历史 - net.minecraft.client.model.monster.shulker.ShulkerModel
1.21.11
名称
gxe
hfb
net.minecraft.client.model.ShulkerModel
net.minecraft.client.model.monster.shulker.ShulkerModel
net.minecraft.src.C_3866_
net.minecraft.src.C_433047_
字段
ModelPart: c, lid, field_3555, lid, f_103723_
ModelPart: d, lid, field_3555, lid, f_436840_
ModelPart: d, head, field_3554, head, f_103724_
ModelPart: e, head, field_3554, head, f_435702_
String: a, LID, field_32554, LID, f_170919_
String: b, LID, field_32554, LID, f_433642_
String: b, BASE, field_32555, BASE, f_170920_
String: c, BASE, field_32555, BASE, f_434909_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32041, getTexturedModelData, m_170923_
LayerDefinition (): a, createBodyLayer, method_32041, getTexturedModelData, m_445477_
MeshDefinition (): c, createShellMesh, method_62116, getModelData, m_357528_
MeshDefinition (): f, createShellMesh, method_62116, getModelData, m_444504_
LayerDefinition (): b, createBoxLayer, method_62115, getShulkerBoxTexturedModelData, m_356957_
LayerDefinition (): e, createBoxLayer, method_62115, getShulkerBoxTexturedModelData, m_438790_
void (ShulkerRenderState): a, setupAnim, method_17122, setAngles, m_6251_
void (ShulkerRenderState): a, setupAnim, method_17122, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gpd
gxe
字段
构造函数
方法
void (ShulkerRenderState): a, setupAnim, method_17122, setAngles, m_6973_
void (ShulkerRenderState): a, setupAnim, method_17122, setAngles, m_6251_
1.21.8
名称
gpc
gpd
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gjh
gpc
字段
构造函数
方法
1.21.5
名称
gdv
gjh
字段
构造函数
方法
1.21.4
名称
gdf
gdv
字段
构造函数
方法
1.21.3
名称
fxd
gdf
字段
ModelPart: f, base, field_3553, base, f_103722_
ModelPart: g, lid, field_3555, lid, f_103723_
ModelPart: c, lid, field_3555, lid, f_103723_
ModelPart: h, head, field_3554, head, f_103724_
ModelPart: d, head, field_3554, head, f_103724_
构造函数
方法
ModelPart (): b, getLid, method_2829, getLid, m_103742_
ModelPart (): c, getHead, method_2830, getHead, m_103743_
void (T, float, float, float, float, float): a, setupAnim, method_17122, setAngles, m_6973_
Iterable<ModelPart> (): d, parts, method_22960, getParts, m_6195_
MeshDefinition (): c, createShellMesh, method_62116, getModelData, m_357528_
LayerDefinition (): b, createBoxLayer, method_62115, getShulkerBoxTexturedModelData, m_356957_
void (ShulkerRenderState): a, setupAnim, method_17122, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fvv
fxd
字段
构造函数
方法
1.20.6
名称
flq
fvv
字段
构造函数
方法
1.20.4
名称
fgw
flq
字段
构造函数
方法
1.20.2
名称
fcy
fgw
字段
构造函数
方法
1.20.1
名称
fbl
fcy
字段
构造函数
方法
1.19.4
名称
exc
fbl
字段
构造函数
方法
1.19.3
名称
eta
exc
字段
构造函数
方法
ModelPart (): d, getHead, method_2830, getHead, m_103743_
ModelPart (): c, getHead, method_2830, getHead, m_103743_
Iterable<ModelPart> (): c, parts, method_22960, getParts, m_6195_
Iterable<ModelPart> (): d, parts, method_22960, getParts, m_6195_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
err
eta
字段
构造函数
方法
1.19
名称
ekz
err
字段
构造函数
方法
ModelPart (): c, getHead, method_2830, getHead, m_103743_
ModelPart (): d, getHead, method_2830, getHead, m_103743_
Iterable<ModelPart> (): d, parts, method_22960, getParts, m_6195_
Iterable<ModelPart> (): c, parts, method_22960, getParts, m_6195_
1.18.2
名称
ejs
ekz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ehp
ejs
字段
构造函数
方法
1.17.1
名称
eho
ehp
字段
构造函数
方法
1.17
名称
dvq
eho
net.minecraft.client.renderer.entity.model.ShulkerModel
net.minecraft.src.C_3866_
字段
ModelPart: a, base, field_3553, base, field_187067_b
ModelPart: f, base, field_3553, base, f_103722_
ModelPart: b, lid, field_3555, lid, field_187068_c
ModelPart: g, lid, field_3555, lid, f_103723_
ModelPart: f, head, field_3554, head, field_187066_a
ModelPart: h, head, field_3554, head, f_103724_
String: a, LID, field_32554, LID, f_170919_
String: b, BASE, field_32555, BASE, f_170920_
构造函数
()
方法
ModelPart (): b, getBase, method_2831, getBottomShell, func_205069_a
ModelPart (): c, getLid, method_2829, getTopShell, func_205068_b
ModelPart (): b, getLid, method_2829, getLid, m_103742_
ModelPart (): d, getHead, method_2830, getHead, func_205067_c
ModelPart (): c, getHead, method_2830, getHead, m_103743_
void (T, float, float, float, float, float): a, setupAnim, method_17122, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17122, setAngles, m_6973_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
Iterable<ModelPart> (): d, parts, method_22960, getParts, m_6195_
LayerDefinition (): a, createBodyLayer, method_32041, getTexturedModelData, m_170923_
1.16.5
名称
字段
ModelPart: a, base, field_3553, bottomShell, field_187067_b
ModelPart: a, base, field_3553, base, field_187067_b
ModelPart: b, lid, field_3555, topShell, field_187068_c
ModelPart: b, lid, field_3555, lid, field_187068_c
构造函数
方法
1.16.4
名称
dvi
dvq
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dxj
dvi
字段
构造函数
方法
1.16.1
名称
dmm
dxj
字段
构造函数
方法
1.15.2
名称
dmj
dmm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dit
dmj
字段
ModelPart: a, base, field_3553, field_187067_b
ModelPart: a, base, field_3553, bottomShell, field_187067_b
ModelPart: b, lid, field_3555, field_187068_c
ModelPart: b, lid, field_3555, topShell, field_187068_c
ModelPart: f, head, field_3554, field_187066_a
ModelPart: f, head, field_3554, head, field_187066_a
构造函数
方法
void (T, float, float, float, float, float, float): a, setupAnim, method_17122, setAngles, func_212844_a_
void (T, float, float, float, float, float, float): b, render, method_17123, render, func_78088_a
ModelPart (): a, getBase, method_2831, func_205069_a
ModelPart (): b, getBase, method_2831, getBottomShell, func_205069_a
ModelPart (): b, getLid, method_2829, func_205068_b
ModelPart (): c, getLid, method_2829, getTopShell, func_205068_b
ModelPart (): c, getHead, method_2830, func_205067_c
ModelPart (): d, getHead, method_2830, getHead, func_205067_c
void (T, float, float, float, float, float): a, setupAnim, method_17122, setAngles, func_225597_a_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
1.14.4
名称
dgf
dit
net.minecraft.client.model.ShulkerModel
字段
Cuboid: a, field_3553, field_3553, field_187067_b
ModelPart: a, base, field_3553, field_187067_b
Cuboid: b, field_3555, field_3555, field_187068_c
ModelPart: b, lid, field_3555, field_187068_c
Cuboid: f, field_3554, field_3554, field_187066_a
ModelPart: f, head, field_3554, field_187066_a
构造函数
方法
void (T, float, float, float, float, float, float): a, method_17122, method_17122, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17122, setAngles, func_212844_a_
void (T, float, float, float, float, float, float): b, method_17123, method_17123, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_17123, render, func_78088_a
Cuboid (): a, method_2831, method_2831, func_205069_a
ModelPart (): a, getBase, method_2831, func_205069_a
Cuboid (): b, method_2829, method_2829, func_205068_b
ModelPart (): b, getLid, method_2829, func_205068_b
Cuboid (): c, method_2830, method_2830, func_205067_c
ModelPart (): c, getHead, method_2830, func_205067_c
1.14.3
名称
dgb
dgf
net.minecraft.client.render.entity.model.ShulkerEntityModel
字段
RendererModel: a, field_3553, field_187067_b
Cuboid: a, field_3553, field_3553, field_187067_b
RendererModel: b, field_3555, field_187068_c
Cuboid: b, field_3555, field_3555, field_187068_c
RendererModel: f, field_3554, field_187066_a
Cuboid: f, field_3554, field_3554, field_187066_a
构造函数
方法
void (T, float, float, float, float, float, float): a, method_17122, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17122, method_17122, func_212844_a_
void (T, float, float, float, float, float, float): b, method_17123, func_78088_a
void (T, float, float, float, float, float, float): b, method_17123, method_17123, func_78088_a
RendererModel (): a, method_2831, func_205069_a
Cuboid (): a, method_2831, method_2831, func_205069_a
RendererModel (): b, method_2829, func_205068_b
Cuboid (): b, method_2829, method_2829, func_205068_b
RendererModel (): c, method_2830, func_205067_c
Cuboid (): c, method_2830, method_2830, func_205067_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dfz
dgb
字段
构造函数
方法
1.14
名称
dfz
net.minecraft.class_602
net.minecraft.client.renderer.entity.model.ShulkerModel
字段
RendererModel: a, field_3553, field_187067_b
RendererModel: b, field_3555, field_187068_c
RendererModel: f, field_3554, field_187066_a
构造函数
()
方法
void (T, float, float, float, float, float, float): a, method_17122, func_212844_a_
void (T, float, float, float, float, float, float): b, method_17123, func_78088_a
RendererModel (): a, method_2831, func_205069_a
RendererModel (): b, method_2829, func_205068_b
RendererModel (): c, method_2830, func_205067_c