历史 - net.minecraft.network.protocol.game.ServerboundPlayerInputPacket

1.21.11

名称

aja

ajk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aiv

aja

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aii

aiv

字段

构造函数

方法

1.21.5

名称

aho

aii

字段

构造函数

方法

1.21.4

名称

ait

aho

字段

构造函数

方法

PacketType<ServerboundPlayerInputPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundPlayerInputPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

aho

ait

字段

float: d, xxa, field_12995, sideways, f_134339_

boolean: f, isJumping, field_12997, jumping, f_134341_

boolean: g, isShiftKeyDown, field_12996, sneaking, f_134342_

float: e, zza, field_12994, forward, f_134340_

int: b, FLAG_JUMPING, field_33363, JUMPING_MASK, f_179717_

int: c, FLAG_SHIFT_KEY_DOWN, field_33364, SNEAKING_MASK, f_179718_

Input: b, input, comp_3139, input, f_346536_

构造函数

(float, float, boolean, boolean)

(FriendlyByteBuf)

(Input)

方法

void (FriendlyByteBuf): a, write, method_55990, write, m_134356_

float (): b, getXxa, method_12372, getSideways, m_134355_

boolean (): f, isJumping, method_12371, isJumping, m_134359_

boolean (): g, isShiftKeyDown, method_12370, isSneaking, m_134360_

float (): e, getZza, method_12373, getForward, m_134358_

Input (): b, input, comp_3139, input, f_346536_

1.21.1

名称

字段

构造函数

方法

1.21

名称

aic

aho

字段

构造函数

方法

1.20.6

名称

aeo

aic

字段

float: c, xxa, field_12995, sideways, f_134339_

float: d, xxa, field_12995, sideways, f_134339_

boolean: e, isJumping, field_12997, jumping, f_134341_

boolean: f, isJumping, field_12997, jumping, f_134341_

boolean: f, isShiftKeyDown, field_12996, sneaking, f_134342_

boolean: g, isShiftKeyDown, field_12996, sneaking, f_134342_

float: d, zza, field_12994, forward, f_134340_

float: e, zza, field_12994, forward, f_134340_

int: a, FLAG_JUMPING, field_33363, JUMPING_MASK, f_179717_

int: b, FLAG_JUMPING, field_33363, JUMPING_MASK, f_179717_

int: b, FLAG_SHIFT_KEY_DOWN, field_33364, SNEAKING_MASK, f_179718_

int: c, FLAG_SHIFT_KEY_DOWN, field_33364, SNEAKING_MASK, f_179718_

StreamCodec<FriendlyByteBuf, ServerboundPlayerInputPacket>: a, STREAM_CODEC, field_48209, CODEC, f_314428_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55990, write, m_134356_

float (): a, getXxa, method_12372, getSideways, m_134355_

float (): b, getXxa, method_12372, getSideways, m_134355_

boolean (): e, isJumping, method_12371, isJumping, m_134359_

boolean (): f, isJumping, method_12371, isJumping, m_134359_

boolean (): f, isShiftKeyDown, method_12370, isSneaking, m_134360_

boolean (): g, isShiftKeyDown, method_12370, isSneaking, m_134360_

float (): d, getZza, method_12373, getForward, m_134358_

float (): e, getZza, method_12373, getForward, m_134358_

PacketType<ServerboundPlayerInputPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

acg

aeo

字段

构造函数

方法

1.20.2

名称

aaf

acg

字段

构造函数

方法

boolean (): d, isJumping, method_12371, isJumping, m_134359_

boolean (): e, isJumping, method_12371, isJumping, m_134359_

boolean (): e, isShiftKeyDown, method_12370, isSneaking, m_134360_

boolean (): f, isShiftKeyDown, method_12370, isSneaking, m_134360_

float (): c, getZza, method_12373, getForward, m_134358_

float (): d, getZza, method_12373, getForward, m_134358_

1.20.1

名称

aas

aaf

字段

构造函数

方法

1.19.4

名称

zu

aas

字段

构造函数

方法

float (): b, getXxa, method_12372, getSideways, m_134355_

float (): a, getXxa, method_12372, getSideways, m_134355_

1.19.3

名称

yq

zu

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

xy

yq

net.minecraft.network.protocol.game.PacketPlayInSteerVehicle

字段

构造函数

方法

1.19

名称

wj

xy

net.minecraft.network.protocol.game.PacketPlayInSteerVehicle

字段

构造函数

方法

1.18.2

名称

vx

wj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

un

vx

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

tb

un

net.minecraft.network.play.client.CInputPacket

net.minecraft.src.C_5179_

net.minecraft.server.v1_16_R3.PacketPlayInSteerVehicle

net.minecraft.network.protocol.game.PacketPlayInSteerVehicle

字段

float: a, xxa, field_12995, sideways, field_149624_a

float: c, xxa, field_12995, sideways, f_134339_

boolean: c, isJumping, field_12997, jumping, field_149623_c

boolean: e, isJumping, field_12997, jumping, f_134341_

boolean: d, isShiftKeyDown, field_12996, sneaking, field_229754_d_

boolean: f, isShiftKeyDown, field_12996, sneaking, f_134342_

float: b, zza, field_12994, forward, field_192621_b

float: d, zza, field_12994, forward, f_134340_

int: a, FLAG_JUMPING, field_33363, JUMPING_MASK, f_179717_

int: b, FLAG_SHIFT_KEY_DOWN, field_33364, SNEAKING_MASK, f_179718_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_12369, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12369, apply, m_5797_

float (): b, getXxa, method_12372, getSideways, func_149620_c

float (): b, getXxa, method_12372, getSideways, m_134355_

boolean (): d, isJumping, method_12371, isJumping, func_149618_e

boolean (): d, isJumping, method_12371, isJumping, m_134359_

boolean (): e, isShiftKeyDown, method_12370, isSneaking, func_229755_e_

boolean (): e, isShiftKeyDown, method_12370, isSneaking, m_134360_

float (): c, getZza, method_12373, getForward, func_192620_b

float (): c, getZza, method_12373, getForward, m_134358_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInSteerVehicle

net.minecraft.server.v1_16_R3.PacketPlayInSteerVehicle

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

sa

tb

net.minecraft.server.v1_16_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_16_R2.PacketPlayInSteerVehicle

字段

构造函数

方法

1.16.1

名称

ql

sa

net.minecraft.server.v1_15_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_16_R1.PacketPlayInSteerVehicle

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.PlayerInputC2SPacket

net.minecraft.network.packet.c2s.play.PlayerInputC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ou

ql

net.minecraft.network.packet.c2s.play.PlayerInputC2SPacket

net.minecraft.server.network.packet.PlayerInputC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_15_R1.PacketPlayInSteerVehicle

字段

boolean: d, isSneaking, field_12996, sneaking, field_149621_d

boolean: d, isShiftKeyDown, field_12996, sneaking, field_229754_d_

构造函数

方法

boolean (): e, isSneaking, method_12370, isSneaking, func_149617_f

boolean (): e, isShiftKeyDown, method_12370, isSneaking, func_229755_e_

1.14.4

名称

os

ou

net.minecraft.network.protocol.game.ServerboundPlayerInputPacket

net.minecraft.server.network.packet.PlayerInputC2SPacket

net.minecraft.network.packet.c2s.play.PlayerInputC2SPacket

字段

float: a, field_12995, sideways, field_149624_a

float: a, xxa, field_12995, sideways, field_149624_a

boolean: c, field_12997, jumping, field_149623_c

boolean: c, isJumping, field_12997, jumping, field_149623_c

boolean: d, field_12996, sneaking, field_149621_d

boolean: d, isSneaking, field_12996, sneaking, field_149621_d

float: b, field_12994, forward, field_192621_b

float: b, zza, field_12994, forward, field_192621_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12369, method_12369, func_148833_a

void (ServerGamePacketListener): a, handle, method_12369, apply, func_148833_a

float (): b, method_12372, getSideways, func_149620_c

float (): b, getXxa, method_12372, getSideways, func_149620_c

boolean (): d, method_12371, isJumping, func_149618_e

boolean (): d, isJumping, method_12371, isJumping, func_149618_e

boolean (): e, method_12370, isSneaking, func_149617_f

boolean (): e, isSneaking, method_12370, isSneaking, func_149617_f

float (): c, method_12373, getForward, func_192620_b

float (): c, getZza, method_12373, getForward, func_192620_b

1.14.3

名称

or

os

net.minecraft.server.network.packet.PlayerInputC2SPacket

字段

float: a, field_12995, field_149624_a

float: a, field_12995, sideways, field_149624_a

boolean: c, field_12997, field_149623_c

boolean: c, field_12997, jumping, field_149623_c

boolean: d, field_12996, field_149621_d

boolean: d, field_12996, sneaking, field_149621_d

float: b, field_12994, field_192621_b

float: b, field_12994, forward, field_192621_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12369, func_148833_a

void (PacketListenerPlayIn): a, method_12369, method_12369, func_148833_a

float (): b, method_12372, func_149620_c

float (): b, method_12372, getSideways, func_149620_c

boolean (): d, method_12371, func_149618_e

boolean (): d, method_12371, isJumping, func_149618_e

boolean (): e, method_12370, func_149617_f

boolean (): e, method_12370, isSneaking, func_149617_f

float (): c, method_12373, func_192620_b

float (): c, method_12373, getForward, func_192620_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

nc

or

net.minecraft.class_2851

net.minecraft.network.play.client.CPacketInput

net.minecraft.network.play.client.CInputPacket

net.minecraft.server.v1_13_R2.PacketPlayInSteerVehicle

net.minecraft.server.v1_14_R1.PacketPlayInSteerVehicle

字段

float: a, field_149624_a

float: a, field_12995, field_149624_a

boolean: c, field_149623_c

boolean: c, field_12997, field_149623_c

boolean: d, field_149621_d

boolean: d, field_12996, field_149621_d

float: b, field_192621_b

float: b, field_12994, field_192621_b

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

void (PacketListenerPlayIn): a, method_12369, func_148833_a

float (): b, func_149620_c

float (): b, method_12372, func_149620_c

boolean (): d, func_149618_e

boolean (): d, method_12371, func_149618_e

boolean (): e, func_149617_f

boolean (): e, method_12370, func_149617_f

float (): c, func_192620_b

float (): c, method_12373, func_192620_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_13_R2.PacketPlayInSteerVehicle

字段

构造函数

方法

1.13

名称

lr

nc

net.minecraft.server.v1_12_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_13_R1.PacketPlayInSteerVehicle

字段

构造函数

方法

float (): a, func_149620_c

float (): b, func_149620_c

boolean (): c, func_149618_e

boolean (): d, func_149618_e

boolean (): d, func_149617_f

boolean (): e, func_149617_f

float (): b, func_192620_b

float (): c, func_192620_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

lq

lr

字段

构造函数

方法

1.12

名称

jf

lq

net.minecraft.server.v1_11_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_12_R1.PacketPlayInSteerVehicle

字段

float: b, field_149622_b

float: b, field_192621_b

构造函数

方法

float (): b, func_149616_d

float (): b, func_192620_b

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

jc

jf

net.minecraft.server.v1_10_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_11_R1.PacketPlayInSteerVehicle

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ja

jc

net.minecraft.server.v1_9_R2.PacketPlayInSteerVehicle

net.minecraft.server.v1_10_R1.PacketPlayInSteerVehicle

字段

构造函数

方法

1.9.4

名称

iz

ja

net.minecraft.server.v1_9_R1.PacketPlayInSteerVehicle

net.minecraft.server.v1_9_R2.PacketPlayInSteerVehicle

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

it

iz

net.minecraft.network.play.client.C0CPacketInput

net.minecraft.network.play.client.CPacketInput

net.minecraft.server.v1_8_R3.PacketPlayInSteerVehicle

net.minecraft.server.v1_9_R1.PacketPlayInSteerVehicle

字段

构造函数

方法

1.8.8

名称

it

net.minecraft.network.play.client.C0CPacketInput

net.minecraft.server.v1_8_R3.PacketPlayInSteerVehicle

字段

float: a, field_149624_a

float: b, field_149622_b

boolean: c, field_149623_c

boolean: d, field_149621_d

构造函数

()

(float, float, boolean, boolean)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

float (): a, func_149620_c

float (): b, func_149616_d

boolean (): c, func_149618_e

boolean (): d, func_149617_f