历史 - net.minecraft.world.level.material.FluidState
1.21.11
名称
fga
flb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fal
fga
字段
int: f, AMOUNT_MAX, field_31727, field_31727, f_164510_
int: f, AMOUNT_MAX, field_31727, MAX_AMOUNT, f_164510_
int: g, AMOUNT_FULL, field_31728, field_31728, f_164511_
int: g, AMOUNT_FULL, field_31728, MAX_FLUID_LEVEL, f_164511_
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eya
fal
字段
构造函数
方法
1.21.5
名称
eta
eya
字段
构造函数
方法
AABB (BlockGetter, BlockPos): e, getAABB, method_66789, getCollisionBox, m_386061_
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67695, onEntityCollision, m_384600_
1.21.4
名称
etx
eta
字段
构造函数
方法
1.21.3
名称
epe
etx
字段
int: b, AMOUNT_MAX, field_31727, field_31727, f_164510_
int: f, AMOUNT_MAX, field_31727, field_31727, f_164510_
构造函数
方法
void (Level, BlockPos): a, tick, method_15770, onScheduledTick, m_76163_
void (Level, BlockPos, RandomSource): b, randomTick, method_15757, onRandomTick, m_230562_
void (ServerLevel, BlockPos, BlockState): a, tick, method_15770, onScheduledTick, m_76163_
void (ServerLevel, BlockPos, RandomSource): a, randomTick, method_15757, onRandomTick, m_230562_
1.21.1
名称
字段
构造函数
方法
1.21
名称
enx
epe
字段
构造函数
方法
1.20.6
名称
eer
enx
字段
构造函数
(Fluid, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<FluidState>)
(Fluid, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<FluidState>)
方法
1.20.4
名称
eam
eer
字段
构造函数
方法
1.20.2
名称
dxe
eam
字段
构造函数
方法
1.20.1
名称
dwj
dxe
字段
构造函数
方法
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, m_76171_
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, canFlowTo, m_76171_
1.19.4
名称
dtj
dwj
字段
构造函数
方法
1.19.3
名称
dpv
dtj
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
doy
dpv
net.minecraft.world.level.material.Fluid
字段
构造函数
方法
1.19
名称
dix
doy
net.minecraft.world.level.material.Fluid
字段
构造函数
方法
void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, m_76174_
void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, m_76166_
void (Level, BlockPos, RandomSource): a, animateTick, method_15768, randomDisplayTick, m_230558_
void (Level, BlockPos, RandomSource): b, randomTick, method_15757, onRandomTick, m_230562_
1.18.2
名称
dhv
dix
字段
构造函数
方法
boolean (Tag<Fluid>): a, is, method_15767, isIn, m_76153_
boolean (TagKey<Fluid>): a, is, method_15767, isIn, m_205070_
boolean (HolderSet<Fluid>): a, is, method_40179, isIn, m_205072_
Holder<Fluid> (): j, holder, method_40180, getRegistryEntry, m_205074_
Stream<TagKey<Fluid>> (): k, getTags, method_40181, streamTags, m_205075_
1.18.1
名称
字段
构造函数
方法
1.18
名称
des
dhv
字段
构造函数
方法
Fluid (): a, getType, method_15772, getFluid, m_76152_, getType
Fluid (): a, getType, method_15772, getFluid, m_76152_
boolean (): b, isSource, method_15771, isStill, m_76170_, isSource
boolean (): b, isSource, method_15771, isStill, m_76170_
boolean (): c, isEmpty, method_15769, isEmpty, m_76178_, isEmpty
boolean (): c, isEmpty, method_15769, isEmpty, m_76178_
BlockState (): g, createLegacyBlock, method_15759, getBlockState, m_76188_, getBlockData
BlockState (): g, createLegacyBlock, method_15759, getBlockState, m_76188_
float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, m_76155_, getHeight
float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, m_76155_
boolean (Fluid): b, is, method_39360, isOf, m_192917_
1.17.1
名称
字段
构造函数
方法
1.17
名称
cux
des
net.minecraft.fluid.FluidState
net.minecraft.src.C_2691_
net.minecraft.server.v1_16_R3.Fluid
net.minecraft.world.level.material.Fluid
字段
com.mojang.serialization.Codec<FluidState>: a, CODEC, field_25018, CODEC, field_237213_a_
com.mojang.serialization.Codec<FluidState>: a, CODEC, field_25018, CODEC, f_76146_
int: b, AMOUNT_MAX, field_31727, field_31727, f_164510_
int: g, AMOUNT_FULL, field_31728, field_31728, f_164511_
构造函数
方法
Fluid (): a, getType, method_15772, getFluid, func_206886_c, getType
Fluid (): a, getType, method_15772, getFluid, m_76152_, getType
boolean (): b, isSource, method_15771, isStill, func_206889_d, isSource
boolean (): b, isSource, method_15771, isStill, m_76170_, isSource
boolean (): c, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty
boolean (): c, isEmpty, method_15769, isEmpty, m_76178_, isEmpty
int (): e, getAmount, method_15761, getLevel, func_206882_g
int (): e, getAmount, method_15761, getLevel, m_76186_
void (Level, BlockPos): a, tick, method_15770, onScheduledTick, func_206880_a
void (Level, BlockPos): a, tick, method_15770, onScheduledTick, m_76163_
boolean (): f, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h
boolean (): f, isRandomlyTicking, method_15773, hasRandomTicks, m_76187_
void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, func_206891_b
void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, m_76174_
BlockState (): g, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData
BlockState (): g, createLegacyBlock, method_15759, getBlockState, m_76188_, getBlockData
boolean (Tag<Fluid>): a, is, method_15767, isIn, func_206884_a
boolean (Tag<Fluid>): a, is, method_15767, isIn, m_76153_
float (): i, getExplosionResistance, method_15760, getBlastResistance, func_210200_l
float (): i, getExplosionResistance, method_15760, getBlastResistance, m_76190_
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, func_205586_a
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, m_76171_
void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, func_206881_a
void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, m_76166_
ParticleOptions (): h, getDripParticle, method_15766, getParticle, func_204521_c
ParticleOptions (): h, getDripParticle, method_15766, getParticle, m_76189_
float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, func_215679_a, getHeight
float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, m_76155_, getHeight
Vec3 (BlockGetter, BlockPos): c, getFlow, method_15758, getVelocity, func_215673_c
Vec3 (BlockGetter, BlockPos): c, getFlow, method_15758, getVelocity, m_76179_
boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, canBeReplacedWith, func_215677_a
boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, canBeReplacedWith, m_76158_
VoxelShape (BlockGetter, BlockPos): d, getShape, method_17776, getShape, func_215676_d
VoxelShape (BlockGetter, BlockPos): d, getShape, method_17776, getShape, m_76183_
float (): d, getOwnHeight, method_20785, getHeight, func_223408_f
float (): d, getOwnHeight, method_20785, getHeight, m_76182_
boolean (Fluid): a, isSourceOfType, method_33659, isEqualAndStill, m_164512_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cuu
cux
net.minecraft.server.v1_16_R2.Fluid
net.minecraft.server.v1_16_R3.Fluid
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cxa
cuu
net.minecraft.server.v1_16_R1.Fluid
net.minecraft.server.v1_16_R2.Fluid
字段
构造函数
方法
1.16.1
名称
coj
cxa
net.minecraft.fluid.IFluidState
net.minecraft.fluid.FluidState
net.minecraft.server.v1_15_R1.Fluid
net.minecraft.server.v1_16_R1.Fluid
字段
com.mojang.serialization.Codec<FluidState>: a, CODEC, field_25018, CODEC, field_237213_a_
构造函数
(Fluid, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<FluidState>)
方法
Fluid (): c, getType, method_15772, getFluid, func_206886_c, getType
Fluid (): a, getType, method_15772, getFluid, func_206886_c, getType
boolean (): d, isSource, method_15771, isStill, func_206889_d, isSource
boolean (): b, isSource, method_15771, isStill, func_206889_d, isSource
boolean (): e, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty
boolean (): c, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty
int (): g, getAmount, method_15761, getLevel, func_206882_g
int (): e, getAmount, method_15761, getLevel, func_206882_g
boolean (): h, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h
boolean (): f, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h
BlockState (): i, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData
BlockState (): g, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData
boolean (Tag<Fluid>): a, is, method_15767, matches, func_206884_a
boolean (Tag<Fluid>): a, is, method_15767, isIn, func_206884_a
float (): k, getExplosionResistance, method_15760, getBlastResistance, func_210200_l
float (): i, getExplosionResistance, method_15760, getBlastResistance, func_210200_l
ParticleOptions (): j, getDripParticle, method_15766, getParticle, func_204521_c
ParticleOptions (): h, getDripParticle, method_15766, getParticle, func_204521_c
boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, func_215677_a
boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, canBeReplacedWith, func_215677_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, FluidState): a, serialize, method_16458, serialize, func_215680_a
<T> FluidState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_15765, deserialize, func_215681_a
float (): f, getOwnHeight, method_20785, getHeight, func_223408_f
float (): d, getOwnHeight, method_20785, getHeight, func_223408_f
1.15.2
名称
cog
coj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
float (): f, getOwnHeight, method_20785, func_223408_f
float (): f, getOwnHeight, method_20785, getHeight, func_223408_f
1.15
名称
clk
cog
net.minecraft.server.v1_14_R1.Fluid
net.minecraft.server.v1_15_R1.Fluid
字段
构造函数
方法
float (): l, getExplosionResistance, method_15760, getBlastResistance, func_210200_l
float (): k, getExplosionResistance, method_15760, getBlastResistance, func_210200_l
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, func_205586_a
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, method_15756, func_205586_a
BlockLayer (): k, getRenderLayer, method_15762, getRenderLayer, func_180664_k
1.14.4
名称
clf
clk
net.minecraft.world.level.material.FluidState
字段
构造函数
方法
FluidType (): c, method_15772, getFluid, func_206886_c, getType
Fluid (): c, getType, method_15772, getFluid, func_206886_c, getType
boolean (): d, method_15771, isStill, func_206889_d, isSource
boolean (): d, isSource, method_15771, isStill, func_206889_d, isSource
boolean (): e, method_15769, isEmpty, func_206888_e, isEmpty
boolean (): e, isEmpty, method_15769, isEmpty, func_206888_e, isEmpty
int (): g, method_15761, getLevel, func_206882_g
int (): g, getAmount, method_15761, getLevel, func_206882_g
void (World, BlockPosition): a, method_15770, onScheduledTick, func_206880_a
void (Level, BlockPos): a, tick, method_15770, onScheduledTick, func_206880_a
boolean (): h, method_15773, hasRandomTicks, func_206890_h
boolean (): h, isRandomlyTicking, method_15773, hasRandomTicks, func_206890_h
void (World, BlockPosition, Random): b, method_15757, onRandomTick, func_206891_b
void (Level, BlockPos, Random): b, randomTick, method_15757, onRandomTick, func_206891_b
IBlockData (): i, method_15759, getBlockState, func_206883_i, getBlockData
BlockState (): i, createLegacyBlock, method_15759, getBlockState, func_206883_i, getBlockData
boolean (Tag<FluidType>): a, method_15767, matches, func_206884_a
boolean (Tag<Fluid>): a, is, method_15767, matches, func_206884_a
float (): l, method_15760, getBlastResistance, func_210200_l
float (): l, getExplosionResistance, method_15760, getBlastResistance, func_210200_l
boolean (IBlockAccess, BlockPosition): b, method_15756, method_15756, func_205586_a
boolean (BlockGetter, BlockPos): b, shouldRenderBackwardUpFace, method_15756, func_205586_a
void (World, BlockPosition, Random): a, method_15768, randomDisplayTick, func_206881_a
void (Level, BlockPos, Random): a, animateTick, method_15768, randomDisplayTick, func_206881_a
ParticleParam (): j, method_15766, getParticle, func_204521_c
ParticleOptions (): j, getDripParticle, method_15766, getParticle, func_204521_c
TextureType (): k, method_15762, getRenderLayer, func_180664_k
BlockLayer (): k, getRenderLayer, method_15762, getRenderLayer, func_180664_k
float (IBlockAccess, BlockPosition): a, method_15763, getHeight, func_215679_a, getHeight
float (BlockGetter, BlockPos): a, getHeight, method_15763, getHeight, func_215679_a, getHeight
Vec3D (IBlockAccess, BlockPosition): c, method_15758, getVelocity, func_215673_c
Vec3 (BlockGetter, BlockPos): c, getFlow, method_15758, getVelocity, func_215673_c
boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, method_15764, func_215677_a
boolean (BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15764, func_215677_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, serialize, func_215680_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, FluidState): a, serialize, method_16458, serialize, func_215680_a
<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, deserialize, func_215681_a
<T> FluidState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_15765, deserialize, func_215681_a
VoxelShape (IBlockAccess, BlockPosition): d, method_17776, getShape, func_215676_d
VoxelShape (BlockGetter, BlockPos): d, getShape, method_17776, getShape, func_215676_d
float (): f, method_20785, method_20785, func_223408_f
float (): f, getOwnHeight, method_20785, func_223408_f
1.14.3
名称
clb
clf
net.minecraft.fluid.FluidState
字段
构造函数
方法
FluidType (): c, method_15772, func_206886_c, getType
FluidType (): c, method_15772, getFluid, func_206886_c, getType
boolean (): d, method_15771, func_206889_d, isSource
boolean (): d, method_15771, isStill, func_206889_d, isSource
boolean (): e, method_15769, func_206888_e, isEmpty
boolean (): e, method_15769, isEmpty, func_206888_e, isEmpty
int (): f, method_15761, func_206882_g
int (): g, method_15761, getLevel, func_206882_g
void (World, BlockPosition): a, method_15770, func_206880_a
void (World, BlockPosition): a, method_15770, onScheduledTick, func_206880_a
boolean (): g, method_15773, func_206890_h
boolean (): h, method_15773, hasRandomTicks, func_206890_h
void (World, BlockPosition, Random): b, method_15757, func_206891_b
void (World, BlockPosition, Random): b, method_15757, onRandomTick, func_206891_b
IBlockData (): h, method_15759, func_206883_i, getBlockData
IBlockData (): i, method_15759, getBlockState, func_206883_i, getBlockData
boolean (Tag<FluidType>): a, method_15767, func_206884_a
boolean (Tag<FluidType>): a, method_15767, matches, func_206884_a
float (): k, method_15760, func_210200_l
float (): l, method_15760, getBlastResistance, func_210200_l
boolean (IBlockAccess, BlockPosition): b, method_15756, func_205586_a
boolean (IBlockAccess, BlockPosition): b, method_15756, method_15756, func_205586_a
void (World, BlockPosition, Random): a, method_15768, func_206881_a
void (World, BlockPosition, Random): a, method_15768, randomDisplayTick, func_206881_a
ParticleParam (): i, method_15766, func_204521_c
ParticleParam (): j, method_15766, getParticle, func_204521_c
TextureType (): j, method_15762, func_180664_k
TextureType (): k, method_15762, getRenderLayer, func_180664_k
float (IBlockAccess, BlockPosition): a, method_15763, func_215679_a, getHeight
float (IBlockAccess, BlockPosition): a, method_15763, getHeight, func_215679_a, getHeight
Vec3D (IBlockAccess, BlockPosition): c, method_15758, func_215673_c
Vec3D (IBlockAccess, BlockPosition): c, method_15758, getVelocity, func_215673_c
boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, func_215677_a
boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, method_15764, func_215677_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, func_215680_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, serialize, func_215680_a
<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, func_215681_a
<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, deserialize, func_215681_a
VoxelShape (IBlockAccess, BlockPosition): d, method_17776, func_215676_d
VoxelShape (IBlockAccess, BlockPosition): d, method_17776, getShape, func_215676_d
float (): f, method_20785, method_20785, func_223408_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ckz
clb
字段
构造函数
方法
1.14
名称
byw
ckz
net.minecraft.class_3610
net.minecraft.server.v1_13_R2.Fluid
net.minecraft.server.v1_14_R1.Fluid
字段
构造函数
方法
FluidType (): c, func_206886_c
FluidType (): c, method_15772, func_206886_c, getType
boolean (): d, func_206889_d
boolean (): d, method_15771, func_206889_d, isSource
boolean (): e, func_206888_e
boolean (): e, method_15769, func_206888_e, isEmpty
float (): f, func_206885_f, getHeight
int (): g, func_206882_g
int (): f, method_15761, func_206882_g
void (World, BlockPosition): a, func_206880_a
void (World, BlockPosition): a, method_15770, func_206880_a
boolean (): h, func_206890_h
boolean (): g, method_15773, func_206890_h
void (World, BlockPosition, Random): b, func_206891_b
void (World, BlockPosition, Random): b, method_15757, func_206891_b
Vec3D (IWorldReader, BlockPosition): a, func_206887_a
IBlockData (): i, func_206883_i
IBlockData (): h, method_15759, func_206883_i, getBlockData
boolean (Tag<FluidType>): a, func_206884_a
boolean (Tag<FluidType>): a, method_15767, func_206884_a
float (): l, func_210200_l
float (): k, method_15760, func_210200_l
boolean (FluidType, EnumDirection): a, func_211725_a
boolean (IBlockAccess, BlockPosition): a, func_205586_a
boolean (IBlockAccess, BlockPosition): b, method_15756, func_205586_a
void (World, BlockPosition, Random): a, func_206881_a
void (World, BlockPosition, Random): a, method_15768, func_206881_a
ParticleParam (): j, func_204521_c
ParticleParam (): i, method_15766, func_204521_c
TextureType (): k, func_180664_k
TextureType (): j, method_15762, func_180664_k
float (IBlockAccess, BlockPosition): a, method_15763, func_215679_a, getHeight
Vec3D (IBlockAccess, BlockPosition): c, method_15758, func_215673_c
boolean (IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15764, func_215677_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, Fluid): a, method_16458, func_215680_a
<T> Fluid (com.mojang.datafixers.Dynamic<T>): a, method_15765, func_215681_a
VoxelShape (IBlockAccess, BlockPosition): d, method_17776, func_215676_d
1.13.2
名称
byv
byw
字段
构造函数
方法
float (): f, func_206885_f
float (): f, func_206885_f, getHeight
1.13.1
名称
byn
byv
net.minecraft.server.v1_13_R1.Fluid
net.minecraft.server.v1_13_R2.Fluid
字段
构造函数
方法
1.13
名称
byn
net.minecraft.fluid.IFluidState
net.minecraft.server.v1_13_R1.Fluid
字段
构造函数
方法
FluidType (): c, func_206886_c
boolean (): d, func_206889_d
boolean (): e, func_206888_e
float (): f, func_206885_f
int (): g, func_206882_g
void (World, BlockPosition): a, func_206880_a
boolean (): h, func_206890_h
void (World, BlockPosition, Random): b, func_206891_b
Vec3D (IWorldReader, BlockPosition): a, func_206887_a
IBlockData (): i, func_206883_i
boolean (Tag<FluidType>): a, func_206884_a
float (): l, func_210200_l
boolean (FluidType, EnumDirection): a, func_211725_a
boolean (IBlockAccess, BlockPosition): a, func_205586_a
void (World, BlockPosition, Random): a, func_206881_a
ParticleParam (): j, func_204521_c
TextureType (): k, func_180664_k