.minecraft.server.v1_16_R1.BlockFurnace
net.minecraft.server.v1_16_R2.BlockFurnace
字段
构造函数
方法
1.16.1
名称
boh
bur
net.minecraft.server.v1_15_R1.BlockFurnace
net.minecraft.server.v1_16_R1.BlockFurnace
字段
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (Level, BlockPos, Player): a, openContainer, method_17025, openContainer, func_220089_a
void (Level, BlockPos, Player): a, openContainer, method_17025, openScreen, func_220089_a
1.15.2
名称
boe
boh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
blw
boe
net.minecraft.server.v1_14_R1.BlockFurnace
net.minecraft.server.v1_15_R1.BlockFurnace
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
blr
blw
net.minecraft.world.level.block.AbstractFurnaceBlock
字段
BlockStateDirection: a, field_11104, FACING, field_220090_a, FACING
DirectionProperty: a, FACING, field_11104, FACING, field_220090_a, FACING
BlockStateBoolean: b, field_11105, LIT, field_220091_b, LIT
BooleanProperty: b, LIT, field_11105, LIT, field_220091_b, LIT
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
int (IBlockData): a, method_9593, getLuminance, func_149750_m
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (World, BlockPosition, EntityHuman): a, method_17025, openContainer, func_220089_a
void (Level, BlockPos, Player): a, openContainer, method_17025, openContainer, func_220089_a
1.14.3
名称
bln
blr
net.minecraft.block.AbstractFurnaceBlock
字段
BlockStateDirection: a, field_11104, field_220090_a, FACING
BlockStateDirection: a, field_11104, FACING, field_220090_a, FACING
BlockStateBoolean: b, field_11105, field_220091_b, LIT
BlockStateBoolean: b, field_11105, LIT, field_220091_b, LIT
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
int (IBlockData): a, method_9593, func_149750_m
int (IBlockData): a, method_9593, getLuminance, func_149750_m
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (World, BlockPosition, EntityHuman): a, method_17025, func_220089_a
void (World, BlockPosition, EntityHuman): a, method_17025, openContainer, func_220089_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blm
bln
字段
构造函数
方法
1.14
名称
bex
blm
net.minecraft.class_2363
net.minecraft.block.BlockFurnace
net.minecraft.block.AbstractFurnaceBlock
net.minecraft.server.v1_13_R2.BlockFurnace
net.minecraft.server.v1_14_R1.BlockFurnace
字段
BlockStateDirection: a, field_176447_a, FACING
BlockStateDirection: a, field_11104, field_220090_a, FACING
BlockStateBoolean: b, field_196325_b, LIT
BlockStateBoolean: b, field_11105, field_220091_b, LIT
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
int (IBlockData): m, func_149750_m
int (IBlockData): a, method_9593, func_149750_m
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
TileEntity (IBlockAccess): a, func_196283_a_
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (World, BlockPosition, EntityHuman): a, method_17025, func_220089_a
1.13.2
名称
bew
bex
字段
构造函数
方法
1.13.1
名称
beo
bew
net.minecraft.server.v1_13_R1.BlockFurnace
net.minecraft.server.v1_13_R2.BlockFurnace
字段
构造函数
方法
1.13
名称
aqx
beo
net.minecraft.server.v1_12_R1.BlockFurnace
net.minecraft.server.v1_13_R1.BlockFurnace
字段
boolean: b, field_149932_b
boolean: c, field_149934_M
BlockStateBoolean: b, field_196325_b, LIT
构造函数
(boolean)
方法
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): e, func_176445_e
void (boolean, World, BlockPosition): a, func_176446_a
TileEntity (World, int): a, func_149915_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): m, func_149750_m
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
TileEntity (IBlockAccess): a, func_196283_a_
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqv
aqx
字段
构造函数
方法
1.12
名称
anu
aqv
net.minecraft.server.v1_11_R1.BlockFurnace
net.minecraft.server.v1_12_R1.BlockFurnace
字段
构造函数
方法
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ans
anu
字段
构造函数
方法
1.11
名称
amf
ans
net.minecraft.server.v1_10_R1.BlockFurnace
net.minecraft.server.v1_11_R1.BlockFurnace
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
als
amf
net.minecraft.server.v1_9_R2.BlockFurnace
net.minecraft.server.v1_10_R1.BlockFurnace
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockFurnace
net.minecraft.server.v1_9_R2.BlockFurnace
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ahb
als
net.minecraft.server.v1_8_R3.BlockFurnace
net.minecraft.server.v1_9_R1.BlockFurnace
字段
boolean: N, field_149934_M
boolean: c, field_149934_M
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (): b, func_149645_b
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
IBlockData (IBlockData): b, func_176217_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
EnumRenderType (IBlockData): a, func_149645_b
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
1.8.8
名称
ahb
net.minecraft.block.BlockFurnace
net.minecraft.server.v1_8_R3.BlockFurnace
字段
BlockStateDirection: a, field_176447_a, FACING
boolean: b, field_149932_b
boolean: N, field_149934_M
构造函数
(boolean)
方法
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): e, func_176445_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (boolean, World, BlockPosition): a, func_176446_a
TileEntity (World, int): a, func_149915_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (): b, func_149645_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
IBlockData (IBlockData): b, func_176217_b