历史 - net.minecraft.world.item.equipment.trim.TrimMaterial

1.21.11

名称

dqe

dur

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dli

dqe

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dix

dli

字段

构造函数

方法

1.21.5

名称

dey

dix

字段

String: e, assetName, comp_1208, assetName, f_347087_

Holder<Item>: f, ingredient, comp_1209, ingredient, f_348658_

Map<ResourceKey<EquipmentAsset>, String>: g, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_

Component: h, description, comp_1212, description, f_348064_

Component: f, description, comp_1212, description, f_348064_

MaterialAssetGroup: e, assets, comp_3606, assets, f_380997_

构造函数

(String, Holder<Item>, Map<ResourceKey<EquipmentAsset>, String>, Component)

(MaterialAssetGroup, Component)

方法

String (): a, assetName, comp_1208, assetName, f_347087_

Holder<Item> (): b, ingredient, comp_1209, ingredient, f_348658_

Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_

Component (): d, description, comp_1212, description, f_348064_

Component (): b, description, comp_1212, description, f_348064_

TrimMaterial (String, Item, Component, Map<ResourceKey<EquipmentAsset>, String>): a, create, method_48438, of, m_355830_

MaterialAssetGroup (): a, assets, comp_3606, assets, f_380997_

1.21.4

名称

dfx

dey

字段

float: g, itemModelIndex, comp_1210, itemModelIndex, f_346330_

Map<ResourceLocation, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_

Map<ResourceKey<EquipmentAsset>, String>: g, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_

Component: i, description, comp_1212, description, f_348064_

Component: h, description, comp_1212, description, f_348064_

构造函数

(String, Holder<Item>, float, Map<ResourceLocation, String>, Component)

(String, Holder<Item>, Map<ResourceKey<EquipmentAsset>, String>, Component)

方法

TrimMaterial (String, Item, float, Component, Map<ResourceLocation, String>): a, create, method_48438, of, m_355830_

float (): c, itemModelIndex, comp_1210, itemModelIndex, f_346330_

Map<ResourceLocation, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_

Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_

Component (): e, description, comp_1212, description, f_348064_

Component (): d, description, comp_1212, description, f_348064_

TrimMaterial (String, Item, Component, Map<ResourceKey<EquipmentAsset>, String>): a, create, method_48438, of, m_355830_

1.21.3

名称

cwy

dfx

net.minecraft.world.item.armortrim.TrimMaterial

net.minecraft.world.item.equipment.trim.TrimMaterial

net.minecraft.item.trim.ArmorTrimMaterial

net.minecraft.item.equipment.trim.ArmorTrimMaterial

net.minecraft.src.C_265813_

net.minecraft.src.C_345710_

net.minecraft.world.item.armortrim.TrimMaterial

net.minecraft.world.item.equipment.trim.TrimMaterial

字段

String: e, assetName, comp_1208, assetName, f_265854_

String: e, assetName, comp_1208, assetName, f_347087_

Holder<Item>: f, ingredient, comp_1209, ingredient, f_265970_

Holder<Item>: f, ingredient, comp_1209, ingredient, f_348658_

float: g, itemModelIndex, comp_1210, itemModelIndex, f_265933_

float: g, itemModelIndex, comp_1210, itemModelIndex, f_346330_

Map<Holder<ArmorMaterial>, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_

Map<ResourceLocation, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_

Component: i, description, comp_1212, description, f_266021_

Component: i, description, comp_1212, description, f_348064_

com.mojang.serialization.Codec<TrimMaterial>: a, DIRECT_CODEC, field_42002, CODEC, f_266095_

com.mojang.serialization.Codec<TrimMaterial>: a, DIRECT_CODEC, field_42002, CODEC, f_349505_

com.mojang.serialization.Codec<Holder<TrimMaterial>>: c, CODEC, field_42003, ENTRY_CODEC, f_266056_

com.mojang.serialization.Codec<Holder<TrimMaterial>>: c, CODEC, field_42003, ENTRY_CODEC, f_347149_

StreamCodec<RegistryFriendlyByteBuf, TrimMaterial>: b, DIRECT_STREAM_CODEC, field_49280, PACKET_CODEC, f_316229_

StreamCodec<RegistryFriendlyByteBuf, TrimMaterial>: b, DIRECT_STREAM_CODEC, field_49280, PACKET_CODEC, f_349297_

StreamCodec<RegistryFriendlyByteBuf, Holder<TrimMaterial>>: d, STREAM_CODEC, field_49281, ENTRY_PACKET_CODEC, f_314439_

StreamCodec<RegistryFriendlyByteBuf, Holder<TrimMaterial>>: d, STREAM_CODEC, field_49281, ENTRY_PACKET_CODEC, f_348065_

构造函数

方法

TrimMaterial (String, Item, float, Component, Map<Holder<ArmorMaterial>, String>): a, create, method_48438, of, m_267605_

TrimMaterial (String, Item, float, Component, Map<ResourceLocation, String>): a, create, method_48438, of, m_355830_

String (): a, assetName, comp_1208, assetName, f_265854_

String (): a, assetName, comp_1208, assetName, f_347087_

Holder<Item> (): b, ingredient, comp_1209, ingredient, f_265970_

Holder<Item> (): b, ingredient, comp_1209, ingredient, f_348658_

float (): c, itemModelIndex, comp_1210, itemModelIndex, f_265933_

float (): c, itemModelIndex, comp_1210, itemModelIndex, f_346330_

Map<Holder<ArmorMaterial>, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_

Map<ResourceLocation, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_

Component (): e, description, comp_1212, description, f_266021_

Component (): e, description, comp_1212, description, f_348064_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cww

cwy

字段

构造函数

方法

1.20.6

名称

cpc

cww

字段

String: c, assetName, comp_1208, assetName, f_265854_

String: e, assetName, comp_1208, assetName, f_265854_

Holder<Item>: d, ingredient, comp_1209, ingredient, f_265970_

Holder<Item>: f, ingredient, comp_1209, ingredient, f_265970_

float: e, itemModelIndex, comp_1210, itemModelIndex, f_265933_

float: g, itemModelIndex, comp_1210, itemModelIndex, f_265933_

Map<ArmorMaterials, String>: f, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_

Map<Holder<ArmorMaterial>, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_

Component: g, description, comp_1212, description, f_266021_

Component: i, description, comp_1212, description, f_266021_

com.mojang.serialization.Codec<Holder<TrimMaterial>>: b, CODEC, field_42003, ENTRY_CODEC, f_266056_

com.mojang.serialization.Codec<Holder<TrimMaterial>>: c, CODEC, field_42003, ENTRY_CODEC, f_266056_

StreamCodec<RegistryFriendlyByteBuf, TrimMaterial>: b, DIRECT_STREAM_CODEC, field_49280, PACKET_CODEC, f_316229_

StreamCodec<RegistryFriendlyByteBuf, Holder<TrimMaterial>>: d, STREAM_CODEC, field_49281, ENTRY_PACKET_CODEC, f_314439_

构造函数

方法

1.20.4

名称

cli

cpc

字段

构造函数

方法

1.20.2

名称

cic

cli

字段

构造函数

方法

1.20.1

名称

chx

cic

字段

构造函数

方法

1.19.4

名称

chx

net.minecraft.world.item.armortrim.TrimMaterial

net.minecraft.class_8054

net.minecraft.item.trim.ArmorTrimMaterial

net.minecraft.src.C_265813_

net.minecraft.world.item.armortrim.TrimMaterial

字段

String: c, assetName, comp_1208, assetName, f_265854_

Holder<Item>: d, ingredient, comp_1209, ingredient, f_265970_

float: e, itemModelIndex, comp_1210, itemModelIndex, f_265933_

Map<ArmorMaterials, String>: f, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_

Component: g, description, comp_1212, description, f_266021_

com.mojang.serialization.Codec<TrimMaterial>: a, DIRECT_CODEC, field_42002, CODEC, f_266095_

com.mojang.serialization.Codec<Holder<TrimMaterial>>: b, CODEC, field_42003, ENTRY_CODEC, f_266056_

构造函数

(String, Holder<Item>, float, Map<ArmorMaterials, String>, Component)

方法

TrimMaterial (String, Item, float, Component, Map<ArmorMaterials, String>): a, create, method_48438, of, m_267605_

String (): a, assetName, comp_1208, assetName, f_265854_

Holder<Item> (): b, ingredient, comp_1209, ingredient, f_265970_

float (): c, itemModelIndex, comp_1210, itemModelIndex, f_265933_

Map<ArmorMaterials, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_

Component (): e, description, comp_1212, description, f_266021_