历史 - net.minecraft.world.entity.ai.behavior.PlayTagWithOtherKids
1.21.11
名称
chz
ckq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cdp
chz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cbi
cdp
字段
构造函数
方法
1.21.5
名称
byn
cbi
字段
构造函数
方法
1.21.4
名称
bzl
byn
字段
构造函数
方法
1.21.3
名称
bwt
bzl
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bww
bwt
字段
构造函数
方法
1.20.6
名称
bpo
bww
字段
构造函数
方法
1.20.4
名称
bmi
bpo
字段
构造函数
方法
1.20.2
名称
bjc
bmi
字段
构造函数
方法
1.20.1
名称
bja
bjc
字段
构造函数
方法
1.19.4
名称
bhf
bja
字段
构造函数
方法
1.19.3
名称
bfa
bhf
字段
int: d, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_
int: b, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_
float: e, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_
float: c, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_
float: f, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_
float: d, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_
int: g, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_
int: e, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_
int: h, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_
int: f, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_
构造函数
方法
boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, m_6114_
void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, m_6735_
void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, m_23635_
void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, m_23649_
Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, m_23647_
Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, m_23662_
Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, m_23672_
List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, m_23674_
LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, m_23657_
boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, m_23667_
boolean (LivingEntity): b, isChasingSomeone, method_19593, hasInteractionTarget, m_23667_
boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, m_23676_
BehaviorControl<PathfinderMob> (): a, create, method_47000, create, m_257585_
void (MemoryAccessor<?, LivingEntity>, MemoryAccessor<?, PositionTracker>, MemoryAccessor<?, WalkTarget>, LivingEntity): a, chaseKid, method_19580, setPlayTarget, m_257730_
Optional<LivingEntity> (List<LivingEntity>): a, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, m_257810_
Map<LivingEntity, Integer> (List<LivingEntity>): b, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, m_257886_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bed
bfa
字段
构造函数
方法
1.19
名称
bas
bed
字段
int: c, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_
int: d, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_
float: d, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_
float: e, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_
float: e, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_
float: f, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_
int: f, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_
int: g, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_
int: g, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_
int: h, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_
构造函数
方法
1.18.2
名称
bab
bas
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
awp
bab
字段
构造函数
方法
1.17.1
名称
awo
awp
字段
构造函数
方法
1.17
名称
asz
awo
net.minecraft.entity.ai.brain.task.WalkToVillagerBabiesTask
net.minecraft.src.C_608_
net.minecraft.server.v1_16_R3.BehaviorPlay
net.minecraft.world.entity.ai.behavior.BehaviorPlay
字段
int: a, MAX_FLEE_XZ_DIST, field_30151, HORIZONTAL_RANGE, f_147700_
int: c, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_
float: d, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_
float: e, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_
int: f, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_
int: g, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_
构造函数
方法
boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, func_212832_a_
boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, m_6114_
void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, func_212831_a_
void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, m_6735_
void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, func_220508_a
void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, m_23635_
void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, func_220498_a
void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, m_23649_
Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, func_220510_a
Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, m_23647_
Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, func_220497_b
Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, m_23662_
Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, func_220505_c
Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, m_23672_
List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, func_220503_d
List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, m_23674_
LivingEntity (LivingEntity): a, whoAreYouChasing, method_19576, getInteractionTarget, func_220495_a
LivingEntity (LivingEntity): a, whoAreYouChasing, method_19576, getInteractionTarget, m_23639_
LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, func_220500_b
LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, m_23657_
boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, func_220502_c
boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, m_23667_
boolean (LivingEntity, LivingEntity): a, isFriendChasingMe, method_19577, isInteractionTargetOf, func_220499_a
boolean (LivingEntity, LivingEntity): a, isFriendChasingMe, method_19577, isInteractionTargetOf, m_23641_
boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, func_220501_e
boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, m_23676_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
asw
asz
net.minecraft.server.v1_16_R2.BehaviorPlay
net.minecraft.server.v1_16_R3.BehaviorPlay
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
arl
asw
net.minecraft.server.v1_16_R1.BehaviorPlay
net.minecraft.server.v1_16_R2.BehaviorPlay
字段
构造函数
方法
1.16.1
名称
amy
arl
net.minecraft.server.v1_15_R1.BehaviorPlay
net.minecraft.server.v1_16_R1.BehaviorPlay
字段
构造函数
方法
1.15.2
名称
amv
amy
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, func_220508_a
void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, func_220508_a
void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, func_220498_a
void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, func_220498_a
Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, func_220497_b
Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, func_220497_b
Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, func_220505_c
Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, func_220505_c
1.15
名称
akv
amv
net.minecraft.server.v1_14_R1.BehaviorPlay
net.minecraft.server.v1_15_R1.BehaviorPlay
字段
构造函数
方法
1.14.4
名称
akq
akv
net.minecraft.world.entity.ai.behavior.PlayTagWithOtherKids
字段
构造函数
方法
boolean (WorldServer, EntityCreature): a, method_19583, method_19583, func_212832_a_
boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, func_212832_a_
void (WorldServer, EntityCreature, long): a, method_19584, method_19584, func_212831_a_
void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, func_212831_a_
void (WorldServer, EntityCreature, EntityLiving): a, method_19585, method_19585, func_220508_a
void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, func_220508_a
void (EntityCreature, EntityLiving): a, method_19580, method_19580, func_220498_a
void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, func_220498_a
Optional<EntityLiving> (EntityCreature): a, method_19579, getVisibleMob, func_220510_a
Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, func_220510_a
Optional<EntityLiving> (EntityCreature): b, method_19588, method_19588, func_220497_b
Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, func_220497_b
Map<EntityLiving, Integer> (EntityCreature): c, method_19592, method_19592, func_220505_c
Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, func_220505_c
List<EntityLiving> (EntityCreature): d, method_19594, getVisibleVillagerBabies, func_220503_d
List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, func_220503_d
EntityLiving (EntityLiving): a, method_19576, getInteractionTarget, func_220495_a
LivingEntity (LivingEntity): a, whoAreYouChasing, method_19576, getInteractionTarget, func_220495_a
EntityLiving (EntityLiving): b, method_19586, findVisibleVillagerBaby, func_220500_b
LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, func_220500_b
boolean (EntityLiving): c, method_19593, hasInteractionTarget, func_220502_c
boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, func_220502_c
boolean (EntityLiving, EntityLiving): a, method_19577, isInteractionTargetOf, func_220499_a
boolean (LivingEntity, LivingEntity): a, isFriendChasingMe, method_19577, isInteractionTargetOf, func_220499_a
boolean (EntityCreature): e, method_19590, hasVisibleVillagerBabies, func_220501_e
boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, func_220501_e
1.14.3
名称
akp
akq
net.minecraft.entity.ai.brain.task.PlayWithVillagerBabiesTask
字段
构造函数
方法
boolean (WorldServer, EntityCreature): a, method_19583, func_212832_a_
boolean (WorldServer, EntityCreature): a, method_19583, method_19583, func_212832_a_
void (WorldServer, EntityCreature, long): a, method_19584, func_212831_a_
void (WorldServer, EntityCreature, long): a, method_19584, method_19584, func_212831_a_
void (WorldServer, EntityCreature, EntityLiving): a, method_19585, func_220508_a
void (WorldServer, EntityCreature, EntityLiving): a, method_19585, method_19585, func_220508_a
void (EntityCreature, EntityLiving): a, method_19580, func_220498_a
void (EntityCreature, EntityLiving): a, method_19580, method_19580, func_220498_a
Optional<EntityLiving> (EntityCreature): a, method_19579, func_220510_a
Optional<EntityLiving> (EntityCreature): a, method_19579, getVisibleMob, func_220510_a
Optional<EntityLiving> (EntityCreature): b, method_19588, func_220497_b
Optional<EntityLiving> (EntityCreature): b, method_19588, method_19588, func_220497_b
Map<EntityLiving, Integer> (EntityCreature): c, method_19592, func_220505_c
Map<EntityLiving, Integer> (EntityCreature): c, method_19592, method_19592, func_220505_c
List<EntityLiving> (EntityCreature): d, method_19594, func_220503_d
List<EntityLiving> (EntityCreature): d, method_19594, getVisibleVillagerBabies, func_220503_d
EntityLiving (EntityLiving): a, method_19576, func_220495_a
EntityLiving (EntityLiving): a, method_19576, getInteractionTarget, func_220495_a
EntityLiving (EntityLiving): b, method_19586, func_220500_b
EntityLiving (EntityLiving): b, method_19586, findVisibleVillagerBaby, func_220500_b
boolean (EntityLiving): c, method_19593, func_220502_c
boolean (EntityLiving): c, method_19593, hasInteractionTarget, func_220502_c
boolean (EntityLiving, EntityLiving): a, method_19577, func_220499_a
boolean (EntityLiving, EntityLiving): a, method_19577, isInteractionTargetOf, func_220499_a
boolean (EntityCreature): e, method_19590, func_220501_e
boolean (EntityCreature): e, method_19590, hasVisibleVillagerBabies, func_220501_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
akm
akp
字段
构造函数
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
1.14
名称
akm
net.minecraft.class_4218
net.minecraft.entity.ai.brain.task.WalkToVillagerBabiesTask
net.minecraft.server.v1_14_R1.BehaviorPlay
字段
构造函数
()
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
boolean (WorldServer, EntityCreature): a, method_19583, func_212832_a_
void (WorldServer, EntityCreature, long): a, method_19584, func_212831_a_
void (WorldServer, EntityCreature, EntityLiving): a, method_19585, func_220508_a
void (EntityCreature, EntityLiving): a, method_19580, func_220498_a
Optional<EntityLiving> (EntityCreature): a, method_19579, func_220510_a
Optional<EntityLiving> (EntityCreature): b, method_19588, func_220497_b
Map<EntityLiving, Integer> (EntityCreature): c, method_19592, func_220505_c
List<EntityLiving> (EntityCreature): d, method_19594, func_220503_d
EntityLiving (EntityLiving): a, method_19576, func_220495_a
EntityLiving (EntityLiving): b, method_19586, func_220500_b
boolean (EntityLiving): c, method_19593, func_220502_c
boolean (EntityLiving, EntityLiving): a, method_19577, func_220499_a
boolean (EntityCreature): e, method_19590, func_220501_e