历史 - net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer

1.21.11

名称

hsd

iay

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hii

hsd

字段

A: a, innerModel, field_4830, innerModel, f_117071_

A: b, outerModel, field_4831, outerModel, f_117072_

A: c, innerModelBaby, field_53218, babyInnerModel, f_348911_

A: d, outerModelBaby, field_53219, babyOuterModel, f_349500_

EquipmentLayerRenderer: e, equipmentRenderer, field_54183, equipmentRenderer, f_349195_

EquipmentLayerRenderer: c, equipmentRenderer, field_54183, equipmentRenderer, f_349195_

ArmorModelSet<A>: a, modelSet, field_61804, field_61804, f_412647_

ArmorModelSet<A>: b, babyModelSet, field_61805, field_61805, f_412935_

构造函数

(RenderLayerParent<S, M>, A, A, EquipmentLayerRenderer)

(RenderLayerParent<S, M>, A, A, A, A, EquipmentLayerRenderer)

(RenderLayerParent<S, M>, ArmorModelSet<A>, EquipmentLayerRenderer)

(RenderLayerParent<S, M>, ArmorModelSet<A>, ArmorModelSet<A>, EquipmentLayerRenderer)

方法

void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, m_117125_

void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17157, render, m_6494_

void (PoseStack, MultiBufferSource, ItemStack, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_

void (PoseStack, SubmitNodeCollector, int, S, float, float): a, submit, method_17157, render, m_6494_

void (PoseStack, SubmitNodeCollector, ItemStack, EquipmentSlot, int, S): a, renderArmorPiece, method_4169, renderArmor, m_117118_

1.21.8

名称

hih

hii

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hby

hih

字段

构造函数

方法

1.21.5

名称

gwj

hby

字段

构造函数

方法

1.21.4

名称

gvu

gwj

字段

构造函数

方法

1.21.3

名称

gol

gvu

字段

A: b, innerModel, field_4830, innerModel, f_117071_

A: a, innerModel, field_4830, innerModel, f_117071_

A: c, outerModel, field_4831, outerModel, f_117072_

A: b, outerModel, field_4831, outerModel, f_117072_

Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, f_117070_

TextureAtlas: d, armorTrimAtlas, field_42074, armorTrimsAtlas, f_266073_

A: c, innerModelBaby, field_53218, babyInnerModel, f_348911_

A: d, outerModelBaby, field_53219, babyOuterModel, f_349500_

EquipmentLayerRenderer: e, equipmentRenderer, field_54183, equipmentRenderer, f_349195_

构造函数

(RenderLayerParent<T, M>, A, A, ModelManager)

(RenderLayerParent<S, M>, A, A, EquipmentLayerRenderer)

(RenderLayerParent<S, M>, A, A, A, A, EquipmentLayerRenderer)

方法

A (EquipmentSlot): a, getArmorModel, method_4172, getModel, m_117078_

boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesInnerModel, m_117128_

boolean (EquipmentSlot): a, usesInnerModel, method_4173, usesInnerModel, m_117128_

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, m_6494_

void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_

void (PoseStack, MultiBufferSource, int, A): a, renderGlint, method_52224, renderGlint, m_289597_

void (Holder<ArmorMaterial>, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_

void (PoseStack, MultiBufferSource, int, A, int, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_

boolean (ItemStack, EquipmentSlot): a, shouldRender, method_64081, hasModel, m_352636_

boolean (Equippable, EquipmentSlot): a, shouldRender, method_64082, hasModel, m_353425_

void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17157, render, m_6494_

void (PoseStack, MultiBufferSource, ItemStack, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_

A (S, EquipmentSlot): a, getArmorModel, method_4172, getModel, m_117078_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gnb

gol

字段

构造函数

方法

void (PoseStack, MultiBufferSource, int, A, float, float, float, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_

void (PoseStack, MultiBufferSource, int, A, int, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_

1.20.6

名称

gco

gnb

字段

构造函数

方法

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, m_117080_

void (PoseStack, MultiBufferSource, int, ArmorItem, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_289609_

void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_

void (PoseStack, MultiBufferSource, int, A, float, float, float, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_

void (Holder<ArmorMaterial>, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_

1.20.4

名称

fxf

gco

字段

构造函数

方法

1.20.2

名称

fsw

fxf

字段

构造函数

方法

1.20.1

名称

frd

fsw

字段

构造函数

方法

void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_117106_

void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, boolean, A, boolean, float, float, float): a, renderTrim, method_48482, renderTrim, m_267623_

void (PoseStack, MultiBufferSource, int, ArmorItem, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_289609_

void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_

void (PoseStack, MultiBufferSource, int, A): a, renderGlint, method_52224, renderGlint, m_289597_

1.19.4

名称

fmn

frd

字段

TextureAtlas: d, armorTrimAtlas, field_42074, armorTrimsAtlas, f_266073_

构造函数

(RenderLayerParent<T, M>, A, A)

(RenderLayerParent<T, M>, A, A, ModelManager)

方法

void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, boolean, A, boolean, float, float, float): a, renderTrim, method_48482, renderTrim, m_267623_

1.19.3

名称

fii

fmn

字段

构造函数

方法

1.19.2

名称

字段

A: b, innerModel, field_4830, leggingsModel, f_117071_

A: b, innerModel, field_4830, innerModel, f_117071_

A: c, outerModel, field_4831, bodyModel, f_117072_

A: c, outerModel, field_4831, outerModel, f_117072_

构造函数

方法

A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, m_117078_

A (EquipmentSlot): a, getArmorModel, method_4172, getModel, m_117078_

boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, m_117128_

boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesInnerModel, m_117128_

1.19.1

名称

fgk

fii

字段

构造函数

方法

1.19

名称

eze

fgk

字段

构造函数

方法

1.18.2

名称

exx

eze

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

evs

exx

字段

构造函数

方法

1.17.1

名称

evr

evs

字段

构造函数

方法

1.17

名称

eik

evr

net.minecraft.client.renderer.entity.layers.BipedArmorLayer

net.minecraft.src.C_4437_

字段

A: b, innerModel, field_4830, leggingsModel, field_177189_c

A: b, innerModel, field_4830, leggingsModel, f_117071_

A: c, outerModel, field_4831, bodyModel, field_177186_d

A: c, outerModel, field_4831, bodyModel, f_117072_

Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, f_117070_

构造函数

方法

A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_241736_a_

A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, m_117078_

boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, func_188363_b

boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, m_117128_

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_241737_a_

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, m_117080_

void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, func_188359_a

void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, m_117125_

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, func_225628_a_

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, m_6494_

void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_241738_a_

void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_117106_

void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, func_241739_a_

void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eic

eik

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ekd

eic

字段

构造函数

方法

1.16.1

名称

dyb

ekd

net.minecraft.client.renderer.entity.layers.AbstractArmorLayer

net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer

net.minecraft.client.renderer.entity.layers.ArmorLayer

net.minecraft.client.renderer.entity.layers.BipedArmorLayer

字段

A: a, innerModel, field_4830, modelLeggings, field_177189_c

A: b, innerModel, field_4830, leggingsModel, field_177189_c

A: b, outerModel, field_4831, modelBody, field_177186_d

A: c, outerModel, field_4831, bodyModel, field_177186_d

Map<String, ResourceLocation>: c, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

构造函数

方法

A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_215337_a

A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_241736_a_

boolean (EquipmentSlot): b, usesInnerModel, method_4173, isLegs, func_188363_b

boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, func_188363_b

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_177178_a

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_241737_a_

void (A): a, hideAllArmor, method_4190, setInvisible, func_177194_a

void (PoseStack, MultiBufferSource, T, float, float, float, float, float, float, EquipmentSlot, int): a, renderArmorPiece, method_4169, renderArmor, func_229129_a_

void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_229128_a_

void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_241738_a_

void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, func_241739_a_

1.15.2

名称

dxy

dyb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

duz

dxy

字段

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4827, SKIN, field_177188_b

A: b, innerModel, field_4830, modelLeggings, field_177189_c

A: a, innerModel, field_4830, modelLeggings, field_177189_c

A: c, outerModel, field_4831, modelBody, field_177186_d

A: b, outerModel, field_4831, modelBody, field_177186_d

float: d, alpha, field_4825, alpha, field_177187_e

float: e, red, field_4824, red, field_177184_f

float: f, green, field_4833, green, field_177185_g

float: g, blue, field_4832, blue, field_177192_h

boolean: h, colorized, field_4826, ignoreGlint, field_177193_i

Map<String, ResourceLocation>: i, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

Map<String, ResourceLocation>: c, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

构造函数

方法

void (T, float, float, float, float, float, float, float): a, render, method_17157, render, func_212842_a_

boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b

void (T, float, float, float, float, float, float, float, EquipmentSlot): a, renderArmorPiece, method_4169, renderArmor, func_188361_a

<T extends Entity> void (Consumer<ResourceLocation>, T, EntityModel<T>, float, float, float, float, float, float, float): a, renderFoil, method_4171, renderEnchantedGlint, func_215338_a

ResourceLocation (ArmorItem, boolean): a, getArmorLocation, method_4168, getArmorTexture, func_177181_a

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, func_177178_a

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_177178_a

void (A, EquipmentSlot): a, setPartVisibility, method_4170, func_188359_a

void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, func_188359_a

void (A): a, hideAllArmor, method_4190, func_177194_a

void (A): a, hideAllArmor, method_4190, setInvisible, func_177194_a

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, func_225628_a_

void (PoseStack, MultiBufferSource, T, float, float, float, float, float, float, EquipmentSlot, int): a, renderArmorPiece, method_4169, renderArmor, func_229129_a_

void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_229128_a_

1.14.4

名称

dsl

duz

net.minecraft.client.renderer.entity.layers.AbstractArmorLayer

字段

MinecraftKey: a, field_4827, SKIN, field_177188_b

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4827, SKIN, field_177188_b

A: b, field_4830, modelLeggings, field_177189_c

A: b, innerModel, field_4830, modelLeggings, field_177189_c

A: c, field_4831, modelBody, field_177186_d

A: c, outerModel, field_4831, modelBody, field_177186_d

float: d, field_4825, alpha, field_177187_e

float: d, alpha, field_4825, alpha, field_177187_e

float: e, field_4824, red, field_177184_f

float: e, red, field_4824, red, field_177184_f

float: f, field_4833, green, field_177185_g

float: f, green, field_4833, green, field_177185_g

float: g, field_4832, blue, field_177192_h

float: g, blue, field_4832, blue, field_177192_h

boolean: h, field_4826, ignoreGlint, field_177193_i

boolean: h, colorized, field_4826, ignoreGlint, field_177193_i

Map<String, MinecraftKey>: i, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

Map<String, ResourceLocation>: i, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

构造函数

方法

void (T, float, float, float, float, float, float, float): a, method_17157, method_17157, func_212842_a_

void (T, float, float, float, float, float, float, float): a, render, method_17157, render, func_212842_a_

boolean (): a, method_4200, hasHurtOverlay, func_177142_b

boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b

void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, renderArmor, func_188361_a

void (T, float, float, float, float, float, float, float, EquipmentSlot): a, renderArmorPiece, method_4169, renderArmor, func_188361_a

A (EnumItemSlot): a, method_4172, getArmor, func_215337_a

A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_215337_a

boolean (EnumItemSlot): b, method_4173, isLegs, func_188363_b

boolean (EquipmentSlot): b, usesInnerModel, method_4173, isLegs, func_188363_b

<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, renderEnchantedGlint, func_215338_a

<T extends Entity> void (Consumer<ResourceLocation>, T, EntityModel<T>, float, float, float, float, float, float, float): a, renderFoil, method_4171, renderEnchantedGlint, func_215338_a

MinecraftKey (ItemArmor, boolean): a, method_4168, getArmorTexture, func_177181_a

ResourceLocation (ArmorItem, boolean): a, getArmorLocation, method_4168, getArmorTexture, func_177181_a

MinecraftKey (ItemArmor, boolean, String): a, method_4174, method_4174, func_177178_a

ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, func_177178_a

void (A, EnumItemSlot): a, method_4170, method_4170, func_188359_a

void (A, EquipmentSlot): a, setPartVisibility, method_4170, func_188359_a

void (A): a, method_4190, method_4190, func_177194_a

void (A): a, hideAllArmor, method_4190, func_177194_a

1.14.3

名称

dsh

dsl

net.minecraft.client.render.entity.feature.ArmorFeatureRenderer

字段

MinecraftKey: a, field_4827, field_177188_b

MinecraftKey: a, field_4827, SKIN, field_177188_b

A: b, field_4830, field_177189_c

A: b, field_4830, modelLeggings, field_177189_c

A: c, field_4831, field_177186_d

A: c, field_4831, modelBody, field_177186_d

float: d, field_4825, field_177187_e

float: d, field_4825, alpha, field_177187_e

float: e, field_4824, field_177184_f

float: e, field_4824, red, field_177184_f

float: f, field_4833, field_177185_g

float: f, field_4833, green, field_177185_g

float: g, field_4832, field_177192_h

float: g, field_4832, blue, field_177192_h

boolean: h, field_4826, field_177193_i

boolean: h, field_4826, ignoreGlint, field_177193_i

Map<String, MinecraftKey>: i, field_4829, field_177191_j

Map<String, MinecraftKey>: i, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j

构造函数

方法

void (T, float, float, float, float, float, float, float): a, method_17157, func_212842_a_

void (T, float, float, float, float, float, float, float): a, method_17157, method_17157, func_212842_a_

boolean (): a, method_4200, func_177142_b

boolean (): a, method_4200, hasHurtOverlay, func_177142_b

void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, func_188361_a

void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, renderArmor, func_188361_a

A (EnumItemSlot): a, method_4172, func_215337_a

A (EnumItemSlot): a, method_4172, getArmor, func_215337_a

boolean (EnumItemSlot): b, method_4173, func_188363_b

boolean (EnumItemSlot): b, method_4173, isLegs, func_188363_b

<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, func_215338_a

<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, renderEnchantedGlint, func_215338_a

MinecraftKey (ItemArmor, boolean): a, method_4168, func_177181_a

MinecraftKey (ItemArmor, boolean): a, method_4168, getArmorTexture, func_177181_a

MinecraftKey (ItemArmor, boolean, String): a, method_4174, func_177178_a

MinecraftKey (ItemArmor, boolean, String): a, method_4174, method_4174, func_177178_a

void (A, EnumItemSlot): a, method_4170, func_188359_a

void (A, EnumItemSlot): a, method_4170, method_4170, func_188359_a

void (A): a, method_4190, func_177194_a

void (A): a, method_4190, method_4190, func_177194_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dse

dsh

字段

构造函数

方法

1.14

名称

dse

net.minecraft.class_970

net.minecraft.client.renderer.entity.layers.ArmorLayer

字段

MinecraftKey: a, field_4827, field_177188_b

A: b, field_4830, field_177189_c

A: c, field_4831, field_177186_d

float: d, field_4825, field_177187_e

float: e, field_4824, field_177184_f

float: f, field_4833, field_177185_g

float: g, field_4832, field_177192_h

boolean: h, field_4826, field_177193_i

Map<String, MinecraftKey>: i, field_4829, field_177191_j

构造函数

(IEntityRenderer<T, M>, A, A)

方法

void (T, float, float, float, float, float, float, float): a, method_17157, func_212842_a_

boolean (): a, method_4200, func_177142_b

void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, func_188361_a

A (EnumItemSlot): a, method_4172, func_215337_a

boolean (EnumItemSlot): b, method_4173, func_188363_b

<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, func_215338_a

MinecraftKey (ItemArmor, boolean): a, method_4168, func_177181_a

MinecraftKey (ItemArmor, boolean, String): a, method_4174, func_177178_a

void (A, EnumItemSlot): a, method_4170, func_188359_a

void (A): a, method_4190, func_177194_a