历史 - net.minecraft.world.level.material.FluidState

1.21.11

名称

fga

flb

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fal

fga

字段

int: f, AMOUNT_MAX, field_31727, field_31727, f_164510_

int: f, AMOUNT_MAX, field_31727, MAX_AMOUNT, f_164510_

int: g, AMOUNT_FULL, field_31728, field_31728, f_164511_

int: g, AMOUNT_FULL, field_31728, MAX_FLUID_LEVEL, f_164511_

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eya

fal

字段

构造函数

方法

1.21.5

名称

eta

eya

字段

构造函数

方法

AABB (BlockGetter, BlockPos): e, getAABB, method_66789, getCollisionBox, m_386061_

void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67695, onEntityCollision, m_384600_

1.21.4

名称

etx

eta

字段

构造函数

方法

1.21.3

名称

epe

etx

字段

int: b, AMOUNT_MAX, field_31727, field_31727, f_164510_

int: f, AMOUNT_MAX, field_31727, field_31727, f_164510_

构造函数

方法

void (Level, BlockPos): a, tick, method_15770, onScheduledTick, m_76163_

void (Level, BlockPos, RandomSource): b, randomTick, method_15757, onRandomTick, m_230562_

void (ServerLevel, BlockPos, BlockState): a, tick, method_15770, onScheduledTick, m_76163_

void (ServerLevel, BlockPos, RandomSource): a, randomTick, method_15757, onRandomTick, m_230562_

1.21.1

名称

字段

构造函数

方法

1.21

名称

enx

epe

字段

构造函数

方法

1.20.6

名称

eer

enx

字段

构造函数

(Fluid, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<FluidState>)

(Fluid, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<FluidState>)

方法

1.20.4

名称

eam

eer

字段

构造函数

方法

1.20.2

名称

dxe

eam

字段

构造函数

方法

1.20.1

名称

dwj

dxe

字段

构造函数

方法

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, m_76171_

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, canFlowTo, m_76171_

1.19.4

名称

dtj

dwj

字段

构造函数

方法

1.19.3

名称

dpv

dtj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

doy

dpv

net.minecraft.world.level.material.Fluid

字段

构造函数

方法

1.19

名称

dix

doy

net.minecraft.world.level.material.Fluid

字段

构造函数

方法

void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, m_76174_

void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, m_76166_

void (Level, BlockPos, RandomSource): a, animateTick, method_15768, randomDisplayTick, m_230558_

void (Level, BlockPos, RandomSource): b, randomTick, method_15757, onRandomTick, m_230562_

1.18.2

名称

dhv

dix

字段

构造函数

方法

boolean (Tag<Fluid>): a, is, method_15767, isIn, m_76153_

boolean (TagKey<Fluid>): a, is, method_15767, isIn, m_205070_

boolean (HolderSet<Fluid>): a, is, method_40179, isIn, m_205072_

Holder<Fluid> (): j, holder, method_40180, getRegistryEntry, m_205074_

Stream<TagKey<Fluid>> (): k, getTags, method_40181, streamTags, m_205075_

1.18.1

名称

字段

构造函数

方法

1.18

名称

des

dhv

字段

构造函数

方法

Fluid (): a, getType, method_15772, getFluid, m_76152_, getType

Fluid (): a, getType, method_15772, getFluid, m_76152_

boolean (): b, isSource, method_15771, isStill, m_76170_, isSource

boolean (): b, isSource, method_15771, isStill, m_76170_

boolean (): c, isEmpty, method_15769, isEmpty, m_76178_, isEmpty

boolean (): c, isEmpty, method_15769, isEmpty, m_76178_

BlockState (): g, createLegacyBlock, method_15759, getBlockState, m_76188_, getBlockData

BlockState (): g, createLegacyBlock, method_15759, getBlockState, m_76188_

float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, m_76155_, getHeight

float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, m_76155_

boolean (Fluid): b, is, method_39360, isOf, m_192917_

1.17.1

名称

字段

构造函数

方法

1.17

名称

cux

des

net.minecraft.fluid.FluidState

net.minecraft.src.C_2691_

net.minecraft.server.v1_16_R3.Fluid

net.minecraft.world.level.material.Fluid

字段

com.mojang.serialization.Codec<FluidState>: a, CODEC, field_25018, CODEC, field_237213_a_

com.mojang.serialization.Codec<FluidState>: a, CODEC, field_25018, CODEC, f_76146_

int: b, AMOUNT_MAX, field_31727, field_31727, f_164510_

int: g, AMOUNT_FULL, field_31728, field_31728, f_164511_

构造函数

方法

Fluid (): a, getType, method_15772, getFluid, func_206886_c, getType

Fluid (): a, getType, method_15772, getFluid, m_76152_, getType

boolean (): b, isSource, method_15771, isStill, func_206889_d, isSource

boolean (): b, isSource, method_15771, isStill, m_76170_, isSource

boolean (): c, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty

boolean (): c, isEmpty, method_15769, isEmpty, m_76178_, isEmpty

int (): e, getAmount, method_15761, getLevel, func_206882_g

int (): e, getAmount, method_15761, getLevel, m_76186_

void (Level, BlockPos): a, tick, method_15770, onScheduledTick, func_206880_a

void (Level, BlockPos): a, tick, method_15770, onScheduledTick, m_76163_

boolean (): f, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h

boolean (): f, isRandomlyTicking, method_15773, hasRandomTicks, m_76187_

void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, func_206891_b

void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, m_76174_

BlockState (): g, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData

BlockState (): g, createLegacyBlock, method_15759, getBlockState, m_76188_, getBlockData

boolean (Tag<Fluid>): a, is, method_15767, isIn, func_206884_a

boolean (Tag<Fluid>): a, is, method_15767, isIn, m_76153_

float (): i, getExplosionResistance, method_15760, getBlastResistance, func_210200_l

float (): i, getExplosionResistance, method_15760, getBlastResistance, m_76190_

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, func_205586_a

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, m_76171_

void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, func_206881_a

void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, m_76166_

ParticleOptions (): h, getDripParticle, method_15766, getParticle, func_204521_c

ParticleOptions (): h, getDripParticle, method_15766, getParticle, m_76189_

float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, func_215679_a, getHeight

float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, m_76155_, getHeight

Vec3 (BlockGetter, BlockPos): c, getFlow, method_15758, getVelocity, func_215673_c

Vec3 (BlockGetter, BlockPos): c, getFlow, method_15758, getVelocity, m_76179_

boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, canBeReplacedWith, func_215677_a

boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, canBeReplacedWith, m_76158_

VoxelShape (BlockGetter, BlockPos): d, getShape, method_17776, getShape, func_215676_d

VoxelShape (BlockGetter, BlockPos): d, getShape, method_17776, getShape, m_76183_

float (): d, getOwnHeight, method_20785, getHeight, func_223408_f

float (): d, getOwnHeight, method_20785, getHeight, m_76182_

boolean (Fluid): a, isSourceOfType, method_33659, isEqualAndStill, m_164512_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cuu

cux

net.minecraft.server.v1_16_R2.Fluid

net.minecraft.server.v1_16_R3.Fluid

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cxa

cuu

net.minecraft.server.v1_16_R1.Fluid

net.minecraft.server.v1_16_R2.Fluid

字段

构造函数

方法

1.16.1

名称

coj

cxa

net.minecraft.fluid.IFluidState

net.minecraft.fluid.FluidState

net.minecraft.server.v1_15_R1.Fluid

net.minecraft.server.v1_16_R1.Fluid

字段

com.mojang.serialization.Codec<FluidState>: a, CODEC, field_25018, CODEC, field_237213_a_

构造函数

(Fluid, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<FluidState>)

方法

Fluid (): c, getType, method_15772, getFluid, func_206886_c, getType

Fluid (): a, getType, method_15772, getFluid, func_206886_c, getType

boolean (): d, isSource, method_15771, isStill, func_206889_d, isSource

boolean (): b, isSource, method_15771, isStill, func_206889_d, isSource

boolean (): e, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty

boolean (): c, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty

int (): g, getAmount, method_15761, getLevel, func_206882_g

int (): e, getAmount, method_15761, getLevel, func_206882_g

boolean (): h, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h

boolean (): f, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h

BlockState (): i, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData

BlockState (): g, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData

boolean (Tag<Fluid>): a, is, method_15767, matches, func_206884_a

boolean (Tag<Fluid>): a, is, method_15767, isIn, func_206884_a

float (): k, getExplosionResistance, method_15760, getBlastResistance, func_210200_l

float (): i, getExplosionResistance, method_15760, getBlastResistance, func_210200_l

ParticleOptions (): j, getDripParticle, method_15766, getParticle, func_204521_c

ParticleOptions (): h, getDripParticle, method_15766, getParticle, func_204521_c

boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, func_215677_a

boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, canBeReplacedWith, func_215677_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, FluidState): a, serialize, method_16458, serialize, func_215680_a

<T> FluidState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_15765, deserialize, func_215681_a

float (): f, getOwnHeight, method_20785, getHeight, func_223408_f

float (): d, getOwnHeight, method_20785, getHeight, func_223408_f

1.15.2

名称

cog

coj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

float (): f, getOwnHeight, method_20785, func_223408_f

float (): f, getOwnHeight, method_20785, getHeight, func_223408_f

1.15

名称

clk

cog

net.minecraft.server.v1_14_R1.Fluid

net.minecraft.server.v1_15_R1.Fluid

字段

构造函数

方法

float (): l, getExplosionResistance, method_15760, getBlastResistance, func_210200_l

float (): k, getExplosionResistance, method_15760, getBlastResistance, func_210200_l

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, func_205586_a

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, func_205586_a

BlockLayer (): k, getRenderLayer, method_15762, getRenderLayer, func_180664_k

1.14.4

名称

clf

clk

net.minecraft.world.level.material.FluidState

字段

构造函数

方法

FluidType (): c, method_15772, getFluid, func_206886_c, getType

Fluid (): c, getType, method_15772, getFluid, func_206886_c, getType

boolean (): d, method_15771, isStill, func_206889_d, isSource

boolean (): d, isSource, method_15771, isStill, func_206889_d, isSource

boolean (): e, method_15769, isEmpty, func_206888_e, isEmpty

boolean (): e, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty

int (): g, method_15761, getLevel, func_206882_g

int (): g, getAmount, method_15761, getLevel, func_206882_g

void (World, BlockPosition): a, method_15770, onScheduledTick, func_206880_a

void (Level, BlockPos): a, tick, method_15770, onScheduledTick, func_206880_a

boolean (): h, method_15773, hasRandomTicks, func_206890_h

boolean (): h, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h

void (World, BlockPosition, Random): b, method_15757, onRandomTick, func_206891_b

void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, func_206891_b

IBlockData (): i, method_15759, getBlockState, func_206883_i, getBlockData

BlockState (): i, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData

boolean (Tag<FluidType>): a, method_15767, matches, func_206884_a

boolean (Tag<Fluid>): a, is, method_15767, matches, func_206884_a

float (): l, method_15760, getBlastResistance, func_210200_l

float (): l, getExplosionResistance, method_15760, getBlastResistance, func_210200_l

boolean (IBlockAccess, BlockPosition): b, method_15756, method_15756, func_205586_a

boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, func_205586_a

void (World, BlockPosition, Random): a, method_15768, randomDisplayTick, func_206881_a

void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, func_206881_a

ParticleParam (): j, method_15766, getParticle, func_204521_c

ParticleOptions (): j, getDripParticle, method_15766, getParticle, func_204521_c

TextureType (): k, method_15762, getRenderLayer, func_180664_k

BlockLayer (): k, getRenderLayer, method_15762, getRenderLayer, func_180664_k

float (IBlockAccess, BlockPosition): a, method_15763, getHeight, func_215679_a, getHeight

float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, func_215679_a, getHeight

Vec3D (IBlockAccess, BlockPosition): c, method_15758, getVelocity, func_215673_c

Vec3 (BlockGetter, BlockPos): c, getFlow, method_15758, getVelocity, func_215673_c

boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, method_15764, func_215677_a

boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, func_215677_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, serialize, func_215680_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, FluidState): a, serialize, method_16458, serialize, func_215680_a

<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, deserialize, func_215681_a

<T> FluidState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_15765, deserialize, func_215681_a

VoxelShape (IBlockAccess, BlockPosition): d, method_17776, getShape, func_215676_d

VoxelShape (BlockGetter, BlockPos): d, getShape, method_17776, getShape, func_215676_d

float (): f, method_20785, method_20785, func_223408_f

float (): f, getOwnHeight, method_20785, func_223408_f

1.14.3

名称

clb

clf

net.minecraft.fluid.FluidState

字段

构造函数

方法

FluidType (): c, method_15772, func_206886_c, getType

FluidType (): c, method_15772, getFluid, func_206886_c, getType

boolean (): d, method_15771, func_206889_d, isSource

boolean (): d, method_15771, isStill, func_206889_d, isSource

boolean (): e, method_15769, func_206888_e, isEmpty

boolean (): e, method_15769, isEmpty, func_206888_e, isEmpty

int (): f, method_15761, func_206882_g

int (): g, method_15761, getLevel, func_206882_g

void (World, BlockPosition): a, method_15770, func_206880_a

void (World, BlockPosition): a, method_15770, onScheduledTick, func_206880_a

boolean (): g, method_15773, func_206890_h

boolean (): h, method_15773, hasRandomTicks, func_206890_h

void (World, BlockPosition, Random): b, method_15757, func_206891_b

void (World, BlockPosition, Random): b, method_15757, onRandomTick, func_206891_b

IBlockData (): h, method_15759, func_206883_i, getBlockData

IBlockData (): i, method_15759, getBlockState, func_206883_i, getBlockData

boolean (Tag<FluidType>): a, method_15767, func_206884_a

boolean (Tag<FluidType>): a, method_15767, matches, func_206884_a

float (): k, method_15760, func_210200_l

float (): l, method_15760, getBlastResistance, func_210200_l

boolean (IBlockAccess, BlockPosition): b, method_15756, func_205586_a

boolean (IBlockAccess, BlockPosition): b, method_15756, method_15756, func_205586_a

void (World, BlockPosition, Random): a, method_15768, func_206881_a

void (World, BlockPosition, Random): a, method_15768, randomDisplayTick, func_206881_a

ParticleParam (): i, method_15766, func_204521_c

ParticleParam (): j, method_15766, getParticle, func_204521_c

TextureType (): j, method_15762, func_180664_k

TextureType (): k, method_15762, getRenderLayer, func_180664_k

float (IBlockAccess, BlockPosition): a, method_15763, func_215679_a, getHeight

float (IBlockAccess, BlockPosition): a, method_15763, getHeight, func_215679_a, getHeight

Vec3D (IBlockAccess, BlockPosition): c, method_15758, func_215673_c

Vec3D (IBlockAccess, BlockPosition): c, method_15758, getVelocity, func_215673_c

boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, func_215677_a

boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, method_15764, func_215677_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, func_215680_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, serialize, func_215680_a

<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, func_215681_a

<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, deserialize, func_215681_a

VoxelShape (IBlockAccess, BlockPosition): d, method_17776, func_215676_d

VoxelShape (IBlockAccess, BlockPosition): d, method_17776, getShape, func_215676_d

float (): f, method_20785, method_20785, func_223408_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ckz

clb

字段

构造函数

方法

1.14

名称

byw

ckz

net.minecraft.class_3610

net.minecraft.server.v1_13_R2.Fluid

net.minecraft.server.v1_14_R1.Fluid

字段

构造函数

方法

FluidType (): c, func_206886_c

FluidType (): c, method_15772, func_206886_c, getType

boolean (): d, func_206889_d

boolean (): d, method_15771, func_206889_d, isSource

boolean (): e, func_206888_e

boolean (): e, method_15769, func_206888_e, isEmpty

float (): f, func_206885_f, getHeight

int (): g, func_206882_g

int (): f, method_15761, func_206882_g

void (World, BlockPosition): a, func_206880_a

void (World, BlockPosition): a, method_15770, func_206880_a

boolean (): h, func_206890_h

boolean (): g, method_15773, func_206890_h

void (World, BlockPosition, Random): b, func_206891_b

void (World, BlockPosition, Random): b, method_15757, func_206891_b

Vec3D (IWorldReader, BlockPosition): a, func_206887_a

IBlockData (): i, func_206883_i

IBlockData (): h, method_15759, func_206883_i, getBlockData

boolean (Tag<FluidType>): a, func_206884_a

boolean (Tag<FluidType>): a, method_15767, func_206884_a

float (): l, func_210200_l

float (): k, method_15760, func_210200_l

boolean (FluidType, EnumDirection): a, func_211725_a

boolean (IBlockAccess, BlockPosition): a, func_205586_a

boolean (IBlockAccess, BlockPosition): b, method_15756, func_205586_a

void (World, BlockPosition, Random): a, func_206881_a

void (World, BlockPosition, Random): a, method_15768, func_206881_a

ParticleParam (): j, func_204521_c

ParticleParam (): i, method_15766, func_204521_c

TextureType (): k, func_180664_k

TextureType (): j, method_15762, func_180664_k

float (IBlockAccess, BlockPosition): a, method_15763, func_215679_a, getHeight

Vec3D (IBlockAccess, BlockPosition): c, method_15758, func_215673_c

boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, func_215677_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, func_215680_a

<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, func_215681_a

VoxelShape (IBlockAccess, BlockPosition): d, method_17776, func_215676_d

1.13.2

名称

byv

byw

字段

构造函数

方法

float (): f, func_206885_f

float (): f, func_206885_f, getHeight

1.13.1

名称

byn

byv

net.minecraft.server.v1_13_R1.Fluid

net.minecraft.server.v1_13_R2.Fluid

字段

构造函数

方法

1.13

名称

byn

net.minecraft.fluid.IFluidState

net.minecraft.server.v1_13_R1.Fluid

字段

构造函数

方法

FluidType (): c, func_206886_c

boolean (): d, func_206889_d

boolean (): e, func_206888_e

float (): f, func_206885_f

int (): g, func_206882_g

void (World, BlockPosition): a, func_206880_a

boolean (): h, func_206890_h

void (World, BlockPosition, Random): b, func_206891_b

Vec3D (IWorldReader, BlockPosition): a, func_206887_a

IBlockData (): i, func_206883_i

boolean (Tag<FluidType>): a, func_206884_a

float (): l, func_210200_l

boolean (FluidType, EnumDirection): a, func_211725_a

boolean (IBlockAccess, BlockPosition): a, func_205586_a

void (World, BlockPosition, Random): a, func_206881_a

ParticleParam (): j, func_204521_c

TextureType (): k, func_180664_k