历史 - net.minecraft.world.level.levelgen.feature.EndCityFeature$EndCityStart

1.17.1

名称

csb$a

csc$a

字段

构造函数

方法

1.17

名称

cjh$a

csb$a

net.minecraft.world.gen.feature.structure.EndCityStructure$Start

net.minecraft.src.C_2242_$C_2243_

net.minecraft.server.v1_16_R3.WorldGenEndCity$a

net.minecraft.world.level.levelgen.feature.WorldGenEndCity$a

字段

构造函数

(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)

方法

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28626, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cje$a

cjh$a

net.minecraft.server.v1_16_R2.WorldGenEndCity$a

net.minecraft.server.v1_16_R3.WorldGenEndCity$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ckp$a

cje$a

net.minecraft.server.v1_16_R1.WorldGenEndCity$a

net.minecraft.server.v1_16_R2.WorldGenEndCity$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_

1.16.1

名称

cdp$a

ckp$a

net.minecraft.server.v1_15_R1.WorldGenEndCity$a

net.minecraft.server.v1_16_R1.WorldGenEndCity$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_

1.15.2

名称

cdm$a

cdp$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cbi$a

cdm$a

net.minecraft.server.v1_14_R1.WorldGenEndCity$a

net.minecraft.server.v1_15_R1.WorldGenEndCity$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

cbd$a

cbi$a

net.minecraft.world.level.levelgen.feature.EndCityFeature$EndCityStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

caz$a

cbd$a

net.minecraft.world.gen.feature.EndCityFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cay$a

caz$a

字段

构造函数

方法

1.14

名称

bqj$a

cay$a

net.minecraft.class_3021$class_3022

net.minecraft.server.v1_13_R2.WorldGenEndCity$a

net.minecraft.server.v1_14_R1.WorldGenEndCity$a

字段

boolean: e, field_186163_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

boolean (): b, func_75069_d

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

bqi$a

bqj$a

字段

构造函数

方法

1.13.1

名称

bqa$a

bqi$a

net.minecraft.server.v1_13_R1.WorldGenEndCity$a

net.minecraft.server.v1_13_R2.WorldGenEndCity$a

字段

构造函数

方法

1.13

名称

bqa$a

net.minecraft.world.gen.feature.structure.EndCityStructure$Start

net.minecraft.server.v1_13_R1.WorldGenEndCity$a

字段

boolean: e, field_186163_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

方法

boolean (): b, func_75069_d