历史 - net.minecraft.world.level.levelgen.feature.EndCityFeature$EndCityStart
1.17.1
名称
csb$a
csc$a
字段
构造函数
方法
1.17
名称
cjh$a
csb$a
net.minecraft.world.gen.feature.structure.EndCityStructure$Start
net.minecraft.src.C_2242_$C_2243_
net.minecraft.server.v1_16_R3.WorldGenEndCity$a
net.minecraft.world.level.levelgen.feature.WorldGenEndCity$a
字段
构造函数
(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)
方法
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28626, init, m_142743_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cje$a
cjh$a
net.minecraft.server.v1_16_R2.WorldGenEndCity$a
net.minecraft.server.v1_16_R3.WorldGenEndCity$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ckp$a
cje$a
net.minecraft.server.v1_16_R1.WorldGenEndCity$a
net.minecraft.server.v1_16_R2.WorldGenEndCity$a
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_
1.16.1
名称
cdp$a
ckp$a
net.minecraft.server.v1_15_R1.WorldGenEndCity$a
net.minecraft.server.v1_16_R1.WorldGenEndCity$a
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28626, init, func_230364_a_
1.15.2
名称
cdm$a
cdp$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cbi$a
cdm$a
net.minecraft.server.v1_14_R1.WorldGenEndCity$a
net.minecraft.server.v1_15_R1.WorldGenEndCity$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
1.14.4
名称
cbd$a
cbi$a
net.minecraft.world.level.levelgen.feature.EndCityFeature$EndCityStart
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
caz$a
cbd$a
net.minecraft.world.gen.feature.EndCityFeature$Start
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cay$a
caz$a
字段
构造函数
方法
1.14
名称
bqj$a
cay$a
net.minecraft.class_3021$class_3022
net.minecraft.server.v1_13_R2.WorldGenEndCity$a
net.minecraft.server.v1_14_R1.WorldGenEndCity$a
字段
boolean: e, field_186163_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
boolean (): b, func_75069_d
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
bqi$a
bqj$a
字段
构造函数
方法
1.13.1
名称
bqa$a
bqi$a
net.minecraft.server.v1_13_R1.WorldGenEndCity$a
net.minecraft.server.v1_13_R2.WorldGenEndCity$a
字段
构造函数
方法
1.13
名称
bqa$a
net.minecraft.world.gen.feature.structure.EndCityStructure$Start
net.minecraft.server.v1_13_R1.WorldGenEndCity$a
字段
boolean: e, field_186163_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
方法
boolean (): b, func_75069_d