历史 - net.minecraft.world.level.chunk.EmptyLevelChunk
1.21.11
名称
elr
eqm
字段
构造函数
方法
void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_
void (BlockPos): c, removeBlockEntity, method_12041, removeBlockEntity, m_8114_
int (BlockPos): i, getLightEmission, method_8317, getLuminance, m_7146_
int (BlockPos): l, getLightEmission, method_8317, getLuminance, m_7146_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ege
elr
字段
Holder<Biome>: n, biome, field_36407, biomeEntry, f_204420_
Holder<Biome>: m, biome, field_36407, biomeEntry, f_204420_
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
edt
ege
字段
构造函数
方法
boolean (): E, isEmpty, method_12223, isEmpty, m_6430_
boolean (): F, isEmpty, method_12223, isEmpty, m_6430_
FullChunkStatus (): F, getFullStatus, method_12225, getLevelType, m_287138_
FullChunkStatus (): G, getFullStatus, method_12225, getLevelType, m_287138_
boolean (int): c, isSectionEmpty, method_60791, isSectionEmpty, m_339293_
1.21.5
名称
dyz
edt
字段
构造函数
方法
BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_
BlockState (BlockPos, BlockState, int): a, setBlockState, method_12010, setBlockState, m_6978_
1.21.4
名称
dzw
dyz
字段
构造函数
方法
1.21.3
名称
dve
dzw
字段
构造函数
方法
boolean (): C, isEmpty, method_12223, isEmpty, m_6430_
boolean (): E, isEmpty, method_12223, isEmpty, m_6430_
FullChunkStatus (): D, getFullStatus, method_12225, getLevelType, m_287138_
FullChunkStatus (): F, getFullStatus, method_12225, getLevelType, m_287138_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dug
dve
字段
构造函数
方法
boolean (int): c, isSectionEmpty, method_60791, isSectionEmpty, m_339293_
1.20.6
名称
dlk
dug
字段
构造函数
方法
1.20.4
名称
dhm
dlk
字段
构造函数
方法
int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_
int (BlockPos): i, getLightEmission, method_8317, getLuminance, m_7146_
1.20.2
名称
dee
dhm
字段
构造函数
方法
1.20.1
名称
ddu
dee
字段
Holder<Biome>: l, biome, field_36407, biomeEntry, f_204420_
Holder<Biome>: n, biome, field_36407, biomeEntry, f_204420_
构造函数
方法
boolean (): A, isEmpty, method_12223, isEmpty, m_6430_
boolean (): C, isEmpty, method_12223, isEmpty, m_6430_
ChunkHolder$FullChunkStatus (): B, getFullStatus, method_12225, getLevelType, m_6708_
FullChunkStatus (): D, getFullStatus, method_12225, getLevelType, m_287138_
1.19.4
名称
daw
ddu
字段
构造函数
方法
1.19.3
名称
cxp
daw
字段
构造函数
方法
1.19.2
名称
字段
Holder<Biome>: l, biome, field_36407, field_36407, f_204420_
Holder<Biome>: l, biome, field_36407, biomeEntry, f_204420_
构造函数
方法
1.19.1
名称
cws
cxp
net.minecraft.world.level.chunk.ChunkEmpty
字段
构造函数
方法
1.19
名称
cqv
cws
net.minecraft.world.level.chunk.ChunkEmpty
字段
构造函数
方法
1.18.2
名称
cqd
cqv
字段
Holder<Biome>: l, biome, field_36407, field_36407, f_204420_
构造函数
(Level, ChunkPos, Holder<Biome>)
方法
int (BlockPos): g, getLightEmission, method_8317, getLuminance, m_7146_
int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cms
cqd
字段
构造函数
方法
void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_, removeTileEntity
void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_
void (): t, markUnsaved, method_12220, markDirty, m_6427_, markDirty
boolean (): u, isEmpty, method_12223, isEmpty, m_6430_, isEmpty
boolean (): A, isEmpty, method_12223, isEmpty, m_6430_
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_, getType
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_
BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_, setType
BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_, getFluid
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_
int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_
int (BlockPos): g, getLightEmission, method_8317, getLuminance, m_7146_
ChunkHolder$FullChunkStatus (): v, getFullStatus, method_12225, getLevelType, m_6708_, getState
ChunkHolder$FullChunkStatus (): B, getFullStatus, method_12225, getLevelType, m_6708_
void (BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, m_142169_, setTileEntity
void (BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, m_142169_
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
1.17.1
名称
cmr
cms
字段
构造函数
方法
1.17
名称
cgc
cmr
net.minecraft.world.chunk.EmptyChunk
net.minecraft.src.C_2132_
net.minecraft.server.v1_16_R3.ChunkEmpty
net.minecraft.world.level.chunk.ChunkEmpty
字段
Biome[]: b, BIOMES, field_12814, BIOMES, field_201623_e
构造函数
方法
void (Entity): a, addEntity, method_12002, addEntity, func_76612_a
void (Entity): b, removeEntity, method_12203, remove, func_76622_b
void (Entity, int): a, removeEntity, method_12219, remove, func_76608_a
BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_12201, getBlockEntity, func_177424_a
BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_12201, getBlockEntity, m_5685_
void (BlockEntity): a, addBlockEntity, method_12216, addBlockEntity, func_150813_a
void (BlockEntity): b, addAndRegisterBlockEntity, method_12216, addBlockEntity, m_142170_
void (BlockPos, BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, func_177426_a, setTileEntity
void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity
void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_, removeTileEntity
void (): s, markUnsaved, method_12220, markDirty, func_76630_e, markDirty
void (): t, markUnsaved, method_12220, markDirty, m_6427_, markDirty
boolean (): t, isEmpty, method_12223, isEmpty, func_76621_g, isEmpty
boolean (): u, isEmpty, method_12223, isEmpty, m_6430_, isEmpty
boolean (int, int): a, isYSpaceEmpty, method_12228, areSectionsEmptyBetween, func_76606_c
boolean (int, int): a, isYSpaceEmpty, method_12228, areSectionsEmptyBetween, m_5566_
BlockState (BlockPos): d_, getBlockState, method_8320, getBlockState, func_180495_p, getType
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_, getType
void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, collectOtherEntities, func_177414_a
<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, collectEntitiesByClass, func_177430_a
BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, func_177436_a, setType
BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_, setType
FluidState (BlockPos): b, getFluidState, method_8316, getFluidState, func_204610_c, getFluid
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_, getFluid
LevelLightEngine (): e, getLightEngine, method_12023, getLightingProvider, func_217307_e
int (BlockPos): g, getLightEmission, method_8317, getLuminance, func_217298_h
int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_
ChunkHolder$FullChunkStatus (): u, getFullStatus, method_12225, getLevelType, func_217321_u, getState
ChunkHolder$FullChunkStatus (): v, getFullStatus, method_12225, getLevelType, m_6708_, getState
void (BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, m_142169_, setTileEntity
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cfz
cgc
net.minecraft.server.v1_16_R2.ChunkEmpty
net.minecraft.server.v1_16_R3.ChunkEmpty
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
che
cfz
net.minecraft.server.v1_16_R1.ChunkEmpty
net.minecraft.server.v1_16_R2.ChunkEmpty
字段
构造函数
方法
void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, getEntities, func_177414_a
void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, collectOtherEntities, func_177414_a
<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, getEntities, func_177430_a
<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, collectEntitiesByClass, func_177430_a
int (BlockPos): h, getLightEmission, method_8317, getLuminance, func_217298_h
int (BlockPos): g, getLightEmission, method_8317, getLuminance, func_217298_h
1.16.1
名称
cag
che
net.minecraft.server.v1_15_R1.ChunkEmpty
net.minecraft.server.v1_16_R1.ChunkEmpty
字段
构造函数
方法
boolean (int, int): a, isYSpaceEmpty, method_12228, func_76606_c
boolean (int, int): a, isYSpaceEmpty, method_12228, areSectionsEmptyBetween, func_76606_c
1.15.2
名称
cad
cag
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bxo
cad
net.minecraft.server.v1_14_R1.ChunkEmpty
net.minecraft.server.v1_15_R1.ChunkEmpty
字段
构造函数
方法
void (BlockPos): e, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity
void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity
BlockState (BlockPos): e_, getBlockState, method_8320, getBlockState, func_180495_p, getType
BlockState (BlockPos): d_, getBlockState, method_8320, getBlockState, func_180495_p, getType
1.14.4
名称
bxj
bxo
net.minecraft.world.level.chunk.EmptyLevelChunk
字段
BiomeBase[]: b, field_12814, BIOMES, field_201623_e
Biome[]: b, BIOMES, field_12814, BIOMES, field_201623_e
构造函数
方法
void (Entity): a, method_12002, addEntity, func_76612_a
void (Entity): a, addEntity, method_12002, addEntity, func_76612_a
void (Entity): b, method_12203, remove, func_76622_b
void (Entity): b, removeEntity, method_12203, remove, func_76622_b
void (Entity, int): a, method_12219, remove, func_76608_a
void (Entity, int): a, removeEntity, method_12219, remove, func_76608_a
TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, getBlockEntity, func_177424_a
BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_12201, getBlockEntity, func_177424_a
void (TileEntity): a, method_12216, addBlockEntity, func_150813_a
void (BlockEntity): a, addBlockEntity, method_12216, addBlockEntity, func_150813_a
void (BlockPosition, TileEntity): a, method_12007, setBlockEntity, func_177426_a, setTileEntity
void (BlockPos, BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, func_177426_a, setTileEntity
void (BlockPosition): e, method_12041, removeBlockEntity, func_177425_e, removeTileEntity
void (BlockPos): e, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity
void (): s, method_12220, markDirty, func_76630_e, markDirty
void (): s, markUnsaved, method_12220, markDirty, func_76630_e, markDirty
boolean (): t, method_12223, isEmpty, func_76621_g, isEmpty
boolean (): t, isEmpty, method_12223, isEmpty, func_76621_g, isEmpty
boolean (int, int): a, method_12228, method_12228, func_76606_c
boolean (int, int): a, isYSpaceEmpty, method_12228, func_76606_c
IBlockData (BlockPosition): e_, method_8320, getBlockState, func_180495_p, getType
BlockState (BlockPos): e_, getBlockState, method_8320, getBlockState, func_180495_p, getType
void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, appendEntities, func_177414_a
void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, getEntities, func_177414_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, appendEntities, func_177430_a
<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, getEntities, func_177430_a
IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, setBlockState, func_177436_a, setType
BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, func_177436_a, setType
Fluid (BlockPosition): b, method_8316, getFluidState, func_204610_c, getFluid
FluidState (BlockPos): b, getFluidState, method_8316, getFluidState, func_204610_c, getFluid
LightEngine (): e, method_12023, getLightingProvider, func_217307_e
LevelLightEngine (): e, getLightEngine, method_12023, getLightingProvider, func_217307_e
int (BlockPosition): h, method_8317, getLuminance, func_217298_h
int (BlockPos): h, getLightEmission, method_8317, getLuminance, func_217298_h
PlayerChunk$State (): u, method_12225, getLevelType, func_217321_u, getState
ChunkHolder$FullChunkStatus (): u, getFullStatus, method_12225, getLevelType, func_217321_u, getState
1.14.3
名称
bxf
bxj
net.minecraft.world.chunk.EmptyChunk
字段
BiomeBase[]: b, field_12814, field_201623_e
BiomeBase[]: b, field_12814, BIOMES, field_201623_e
构造函数
方法
void (Entity): a, method_12002, func_76612_a
void (Entity): a, method_12002, addEntity, func_76612_a
void (Entity): b, method_12203, func_76622_b
void (Entity): b, method_12203, remove, func_76622_b
void (Entity, int): a, method_12219, func_76608_a
void (Entity, int): a, method_12219, remove, func_76608_a
TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, func_177424_a
TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, getBlockEntity, func_177424_a
void (TileEntity): a, method_12216, func_150813_a
void (TileEntity): a, method_12216, addBlockEntity, func_150813_a
void (BlockPosition, TileEntity): a, method_12007, func_177426_a, setTileEntity
void (BlockPosition, TileEntity): a, method_12007, setBlockEntity, func_177426_a, setTileEntity
void (BlockPosition): e, method_12041, func_177425_e, removeTileEntity
void (BlockPosition): e, method_12041, removeBlockEntity, func_177425_e, removeTileEntity
void (): s, method_12220, func_76630_e, markDirty
void (): s, method_12220, markDirty, func_76630_e, markDirty
boolean (): t, method_12223, func_76621_g, isEmpty
boolean (): t, method_12223, isEmpty, func_76621_g, isEmpty
boolean (int, int): a, method_12228, func_76606_c
boolean (int, int): a, method_12228, method_12228, func_76606_c
IBlockData (BlockPosition): e_, method_8320, func_180495_p, getType
IBlockData (BlockPosition): e_, method_8320, getBlockState, func_180495_p, getType
void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, func_177414_a
void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, appendEntities, func_177414_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, func_177430_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, appendEntities, func_177430_a
IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, func_177436_a, setType
IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, setBlockState, func_177436_a, setType
Fluid (BlockPosition): b, method_8316, func_204610_c, getFluid
Fluid (BlockPosition): b, method_8316, getFluidState, func_204610_c, getFluid
LightEngine (): e, method_12023, func_217307_e
LightEngine (): e, method_12023, getLightingProvider, func_217307_e
int (BlockPosition): h, method_8317, func_217298_h
int (BlockPosition): h, method_8317, getLuminance, func_217298_h
PlayerChunk$State (): u, method_12225, func_217321_u, getState
PlayerChunk$State (): u, method_12225, getLevelType, func_217321_u, getState
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bxe
bxf
net.minecraft.server.v1_14_R1.ChunkEmpty
字段
构造函数
方法
1.14
名称
bnf
bxe
net.minecraft.class_2812
字段
BiomeBase[]: d, field_201623_e
BiomeBase[]: b, field_12814, field_201623_e
构造函数
(World, int, int)
方法
boolean (int, int): a, func_76600_a
void (): o, func_76603_b, initLighting
void (Entity): a, func_76612_a
void (Entity): a, method_12002, func_76612_a
void (Entity): b, func_76622_b
void (Entity): b, method_12203, func_76622_b
void (Entity, int): a, func_76608_a
void (Entity, int): a, method_12219, func_76608_a
boolean (BlockPosition): c, func_177444_d
TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, func_177424_a
TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, func_177424_a
void (TileEntity): a, func_150813_a
void (TileEntity): a, method_12216, func_150813_a
void (BlockPosition, TileEntity): a, func_177426_a
void (BlockPosition, TileEntity): a, method_12007, func_177426_a, setTileEntity
void (BlockPosition): d, func_177425_e
void (BlockPosition): e, method_12041, func_177425_e, removeTileEntity
void (): p, func_76631_c, addEntities
void (): q, func_76623_d, removeEntities
void (): r, func_76630_e, markDirty
void (): s, method_12220, func_76630_e, markDirty
boolean (boolean): c, func_76601_a
boolean (): s, func_76621_g, isEmpty
boolean (): t, method_12223, func_76621_g, isEmpty
boolean (int, int): b, func_76606_c
boolean (int, int): a, method_12228, func_76606_c
void (): n, func_76590_a
IBlockData (BlockPosition): a_, func_180495_p, getType
IBlockData (BlockPosition): e_, method_8320, func_180495_p, getType
int (EnumSkyBlock, BlockPosition, boolean): a, func_201587_a
void (EnumSkyBlock, boolean, BlockPosition, int): a, func_201580_a
int (BlockPosition, int, boolean): a, func_201586_a
void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, func_177414_a
void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, func_177414_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, func_177430_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, func_177430_a
IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, func_177436_a, setType
Fluid (BlockPosition): b, method_8316, func_204610_c, getFluid
LightEngine (): e, method_12023, func_217307_e
int (BlockPosition): h, method_8317, func_217298_h
PlayerChunk$State (): u, method_12225, func_217321_u, getState
1.13.2
名称
bne
bnf
字段
构造函数
方法
1.13.1
名称
bmw
bne
字段
BiomeBase[]: e, field_201623_e
BiomeBase[]: d, field_201623_e
构造函数
方法
1.13
名称
axt
bmw
字段
BiomeBase[]: e, field_201623_e
构造函数
方法
int (int, int): b, func_76611_b
void (): b, func_76603_b, initLighting
void (): o, func_76603_b, initLighting
int (BlockPosition): b, func_177437_b
int (EnumSkyBlock, BlockPosition): a, func_177413_a, getBrightness
void (EnumSkyBlock, BlockPosition, int): a, func_177431_a
int (BlockPosition, int): a, func_177443_a
void (): c, func_76631_c, addEntities
void (): p, func_76631_c, addEntities
void (): d, func_76623_d, removeEntities
void (): q, func_76623_d, removeEntities
void (): e, func_76630_e, markDirty
void (): r, func_76630_e, markDirty
void (Entity, AxisAlignedBB, List<Entity>, com.google.common.base.Predicate<? super Entity>): a, func_177414_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, com.google.common.base.Predicate<? super T>): a, func_177430_a
boolean (boolean): a, func_76601_a
boolean (boolean): c, func_76601_a
Random (long): a, func_76617_a
boolean (): f, func_76621_g, isEmpty
boolean (): s, func_76621_g, isEmpty
boolean (int, int): c, func_76606_c
boolean (int, int): b, func_76606_c
void (): a, func_76590_a
void (): n, func_76590_a
IBlockData (BlockPosition): a, func_177435_g, getBlockData
IBlockData (BlockPosition): a_, func_180495_p, getType
int (EnumSkyBlock, BlockPosition, boolean): a, func_201587_a
void (EnumSkyBlock, boolean, BlockPosition, int): a, func_201580_a
int (BlockPosition, int, boolean): a, func_201586_a
void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, func_177414_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, func_177430_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
axr
axt
字段
构造函数
方法
1.12
名称
aul
axr
字段
构造函数
方法
void (): e, func_76630_e
void (): e, func_76630_e, markDirty
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
auj
aul
字段
构造函数
方法
1.11
名称
ass
auj
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
asc
ass
字段
构造函数
方法
1.9.4
名称
asb
asc
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
amx
asb
net.minecraft.server.v1_8_R3.EmptyChunk
字段
构造函数
方法
Block (BlockPosition): a, func_177428_a, getType
int (BlockPosition): c, func_177418_c
boolean (BlockPosition): d, func_177444_d
boolean (BlockPosition): c, func_177444_d
void (BlockPosition): e, func_177425_e
void (BlockPosition): d, func_177425_e
IBlockData (BlockPosition): a, func_177435_g, getBlockData
1.8.8
名称
amx
net.minecraft.world.chunk.EmptyChunk
net.minecraft.server.v1_8_R3.EmptyChunk
字段
构造函数
(World, int, int)
方法
boolean (int, int): a, func_76600_a
int (int, int): b, func_76611_b
void (): b, func_76603_b, initLighting
Block (BlockPosition): a, func_177428_a, getType
int (BlockPosition): b, func_177437_b
int (BlockPosition): c, func_177418_c
int (EnumSkyBlock, BlockPosition): a, func_177413_a, getBrightness
void (EnumSkyBlock, BlockPosition, int): a, func_177431_a
int (BlockPosition, int): a, func_177443_a
void (Entity): a, func_76612_a
void (Entity): b, func_76622_b
void (Entity, int): a, func_76608_a
boolean (BlockPosition): d, func_177444_d
TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, func_177424_a
void (TileEntity): a, func_150813_a
void (BlockPosition, TileEntity): a, func_177426_a
void (BlockPosition): e, func_177425_e
void (): c, func_76631_c, addEntities
void (): d, func_76623_d, removeEntities
void (): e, func_76630_e
void (Entity, AxisAlignedBB, List<Entity>, com.google.common.base.Predicate<? super Entity>): a, func_177414_a
<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, com.google.common.base.Predicate<? super T>): a, func_177430_a
boolean (boolean): a, func_76601_a
Random (long): a, func_76617_a
boolean (): f, func_76621_g, isEmpty
boolean (int, int): c, func_76606_c
void (): a, func_76590_a