历史 - net.minecraft.world.level.material.LavaFluid

1.21.11

名称

fgd

fle

字段

构造函数

方法

boolean (LevelReader): d, isFastLava, method_75749, shouldLavaFlowFaster, m_442159_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fao

fgd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eyd

fao

字段

构造函数

方法

1.21.5

名称

etd

eyd

字段

构造函数

方法

void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_

1.21.4

名称

eua

etd

字段

构造函数

方法

1.21.3

名称

eph

eua

字段

构造函数

方法

void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_

boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_

void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick, m_213812_

boolean (ServerLevel): a, canConvertToSource, method_15737, isInfinite, m_6760_

1.21.1

名称

字段

构造函数

方法

1.21

名称

eoa

eph

字段

构造函数

方法

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_

int (LevelReader): b, getSlopeFindDistance, method_15733, getMaxFlowDistance, m_6719_

1.20.6

名称

eeu

eoa

字段

构造函数

方法

1.20.4

名称

eap

eeu

字段

构造函数

方法

1.20.2

名称

dxh

eap

字段

构造函数

方法

1.20.1

名称

dwm

dxh

字段

构造函数

方法

1.19.4

名称

dtm

dwm

字段

构造函数

方法

1.19.3

名称

dpy

dtm

字段

构造函数

方法

boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_

boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_

1.19.2

名称

字段

float: e, MIN_LEVEL_CUTOFF, field_31729, field_31729, f_164528_

float: e, MIN_LEVEL_CUTOFF, field_31729, MIN_HEIGHT_TO_REPLACE, f_164528_

构造函数

方法

1.19.1

名称

dpb

dpy

net.minecraft.world.level.material.FluidTypeLava

字段

构造函数

方法

1.19

名称

dja

dpb

net.minecraft.world.level.material.FluidTypeLava

字段

构造函数

方法

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_

void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_

1.18.2

名称

dhy

dja

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dev

dhy

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cuz

dev

net.minecraft.fluid.LavaFluid

net.minecraft.src.C_2693_

net.minecraft.server.v1_16_R3.FluidTypeLava

net.minecraft.world.level.material.FluidTypeLava

字段

float: e, MIN_LEVEL_CUTOFF, field_31729, field_31729, f_164528_

构造函数

方法

Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): d, getFlowing, method_15750, getFlowing, m_5615_

Fluid (): e, getSource, method_15751, getStill, func_210198_f

Fluid (): e, getSource, method_15751, getStill, m_5613_

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, m_6859_

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, m_76227_

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, m_76245_

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, m_7456_

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, m_6713_

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_

void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a

void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, m_76212_

boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_

void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, func_205574_a

void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, m_6364_

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_

int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, func_215667_a

int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, m_6886_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cuw

cuz

net.minecraft.server.v1_16_R2.FluidTypeLava

net.minecraft.server.v1_16_R3.FluidTypeLava

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cxc

cuw

net.minecraft.server.v1_16_R1.FluidTypeLava

net.minecraft.server.v1_16_R2.FluidTypeLava

字段

构造函数

方法

1.16.1

名称

com

cxc

net.minecraft.server.v1_15_R1.FluidTypeLava

net.minecraft.server.v1_16_R1.FluidTypeLava

字段

构造函数

方法

int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b

1.15.2

名称

coj

com

字段

构造函数

方法

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, func_176369_e

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, func_176368_m

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m

void (LevelAccessor, BlockPos): a, fizz, method_15818, func_205581_a

void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

1.15.1

名称

字段

构造函数

方法

1.15

名称

cln

coj

net.minecraft.server.v1_14_R1.FluidTypeLava

net.minecraft.server.v1_15_R1.FluidTypeLava

字段

构造函数

方法

Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): f, getSource, method_15751, getStill, func_210198_f

Fluid (): e, getSource, method_15751, getStill, func_210198_f

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, func_176369_e

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, func_176368_m

void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a

void (LevelAccessor, BlockPos): a, fizz, method_15818, func_205581_a

boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

1.14.4

名称

cli

cln

net.minecraft.world.level.material.LavaFluid

字段

构造函数

方法

FluidType (): e, method_15750, getFlowing, func_210197_e

Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e

FluidType (): f, method_15751, getStill, func_210198_f

Fluid (): f, getSource, method_15751, getStill, func_210198_f

Item (): b, method_15774, getBucketItem, func_204524_b

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b

boolean (IWorldReader, BlockPosition): a, method_15819, method_15819, func_176369_e

boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e

boolean (IWorldReader, BlockPosition): b, method_15817, method_15817, func_176368_m

boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a

int (IWorldReader): b, method_15733, method_15733, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

boolean (FluidType): a, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

void (GeneratorAccess, BlockPosition): a, method_15818, method_15818, func_205581_a

void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a

boolean (): g, method_15737, isInfinite, func_205579_d

boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, flow, func_205574_a

void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, func_205574_a

boolean (): k, method_15795, hasRandomTicks, func_207196_h

boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

float (): d, method_15784, getBlastResistance, func_210195_d

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

TextureType (): a, method_15786, getRenderLayer, func_180664_k

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, getParticle, func_204521_c

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, getNextTickDelay, func_215667_a

int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, func_215667_a

1.14.3

名称

cle

cli

net.minecraft.fluid.LavaFluid

字段

构造函数

方法

FluidType (): e, method_15750, func_210197_e

FluidType (): e, method_15750, getFlowing, func_210197_e

FluidType (): f, method_15751, func_210198_f

FluidType (): f, method_15751, getStill, func_210198_f

Item (): b, method_15774, func_204524_b

Item (): b, method_15774, getBucketItem, func_204524_b

void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b

void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b

boolean (IWorldReader, BlockPosition): a, method_15819, func_176369_e

boolean (IWorldReader, BlockPosition): a, method_15819, method_15819, func_176369_e

boolean (IWorldReader, BlockPosition): b, method_15817, func_176368_m

boolean (IWorldReader, BlockPosition): b, method_15817, method_15817, func_176368_m

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a

int (IWorldReader): b, method_15733, func_185698_b

int (IWorldReader): b, method_15733, method_15733, func_185698_b

IBlockData (Fluid): a, method_15790, func_204527_a

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

boolean (FluidType): a, method_15780, func_207187_a

boolean (FluidType): a, method_15780, matchesType, func_207187_a

int (IWorldReader): c, method_15739, func_204528_b

int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b

int (IWorldReader): a, method_15789, func_205569_a

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

void (GeneratorAccess, BlockPosition): a, method_15818, func_205581_a

void (GeneratorAccess, BlockPosition): a, method_15818, method_15818, func_205581_a

boolean (): g, method_15737, func_205579_d

boolean (): g, method_15737, isInfinite, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, flow, func_205574_a

boolean (): k, method_15795, func_207196_h

boolean (): k, method_15795, hasRandomTicks, func_207196_h

float (): d, method_15784, func_210195_d

float (): d, method_15784, getBlastResistance, func_210195_d

TextureType (): a, method_15786, func_180664_k

TextureType (): a, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, func_204521_c

ParticleParam (): j, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, func_215667_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, getNextTickDelay, func_215667_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

clc

cle

字段

构造函数

方法

1.14

名称

byz

clc

net.minecraft.class_3616

net.minecraft.server.v1_13_R2.FluidTypeLava

net.minecraft.server.v1_14_R1.FluidTypeLava

字段

构造函数

方法

FluidType (): e, func_210197_e

FluidType (): e, method_15750, func_210197_e

FluidType (): f, func_210198_f

FluidType (): f, method_15751, func_210198_f

Item (): b, func_204524_b

Item (): b, method_15774, func_204524_b

void (World, BlockPosition, Fluid, Random): b, func_207186_b

void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b

boolean (IWorldReader, BlockPosition): a, func_176369_e

boolean (IWorldReader, BlockPosition): a, method_15819, func_176369_e

boolean (IWorldReader, BlockPosition): b, func_176368_m

boolean (IWorldReader, BlockPosition): b, method_15817, func_176368_m

void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a

int (IWorldReader): b, func_185698_b

int (IWorldReader): b, method_15733, func_185698_b

IBlockData (Fluid): b, func_204527_a

IBlockData (Fluid): a, method_15790, func_204527_a

boolean (FluidType): a, func_207187_a

boolean (FluidType): a, method_15780, func_207187_a

int (IWorldReader): c, func_204528_b

int (IWorldReader): c, method_15739, func_204528_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

int (IWorldReader): a, func_205569_a

int (IWorldReader): a, method_15789, func_205569_a

int (World, Fluid, Fluid): a, func_205578_a

void (GeneratorAccess, BlockPosition): a, func_205581_a

void (GeneratorAccess, BlockPosition): a, method_15818, func_205581_a

boolean (): g, func_205579_d

boolean (): g, method_15737, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, func_205574_a

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, func_205574_a

boolean (): k, func_207196_h

boolean (): k, method_15795, func_207196_h

float (): d, func_210195_d

float (): d, method_15784, func_210195_d

TextureType (): a, func_180664_k

TextureType (): a, method_15786, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

ParticleParam (): j, func_204521_c

ParticleParam (): j, method_15787, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

int (World, BlockPosition, Fluid, Fluid): a, method_15753, func_215667_a

1.13.2

名称

byy

byz

字段

构造函数

方法

1.13.1

名称

byq

byy

net.minecraft.server.v1_13_R1.FluidTypeLava

net.minecraft.server.v1_13_R2.FluidTypeLava

字段

构造函数

方法

1.13

名称

byq

net.minecraft.fluid.LavaFluid

net.minecraft.server.v1_13_R1.FluidTypeLava

字段

构造函数

()

方法

FluidType (): e, func_210197_e

FluidType (): f, func_210198_f

Item (): b, func_204524_b

void (World, BlockPosition, Fluid, Random): b, func_207186_b

boolean (IWorldReader, BlockPosition): a, func_176369_e

boolean (IWorldReader, BlockPosition): b, func_176368_m

void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a

int (IWorldReader): b, func_185698_b

IBlockData (Fluid): b, func_204527_a

boolean (FluidType): a, func_207187_a

int (IWorldReader): c, func_204528_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

int (IWorldReader): a, func_205569_a

int (World, Fluid, Fluid): a, func_205578_a

void (GeneratorAccess, BlockPosition): a, func_205581_a

boolean (): g, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, func_205574_a

boolean (): k, func_207196_h

float (): d, func_210195_d

TextureType (): a, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

ParticleParam (): j, func_204521_c