历史 - net.minecraft.world.item.equipment.trim.TrimMaterial
1.21.11
名称
dqe
dur
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dli
dqe
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dix
dli
字段
构造函数
方法
1.21.5
名称
dey
dix
字段
String: e, assetName, comp_1208, assetName, f_347087_
Holder<Item>: f, ingredient, comp_1209, ingredient, f_348658_
Map<ResourceKey<EquipmentAsset>, String>: g, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_
Component: h, description, comp_1212, description, f_348064_
Component: f, description, comp_1212, description, f_348064_
MaterialAssetGroup: e, assets, comp_3606, assets, f_380997_
构造函数
(String, Holder<Item>, Map<ResourceKey<EquipmentAsset>, String>, Component)
(MaterialAssetGroup, Component)
方法
String (): a, assetName, comp_1208, assetName, f_347087_
Holder<Item> (): b, ingredient, comp_1209, ingredient, f_348658_
Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_
Component (): d, description, comp_1212, description, f_348064_
Component (): b, description, comp_1212, description, f_348064_
TrimMaterial (String, Item, Component, Map<ResourceKey<EquipmentAsset>, String>): a, create, method_48438, of, m_355830_
MaterialAssetGroup (): a, assets, comp_3606, assets, f_380997_
1.21.4
名称
dfx
dey
字段
float: g, itemModelIndex, comp_1210, itemModelIndex, f_346330_
Map<ResourceLocation, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_
Map<ResourceKey<EquipmentAsset>, String>: g, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_
Component: i, description, comp_1212, description, f_348064_
Component: h, description, comp_1212, description, f_348064_
构造函数
(String, Holder<Item>, float, Map<ResourceLocation, String>, Component)
(String, Holder<Item>, Map<ResourceKey<EquipmentAsset>, String>, Component)
方法
TrimMaterial (String, Item, float, Component, Map<ResourceLocation, String>): a, create, method_48438, of, m_355830_
float (): c, itemModelIndex, comp_1210, itemModelIndex, f_346330_
Map<ResourceLocation, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_
Map<ResourceKey<EquipmentAsset>, String> (): c, overrideArmorAssets, comp_1237, overrideArmorAssets, f_371310_
Component (): e, description, comp_1212, description, f_348064_
Component (): d, description, comp_1212, description, f_348064_
TrimMaterial (String, Item, Component, Map<ResourceKey<EquipmentAsset>, String>): a, create, method_48438, of, m_355830_
1.21.3
名称
cwy
dfx
net.minecraft.world.item.armortrim.TrimMaterial
net.minecraft.world.item.equipment.trim.TrimMaterial
net.minecraft.item.trim.ArmorTrimMaterial
net.minecraft.item.equipment.trim.ArmorTrimMaterial
net.minecraft.src.C_265813_
net.minecraft.src.C_345710_
net.minecraft.world.item.armortrim.TrimMaterial
net.minecraft.world.item.equipment.trim.TrimMaterial
字段
String: e, assetName, comp_1208, assetName, f_265854_
String: e, assetName, comp_1208, assetName, f_347087_
Holder<Item>: f, ingredient, comp_1209, ingredient, f_265970_
Holder<Item>: f, ingredient, comp_1209, ingredient, f_348658_
float: g, itemModelIndex, comp_1210, itemModelIndex, f_265933_
float: g, itemModelIndex, comp_1210, itemModelIndex, f_346330_
Map<Holder<ArmorMaterial>, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_
Map<ResourceLocation, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_
Component: i, description, comp_1212, description, f_266021_
Component: i, description, comp_1212, description, f_348064_
com.mojang.serialization.Codec<TrimMaterial>: a, DIRECT_CODEC, field_42002, CODEC, f_266095_
com.mojang.serialization.Codec<TrimMaterial>: a, DIRECT_CODEC, field_42002, CODEC, f_349505_
com.mojang.serialization.Codec<Holder<TrimMaterial>>: c, CODEC, field_42003, ENTRY_CODEC, f_266056_
com.mojang.serialization.Codec<Holder<TrimMaterial>>: c, CODEC, field_42003, ENTRY_CODEC, f_347149_
StreamCodec<RegistryFriendlyByteBuf, TrimMaterial>: b, DIRECT_STREAM_CODEC, field_49280, PACKET_CODEC, f_316229_
StreamCodec<RegistryFriendlyByteBuf, TrimMaterial>: b, DIRECT_STREAM_CODEC, field_49280, PACKET_CODEC, f_349297_
StreamCodec<RegistryFriendlyByteBuf, Holder<TrimMaterial>>: d, STREAM_CODEC, field_49281, ENTRY_PACKET_CODEC, f_314439_
StreamCodec<RegistryFriendlyByteBuf, Holder<TrimMaterial>>: d, STREAM_CODEC, field_49281, ENTRY_PACKET_CODEC, f_348065_
构造函数
方法
TrimMaterial (String, Item, float, Component, Map<Holder<ArmorMaterial>, String>): a, create, method_48438, of, m_267605_
TrimMaterial (String, Item, float, Component, Map<ResourceLocation, String>): a, create, method_48438, of, m_355830_
String (): a, assetName, comp_1208, assetName, f_265854_
String (): a, assetName, comp_1208, assetName, f_347087_
Holder<Item> (): b, ingredient, comp_1209, ingredient, f_265970_
Holder<Item> (): b, ingredient, comp_1209, ingredient, f_348658_
float (): c, itemModelIndex, comp_1210, itemModelIndex, f_265933_
float (): c, itemModelIndex, comp_1210, itemModelIndex, f_346330_
Map<Holder<ArmorMaterial>, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_
Map<ResourceLocation, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_346917_
Component (): e, description, comp_1212, description, f_266021_
Component (): e, description, comp_1212, description, f_348064_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cww
cwy
字段
构造函数
方法
1.20.6
名称
cpc
cww
字段
String: c, assetName, comp_1208, assetName, f_265854_
String: e, assetName, comp_1208, assetName, f_265854_
Holder<Item>: d, ingredient, comp_1209, ingredient, f_265970_
Holder<Item>: f, ingredient, comp_1209, ingredient, f_265970_
float: e, itemModelIndex, comp_1210, itemModelIndex, f_265933_
float: g, itemModelIndex, comp_1210, itemModelIndex, f_265933_
Map<ArmorMaterials, String>: f, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_
Map<Holder<ArmorMaterial>, String>: h, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_
Component: g, description, comp_1212, description, f_266021_
Component: i, description, comp_1212, description, f_266021_
com.mojang.serialization.Codec<Holder<TrimMaterial>>: b, CODEC, field_42003, ENTRY_CODEC, f_266056_
com.mojang.serialization.Codec<Holder<TrimMaterial>>: c, CODEC, field_42003, ENTRY_CODEC, f_266056_
StreamCodec<RegistryFriendlyByteBuf, TrimMaterial>: b, DIRECT_STREAM_CODEC, field_49280, PACKET_CODEC, f_316229_
StreamCodec<RegistryFriendlyByteBuf, Holder<TrimMaterial>>: d, STREAM_CODEC, field_49281, ENTRY_PACKET_CODEC, f_314439_
构造函数
方法
1.20.4
名称
cli
cpc
字段
构造函数
方法
1.20.2
名称
cic
cli
字段
构造函数
方法
1.20.1
名称
chx
cic
字段
构造函数
方法
1.19.4
名称
chx
net.minecraft.world.item.armortrim.TrimMaterial
net.minecraft.class_8054
net.minecraft.item.trim.ArmorTrimMaterial
net.minecraft.src.C_265813_
net.minecraft.world.item.armortrim.TrimMaterial
字段
String: c, assetName, comp_1208, assetName, f_265854_
Holder<Item>: d, ingredient, comp_1209, ingredient, f_265970_
float: e, itemModelIndex, comp_1210, itemModelIndex, f_265933_
Map<ArmorMaterials, String>: f, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_
Component: g, description, comp_1212, description, f_266021_
com.mojang.serialization.Codec<TrimMaterial>: a, DIRECT_CODEC, field_42002, CODEC, f_266095_
com.mojang.serialization.Codec<Holder<TrimMaterial>>: b, CODEC, field_42003, ENTRY_CODEC, f_266056_
构造函数
(String, Holder<Item>, float, Map<ArmorMaterials, String>, Component)
方法
TrimMaterial (String, Item, float, Component, Map<ArmorMaterials, String>): a, create, method_48438, of, m_267605_
String (): a, assetName, comp_1208, assetName, f_265854_
Holder<Item> (): b, ingredient, comp_1209, ingredient, f_265970_
float (): c, itemModelIndex, comp_1210, itemModelIndex, f_265933_
Map<ArmorMaterials, String> (): d, overrideArmorMaterials, comp_1237, overrideArmorMaterials, f_267481_
Component (): e, description, comp_1212, description, f_266021_