历史 - net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer
1.21.11
名称
hsd
iay
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hii
hsd
字段
A: a, innerModel, field_4830, innerModel, f_117071_
A: b, outerModel, field_4831, outerModel, f_117072_
A: c, innerModelBaby, field_53218, babyInnerModel, f_348911_
A: d, outerModelBaby, field_53219, babyOuterModel, f_349500_
EquipmentLayerRenderer: e, equipmentRenderer, field_54183, equipmentRenderer, f_349195_
EquipmentLayerRenderer: c, equipmentRenderer, field_54183, equipmentRenderer, f_349195_
ArmorModelSet<A>: a, modelSet, field_61804, field_61804, f_412647_
ArmorModelSet<A>: b, babyModelSet, field_61805, field_61805, f_412935_
构造函数
(RenderLayerParent<S, M>, A, A, EquipmentLayerRenderer)
(RenderLayerParent<S, M>, A, A, A, A, EquipmentLayerRenderer)
(RenderLayerParent<S, M>, ArmorModelSet<A>, EquipmentLayerRenderer)
(RenderLayerParent<S, M>, ArmorModelSet<A>, ArmorModelSet<A>, EquipmentLayerRenderer)
方法
void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, m_117125_
void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17157, render, m_6494_
void (PoseStack, MultiBufferSource, ItemStack, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_
void (PoseStack, SubmitNodeCollector, int, S, float, float): a, submit, method_17157, render, m_6494_
void (PoseStack, SubmitNodeCollector, ItemStack, EquipmentSlot, int, S): a, renderArmorPiece, method_4169, renderArmor, m_117118_
1.21.8
名称
hih
hii
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hby
hih
字段
构造函数
方法
1.21.5
名称
gwj
hby
字段
构造函数
方法
1.21.4
名称
gvu
gwj
字段
构造函数
方法
1.21.3
名称
gol
gvu
字段
A: b, innerModel, field_4830, innerModel, f_117071_
A: a, innerModel, field_4830, innerModel, f_117071_
A: c, outerModel, field_4831, outerModel, f_117072_
A: b, outerModel, field_4831, outerModel, f_117072_
Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, f_117070_
TextureAtlas: d, armorTrimAtlas, field_42074, armorTrimsAtlas, f_266073_
A: c, innerModelBaby, field_53218, babyInnerModel, f_348911_
A: d, outerModelBaby, field_53219, babyOuterModel, f_349500_
EquipmentLayerRenderer: e, equipmentRenderer, field_54183, equipmentRenderer, f_349195_
构造函数
(RenderLayerParent<T, M>, A, A, ModelManager)
(RenderLayerParent<S, M>, A, A, EquipmentLayerRenderer)
(RenderLayerParent<S, M>, A, A, A, A, EquipmentLayerRenderer)
方法
A (EquipmentSlot): a, getArmorModel, method_4172, getModel, m_117078_
boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesInnerModel, m_117128_
boolean (EquipmentSlot): a, usesInnerModel, method_4173, usesInnerModel, m_117128_
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, m_6494_
void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_
void (PoseStack, MultiBufferSource, int, A): a, renderGlint, method_52224, renderGlint, m_289597_
void (Holder<ArmorMaterial>, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_
void (PoseStack, MultiBufferSource, int, A, int, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_
boolean (ItemStack, EquipmentSlot): a, shouldRender, method_64081, hasModel, m_352636_
boolean (Equippable, EquipmentSlot): a, shouldRender, method_64082, hasModel, m_353425_
void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_17157, render, m_6494_
void (PoseStack, MultiBufferSource, ItemStack, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_
A (S, EquipmentSlot): a, getArmorModel, method_4172, getModel, m_117078_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gnb
gol
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, A, float, float, float, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_
void (PoseStack, MultiBufferSource, int, A, int, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_
1.20.6
名称
gco
gnb
字段
构造函数
方法
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, m_117080_
void (PoseStack, MultiBufferSource, int, ArmorItem, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_289609_
void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_
void (PoseStack, MultiBufferSource, int, A, float, float, float, ResourceLocation): a, renderModel, method_23192, renderArmorParts, m_289609_
void (Holder<ArmorMaterial>, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_
1.20.4
名称
fxf
gco
字段
构造函数
方法
1.20.2
名称
fsw
fxf
字段
构造函数
方法
1.20.1
名称
frd
fsw
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_117106_
void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, boolean, A, boolean, float, float, float): a, renderTrim, method_48482, renderTrim, m_267623_
void (PoseStack, MultiBufferSource, int, ArmorItem, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_289609_
void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, A, boolean): a, renderTrim, method_48482, renderTrim, m_289604_
void (PoseStack, MultiBufferSource, int, A): a, renderGlint, method_52224, renderGlint, m_289597_
1.19.4
名称
fmn
frd
字段
TextureAtlas: d, armorTrimAtlas, field_42074, armorTrimsAtlas, f_266073_
构造函数
(RenderLayerParent<T, M>, A, A)
(RenderLayerParent<T, M>, A, A, ModelManager)
方法
void (ArmorMaterial, PoseStack, MultiBufferSource, int, ArmorTrim, boolean, A, boolean, float, float, float): a, renderTrim, method_48482, renderTrim, m_267623_
1.19.3
名称
fii
fmn
字段
构造函数
方法
1.19.2
名称
字段
A: b, innerModel, field_4830, leggingsModel, f_117071_
A: b, innerModel, field_4830, innerModel, f_117071_
A: c, outerModel, field_4831, bodyModel, f_117072_
A: c, outerModel, field_4831, outerModel, f_117072_
构造函数
方法
A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, m_117078_
A (EquipmentSlot): a, getArmorModel, method_4172, getModel, m_117078_
boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, m_117128_
boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesInnerModel, m_117128_
1.19.1
名称
fgk
fii
字段
构造函数
方法
1.19
名称
eze
fgk
字段
构造函数
方法
1.18.2
名称
exx
eze
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
evs
exx
字段
构造函数
方法
1.17.1
名称
evr
evs
字段
构造函数
方法
1.17
名称
eik
evr
net.minecraft.client.renderer.entity.layers.BipedArmorLayer
net.minecraft.src.C_4437_
字段
A: b, innerModel, field_4830, leggingsModel, field_177189_c
A: b, innerModel, field_4830, leggingsModel, f_117071_
A: c, outerModel, field_4831, bodyModel, field_177186_d
A: c, outerModel, field_4831, bodyModel, f_117072_
Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, f_117070_
构造函数
方法
A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_241736_a_
A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, m_117078_
boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, func_188363_b
boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, m_117128_
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_241737_a_
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, m_117080_
void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, func_188359_a
void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, m_117125_
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, func_225628_a_
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, m_6494_
void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_241738_a_
void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, m_117106_
void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, func_241739_a_
void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, m_117118_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eic
eik
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ekd
eic
字段
构造函数
方法
1.16.1
名称
dyb
ekd
net.minecraft.client.renderer.entity.layers.AbstractArmorLayer
net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer
net.minecraft.client.renderer.entity.layers.ArmorLayer
net.minecraft.client.renderer.entity.layers.BipedArmorLayer
字段
A: a, innerModel, field_4830, modelLeggings, field_177189_c
A: b, innerModel, field_4830, leggingsModel, field_177189_c
A: b, outerModel, field_4831, modelBody, field_177186_d
A: c, outerModel, field_4831, bodyModel, field_177186_d
Map<String, ResourceLocation>: c, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
Map<String, ResourceLocation>: a, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
构造函数
方法
A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_215337_a
A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_241736_a_
boolean (EquipmentSlot): b, usesInnerModel, method_4173, isLegs, func_188363_b
boolean (EquipmentSlot): b, usesInnerModel, method_4173, usesSecondLayer, func_188363_b
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_177178_a
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_241737_a_
void (A): a, hideAllArmor, method_4190, setInvisible, func_177194_a
void (PoseStack, MultiBufferSource, T, float, float, float, float, float, float, EquipmentSlot, int): a, renderArmorPiece, method_4169, renderArmor, func_229129_a_
void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_229128_a_
void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_241738_a_
void (PoseStack, MultiBufferSource, T, EquipmentSlot, int, A): a, renderArmorPiece, method_4169, renderArmor, func_241739_a_
1.15.2
名称
dxy
dyb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
duz
dxy
字段
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4827, SKIN, field_177188_b
A: b, innerModel, field_4830, modelLeggings, field_177189_c
A: a, innerModel, field_4830, modelLeggings, field_177189_c
A: c, outerModel, field_4831, modelBody, field_177186_d
A: b, outerModel, field_4831, modelBody, field_177186_d
float: d, alpha, field_4825, alpha, field_177187_e
float: e, red, field_4824, red, field_177184_f
float: f, green, field_4833, green, field_177185_g
float: g, blue, field_4832, blue, field_177192_h
boolean: h, colorized, field_4826, ignoreGlint, field_177193_i
Map<String, ResourceLocation>: i, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
Map<String, ResourceLocation>: c, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
构造函数
方法
void (T, float, float, float, float, float, float, float): a, render, method_17157, render, func_212842_a_
boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b
void (T, float, float, float, float, float, float, float, EquipmentSlot): a, renderArmorPiece, method_4169, renderArmor, func_188361_a
<T extends Entity> void (Consumer<ResourceLocation>, T, EntityModel<T>, float, float, float, float, float, float, float): a, renderFoil, method_4171, renderEnchantedGlint, func_215338_a
ResourceLocation (ArmorItem, boolean): a, getArmorLocation, method_4168, getArmorTexture, func_177181_a
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, func_177178_a
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, getArmorTexture, func_177178_a
void (A, EquipmentSlot): a, setPartVisibility, method_4170, func_188359_a
void (A, EquipmentSlot): a, setPartVisibility, method_4170, setVisible, func_188359_a
void (A): a, hideAllArmor, method_4190, func_177194_a
void (A): a, hideAllArmor, method_4190, setInvisible, func_177194_a
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_17157, render, func_225628_a_
void (PoseStack, MultiBufferSource, T, float, float, float, float, float, float, EquipmentSlot, int): a, renderArmorPiece, method_4169, renderArmor, func_229129_a_
void (PoseStack, MultiBufferSource, int, ArmorItem, boolean, A, boolean, float, float, float, String): a, renderModel, method_23192, renderArmorParts, func_229128_a_
1.14.4
名称
dsl
duz
net.minecraft.client.renderer.entity.layers.AbstractArmorLayer
字段
MinecraftKey: a, field_4827, SKIN, field_177188_b
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4827, SKIN, field_177188_b
A: b, field_4830, modelLeggings, field_177189_c
A: b, innerModel, field_4830, modelLeggings, field_177189_c
A: c, field_4831, modelBody, field_177186_d
A: c, outerModel, field_4831, modelBody, field_177186_d
float: d, field_4825, alpha, field_177187_e
float: d, alpha, field_4825, alpha, field_177187_e
float: e, field_4824, red, field_177184_f
float: e, red, field_4824, red, field_177184_f
float: f, field_4833, green, field_177185_g
float: f, green, field_4833, green, field_177185_g
float: g, field_4832, blue, field_177192_h
float: g, blue, field_4832, blue, field_177192_h
boolean: h, field_4826, ignoreGlint, field_177193_i
boolean: h, colorized, field_4826, ignoreGlint, field_177193_i
Map<String, MinecraftKey>: i, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
Map<String, ResourceLocation>: i, ARMOR_LOCATION_CACHE, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
构造函数
方法
void (T, float, float, float, float, float, float, float): a, method_17157, method_17157, func_212842_a_
void (T, float, float, float, float, float, float, float): a, render, method_17157, render, func_212842_a_
boolean (): a, method_4200, hasHurtOverlay, func_177142_b
boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b
void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, renderArmor, func_188361_a
void (T, float, float, float, float, float, float, float, EquipmentSlot): a, renderArmorPiece, method_4169, renderArmor, func_188361_a
A (EnumItemSlot): a, method_4172, getArmor, func_215337_a
A (EquipmentSlot): a, getArmorModel, method_4172, getArmor, func_215337_a
boolean (EnumItemSlot): b, method_4173, isLegs, func_188363_b
boolean (EquipmentSlot): b, usesInnerModel, method_4173, isLegs, func_188363_b
<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, renderEnchantedGlint, func_215338_a
<T extends Entity> void (Consumer<ResourceLocation>, T, EntityModel<T>, float, float, float, float, float, float, float): a, renderFoil, method_4171, renderEnchantedGlint, func_215338_a
MinecraftKey (ItemArmor, boolean): a, method_4168, getArmorTexture, func_177181_a
ResourceLocation (ArmorItem, boolean): a, getArmorLocation, method_4168, getArmorTexture, func_177181_a
MinecraftKey (ItemArmor, boolean, String): a, method_4174, method_4174, func_177178_a
ResourceLocation (ArmorItem, boolean, String): a, getArmorLocation, method_4174, func_177178_a
void (A, EnumItemSlot): a, method_4170, method_4170, func_188359_a
void (A, EquipmentSlot): a, setPartVisibility, method_4170, func_188359_a
void (A): a, method_4190, method_4190, func_177194_a
void (A): a, hideAllArmor, method_4190, func_177194_a
1.14.3
名称
dsh
dsl
net.minecraft.client.render.entity.feature.ArmorFeatureRenderer
字段
MinecraftKey: a, field_4827, field_177188_b
MinecraftKey: a, field_4827, SKIN, field_177188_b
A: b, field_4830, field_177189_c
A: b, field_4830, modelLeggings, field_177189_c
A: c, field_4831, field_177186_d
A: c, field_4831, modelBody, field_177186_d
float: d, field_4825, field_177187_e
float: d, field_4825, alpha, field_177187_e
float: e, field_4824, field_177184_f
float: e, field_4824, red, field_177184_f
float: f, field_4833, field_177185_g
float: f, field_4833, green, field_177185_g
float: g, field_4832, field_177192_h
float: g, field_4832, blue, field_177192_h
boolean: h, field_4826, field_177193_i
boolean: h, field_4826, ignoreGlint, field_177193_i
Map<String, MinecraftKey>: i, field_4829, field_177191_j
Map<String, MinecraftKey>: i, field_4829, ARMOR_TEXTURE_CACHE, field_177191_j
构造函数
方法
void (T, float, float, float, float, float, float, float): a, method_17157, func_212842_a_
void (T, float, float, float, float, float, float, float): a, method_17157, method_17157, func_212842_a_
boolean (): a, method_4200, func_177142_b
boolean (): a, method_4200, hasHurtOverlay, func_177142_b
void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, func_188361_a
void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, renderArmor, func_188361_a
A (EnumItemSlot): a, method_4172, func_215337_a
A (EnumItemSlot): a, method_4172, getArmor, func_215337_a
boolean (EnumItemSlot): b, method_4173, func_188363_b
boolean (EnumItemSlot): b, method_4173, isLegs, func_188363_b
<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, func_215338_a
<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, renderEnchantedGlint, func_215338_a
MinecraftKey (ItemArmor, boolean): a, method_4168, func_177181_a
MinecraftKey (ItemArmor, boolean): a, method_4168, getArmorTexture, func_177181_a
MinecraftKey (ItemArmor, boolean, String): a, method_4174, func_177178_a
MinecraftKey (ItemArmor, boolean, String): a, method_4174, method_4174, func_177178_a
void (A, EnumItemSlot): a, method_4170, func_188359_a
void (A, EnumItemSlot): a, method_4170, method_4170, func_188359_a
void (A): a, method_4190, func_177194_a
void (A): a, method_4190, method_4190, func_177194_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dse
dsh
字段
构造函数
方法
1.14
名称
dse
net.minecraft.class_970
net.minecraft.client.renderer.entity.layers.ArmorLayer
字段
MinecraftKey: a, field_4827, field_177188_b
A: b, field_4830, field_177189_c
A: c, field_4831, field_177186_d
float: d, field_4825, field_177187_e
float: e, field_4824, field_177184_f
float: f, field_4833, field_177185_g
float: g, field_4832, field_177192_h
boolean: h, field_4826, field_177193_i
Map<String, MinecraftKey>: i, field_4829, field_177191_j
构造函数
(IEntityRenderer<T, M>, A, A)
方法
void (T, float, float, float, float, float, float, float): a, method_17157, func_212842_a_
boolean (): a, method_4200, func_177142_b
void (T, float, float, float, float, float, float, float, EnumItemSlot): a, method_4169, func_188361_a
A (EnumItemSlot): a, method_4172, func_215337_a
boolean (EnumItemSlot): b, method_4173, func_188363_b
<T extends Entity> void (Consumer<MinecraftKey>, T, EntityModel<T>, float, float, float, float, float, float, float): a, method_4171, func_215338_a
MinecraftKey (ItemArmor, boolean): a, method_4168, func_177181_a
MinecraftKey (ItemArmor, boolean, String): a, method_4174, func_177178_a
void (A, EnumItemSlot): a, method_4170, func_188359_a
void (A): a, method_4190, func_177194_a