历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$PortalRoom
1.21.11
名称
fdf$g
fig$g
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exq$g
fdf$g
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evf$g
exq$g
字段
构造函数
方法
1.21.5
名称
eqf$g
evf$g
字段
构造函数
方法
1.21.4
名称
erc$g
eqf$g
字段
构造函数
方法
1.21.3
名称
emj$g
erc$g
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eld$g
emj$g
字段
构造函数
方法
1.20.6
名称
ebx$g
eld$g
字段
构造函数
方法
1.20.4
名称
dxs$g
ebx$g
字段
构造函数
方法
1.20.2
名称
duk$g
dxs$g
字段
构造函数
方法
1.20.1
名称
dtz$g
duk$g
字段
构造函数
方法
1.19.4
名称
dqz$g
dtz$g
字段
构造函数
方法
1.19.3
名称
dnl$g
dqz$g
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213278_
net.minecraft.src.C_213268_$C_213278_
字段
构造函数
方法
1.19.1
名称
dmo$g
dnl$g
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$g
字段
构造函数
方法
1.19
名称
dfj$g
dmo$g
net.minecraft.world.level.levelgen.structure.StrongholdPieces$PortalRoom
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$PortalRoom
net.minecraft.src.C_2562_$C_2572_
net.minecraft.src.C_213278_
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
boolean: d, hasPlacedSpawner, field_15279, spawnerPlaced, f_73068_
boolean: d, hasPlacedSpawner, field_15279, spawnerPlaced, f_229627_
int: a, WIDTH, field_31639, SIZE_X, f_163343_
int: a, WIDTH, field_31639, SIZE_X, f_229624_
int: b, HEIGHT, field_31640, SIZE_Y, f_163344_
int: b, HEIGHT, field_31640, SIZE_Y, f_229625_
int: c, DEPTH, field_31641, SIZE_Z, f_163345_
int: c, DEPTH, field_31641, SIZE_Z, f_229626_
构造函数
方法
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
StrongholdPieces$PortalRoom (StructurePieceAccessor, int, int, int, Direction, int): a, createPiece, method_14863, create, m_163356_
StrongholdPieces$PortalRoom (StructurePieceAccessor, int, int, int, Direction, int): a, createPiece, method_14863, create, m_229646_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
1.18.2
名称
dfb$g
dfj$g
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbk$g
dfb$g
字段
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
1.17.1
名称
dbj$g
dbk$g
字段
构造函数
方法
1.17
名称
crs$g
dbj$g
net.minecraft.world.gen.feature.structure.StrongholdPieces$PortalRoom
net.minecraft.src.C_2562_$C_2572_
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
boolean: a, hasPlacedSpawner, field_15279, spawnerPlaced, field_75005_a
boolean: d, hasPlacedSpawner, field_15279, spawnerPlaced, f_73068_
int: a, WIDTH, field_31639, SIZE_X, f_163343_
int: b, HEIGHT, field_31640, SIZE_Y, f_163344_
int: c, DEPTH, field_31641, SIZE_Z, f_163345_
构造函数
(StructureManager, CompoundTag)
方法
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
StrongholdPieces$PortalRoom (List<StructurePiece>, int, int, int, Direction, int): a, createPiece, method_14863, create, func_175865_a
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
StrongholdPieces$PortalRoom (StructurePieceAccessor, int, int, int, Direction, int): a, createPiece, method_14863, create, m_163356_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crp$g
crs$g
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
StrongholdPieces$PortalRoom (List<StructurePiece>, int, int, int, Direction, int): a, createPiece, method_14863, method_14863, func_175865_a
StrongholdPieces$PortalRoom (List<StructurePiece>, int, int, int, Direction, int): a, createPiece, method_14863, create, func_175865_a
1.16.2
名称
ctw$g
crp$g
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.16.1
名称
clr$g
ctw$g
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
StrongholdPieces$PortalRoom (List<StructurePiece>, int, int, int, Direction, int): a, createPiece, method_14863, func_175865_a
StrongholdPieces$PortalRoom (List<StructurePiece>, int, int, int, Direction, int): a, createPiece, method_14863, method_14863, func_175865_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
clo$g
clr$g
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cis$g
clo$g
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
cin$g
cis$g
net.minecraft.world.level.levelgen.structure.StrongholdPieces$PortalRoom
字段
boolean: a, field_15279, spawnerPlaced, field_75005_a
boolean: a, hasPlacedSpawner, field_15279, spawnerPlaced, field_75005_a
构造函数
方法
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom (List<StructurePiece>, int, int, int, EnumDirection, int): a, method_14863, method_14863, func_175865_a
StrongholdPieces$PortalRoom (List<StructurePiece>, int, int, int, Direction, int): a, createPiece, method_14863, func_175865_a
1.14.3
名称
cij$g
cin$g
net.minecraft.structure.StrongholdGenerator$PortalRoom
字段
boolean: a, field_15279, field_75005_a
boolean: a, field_15279, spawnerPlaced, field_75005_a
构造函数
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom (List<StructurePiece>, int, int, int, EnumDirection, int): a, method_14863, func_175865_a
WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom (List<StructurePiece>, int, int, int, EnumDirection, int): a, method_14863, method_14863, func_175865_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cih$g
cij$g
字段
构造函数
方法
1.14
名称
bwx$g
cih$g
net.minecraft.class_3421$class_3428
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
boolean: a, field_75005_a
boolean: a, field_15279, field_75005_a
构造函数
()
(int, Random, StructureBoundingBox, EnumDirection)
(int, StructureBoundingBox, EnumDirection)
(DefinedStructureManager, NBTTagCompound)
方法
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): a, method_14943, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175865_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom (List<StructurePiece>, int, int, int, EnumDirection, int): a, method_14863, func_175865_a
1.13.2
名称
bww$g
bwx$g
字段
构造函数
方法
1.13.1
名称
bwo$g
bww$g
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.13
名称
bbt$g
bwo$g
net.minecraft.world.gen.structure.StructureStrongholdPieces$PortalRoom
net.minecraft.world.gen.feature.structure.StrongholdPieces$PortalRoom
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
boolean (World, Random, StructureBoundingBox): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbr$g
bbt$g
字段
构造函数
方法
1.12
名称
aym$g
bbr$g
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayk$g
aym$g
字段
构造函数
方法
1.11
名称
awt$g
ayk$g
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
awc$g
awt$g
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.9.4
名称
awb$g
awc$g
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.9.2
名称
awc$g
awb$g
字段
构造函数
方法
1.9
名称
aqp$g
awc$g
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
构造函数
方法
1.8.8
名称
aqp$g
net.minecraft.world.gen.structure.StructureStrongholdPieces$PortalRoom
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom
字段
boolean: a, field_75005_a
构造函数
()
(int, Random, StructureBoundingBox, EnumDirection)
方法
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): b, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175865_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a