历史 - net.minecraft.world.level.chunk.EmptyLevelChunk

1.21.11

名称

elr

eqm

字段

构造函数

方法

void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_

void (BlockPos): c, removeBlockEntity, method_12041, removeBlockEntity, m_8114_

int (BlockPos): i, getLightEmission, method_8317, getLuminance, m_7146_

int (BlockPos): l, getLightEmission, method_8317, getLuminance, m_7146_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ege

elr

字段

Holder<Biome>: n, biome, field_36407, biomeEntry, f_204420_

Holder<Biome>: m, biome, field_36407, biomeEntry, f_204420_

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

edt

ege

字段

构造函数

方法

boolean (): E, isEmpty, method_12223, isEmpty, m_6430_

boolean (): F, isEmpty, method_12223, isEmpty, m_6430_

FullChunkStatus (): F, getFullStatus, method_12225, getLevelType, m_287138_

FullChunkStatus (): G, getFullStatus, method_12225, getLevelType, m_287138_

boolean (int): c, isSectionEmpty, method_60791, isSectionEmpty, m_339293_

1.21.5

名称

dyz

edt

字段

构造函数

方法

BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_

BlockState (BlockPos, BlockState, int): a, setBlockState, method_12010, setBlockState, m_6978_

1.21.4

名称

dzw

dyz

字段

构造函数

方法

1.21.3

名称

dve

dzw

字段

构造函数

方法

boolean (): C, isEmpty, method_12223, isEmpty, m_6430_

boolean (): E, isEmpty, method_12223, isEmpty, m_6430_

FullChunkStatus (): D, getFullStatus, method_12225, getLevelType, m_287138_

FullChunkStatus (): F, getFullStatus, method_12225, getLevelType, m_287138_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dug

dve

字段

构造函数

方法

boolean (int): c, isSectionEmpty, method_60791, isSectionEmpty, m_339293_

1.20.6

名称

dlk

dug

字段

构造函数

方法

1.20.4

名称

dhm

dlk

字段

构造函数

方法

int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_

int (BlockPos): i, getLightEmission, method_8317, getLuminance, m_7146_

1.20.2

名称

dee

dhm

字段

构造函数

方法

1.20.1

名称

ddu

dee

字段

Holder<Biome>: l, biome, field_36407, biomeEntry, f_204420_

Holder<Biome>: n, biome, field_36407, biomeEntry, f_204420_

构造函数

方法

boolean (): A, isEmpty, method_12223, isEmpty, m_6430_

boolean (): C, isEmpty, method_12223, isEmpty, m_6430_

ChunkHolder$FullChunkStatus (): B, getFullStatus, method_12225, getLevelType, m_6708_

FullChunkStatus (): D, getFullStatus, method_12225, getLevelType, m_287138_

1.19.4

名称

daw

ddu

字段

构造函数

方法

1.19.3

名称

cxp

daw

字段

构造函数

方法

1.19.2

名称

字段

Holder<Biome>: l, biome, field_36407, field_36407, f_204420_

Holder<Biome>: l, biome, field_36407, biomeEntry, f_204420_

构造函数

方法

1.19.1

名称

cws

cxp

net.minecraft.world.level.chunk.ChunkEmpty

字段

构造函数

方法

1.19

名称

cqv

cws

net.minecraft.world.level.chunk.ChunkEmpty

字段

构造函数

方法

1.18.2

名称

cqd

cqv

字段

Holder<Biome>: l, biome, field_36407, field_36407, f_204420_

构造函数

(Level, ChunkPos)

(Level, ChunkPos, Holder<Biome>)

方法

int (BlockPos): g, getLightEmission, method_8317, getLuminance, m_7146_

int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cms

cqd

字段

构造函数

方法

void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_, removeTileEntity

void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_

void (): t, markUnsaved, method_12220, markDirty, m_6427_, markDirty

boolean (): u, isEmpty, method_12223, isEmpty, m_6430_, isEmpty

boolean (): A, isEmpty, method_12223, isEmpty, m_6430_

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_, getType

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_

BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_, setType

BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_, getFluid

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_

int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_

int (BlockPos): g, getLightEmission, method_8317, getLuminance, m_7146_

ChunkHolder$FullChunkStatus (): v, getFullStatus, method_12225, getLevelType, m_6708_, getState

ChunkHolder$FullChunkStatus (): B, getFullStatus, method_12225, getLevelType, m_6708_

void (BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, m_142169_, setTileEntity

void (BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, m_142169_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

1.17.1

名称

cmr

cms

字段

构造函数

方法

1.17

名称

cgc

cmr

net.minecraft.world.chunk.EmptyChunk

net.minecraft.src.C_2132_

net.minecraft.server.v1_16_R3.ChunkEmpty

net.minecraft.world.level.chunk.ChunkEmpty

字段

Biome[]: b, BIOMES, field_12814, BIOMES, field_201623_e

构造函数

方法

void (Entity): a, addEntity, method_12002, addEntity, func_76612_a

void (Entity): b, removeEntity, method_12203, remove, func_76622_b

void (Entity, int): a, removeEntity, method_12219, remove, func_76608_a

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_12201, getBlockEntity, func_177424_a

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_12201, getBlockEntity, m_5685_

void (BlockEntity): a, addBlockEntity, method_12216, addBlockEntity, func_150813_a

void (BlockEntity): b, addAndRegisterBlockEntity, method_12216, addBlockEntity, m_142170_

void (BlockPos, BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, func_177426_a, setTileEntity

void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity

void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, m_8114_, removeTileEntity

void (): s, markUnsaved, method_12220, markDirty, func_76630_e, markDirty

void (): t, markUnsaved, method_12220, markDirty, m_6427_, markDirty

boolean (): t, isEmpty, method_12223, isEmpty, func_76621_g, isEmpty

boolean (): u, isEmpty, method_12223, isEmpty, m_6430_, isEmpty

boolean (int, int): a, isYSpaceEmpty, method_12228, areSectionsEmptyBetween, func_76606_c

boolean (int, int): a, isYSpaceEmpty, method_12228, areSectionsEmptyBetween, m_5566_

BlockState (BlockPos): d_, getBlockState, method_8320, getBlockState, func_180495_p, getType

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_, getType

void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, collectOtherEntities, func_177414_a

<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, collectEntitiesByClass, func_177430_a

BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, func_177436_a, setType

BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, m_6978_, setType

FluidState (BlockPos): b, getFluidState, method_8316, getFluidState, func_204610_c, getFluid

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_, getFluid

LevelLightEngine (): e, getLightEngine, method_12023, getLightingProvider, func_217307_e

int (BlockPos): g, getLightEmission, method_8317, getLuminance, func_217298_h

int (BlockPos): h, getLightEmission, method_8317, getLuminance, m_7146_

ChunkHolder$FullChunkStatus (): u, getFullStatus, method_12225, getLevelType, func_217321_u, getState

ChunkHolder$FullChunkStatus (): v, getFullStatus, method_12225, getLevelType, m_6708_, getState

void (BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, m_142169_, setTileEntity

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cfz

cgc

net.minecraft.server.v1_16_R2.ChunkEmpty

net.minecraft.server.v1_16_R3.ChunkEmpty

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

che

cfz

net.minecraft.server.v1_16_R1.ChunkEmpty

net.minecraft.server.v1_16_R2.ChunkEmpty

字段

构造函数

方法

void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, getEntities, func_177414_a

void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, collectOtherEntities, func_177414_a

<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, getEntities, func_177430_a

<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, collectEntitiesByClass, func_177430_a

int (BlockPos): h, getLightEmission, method_8317, getLuminance, func_217298_h

int (BlockPos): g, getLightEmission, method_8317, getLuminance, func_217298_h

1.16.1

名称

cag

che

net.minecraft.server.v1_15_R1.ChunkEmpty

net.minecraft.server.v1_16_R1.ChunkEmpty

字段

构造函数

方法

boolean (int, int): a, isYSpaceEmpty, method_12228, func_76606_c

boolean (int, int): a, isYSpaceEmpty, method_12228, areSectionsEmptyBetween, func_76606_c

1.15.2

名称

cad

cag

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bxo

cad

net.minecraft.server.v1_14_R1.ChunkEmpty

net.minecraft.server.v1_15_R1.ChunkEmpty

字段

构造函数

方法

void (BlockPos): e, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity

void (BlockPos): d, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity

BlockState (BlockPos): e_, getBlockState, method_8320, getBlockState, func_180495_p, getType

BlockState (BlockPos): d_, getBlockState, method_8320, getBlockState, func_180495_p, getType

1.14.4

名称

bxj

bxo

net.minecraft.world.level.chunk.EmptyLevelChunk

字段

BiomeBase[]: b, field_12814, BIOMES, field_201623_e

Biome[]: b, BIOMES, field_12814, BIOMES, field_201623_e

构造函数

方法

void (Entity): a, method_12002, addEntity, func_76612_a

void (Entity): a, addEntity, method_12002, addEntity, func_76612_a

void (Entity): b, method_12203, remove, func_76622_b

void (Entity): b, removeEntity, method_12203, remove, func_76622_b

void (Entity, int): a, method_12219, remove, func_76608_a

void (Entity, int): a, removeEntity, method_12219, remove, func_76608_a

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, getBlockEntity, func_177424_a

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_12201, getBlockEntity, func_177424_a

void (TileEntity): a, method_12216, addBlockEntity, func_150813_a

void (BlockEntity): a, addBlockEntity, method_12216, addBlockEntity, func_150813_a

void (BlockPosition, TileEntity): a, method_12007, setBlockEntity, func_177426_a, setTileEntity

void (BlockPos, BlockEntity): a, setBlockEntity, method_12007, setBlockEntity, func_177426_a, setTileEntity

void (BlockPosition): e, method_12041, removeBlockEntity, func_177425_e, removeTileEntity

void (BlockPos): e, removeBlockEntity, method_12041, removeBlockEntity, func_177425_e, removeTileEntity

void (): s, method_12220, markDirty, func_76630_e, markDirty

void (): s, markUnsaved, method_12220, markDirty, func_76630_e, markDirty

boolean (): t, method_12223, isEmpty, func_76621_g, isEmpty

boolean (): t, isEmpty, method_12223, isEmpty, func_76621_g, isEmpty

boolean (int, int): a, method_12228, method_12228, func_76606_c

boolean (int, int): a, isYSpaceEmpty, method_12228, func_76606_c

IBlockData (BlockPosition): e_, method_8320, getBlockState, func_180495_p, getType

BlockState (BlockPos): e_, getBlockState, method_8320, getBlockState, func_180495_p, getType

void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, appendEntities, func_177414_a

void (Entity, AABB, List<Entity>, Predicate<? super Entity>): a, getEntities, method_12205, getEntities, func_177414_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, appendEntities, func_177430_a

<T extends Entity> void (Class<? extends T>, AABB, List<T>, Predicate<? super T>): a, getEntitiesOfClass, method_12210, getEntities, func_177430_a

IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, setBlockState, func_177436_a, setType

BlockState (BlockPos, BlockState, boolean): a, setBlockState, method_12010, setBlockState, func_177436_a, setType

Fluid (BlockPosition): b, method_8316, getFluidState, func_204610_c, getFluid

FluidState (BlockPos): b, getFluidState, method_8316, getFluidState, func_204610_c, getFluid

LightEngine (): e, method_12023, getLightingProvider, func_217307_e

LevelLightEngine (): e, getLightEngine, method_12023, getLightingProvider, func_217307_e

int (BlockPosition): h, method_8317, getLuminance, func_217298_h

int (BlockPos): h, getLightEmission, method_8317, getLuminance, func_217298_h

PlayerChunk$State (): u, method_12225, getLevelType, func_217321_u, getState

ChunkHolder$FullChunkStatus (): u, getFullStatus, method_12225, getLevelType, func_217321_u, getState

1.14.3

名称

bxf

bxj

net.minecraft.world.chunk.EmptyChunk

字段

BiomeBase[]: b, field_12814, field_201623_e

BiomeBase[]: b, field_12814, BIOMES, field_201623_e

构造函数

方法

void (Entity): a, method_12002, func_76612_a

void (Entity): a, method_12002, addEntity, func_76612_a

void (Entity): b, method_12203, func_76622_b

void (Entity): b, method_12203, remove, func_76622_b

void (Entity, int): a, method_12219, func_76608_a

void (Entity, int): a, method_12219, remove, func_76608_a

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, func_177424_a

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, getBlockEntity, func_177424_a

void (TileEntity): a, method_12216, func_150813_a

void (TileEntity): a, method_12216, addBlockEntity, func_150813_a

void (BlockPosition, TileEntity): a, method_12007, func_177426_a, setTileEntity

void (BlockPosition, TileEntity): a, method_12007, setBlockEntity, func_177426_a, setTileEntity

void (BlockPosition): e, method_12041, func_177425_e, removeTileEntity

void (BlockPosition): e, method_12041, removeBlockEntity, func_177425_e, removeTileEntity

void (): s, method_12220, func_76630_e, markDirty

void (): s, method_12220, markDirty, func_76630_e, markDirty

boolean (): t, method_12223, func_76621_g, isEmpty

boolean (): t, method_12223, isEmpty, func_76621_g, isEmpty

boolean (int, int): a, method_12228, func_76606_c

boolean (int, int): a, method_12228, method_12228, func_76606_c

IBlockData (BlockPosition): e_, method_8320, func_180495_p, getType

IBlockData (BlockPosition): e_, method_8320, getBlockState, func_180495_p, getType

void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, func_177414_a

void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, appendEntities, func_177414_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, func_177430_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, appendEntities, func_177430_a

IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, func_177436_a, setType

IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, setBlockState, func_177436_a, setType

Fluid (BlockPosition): b, method_8316, func_204610_c, getFluid

Fluid (BlockPosition): b, method_8316, getFluidState, func_204610_c, getFluid

LightEngine (): e, method_12023, func_217307_e

LightEngine (): e, method_12023, getLightingProvider, func_217307_e

int (BlockPosition): h, method_8317, func_217298_h

int (BlockPosition): h, method_8317, getLuminance, func_217298_h

PlayerChunk$State (): u, method_12225, func_217321_u, getState

PlayerChunk$State (): u, method_12225, getLevelType, func_217321_u, getState

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bxe

bxf

net.minecraft.server.v1_14_R1.ChunkEmpty

字段

构造函数

方法

1.14

名称

bnf

bxe

net.minecraft.class_2812

字段

BiomeBase[]: d, field_201623_e

BiomeBase[]: b, field_12814, field_201623_e

构造函数

(World, int, int)

(World, ChunkCoordIntPair)

方法

boolean (int, int): a, func_76600_a

void (): o, func_76603_b, initLighting

void (Entity): a, func_76612_a

void (Entity): a, method_12002, func_76612_a

void (Entity): b, func_76622_b

void (Entity): b, method_12203, func_76622_b

void (Entity, int): a, func_76608_a

void (Entity, int): a, method_12219, func_76608_a

boolean (BlockPosition): c, func_177444_d

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, func_177424_a

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_12201, func_177424_a

void (TileEntity): a, func_150813_a

void (TileEntity): a, method_12216, func_150813_a

void (BlockPosition, TileEntity): a, func_177426_a

void (BlockPosition, TileEntity): a, method_12007, func_177426_a, setTileEntity

void (BlockPosition): d, func_177425_e

void (BlockPosition): e, method_12041, func_177425_e, removeTileEntity

void (): p, func_76631_c, addEntities

void (): q, func_76623_d, removeEntities

void (): r, func_76630_e, markDirty

void (): s, method_12220, func_76630_e, markDirty

boolean (boolean): c, func_76601_a

boolean (): s, func_76621_g, isEmpty

boolean (): t, method_12223, func_76621_g, isEmpty

boolean (int, int): b, func_76606_c

boolean (int, int): a, method_12228, func_76606_c

void (): n, func_76590_a

IBlockData (BlockPosition): a_, func_180495_p, getType

IBlockData (BlockPosition): e_, method_8320, func_180495_p, getType

int (EnumSkyBlock, BlockPosition, boolean): a, func_201587_a

void (EnumSkyBlock, boolean, BlockPosition, int): a, func_201580_a

int (BlockPosition, int, boolean): a, func_201586_a

void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, func_177414_a

void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, method_12205, func_177414_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, func_177430_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, method_12210, func_177430_a

IBlockData (BlockPosition, IBlockData, boolean): a, method_12010, func_177436_a, setType

Fluid (BlockPosition): b, method_8316, func_204610_c, getFluid

LightEngine (): e, method_12023, func_217307_e

int (BlockPosition): h, method_8317, func_217298_h

PlayerChunk$State (): u, method_12225, func_217321_u, getState

1.13.2

名称

bne

bnf

字段

构造函数

方法

1.13.1

名称

bmw

bne

字段

BiomeBase[]: e, field_201623_e

BiomeBase[]: d, field_201623_e

构造函数

方法

1.13

名称

axt

bmw

字段

BiomeBase[]: e, field_201623_e

构造函数

方法

int (int, int): b, func_76611_b

void (): b, func_76603_b, initLighting

void (): o, func_76603_b, initLighting

int (BlockPosition): b, func_177437_b

int (EnumSkyBlock, BlockPosition): a, func_177413_a, getBrightness

void (EnumSkyBlock, BlockPosition, int): a, func_177431_a

int (BlockPosition, int): a, func_177443_a

void (): c, func_76631_c, addEntities

void (): p, func_76631_c, addEntities

void (): d, func_76623_d, removeEntities

void (): q, func_76623_d, removeEntities

void (): e, func_76630_e, markDirty

void (): r, func_76630_e, markDirty

void (Entity, AxisAlignedBB, List<Entity>, com.google.common.base.Predicate<? super Entity>): a, func_177414_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, com.google.common.base.Predicate<? super T>): a, func_177430_a

boolean (boolean): a, func_76601_a

boolean (boolean): c, func_76601_a

Random (long): a, func_76617_a

boolean (): f, func_76621_g, isEmpty

boolean (): s, func_76621_g, isEmpty

boolean (int, int): c, func_76606_c

boolean (int, int): b, func_76606_c

void (): a, func_76590_a

void (): n, func_76590_a

IBlockData (BlockPosition): a, func_177435_g, getBlockData

IBlockData (BlockPosition): a_, func_180495_p, getType

int (EnumSkyBlock, BlockPosition, boolean): a, func_201587_a

void (EnumSkyBlock, boolean, BlockPosition, int): a, func_201580_a

int (BlockPosition, int, boolean): a, func_201586_a

void (Entity, AxisAlignedBB, List<Entity>, Predicate<? super Entity>): a, func_177414_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, Predicate<? super T>): a, func_177430_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

axr

axt

字段

构造函数

方法

1.12

名称

aul

axr

字段

构造函数

方法

void (): e, func_76630_e

void (): e, func_76630_e, markDirty

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

auj

aul

字段

构造函数

方法

1.11

名称

ass

auj

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

asc

ass

字段

构造函数

方法

1.9.4

名称

asb

asc

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

amx

asb

net.minecraft.server.v1_8_R3.EmptyChunk

字段

构造函数

方法

Block (BlockPosition): a, func_177428_a, getType

int (BlockPosition): c, func_177418_c

boolean (BlockPosition): d, func_177444_d

boolean (BlockPosition): c, func_177444_d

void (BlockPosition): e, func_177425_e

void (BlockPosition): d, func_177425_e

IBlockData (BlockPosition): a, func_177435_g, getBlockData

1.8.8

名称

amx

net.minecraft.world.chunk.EmptyChunk

net.minecraft.server.v1_8_R3.EmptyChunk

字段

构造函数

(World, int, int)

方法

boolean (int, int): a, func_76600_a

int (int, int): b, func_76611_b

void (): b, func_76603_b, initLighting

Block (BlockPosition): a, func_177428_a, getType

int (BlockPosition): b, func_177437_b

int (BlockPosition): c, func_177418_c

int (EnumSkyBlock, BlockPosition): a, func_177413_a, getBrightness

void (EnumSkyBlock, BlockPosition, int): a, func_177431_a

int (BlockPosition, int): a, func_177443_a

void (Entity): a, func_76612_a

void (Entity): b, func_76622_b

void (Entity, int): a, func_76608_a

boolean (BlockPosition): d, func_177444_d

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, func_177424_a

void (TileEntity): a, func_150813_a

void (BlockPosition, TileEntity): a, func_177426_a

void (BlockPosition): e, func_177425_e

void (): c, func_76631_c, addEntities

void (): d, func_76623_d, removeEntities

void (): e, func_76630_e

void (Entity, AxisAlignedBB, List<Entity>, com.google.common.base.Predicate<? super Entity>): a, func_177414_a

<T extends Entity> void (Class<? extends T>, AxisAlignedBB, List<T>, com.google.common.base.Predicate<? super T>): a, func_177430_a

boolean (boolean): a, func_76601_a

Random (long): a, func_76617_a

boolean (): f, func_76621_g, isEmpty

boolean (int, int): c, func_76606_c

void (): a, func_76590_a