历史 - net.minecraft.world.entity.ai.behavior.PlayTagWithOtherKids

1.21.11

名称

chz

ckq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cdp

chz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cbi

cdp

字段

构造函数

方法

1.21.5

名称

byn

cbi

字段

构造函数

方法

1.21.4

名称

bzl

byn

字段

构造函数

方法

1.21.3

名称

bwt

bzl

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bww

bwt

字段

构造函数

方法

1.20.6

名称

bpo

bww

字段

构造函数

方法

1.20.4

名称

bmi

bpo

字段

构造函数

方法

1.20.2

名称

bjc

bmi

字段

构造函数

方法

1.20.1

名称

bja

bjc

字段

构造函数

方法

1.19.4

名称

bhf

bja

字段

构造函数

方法

1.19.3

名称

bfa

bhf

字段

int: d, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_

int: b, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_

float: e, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_

float: c, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_

float: f, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_

float: d, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_

int: g, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_

int: e, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_

int: h, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_

int: f, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_

构造函数

方法

boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, m_6114_

void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, m_6735_

void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, m_23635_

void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, m_23649_

Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, m_23647_

Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, m_23662_

Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, m_23672_

List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, m_23674_

LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, m_23657_

boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, m_23667_

boolean (LivingEntity): b, isChasingSomeone, method_19593, hasInteractionTarget, m_23667_

boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, m_23676_

BehaviorControl<PathfinderMob> (): a, create, method_47000, create, m_257585_

void (MemoryAccessor<?, LivingEntity>, MemoryAccessor<?, PositionTracker>, MemoryAccessor<?, WalkTarget>, LivingEntity): a, chaseKid, method_19580, setPlayTarget, m_257730_

Optional<LivingEntity> (List<LivingEntity>): a, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, m_257810_

Map<LivingEntity, Integer> (List<LivingEntity>): b, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, m_257886_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bed

bfa

字段

构造函数

方法

1.19

名称

bas

bed

字段

int: c, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_

int: d, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_

float: d, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_

float: e, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_

float: e, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_

float: f, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_

int: f, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_

int: g, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_

int: g, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_

int: h, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_

构造函数

方法

1.18.2

名称

bab

bas

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

awp

bab

字段

构造函数

方法

1.17.1

名称

awo

awp

字段

构造函数

方法

1.17

名称

asz

awo

net.minecraft.entity.ai.brain.task.WalkToVillagerBabiesTask

net.minecraft.src.C_608_

net.minecraft.server.v1_16_R3.BehaviorPlay

net.minecraft.world.entity.ai.behavior.BehaviorPlay

字段

int: a, MAX_FLEE_XZ_DIST, field_30151, HORIZONTAL_RANGE, f_147700_

int: c, MAX_FLEE_Y_DIST, field_30152, VERTICAL_RANGE, f_147701_

float: d, FLEE_SPEED_MODIFIER, field_30153, WALK_SPEED, f_147702_

float: e, CHASE_SPEED_MODIFIER, field_30154, PLAYING_WALK_SPEED, f_147703_

int: f, MAX_CHASERS_PER_TARGET, field_30155, MAX_BABY_INTERACTION_COUNT, f_147704_

int: g, AVERAGE_WAIT_TIME_BETWEEN_RUNS, field_30156, RUN_CHANCE, f_147705_

构造函数

方法

boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, func_212832_a_

boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, m_6114_

void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, func_212831_a_

void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, m_6735_

void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, func_220508_a

void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, m_23635_

void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, func_220498_a

void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, m_23649_

Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, func_220510_a

Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, m_23647_

Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, func_220497_b

Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, m_23662_

Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, func_220505_c

Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, m_23672_

List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, func_220503_d

List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, m_23674_

LivingEntity (LivingEntity): a, whoAreYouChasing, method_19576, getInteractionTarget, func_220495_a

LivingEntity (LivingEntity): a, whoAreYouChasing, method_19576, getInteractionTarget, m_23639_

LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, func_220500_b

LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, m_23657_

boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, func_220502_c

boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, m_23667_

boolean (LivingEntity, LivingEntity): a, isFriendChasingMe, method_19577, isInteractionTargetOf, func_220499_a

boolean (LivingEntity, LivingEntity): a, isFriendChasingMe, method_19577, isInteractionTargetOf, m_23641_

boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, func_220501_e

boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, m_23676_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

asw

asz

net.minecraft.server.v1_16_R2.BehaviorPlay

net.minecraft.server.v1_16_R3.BehaviorPlay

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

arl

asw

net.minecraft.server.v1_16_R1.BehaviorPlay

net.minecraft.server.v1_16_R2.BehaviorPlay

字段

构造函数

方法

1.16.1

名称

amy

arl

net.minecraft.server.v1_15_R1.BehaviorPlay

net.minecraft.server.v1_16_R1.BehaviorPlay

字段

构造函数

方法

1.15.2

名称

amv

amy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, func_220508_a

void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, setGroundTarget, func_220508_a

void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, func_220498_a

void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, setPlayTarget, func_220498_a

Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, func_220497_b

Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, getLeastPopularBabyInteractionTarget, func_220497_b

Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, func_220505_c

Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, getBabyInteractionTargetCounts, func_220505_c

1.15

名称

akv

amv

net.minecraft.server.v1_14_R1.BehaviorPlay

net.minecraft.server.v1_15_R1.BehaviorPlay

字段

构造函数

方法

1.14.4

名称

akq

akv

net.minecraft.world.entity.ai.behavior.PlayTagWithOtherKids

字段

构造函数

方法

boolean (WorldServer, EntityCreature): a, method_19583, method_19583, func_212832_a_

boolean (ServerLevel, PathfinderMob): a, checkExtraStartConditions, method_19583, shouldRun, func_212832_a_

void (WorldServer, EntityCreature, long): a, method_19584, method_19584, func_212831_a_

void (ServerLevel, PathfinderMob, long): a, start, method_19584, run, func_212831_a_

void (WorldServer, EntityCreature, EntityLiving): a, method_19585, method_19585, func_220508_a

void (ServerLevel, PathfinderMob, LivingEntity): a, fleeFromChaser, method_19585, func_220508_a

void (EntityCreature, EntityLiving): a, method_19580, method_19580, func_220498_a

void (PathfinderMob, LivingEntity): a, chaseKid, method_19580, func_220498_a

Optional<EntityLiving> (EntityCreature): a, method_19579, getVisibleMob, func_220510_a

Optional<LivingEntity> (PathfinderMob): a, findSomeoneToChase, method_19579, getVisibleMob, func_220510_a

Optional<EntityLiving> (EntityCreature): b, method_19588, method_19588, func_220497_b

Optional<LivingEntity> (PathfinderMob): b, findSomeoneBeingChased, method_19588, func_220497_b

Map<EntityLiving, Integer> (EntityCreature): c, method_19592, method_19592, func_220505_c

Map<LivingEntity, Integer> (PathfinderMob): c, checkHowManyChasersEachFriendHas, method_19592, func_220505_c

List<EntityLiving> (EntityCreature): d, method_19594, getVisibleVillagerBabies, func_220503_d

List<LivingEntity> (PathfinderMob): d, getFriendsNearby, method_19594, getVisibleVillagerBabies, func_220503_d

EntityLiving (EntityLiving): a, method_19576, getInteractionTarget, func_220495_a

LivingEntity (LivingEntity): a, whoAreYouChasing, method_19576, getInteractionTarget, func_220495_a

EntityLiving (EntityLiving): b, method_19586, findVisibleVillagerBaby, func_220500_b

LivingEntity (LivingEntity): b, seeIfSomeoneIsChasingMe, method_19586, findVisibleVillagerBaby, func_220500_b

boolean (EntityLiving): c, method_19593, hasInteractionTarget, func_220502_c

boolean (LivingEntity): c, isChasingSomeone, method_19593, hasInteractionTarget, func_220502_c

boolean (EntityLiving, EntityLiving): a, method_19577, isInteractionTargetOf, func_220499_a

boolean (LivingEntity, LivingEntity): a, isFriendChasingMe, method_19577, isInteractionTargetOf, func_220499_a

boolean (EntityCreature): e, method_19590, hasVisibleVillagerBabies, func_220501_e

boolean (PathfinderMob): e, hasFriendsNearby, method_19590, hasVisibleVillagerBabies, func_220501_e

1.14.3

名称

akp

akq

net.minecraft.entity.ai.brain.task.PlayWithVillagerBabiesTask

字段

构造函数

方法

boolean (WorldServer, EntityCreature): a, method_19583, func_212832_a_

boolean (WorldServer, EntityCreature): a, method_19583, method_19583, func_212832_a_

void (WorldServer, EntityCreature, long): a, method_19584, func_212831_a_

void (WorldServer, EntityCreature, long): a, method_19584, method_19584, func_212831_a_

void (WorldServer, EntityCreature, EntityLiving): a, method_19585, func_220508_a

void (WorldServer, EntityCreature, EntityLiving): a, method_19585, method_19585, func_220508_a

void (EntityCreature, EntityLiving): a, method_19580, func_220498_a

void (EntityCreature, EntityLiving): a, method_19580, method_19580, func_220498_a

Optional<EntityLiving> (EntityCreature): a, method_19579, func_220510_a

Optional<EntityLiving> (EntityCreature): a, method_19579, getVisibleMob, func_220510_a

Optional<EntityLiving> (EntityCreature): b, method_19588, func_220497_b

Optional<EntityLiving> (EntityCreature): b, method_19588, method_19588, func_220497_b

Map<EntityLiving, Integer> (EntityCreature): c, method_19592, func_220505_c

Map<EntityLiving, Integer> (EntityCreature): c, method_19592, method_19592, func_220505_c

List<EntityLiving> (EntityCreature): d, method_19594, func_220503_d

List<EntityLiving> (EntityCreature): d, method_19594, getVisibleVillagerBabies, func_220503_d

EntityLiving (EntityLiving): a, method_19576, func_220495_a

EntityLiving (EntityLiving): a, method_19576, getInteractionTarget, func_220495_a

EntityLiving (EntityLiving): b, method_19586, func_220500_b

EntityLiving (EntityLiving): b, method_19586, findVisibleVillagerBaby, func_220500_b

boolean (EntityLiving): c, method_19593, func_220502_c

boolean (EntityLiving): c, method_19593, hasInteractionTarget, func_220502_c

boolean (EntityLiving, EntityLiving): a, method_19577, func_220499_a

boolean (EntityLiving, EntityLiving): a, method_19577, isInteractionTargetOf, func_220499_a

boolean (EntityCreature): e, method_19590, func_220501_e

boolean (EntityCreature): e, method_19590, hasVisibleVillagerBabies, func_220501_e

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

akm

akp

字段

构造函数

方法

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

1.14

名称

akm

net.minecraft.class_4218

net.minecraft.entity.ai.brain.task.WalkToVillagerBabiesTask

net.minecraft.server.v1_14_R1.BehaviorPlay

字段

构造函数

()

方法

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

boolean (WorldServer, EntityCreature): a, method_19583, func_212832_a_

void (WorldServer, EntityCreature, long): a, method_19584, func_212831_a_

void (WorldServer, EntityCreature, EntityLiving): a, method_19585, func_220508_a

void (EntityCreature, EntityLiving): a, method_19580, func_220498_a

Optional<EntityLiving> (EntityCreature): a, method_19579, func_220510_a

Optional<EntityLiving> (EntityCreature): b, method_19588, func_220497_b

Map<EntityLiving, Integer> (EntityCreature): c, method_19592, func_220505_c

List<EntityLiving> (EntityCreature): d, method_19594, func_220503_d

EntityLiving (EntityLiving): a, method_19576, func_220495_a

EntityLiving (EntityLiving): b, method_19586, func_220500_b

boolean (EntityLiving): c, method_19593, func_220502_c

boolean (EntityLiving, EntityLiving): a, method_19577, func_220499_a

boolean (EntityCreature): e, method_19590, func_220501_e