历史 - net.minecraft.world.level.material.LavaFluid
1.21.11
名称
fgd
fle
字段
构造函数
方法
boolean (LevelReader): d, isFastLava, method_75749, shouldLavaFlowFaster, m_442159_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fao
fgd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eyd
fao
字段
构造函数
方法
1.21.5
名称
etd
eyd
字段
构造函数
方法
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_
1.21.4
名称
eua
etd
字段
构造函数
方法
1.21.3
名称
eph
eua
字段
构造函数
方法
void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_
boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_
void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick, m_213812_
boolean (ServerLevel): a, canConvertToSource, method_15737, isInfinite, m_6760_
1.21.1
名称
字段
构造函数
方法
1.21
名称
eoa
eph
字段
构造函数
方法
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_
int (LevelReader): b, getSlopeFindDistance, method_15733, getMaxFlowDistance, m_6719_
1.20.6
名称
eeu
eoa
字段
构造函数
方法
1.20.4
名称
eap
eeu
字段
构造函数
方法
1.20.2
名称
dxh
eap
字段
构造函数
方法
1.20.1
名称
dwm
dxh
字段
构造函数
方法
1.19.4
名称
dtm
dwm
字段
构造函数
方法
1.19.3
名称
dpy
dtm
字段
构造函数
方法
boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_
boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_
1.19.2
名称
字段
float: e, MIN_LEVEL_CUTOFF, field_31729, field_31729, f_164528_
float: e, MIN_LEVEL_CUTOFF, field_31729, MIN_HEIGHT_TO_REPLACE, f_164528_
构造函数
方法
1.19.1
名称
dpb
dpy
net.minecraft.world.level.material.FluidTypeLava
字段
构造函数
方法
1.19
名称
dja
dpb
net.minecraft.world.level.material.FluidTypeLava
字段
构造函数
方法
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_
void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_
1.18.2
名称
dhy
dja
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dev
dhy
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cuz
dev
net.minecraft.fluid.LavaFluid
net.minecraft.src.C_2693_
net.minecraft.server.v1_16_R3.FluidTypeLava
net.minecraft.world.level.material.FluidTypeLava
字段
float: e, MIN_LEVEL_CUTOFF, field_31729, field_31729, f_164528_
构造函数
方法
Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e
Fluid (): d, getFlowing, method_15750, getFlowing, m_5615_
Fluid (): e, getSource, method_15751, getStill, func_210198_f
Fluid (): e, getSource, method_15751, getStill, m_5613_
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, m_6859_
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, m_76227_
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, m_76245_
void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a
void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, m_7456_
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_
int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b
int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, m_6713_
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_
void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a
void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, m_76212_
boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d
boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_
void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, func_205574_a
void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, m_6364_
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_
int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, func_215667_a
int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, m_6886_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cuw
cuz
net.minecraft.server.v1_16_R2.FluidTypeLava
net.minecraft.server.v1_16_R3.FluidTypeLava
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cxc
cuw
net.minecraft.server.v1_16_R1.FluidTypeLava
net.minecraft.server.v1_16_R2.FluidTypeLava
字段
构造函数
方法
1.16.1
名称
com
cxc
net.minecraft.server.v1_15_R1.FluidTypeLava
net.minecraft.server.v1_16_R1.FluidTypeLava
字段
构造函数
方法
int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b
1.15.2
名称
coj
com
字段
构造函数
方法
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, func_176369_e
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, func_176368_m
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m
void (LevelAccessor, BlockPos): a, fizz, method_15818, func_205581_a
void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
1.15.1
名称
字段
构造函数
方法
1.15
名称
cln
coj
net.minecraft.server.v1_14_R1.FluidTypeLava
net.minecraft.server.v1_15_R1.FluidTypeLava
字段
构造函数
方法
Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e
Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e
Fluid (): f, getSource, method_15751, getStill, func_210198_f
Fluid (): e, getSource, method_15751, getStill, func_210198_f
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, func_176369_e
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, func_176368_m
void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a
void (LevelAccessor, BlockPos): a, fizz, method_15818, func_205581_a
boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d
boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d
boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
1.14.4
名称
cli
cln
net.minecraft.world.level.material.LavaFluid
字段
构造函数
方法
FluidType (): e, method_15750, getFlowing, func_210197_e
Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e
FluidType (): f, method_15751, getStill, func_210198_f
Fluid (): f, getSource, method_15751, getStill, func_210198_f
Item (): b, method_15774, getBucketItem, func_204524_b
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b
boolean (IWorldReader, BlockPosition): a, method_15819, method_15819, func_176369_e
boolean (LevelReader, BlockPos): a, hasFlammableNeighbours, method_15819, canLightFire, func_176369_e
boolean (IWorldReader, BlockPosition): b, method_15817, method_15817, func_176368_m
boolean (LevelReader, BlockPos): b, isFlammable, method_15817, hasBurnableBlock, func_176368_m
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a
void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a
int (IWorldReader): b, method_15733, method_15733, func_185698_b
int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
boolean (FluidType): a, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b
int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
void (GeneratorAccess, BlockPosition): a, method_15818, method_15818, func_205581_a
void (LevelAccessor, BlockPos): a, fizz, method_15818, playExtinguishEvent, func_205581_a
boolean (): g, method_15737, isInfinite, func_205579_d
boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, flow, func_205574_a
void (LevelAccessor, BlockPos, BlockState, Direction, FluidState): a, spreadTo, method_15745, flow, func_205574_a
boolean (): k, method_15795, hasRandomTicks, func_207196_h
boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
float (): d, method_15784, getBlastResistance, func_210195_d
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
TextureType (): a, method_15786, getRenderLayer, func_180664_k
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
ParticleParam (): j, method_15787, getParticle, func_204521_c
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
int (World, BlockPosition, Fluid, Fluid): a, method_15753, getNextTickDelay, func_215667_a
int (Level, BlockPos, FluidState, FluidState): a, getSpreadDelay, method_15753, getNextTickDelay, func_215667_a
1.14.3
名称
cle
cli
net.minecraft.fluid.LavaFluid
字段
构造函数
方法
FluidType (): e, method_15750, func_210197_e
FluidType (): e, method_15750, getFlowing, func_210197_e
FluidType (): f, method_15751, func_210198_f
FluidType (): f, method_15751, getStill, func_210198_f
Item (): b, method_15774, func_204524_b
Item (): b, method_15774, getBucketItem, func_204524_b
void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b
void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b
boolean (IWorldReader, BlockPosition): a, method_15819, func_176369_e
boolean (IWorldReader, BlockPosition): a, method_15819, method_15819, func_176369_e
boolean (IWorldReader, BlockPosition): b, method_15817, func_176368_m
boolean (IWorldReader, BlockPosition): b, method_15817, method_15817, func_176368_m
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a
int (IWorldReader): b, method_15733, func_185698_b
int (IWorldReader): b, method_15733, method_15733, func_185698_b
IBlockData (Fluid): a, method_15790, func_204527_a
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
boolean (FluidType): a, method_15780, func_207187_a
boolean (FluidType): a, method_15780, matchesType, func_207187_a
int (IWorldReader): c, method_15739, func_204528_b
int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b
int (IWorldReader): a, method_15789, func_205569_a
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
void (GeneratorAccess, BlockPosition): a, method_15818, func_205581_a
void (GeneratorAccess, BlockPosition): a, method_15818, method_15818, func_205581_a
boolean (): g, method_15737, func_205579_d
boolean (): g, method_15737, isInfinite, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, func_205574_a
void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, flow, func_205574_a
boolean (): k, method_15795, func_207196_h
boolean (): k, method_15795, hasRandomTicks, func_207196_h
float (): d, method_15784, func_210195_d
float (): d, method_15784, getBlastResistance, func_210195_d
TextureType (): a, method_15786, func_180664_k
TextureType (): a, method_15786, getRenderLayer, func_180664_k
void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a
void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a
ParticleParam (): j, method_15787, func_204521_c
ParticleParam (): j, method_15787, getParticle, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
int (World, BlockPosition, Fluid, Fluid): a, method_15753, func_215667_a
int (World, BlockPosition, Fluid, Fluid): a, method_15753, getNextTickDelay, func_215667_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
clc
cle
字段
构造函数
方法
1.14
名称
byz
clc
net.minecraft.class_3616
net.minecraft.server.v1_13_R2.FluidTypeLava
net.minecraft.server.v1_14_R1.FluidTypeLava
字段
构造函数
方法
FluidType (): e, func_210197_e
FluidType (): e, method_15750, func_210197_e
FluidType (): f, func_210198_f
FluidType (): f, method_15751, func_210198_f
Item (): b, func_204524_b
Item (): b, method_15774, func_204524_b
void (World, BlockPosition, Fluid, Random): b, func_207186_b
void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b
boolean (IWorldReader, BlockPosition): a, func_176369_e
boolean (IWorldReader, BlockPosition): a, method_15819, func_176369_e
boolean (IWorldReader, BlockPosition): b, func_176368_m
boolean (IWorldReader, BlockPosition): b, method_15817, func_176368_m
void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a
int (IWorldReader): b, func_185698_b
int (IWorldReader): b, method_15733, func_185698_b
IBlockData (Fluid): b, func_204527_a
IBlockData (Fluid): a, method_15790, func_204527_a
boolean (FluidType): a, func_207187_a
boolean (FluidType): a, method_15780, func_207187_a
int (IWorldReader): c, func_204528_b
int (IWorldReader): c, method_15739, func_204528_b
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
int (IWorldReader): a, func_205569_a
int (IWorldReader): a, method_15789, func_205569_a
int (World, Fluid, Fluid): a, func_205578_a
void (GeneratorAccess, BlockPosition): a, func_205581_a
void (GeneratorAccess, BlockPosition): a, method_15818, func_205581_a
boolean (): g, func_205579_d
boolean (): g, method_15737, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, func_205574_a
void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, method_15745, func_205574_a
boolean (): k, func_207196_h
boolean (): k, method_15795, func_207196_h
float (): d, func_210195_d
float (): d, method_15784, func_210195_d
TextureType (): a, func_180664_k
TextureType (): a, method_15786, func_180664_k
void (World, BlockPosition, Fluid, Random): a, func_204522_a
void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a
ParticleParam (): j, func_204521_c
ParticleParam (): j, method_15787, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
int (World, BlockPosition, Fluid, Fluid): a, method_15753, func_215667_a
1.13.2
名称
byy
byz
字段
构造函数
方法
1.13.1
名称
byq
byy
net.minecraft.server.v1_13_R1.FluidTypeLava
net.minecraft.server.v1_13_R2.FluidTypeLava
字段
构造函数
方法
1.13
名称
byq
net.minecraft.fluid.LavaFluid
net.minecraft.server.v1_13_R1.FluidTypeLava
字段
构造函数
()
方法
FluidType (): e, func_210197_e
FluidType (): f, func_210198_f
Item (): b, func_204524_b
void (World, BlockPosition, Fluid, Random): b, func_207186_b
boolean (IWorldReader, BlockPosition): a, func_176369_e
boolean (IWorldReader, BlockPosition): b, func_176368_m
void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a
int (IWorldReader): b, func_185698_b
IBlockData (Fluid): b, func_204527_a
boolean (FluidType): a, func_207187_a
int (IWorldReader): c, func_204528_b
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
int (IWorldReader): a, func_205569_a
int (World, Fluid, Fluid): a, func_205578_a
void (GeneratorAccess, BlockPosition): a, func_205581_a
boolean (): g, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData, EnumDirection, Fluid): a, func_205574_a
boolean (): k, func_207196_h
float (): d, func_210195_d
TextureType (): a, func_180664_k
void (World, BlockPosition, Fluid, Random): a, func_204522_a
ParticleParam (): j, func_204521_c